闪击战MODsteam安装后无法运行行

【英雄连 闪电战mod ( blitzkrieg -V2 )***程序及其升级文件【.EXE】(blitzkrieg-V2.exe blitzkrieg-V250-update .exe tzkrieg-V25X-update.exe)[***包] - 游戏 - ed2k艾米技巧电驴资源网
【英雄连 闪电战mod ( blitzkrieg -V2 )***程序及其升级文件【.EXE】(blitzkrieg-V2.exe blitzkrieg-V250-update .exe tzkrieg-V25X-update.exe)[***包]
09:27:58&&&来源:ed2k&&&评论: 点击:
【英雄连 闪电战mod ( blitzkrieg -V2 )***程序及其升级文件【.EXE】(blitzkrieg-V2.exe blitzkrieg-V250-update .exe tzkrieg-V25X-update.exe)[***包]电驴链接下载地址:
ed2k://|file|%5B%E8%8B%B1%E9%9B%84%E8%BF%9E.%E9%97%AA%E7%94%B5%E6%88%98mod.%EF%BC%88.blitzkrieg.-V2.%EF%BC%89%E5%AE%89%E8%A3%85%E7%A8%8B%E5%BA%8F%E5%8F%8A%E5%85%B6%E5%8D%87%E7%BA%A7%E6%96%87%E4%BB%B6%E3%80%90.EXE%E3%80%91%5D.blitzkrieg_v2.exe|eaf68b78ac|h=mi236auvevu5jj6tvwk5fsl7orvxldcy|/
ed2k://|file|%5B%E8%8B%B1%E9%9B%84%E8%BF%9E.%E9%97%AA%E7%94%B5%E6%88%98mod.%EF%BC%88.blitzkrieg.-V2.%EF%BC%89%E5%AE%89%E8%A3%85%E7%A8%8B%E5%BA%8F%E5%8F%8A%E5%85%B6%E5%8D%87%E7%BA%A7%E6%96%87%E4%BB%B6%E3%80%90.EXE%E3%80%91%5D.blitzkrieg_v250_update.exe|5bb8e2b36c60a6b397fff6d92f3c1b|h=a46kj45v5gqo7eqndmb2b7e2bmgk4pbl|/
ed2k://|file|%5B%E8%8B%B1%E9%9B%84%E8%BF%9E.%E9%97%AA%E7%94%B5%E6%88%98mod.%EF%BC%88.blitzkrieg.-V2.%EF%BC%89%E5%AE%89%E8%A3%85%E7%A8%8B%E5%BA%8F%E5%8F%8A%E5%85%B6%E5%8D%87%E7%BA%A7%E6%96%87%E4%BB%B6%E3%80%90.EXE%E3%80%91%5D.blitzkrieg_v25x_v252_update.exe|aa174ace34915c5fab9|h=vlpn6li2ywckwv2hrvglm7ey6ds6ql4r|/
[img]》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》本资源由一个***程序和两个升级文件,下载完成依次按照大小来***。 英雄连 闪电战MOD由俄国的Nival Interactive制作,相信玩英雄连的朋友们都不陌生,添加了很多战斗单位,多了不少能玩的东西。 好多朋友可能找不到,现在贡献出来,希望大家一起快乐!!!!! 不多说,懂的都明白~~~~~~~ 本人win7系统,电驴下的英雄连 勇气传说,繁体中文版。升级2.601之后,能够成功游戏。
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在线求助! 闪电战MOD打不开
主题帖子积分
超级玩家, 积分 928, 距离下一级还需 72 积分
超级玩家, 积分 928, 距离下一级还需 72 积分
我下的10G珍藏版&&然后用了2.600还原文件 升级到了2.602&&下了东线和闪电战的MOD& &按照帖子的方法***&&东线可以玩& &闪电战的快捷方式一点就报错
& &Runtime Error (at -1:0):
& & Invalid Type& &
&&这是什么情况&&求高手解答~
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中级玩家, 积分 221, 距离下一级还需 29 积分
中级玩家, 积分 221, 距离下一级还需 29 积分
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俩快捷方式,有个是名字后缀mod点她,
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游戏达人, 积分 2467, 距离下一级还需 1033 积分
游戏达人, 积分 2467, 距离下一级还需 1033 积分
***好后自带的那个LAUNCHER快捷方式不适用于中文WINDOWS系统,所以需要自设快捷方式进入,先自行创建一个快捷方式,然后修改这个快捷方式路径的后缀,添加上【 -dev -mod Blitzkrieg】。
比如说我的游戏***在C盘,我的快捷方式路径就是这样的。
【&C:\Program Files\THQ\Company of Heroes\RelicCOH.exe&】
那么,添加上了后缀之后,就成了这样子:
【&C:\Program Files\THQ\Company of Heroes\RelicCOH.exe& -dev -mod Blitzkrieg】
这样就能够顺利进入游戏了。
Powered by& 贴个LOG文件,哪位高人帮忙看看闪电战MOD不能玩问题在哪 ...
