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blogTitle:'《战地2》-载具属性修改',
blogAbstract:'[转]《战地2》-载具属性修改这篇文章在COOP_4.0的MOD操作,Objects_server.zip文件中已经去掉载具的只读属性,***械的载具还是只读属性,所以本文没有提到如何去掉只读属性修改载具,&&首先最基本的先了解载具放的位置&&在Battlefield&2\\mods\\COOP_4.0底下用winrar打开Objects_server.zip,&&在\\Vehicles底下,\\air,是空中载具\\land,是陆地载具\\sea,是水上载具&&当然了水面载具只有冲锋艇,具体要改什么型号的载具你说了算&&为了大家可以一次性修改成功下面附上载具的代码表&&美军(l陆军部分)&======',
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推荐过这篇日志的人:
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他们还推荐了:
{list b as y}
转载记录:
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网易公司版权所有&&
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{list wl as x}{/list}战地2(BF2)1.0-1.5隐藏武器、狙击***等修改指南
其文件均需要用记事本方式打开,记得在修改之前先备份文件,以防万一。
一、隐藏武器解锁指南(单人游戏模式):
Battlefield 2\python\bf2\stats\unlocks.py
找到以下代码:
def onPlayerConnect(player):
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0]
host.pers_plrSetUnlocks(player.index, defaultUnlocks,
defaultUnlocks)
把里面defaultUnlocks = [0, 0, 0, 0, 0, 0, 0]的0全部改为1,保存即可。
Battlefield 2\python\bf2\stats\unlocks.py
找到以下代码:
def onPlayerConnect(player):
defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
host.pers_plrSetUnlocks(player.index, defaultUnlocks,
defaultUnlocks)
把里面defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0]的0全部改为1,保存即可。
同时找到CH_Sniper.con(以中***击手为例),位置在:
Battlefield
2\mods\bf2\Objects_server.zip\Kits\ch\CH_Sniper.con
Battlefield 2\mods\bf2\Objects_client.zip\Kits\ch\CH_Sniper.con
这两个CH_Sniper.con文件相同,只是位置不同,但都需要改。
在里面最后部分能找到以下代码:
ObjectTemplate.create ItemContainer UnlockCHSniper
ObjectTemplate.addTemplate ussni_m95_barret
ObjectTemplate.unlockLevel 1
ObjectTemplate.create ItemContainer UnlockCHSniper2
ObjectTemplate.addTemplate gbrif_l96a1
ObjectTemplate.replaceItem chsni_type88
ObjectTemplate.replaceItem ussni_m95_barret
ObjectTemplate.unlockLevel 2
如想解锁m95,只需将“ObjectTemplate.unlockLevel 1”中的1改为0;
(选择狙击手时,会发现还是原来的狙击***图标,但是“锁”图标消失;进入游戏后直接就是手持M95)
如想解锁l96a1,需要将“ObjectTemplate.unlockLevel
1”中的1改为0,而且还要将“ObjectTemplate.unlockLevel 2”
中的2改为0。
取出文件后,先取消文件的只读属性,修改完之后,再恢复只读属性,放回原位置。
二、武器修改指南(单人游戏模式,以M95为例):
1.0版本(需要修改这一个文件)
Battlefield
2\mods\bf2\Objects_server.zip\Weapons\Handheld\USSNI_M95_Barret\ussni_m95_barret.tweak
1.5版本(需要修改这两个文件)
Battlefield
2\mods\bf2\Objects_client.zip\Weapons\Handheld\USSNI_M95_Barret\ussni_m95_barret.tweak
Battlefield
2\mods\bf2\Objects_server.zip\Weapons\Handheld\USSNI_M95_Barret\ussni_m95_barret.tweak
附上我修改的1.5版本超级M95文件代码(带机***准星、双镜、超级穿甲弹、子弹多、弹速快、射程远、……):
rem *** Generated with Bf2Editor.exe [created:
GeometryTemplate.setMaterialReflectionScale 0 0 1 2
GeometryTemplate.setMaterialReflectionScale 1 0 0 2
GeometryTemplate.setMaterialReflectionScale 1 0 1 0.25
GeometryTemplate.setMaterialReflectionScale 1 1 0 2
GeometryTemplate.setMaterialReflectionScale 1 1 1 0.25
pressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm ussni_m95_barret
ObjectTemplate.creator NFE-2:nfe
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon
Ingame\Weapons\Icons\Hud\USSNI_M95_Barret.tga
ObjectTemplate.weaponHud.altWeaponIcon
Ingame\Weapons\Icons\Hud\USSNI_M95_Barret_mini.tga
ObjectTemplate.weaponHud.selectIcon
Ingame\Weapons\Icons\Hud\Selection\USSNI_M95_Barret.tga
ObjectTemplate.weaponHud.hudName
"KILLMESSAGE_WEAPON_barret95"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 54
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.busyUntilButtonRelease 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.magSize 10000
ObjectTemplate.ammo.nrOfMags 10
ObjectTemplate.ammo.reloadTime 6
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/5.2/4/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/0
ObjectTemplate.recoil.zoomModifier 0.25
ObjectTemplate.recoil.recoilGraphFrameCount 14
ObjectTemplate.recoil.recoilGraphExponent 7
ObjectTemplate.recoil.recoilGraphTotalMovement 0.1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 2 0.2 0.05
ObjectTemplate.deviation.minDev 0.3
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1.2 0.2 0.2 0.1
ObjectTemplate.deviation.setMiscDev 2.5 1.5 0.02
ObjectTemplate.deviation.devModStand 2
ObjectTemplate.deviation.devModCrouch 1.5
ObjectTemplate.deviation.devModLie 0.8
ObjectTemplate.deviation.devModZoom 0.02
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.useShiftAnimation 1
