求星际争霸fastest地图1 Fastest Possi...

星际争霸1.08fastest地图下载,_百度知道Fastest Possible Map
The Fastest Possible Map (FPM) is one of the most popular Starcraft and Brood War maps on Battle.net. The Fastest Possible Map Ever started out as the money map where there were rows of stacked minerals along the sides of your base and many vespene geysers, known as "$$$BEST MAP EVER$$$" or also called Pado Map. A professional Starcraft Broodwar gamer named MeAT. created the Fastest Possible Map Ever on 2 May 2002 by taking the "$$$BEST MAP EVER$$$" and adding 50 stacked minerals right next to your starting location.
The map was hugely popular and he later revised it by getting rid of the minerals along the sides of the base and giving it 10 vespene geysers to create basically the same layout as we see today. Many different versions have been made since then. Fastest Possible Map Ever Space is the most popular and it is the layout and dimensions used by the FPM gosus in the fastest leagues. Other popular versions are Fastest Possible Map Green, where the grass tileset is used, and Fastest Possible Map Perfected which has two stacks of minerals per base. All of these maps can be downloaded from the Download section. To make Fastest Possible Maps a map editor that is capable of stacking minerals is needed, such as
StarEdit on the Macintosh or StarCraft Extra Editor. Today Fastest Possible Maps have developed their own community with two fastest leagues and specific strategies and build orders.
A battle between Zerg and Protoss on the Fastest Possible Map Ever
Fastest Possible Map Imbalances
The Fastest Possible Map is imbalanced because the corner positions have an advantage over the mid spots. Corner spots have longer and narrower chokes so that they are easier to defend. Mid spots have a side where there is very little distance between the base's ledge and their main nexus. This means drops have less distance to travel to get to your main, so it is easier for the mid spots to be dropped. Also drops can come from a wider range of angles in the mid spots.
Protoss is generally believed to have an unfair advantage on FPM. This is because their economy is accelerated at the start since they only need one probe to morph in multiple buildings quickly. (Usually on non-money, losing a miner for a small amount of time to make a building doesn't matter too much, but with the fast pace of Fastest Possible Maps this time becomes significant) Because of this the Protoss usually rush at the start while the other races generally try to defend the Protoss rush.
Also the Protoss have an advantage because of their drops. Because of the stacked minerals and hence stacked miners, drops are very effective on Fastest Possible Map, with one psi storm or reaver hit possibly killing 50 miners at once.
Also Protoss units are expensive especially in gas, however on Fastest Possible Map it is easy for the Protoss to become rich and afford the normally costly units. The other advantage is Protoss can quickly make many cannons, since money is plentiful the Protoss often build mass cannons in the middle of the map. Also because of their fast economy they can often win by cannon rushing the other races at the start.
Zerg is considered the weakest race early on in the game, however if they can survive long enough they are considered the strongest race late game.
Terran is the hardest race to control requiring a high APM and good micro.
In 2v2, Protoss is by far the strongest race. This is because of their early game advantage which allows them to take control of the map. And in 2v2 if you are cut off from your ally you usually lose. For example 2 Protoss vs 1 Zerg and 1 Terran could use their early unit numbers advantage to cannon an enemy's exit and then both attack the other enemy who is cut off from his ally. Another advantage is the Protoss players can be constantly dropping the enemy's miners later on in the game.
Zero Clutter Map
There is a variant of Fastest Possible Maps called Zero Clutter. This map is for team games where the players at the top of the map will fight the players at the bottom of the map. There aren't separate bases with edges and chokes like in Fastest Possible Map, just a big choke in the middle of the map dividing top from bottom. Often people play No Rush 10/15/20 minutes on these maps, or No Rush until Map Max.星际争霸FASTEST_土豆_高清视频在线观看查看: 5190|回复: 5
仲裁者, 积分 73183, 距离下一级还需 26817 积分
这个地图,原由搞直播的sk911发在scntv的论坛,一般人是不能下载的
多谢8da的iristerran下载下来
(40.13 KB, 下载次数: 4187)
15:49 上传
点击文件名下载附件
原来的压缩包有3个文件,我保留了目前韩国直播选手正在玩的这一个
希望大家玩宏图的话以后以此为标准,现在国内大家玩的那个比较的不平衡
更有甚者有些版本12点的矿能采光
所以,大家统一利用新的版本,开始你的虐鸟之旅吧。
仲裁者, 积分 73183, 距离下一级还需 26817 积分
我将长期人工置顶此贴,让打宏图的人都能收益
大和, 积分 22449, 距离下一级还需 22551 积分
宏图不会玩啊,以前三个人一起3v2打不过开心+一个妹子
仲裁者, 积分 73183, 距离下一级还需 26817 积分
IrisTerran 发表于
宏图不会玩啊,以前三个人一起3v2打不过开心+一个妹子
一个族玩3局就能适应节奏了。
这个图在HF和QQ平台始终推广不起来
就好比到现在大部分玩群殴的还在用108B
仲裁者, 积分 73183, 距离下一级还需 26817 积分
空幻 发表于
这个图在HF和QQ平台始终推广不起来
就好比到现在大部分玩群殴的还在用108B
不一定,试试看。
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