查看: 4075|回复: 3
UID1194969主题阅读权限20帖子精华0积分69金钱641 荣誉0 人气0 在线时间170 小时评议0
Lv.2游侠会员, 积分 69, 距离下一级还需 131 积分
帖子精华0积分69金钱641 荣誉0 人气0 评议0
一直玩不了英雄连的闪电战MOD,主要是每次都会遇到FATAL AI ERRROR的错误暂停,电脑不造兵。我的英雄连和MOD装在D:\GAME的目录,现把WARNING.LOG贴出来,哪位高手帮忙分析一下问题出在哪里,万分感激
RELICCOH started at
OS NT 6.1 (sp0.0) x64, 3958MB Physical Memory, 2711 Physical Available, 3976 Virtual Available
RUN-OPTIONS -dev -nomovies -mod Blitzkrieg
WO***NG-DIR D:\game
08:59:24.13& &4 Logical Processors detected
08:59:24.13& &Multithreading Enabled
08:59:24.13& &THREAD: Hyper-Threading Technology Processors are not detected.
08:59:24.13& &XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
08:59:24.13& &XTHREAD: Main thread now used as XThread 0
08:59:24.13& &XTHREAD: Spawned thread on processor 1
08:59:24.13& &XTHREAD: Spawned thread on processor 2
08:59:24.13& &XTHREAD: Spawned thread on processor 3
08:59:24.13& &MATHBOX -- Version=6, Cpu=Intel Pentium II:f=6,m=5, Mode=SSE
08:59:24.15& &GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
08:59:24.20& &MOD -- Mounting BlitzkriegDLC1, 1.0
08:59:24.20& &FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
08:59:24.20& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC1\Data\'
08:59:24.20& &FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
08:59:24.20& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
08:59:24.20& &FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC1\Movies\'
08:59:24.21& &MOD -- Mounting BlitzkriegDLC2, 1.0
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC2\Data\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC2\Movies\'
08:59:24.21& &MOD -- Mounting BlitzkriegDLC3, 1.0
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC3\Data\'
08:59:24.21& &FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC3\Movies\'
08:59:24.23& &MOD -- Mounting BlitzkriegOps, 1.0
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
08:59:24.23& &MOD -- Mounting Blitzkrieg, v1.60 Open Beta
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\RelicOnline\Data\'
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
08:59:24.23& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
08:59:24.77& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\Blitzkrieg\Data\'
08:59:24.79& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\Blitzkrieg\Data\'
08:59:24.82& &FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
08:59:24.82& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
08:59:24.84& &FILESYSTEM -- filepath failure, path does not exist 'Coh\DataSoundHigh\'
08:59:24.84& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\Coh\DataSoundHigh\'
08:59:24.84& &FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
08:59:24.84& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
08:59:24.87& &FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
08:59:24.87& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
08:59:24.87& &FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
08:59:24.87& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
08:59:24.87& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\Blitzkrieg\DataAttrib\'
08:59:24.87& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC3\Movies\'
08:59:24.87& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC2\Movies\'
08:59:24.88& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\DLC1\Movies\'
08:59:24.88& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\Engine\Movies\'
08:59:24.88& &FILESYSTEM -- filepath failure, path does not exist 'C:\Users\lmh\Documents\My Games\Company of Heroes\WW2\Movies\'
08:59:25.04& &GAME -- Resetting fp control word.
08:59:41.68& &WW2Mod -- PropertyBagManager Loaded in 16.645000s
08:59:41.79& &NetworkManager::Create - creating network manager
08:59:41.81& &Read 400 bytes from network datastore login_cache.bin
08:59:41.81& &Read 52 bytes from network datastore global_cache.bin
08:59:41.81& &Read 28 bytes from network datastore ping_cache.bin
08:59:41.81& &QuazalInitializer - static initializing Quazal library
08:59:41.81& &PingCache - populating cache with 0 pings
08:59:41.81& &Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
08:59:41.81& &WinTransport - CreateSocket exclusive broadcast socket was available.