ObjectTemplate.animation.shiftDelay 1.8
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.15
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.1
ObjectTemplate.zoom.addZoomFactor 0.01
ObjectTemplate.zoom.changeFovDelay 0.1
ObjectTemplate.zoom.zoomOutAfterFire 1
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
ObjectTemplate.geometry ussni_m95_barret
ObjectTemplate.setCollisionMesh ussni_m95_barret
ObjectTemplate.mapMaterial 0 Collision_material 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate usrif_barret
rem -------------------------------------
ObjectTemplate.addTemplate S_ussni_m95_barret_Fire1P
ObjectTemplate.addTemplate S_ussni_m95_barret_Fire1P_Outdoor
ObjectTemplate.addTemplate S_ussni_m95_barret_Fire3P
ObjectTemplate.addTemplate S_ussni_m95_barret_BoltClick
ObjectTemplate.addTemplate S_ussni_m95_barret_TriggerClick
ObjectTemplate.addTemplate S_ussni_m95_barret_SwitchFireRate
ObjectTemplate.addTemplate S_ussni_m95_barret_Reload1P
ObjectTemplate.addTemplate S_ussni_m95_barret_Reload3P
ObjectTemplate.addTemplate S_ussni_m95_barret_Deploy1P
ObjectTemplate.addTemplate S_ussni_m95_barret_Deploy3P
ObjectTemplate.addTemplate S_ussni_m95_barret_Zoom
ObjectTemplate.addTemplate e_muzz_kord
ObjectTemplate.setPosition 0...808916
ObjectTemplate.addTemplate e_shellejection_m82a1
ObjectTemplate.setPosition 0...238272
rem -------------------------------------
ObjectTemplate.animationSystem1P
Objects/Weapons/Handheld/USSNI_M95_Barret/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P
Objects/Weapons/Handheld/USSNI_M95_Barret/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate USSNI_M95_Barret_Projectile
ObjectTemplate.velocity 10000
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1
ObjectTemplate.create GenericProjectile
USSNI_M95_Barret_Projectile
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 44
rem -------------------------------------
ObjectTemplate.addTemplate
S_USSNI_M95_Barret_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/100/0/0
ObjectTemplate.material 44
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.minDamage 100000
ObjectTemplate.damage 1000000
ObjectTemplate.activeSafe Sound S_ussni_m95_barret_Fire1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.95
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
ObjectTemplate.activeSafe Sound
S_ussni_m95_barret_Fire1P_Outdoor
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.95
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
ObjectTemplate.activeSafe Sound S_ussni_m95_barret_Fire3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_3p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
ObjectTemplate.minDistance 5
ObjectTemplate.halfVolumeDistance 20
ObjectTemplate.soundRadius 0.5
ObjectTemplate.activeSafe Sound
S_ussni_m95_barret_BoltClick
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5
ObjectTemplate.activeSafe Sound
S_ussni_m95_barret_TriggerClick
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound
S_ussni_m95_barret_SwitchFireRate
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.activeSafe Sound
S_ussni_m95_barret_Reload1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav,objects/weapons/handheld/ussni_m95_
barret/sounds/barrett_shift_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.75
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound
S_ussni_m95_barret_Reload3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav,objects/weapons/handheld/ussni_m95_
barret/sounds/barrett_shift_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.75
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2
ObjectTemplate.activeSafe Sound
S_ussni_m95_barret_Deploy1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound
S_ussni_m95_barret_Deploy3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_ussni_m95_barret_Zoom
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename
"objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound
S_USSNI_M95_Barret_Projectile_Looping
ObjectTemplate.modifiedByUser dsu
三、复活及受伤时间修改指南(单人游戏模式):
Battlefield 2\mods\bf2\GameLogicInit.con
在这个文件最后部分加上这两段代码,可在1秒后重生。
sv.spawnTime 1
sv.manDownTime 1
已投稿到:
以上网友发言只代表其个人观点,不代表新浪网的观点或立场。当前位置:&&
&&《战地2》修改武器秘籍
记得,要改前,一定要先备份Objects_server.zip这个档案,而且这个方法只适用在单机底下。
一、修改子弹数量(以M95为例)传奇最经典网页版,多人团战跨服竞技玩法冰火战场,十年最经典游戏,英雄合击,3D特效绚丽,赶紧注册试玩一下!