08:59:41.81& &WinTransport - CreateSocket listening for broadcasts on default port
08:59:41.81& &WinTransport - Host Name: lmh-PC, aliases: , type=AF_INET, len=4
08:59:41.81& &WinTransport - Host IP Address #0: 192.168.1.2
08:59:41.81& &WinTransport - Interface #0: ip:192.168.1.2, broadcast:192.168.1.2, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
08:59:41.81& &WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
08:59:41.81& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
08:59:41.81& &WinTransport - Quazal address string = udp:/address=192.168.1.2;port=6112
08:59:41.81& &SessionManager - Peer Header Size = 16 bytes
08:59:41.81& &SessionManager - Game Data overhead = 7 bytes
08:59:41.81& &SessionManager - Proxy overhead = 7 bytes
08:59:41.81& &MessageInternal::CreateChannel: Created channel
08:59:41.81& &Session::Initialize - info, initializing session object, using threads.
08:59:41.81& &SessionManager::RegisterSession - Registering new session 07552e40
08:59:41.81& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
08:59:41.81& &AutomatchInternal: Instantiating
08:59:41.81& &PartyInternal: Instantiating
08:59:41.81& &MessageInternal::CreateChannel: Created channel
08:59:41.81& &MessageInternal::CreateChannel: Created channel 51434b4d
08:59:41.82& &Net::ThreadFunction - Entering network thread function...
08:59:41.82& &Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
08:59:41.82& &MessageInternal::CreateChannel: Created channel 534d5347
08:59:41.82& &MessageInternal::CreateChannel: Created channel 474d4343
08:59:41.82& &MessageInternal::CreateChannel: Created channel 474f424a
08:59:41.82& &MessageInternal::CreateChannel: Created channel 4d4f444d
08:59:41.82& &MessageInternal::CreateChannel: Created channel 53594e43
08:59:41.82& &MessageInternal::DestroyChannel: Destroyed channel 534d5347
08:59:41.82& &MessageInternal::DestroyChannel: Destroyed channel 474d4343
08:59:41.82& &MessageInternal::DestroyChannel: Destroyed channel 474f424a
08:59:41.82& &MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
08:59:41.82& &MessageInternal::DestroyChannel: Destroyed channel 53594e43
08:59:41.82& &GAME -- Available memory: 3958MB Physical RAM, 3957MB Pagefile, 4095 Virtual Address Space
08:59:41.86& &Transport - Largest received is now 19
08:59:41.86& &Transport::OpenInternal request to WINaddr:192.168.1.2:6112;
08:59:42.51& &DLLDriverLinker -- Adding driver 'spDx10.dll'.
08:59:42.53& &DLLDriverLinker -- Adding driver 'spDx9.dll'.
08:59:42.53& &DLLDriverLinker -- 2 DLL drivers found.
08:59:42.67& &SPDx10 -- Adapter [NVIDIA GeForce 310M]: 474MB dedicated video memory, 0MB dedicated system memory and 1723MB shared system memory.
08:59:45.27& &DLLDriverLinker -- 2 DLL drivers found.
08:59:45.35& &SPOOGE - Driver[DirectX9 rendering device] version[4,36]
08:59:45.35& &GAME -- Resolution set to
(fullscreen).
08:59:45.40& &SPDx9 -- Driver Name = nvd3dum.dll&&Desc = NVIDIA GeForce 310M
08:59:45.40& &SPDx9 -- Driver Vendor = 0x10DE&&Device = 0x0A75&&SubSys = 0x9069104D&&Rev = 0x00A2
08:59:45.40& &SPDx9 -- Driver Version&&Product = 0x0008&&Version = 0x0010&&SubVersion = 0x00&&Build = 187.83
08:59:45.40& &SPDx9 -- Driver GUID = {D7B71E3E-4935-11CF-B251-62B01DC2C535}
08:59:45.85& &SPDx9 -- 2181MB available Texture Memory
08:59:45.86& &ShaderDatabase: using shader profile [ps30]
08:59:46.25& &FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
08:59:46.44& &GameObjLoader 0aabc768 - resetting counters
08:59:46.44& &GameObjLoader 0aabc768 - Created loader
08:59:46.44& &GameObjLoader 0aabc8c8 - resetting counters
08:59:46.44& &GameObjLoader 0aabc8c8 - Created loader
08:59:46.69& &GAME -- Beginning FE
08:59:46.69& &Sent message game CompanyOfHeroes started
allowtraffic
08:59:46.69& &RemoteDLManager - Connection Restored.
08:59:46.69& &UIFrontEnd - Loading Front End
08:59:46.69& &THREAD: Hyper-Threading Technology Processors are not detected.
08:59:46.83& &SOUND -- Initializing ...
08:59:46.91& &INNIMapDCA Key not found: sp_speechducker::time
08:59:47.67& &SOUND -- Initialization completed!
08:59:47.67& &UIFrontEnd - Initializing Forms
08:59:49.01& &CampaignFilter::BindFilterSpecificWidgets()
08:59:49.08& &Activating screen: AppLoadingForm
08:59:49.08& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
08:59:49.08& &Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit
seedratio 3]
08:59:49.65& &GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
08:59:49.65& &GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
08:59:49.65& &GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
08:59:49.65& &GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
08:59:49.66& &GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
08:59:49.66& &GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
08:59:49.95& &GAME -- Using player profile LMH-PC
08:59:50.79& &Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
08:59:51.04& &Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
08:59:51.42& &SPDx9 -- 2146MB available Texture Memory.&&Unable to create 516x223 texture.
08:59:51.44& &SPDx9 -- 2146MB available Texture Memory.&&Unable to create 516x223 texture.
08:59:52.14& &QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
08:59:52.14& &RendezvousManager: CreateSession - starting profile=Guest login
08:59:52.14& &: call returned with (1:1) CoreErrorCode::Unknown.
08:59:52.14& &RendezvousManager - unable to connect to the server as guest
08:59:52.15& &OnConnect: connect failure
08:59:52.15& &RendezvousManager::Shutdown - deleting instance
08:59:52.15& &RendezvousManager - terminating all server calls in progress
08:59:52.15& &CallManager - terminating all server calls in progress (1 in progress)
08:59:52.15& &RendezvousManager - destroying chat handler
08:59:52.15& &~RendezvousManager - m_state = 7, no need for server disconnect
08:59:52.17& &OnConnect: this wasnt a reconnect, no need for autologin
08:59:52.19& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
08:59:52.19& &CRC & Version Info : 3f16f:a91550c0 blitzkrieg:601:ww2mod.dll 1
08:59:52.19& &Activating screen: FEMovie
08:59:52.19& &Activating screen: OnlineWidget
08:59:52.19& &Activating screen: RelicOnlineLogin
08:59:52.22& &SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
08:59:52.22& &You have a valid version of the game.
08:59:52.23& &AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now
08:59:52.23& &installed_products = ( CXP1 DLC1 DLC2 DLC3 COH )
08:59:52.23& &OnLogin: no previous login, auto selecting profile not required
08:59:52.23& &Activating screen: MessageBoxPopup
08:59:52.23& &Activating screen: MessageBoxPopup
08:59:52.23& &ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1
08:59:53.55& &Beginning media verification...
08:59:53.55& &Validator type : validators\rs\rs.dll
08:59:53.57& &Activating screen: MessageBoxPopup
08:59:53.66& &Activating screen: FE_mm_01
08:59:53.66& &GAME -- Setting campaign state to 'coh'
08:59:53.66& &GAME -- Closing state 'coh'
08:59:53.67& &GAME -- Setting campaign state to 'cxp2'
08:59:53.67& &GAME -- Closing state 'cxp2'
08:59:53.67& &GAME -- Setting campaign state to 'cxp1'
08:59:53.67& &GAME -- Closing state 'cxp1'
08:59:53.68& &GAME -- Setting campaign state to 'dlc1'
08:59:53.68& &GAME -- Closing state 'dlc1'
08:59:53.69& &GAME -- Setting campaign state to 'dlc2'
08:59:53.69& &GAME -- Closing state 'dlc2'
08:59:53.69& &GAME -- Setting campaign state to 'dlc3'
08:59:53.69& &GAME -- Closing state 'dlc3'
09:00:02.03& &SPDx9 -- 2165MB available Texture Memory
09:00:03.98& &Activating screen: MessageBoxPopup
09:00:03.98& &Created Matchinfo
09:00:03.98& &Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
09:00:03.98& &starting LAN hosting
09:00:04.01& &OnJoinAdvertisementSuccess - joined online match, server leave notification required
09:00:04.01& &starting local hosting
09:00:04.01& &Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
09:00:04.01& &Allocated route ID=0 for PeerID 1 at WINaddr:192.168.1.2:6112;
09:00:04.01& &Transport::OpenInternal request to WINaddr:192.168.1.2:6112;
09:00:04.01& &Session::Host sid = D0CAD, hostURL = , local addresses = WINaddr:192.168.1.2:6112;
09:00:04.01& &ValidateCustomData: called with 174 bytes of custom data
09:00:04.01& &Host accepted Peer 1 into the match at address list=WINaddr:192.168.1.2:6112;, routes=WINaddr:192.168.1.2:6112;
09:00:04.01& &AdvertisementInternal::Process - EVENT_NEWPEER
09:00:04.01& &Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
09:00:04.03& &Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
09:00:04.03& &hosting - Session is connected
09:00:04.03& &Net::Session::SetVisible - session is set to VISIBLE.