在Weapons\Handheld底下打开USSNI_M95_Barret这个文件夹,把ussni_m95_barret.tweak随便复制到硬盘的一个地方(因为属性是唯读,没办法直接在winrar里修改),先在内容里取消勾选唯读之后用Notepad打开。
找到以下这段
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.magSize 5(一个弹匣有多少颗子弹,不想换弹匣就改这个数字)
ObjectTemplate.ammo.nrOfMags 7(这是弹匣数量,怕弹匣用完就改这个数字)
ObjectTemplate.ammo.reloadTime 6
rem ---EndComp ---
改完后,按储存,然后再把属性改回唯读,再用winrar打开Objects_server.zip,把ussni_m95_barret.tweak拉回\Weapons\Handheld\USSNI_M95_Barret底下覆盖原来的档案就行啦!
二、狙击***连射,不退弹壳(以M95为例)
同样是修改ussni_m95_barret.tweak,开启的方式就不再重覆说了
找到以下这段
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.useShiftAnimation 1
ObjectTemplate.animation.shiftDelay 1.8
rem ---EndComp ---
把ObjectTemplate.animation.useShiftAnimation 1跟ObjectTemplate.animation.shiftDelay 1.8这两行删掉
接下来找到这段
ObjectTemplate.activeSafe Sound S_ussni_m95_barret_Reload1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav,objects/weapons/handheld/ussni_
m95_barret/sounds/barrett_shift_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.75
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
把,objects/weapons/handheld/ussni_m95_barret/sounds/barrett_shift_1p.wav删掉,只留下"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav"
接下来一样储存,把ussni_m95_barret.tweak拉回\Weapons\Handheld\USSNI_M95_Barret底下覆盖原来的档案就行啦!
三.之后不会自动关掉狙击镜(还是以M95为例)
同样是修改ussni_m95_barret.tweak,开启的方式就不再重覆
找到以下这段
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.09
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.2
ObjectTemplate.zoom.changeFovDelay 0.1
ObjectTemplate.zoom.zoomOutAfterFire 0
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---
把ObjectTemplate.zoom.zoomOutAfterFire 0改成1就成了,接下来一样储存,把ussni_m95_barret.tweak拉回\Weapons\Handheld\USSNI_M95_Barret底下覆盖原来的档案。
四.不开狙击镜,一样有准星(当然还是以M95为例)
其实这个意思就是把原来没准星的狙击***成像步***一样有准星。
先找到这段
ObjectTemplate.weaponHud.guiIndex 0,把0改成4
再找到底下这段
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 3.5 2 0.5
ObjectTemplate.deviation.minDev 5
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 3 1.5 1.5 1
ObjectTemplate.deviation.setMiscDev 2.5 5 0.2
ObjectTemplate.deviation.devModStand 2
ObjectTemplate.deviation.devModCrouch 1.5
ObjectTemplate.deviation.devModLie 0.8
ObjectTemplate.deviation.devModZoom 0.02
rem ---EndComp ---
改成以下这样(这个是参考步***的准星模式,有兴趣的可以自己研究)
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 2 0.2 0.05
ObjectTemplate.deviation.minDev 0.3
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1.2 0.2 0.2 0.1
ObjectTemplate.deviation.setMiscDev 2.5 1.5 0.02
ObjectTemplate.deviation.devModStand 2
ObjectTemplate.deviation.devModCrouch 1.5
ObjectTemplate.deviation.devModLie 0.8
ObjectTemplate.deviation.devModZoom 0.02
rem ---EndComp ---
接下来一样储存,把ussni_m95_barret.tweak拉回\Weapons\Handheld\USSNI_M95_Barret底下覆盖原来的档案就成了!哈哈,这下狙击***就远近皆宜啦,狂杀BOT。
5.改***的威力(最后同样以M95为例)
找到以下这行
ObjectTemplate.damage 190
把190改成任何你想要的数字,大概改成250左右就可以一***毙命了。
其它把狙击***也是差不多这个模式修改,只是要注意一下"objects/weapons/handheld/ussni_m95_barret/sounds/barrett_1p_reload.wav,objects/weapons/handheld/ussni_m95_
barret/sounds/barrett_shift_1p.wav"
这行会不同,依武器名称不同会有所变化,但大致上最后面都是像这样
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