09:00:04.05& &hosting completed successfully
09:00:04.05& &HostAsync - completed with HostResult = 0
09:00:04.05& &UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
09:00:04.05& &Activating screen: OnlineGameSetup
09:00:04.05& &MessageInternal::CreateChannel: Created channel 534d5347
09:00:04.05& &local host PeerID 1 CONN ack=&&0 (&&0ms~0) unack=&&0, retry=&&0, highwaterOOS=0 @WINaddr:192.168.1.2:6112; (ping=0ms) 100.00%, pending=0, dead=0
09:00:04.05& &MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
09:00:04.05& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
09:00:04.05& &MatchInternal::SetMatchType - new type 14 - updating server
09:00:04.06& &Transport - Largest received is now 442
09:00:04.08& &Transport - Largest received is now 498
09:00:04.08& &SetVisible called while !IsConnected
09:00:04.09& &GetMaxFrameTimeFromProfile: players=2 expected FPS=17.214516, bars=5, max avg=0.045, sd=0.013, 5 samples =&&0.07 0.05 0.04 0.04 0.03
09:00:04.09& &Activating screen: RelicOnlineChat
09:00:04.09& &Activating screen: RelicOnlineNewsScreen
09:00:04.09& &Activating screen: RelicOnlineStatsScreen
09:00:04.09& &Activating screen: Achievements
09:00:04.09& &GAME -- Setting campaign state to 'dlc1'
09:00:04.09& &GAME -- Closing state 'dlc1'
09:00:04.10& &Transport - Largest received is now 516
09:00:04.10& &GAME -- Setting campaign state to 'coh'
09:00:04.10& &GAME -- Closing state 'coh'
09:00:04.11& &GAME -- Setting campaign state to 'cxp2'
09:00:04.11& &GAME -- Closing state 'cxp2'
09:00:04.11& &GAME -- Setting campaign state to 'cxp1'
09:00:04.11& &GAME -- Closing state 'cxp1'
09:00:04.12& &Transport - Largest received is now 842
09:00:04.12& &GAME -- Setting campaign state to 'dlc1'
09:00:04.12& &GAME -- Closing state 'dlc1'
09:00:04.12& &GAME -- Setting campaign state to 'dlc2'
09:00:04.12& &GAME -- Closing state 'dlc2'
09:00:04.13& &GAME -- Setting campaign state to 'dlc3'
09:00:04.13& &GAME -- Closing state 'dlc3'
09:00:04.14& &GAME -- Setting campaign state to 'dlc1'
09:00:04.14& &GAME -- Closing state 'dlc1'
09:00:04.15& &Activating screen: GameHistory
09:00:04.15& &GAME -- Setting campaign state to 'coh'
09:00:04.15& &GAME -- Closing state 'coh'
09:00:04.16& &GAME -- Setting campaign state to 'cxp2'
09:00:04.16& &GAME -- Closing state 'cxp2'
09:00:04.17& &GAME -- Setting campaign state to 'cxp1'
09:00:04.17& &GAME -- Closing state 'cxp1'
09:00:04.17& &GAME -- Setting campaign state to 'dlc1'
09:00:04.17& &GAME -- Closing state 'dlc1'
09:00:04.18& &GAME -- Setting campaign state to 'dlc2'
09:00:04.18& &GAME -- Closing state 'dlc2'
09:00:04.18& &GAME -- Setting campaign state to 'dlc3'
09:00:04.18& &GAME -- Closing state 'dlc3'
09:00:04.20& &Activating screen: OnlineGameSetup
09:00:04.20& &Activating screen: RelicOnlineTabs
09:00:04.20& &Activating screen: ScreenTipPopup
09:00:04.20& &AutomatchInternal::OnHostComplete - Completed Host with success=1
09:00:04.20& &AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
09:00:04.20& &QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
09:00:04.20& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
09:00:04.20& &Net::Session::SetVisible - session is set to INVISIBLE.
09:00:04.21& &GetMaxFrameTimeFromProfile: players=2 expected FPS=17.214516, bars=5, max avg=0.045, sd=0.013, 5 samples =&&0.07 0.05 0.04 0.04 0.03
09:00:04.28& &Activating screen: ScreenTipPopup
09:00:04.28& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
09:00:04.32& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
09:00:04.33& &GAME -- Setting campaign state to 'coh'
09:00:04.33& &GAME -- Closing state 'coh'
09:00:04.34& &GAME -- Setting campaign state to 'cxp2'
09:00:04.34& &GAME -- Closing state 'cxp2'
09:00:04.34& &GAME -- Setting campaign state to 'cxp1'
09:00:04.34& &GAME -- Closing state 'cxp1'
09:00:04.35& &GAME -- Setting campaign state to 'dlc1'
09:00:04.35& &GAME -- Closing state 'dlc1'
09:00:04.36& &GAME -- Setting campaign state to 'dlc2'
09:00:04.36& &GAME -- Closing state 'dlc2'
09:00:04.36& &GAME -- Setting campaign state to 'dlc3'
09:00:04.36& &GAME -- Closing state 'dlc3'
09:00:07.08& &GameSetupForm - No win/loss reporting and only a single player, disconnecting
09:00:07.08& &GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
09:00:07.08& &SetVisible called while !IsConnected
09:00:07.08& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
09:00:07.08& &GameSetupForm - Starting game
09:00:07.08& &GameInfo::ResetInfo - SyncLevel set to 0 on reset
09:00:07.09& &PopulateGameInfo - random seed:[], guid:[{8ba-8e7d860e28}], sync level:[2]
09:00:07.09& &Error loading [DATA:levelingCurve.lua]
09:00:07.09& &Error loading [DATA:levelingCurve.lua]
09:00:07.09& &MOD - Setting player (0) race to: allies
09:00:07.09& &MOD - Setting player (0) race to: 1
09:00:07.09& &MOD - Setting player (1) race to: axis
09:00:07.09& &MOD - Setting player (1) race to: 2
09:00:07.09& &Activating screen: MessageBoxPopup
09:00:07.09& &Session is marking the local peer PeerID 1 for death
09:00:07.09& &Session::GetEvent DestroyPeer success Peer 1 removed
09:00:07.09& &Session::DestroyPeer - deallocating peer 1
09:00:07.09& &Session - Requested Disconnect for connectionID 2
09:00:07.09& &Deallocated route ID=3 for PeerID 1 at WINaddr:192.168.1.2:6112;
09:00:07.09& &Session - Requested Disconnect for connectionID 3
09:00:07.09& &Closed route 3&&3 for PeerID 1 at WINaddr:192.168.1.2:6112;
09:00:07.09& &AdvertisementInternal::Process - EVENT_DESTROYPEER
09:00:07.09& &Destroyed Matchinfo
09:00:07.10& &APP -- Game Start
09:00:07.10& &Sent message game CompanyOfHeroes allowtraffic
09:00:07.10& &GAME -- Setting campaign state to 'coh'
09:00:07.10& &GAME -- Closing state 'coh'
09:00:07.11& &Transport - Largest sent is now 8
09:00:07.11& &GAME -- Setting campaign state to 'cxp2'
09:00:07.11& &GAME -- Closing state 'cxp2'
09:00:07.12& &GAME -- Setting campaign state to 'cxp1'
09:00:07.12& &GAME -- Closing state 'cxp1'
09:00:07.13& &GAME -- Setting campaign state to 'dlc1'
09:00:07.13& &GAME -- Closing state 'dlc1'
09:00:07.13& &GAME -- Setting campaign state to 'dlc2'
09:00:07.14& &GAME -- Closing state 'dlc2'
09:00:07.14& &GAME -- Setting campaign state to 'dlc3'
09:00:07.14& &GAME -- Closing state 'dlc3'
09:00:07.15& &MessageInternal::DestroyChannel: Destroyed channel 534d5347
09:00:07.16& &GAME -- Ending FE
09:00:07.16& &UIFrontEnd - Unloading Front End
09:00:07.17& &SOUND -- Shutting down ...
09:00:07.26& &SOUND -- Shutdown completed!
09:00:07.27
09:00:07.27& &GAME -- *** Beginning mission 2p_ruins_of_rouen (1 Humans, 1 Computers) ***
09:00:07.27
09:00:07.31& &GAME -- Recording game
09:00:07.38& &Activating screen: GameLoadScreen
09:00:07.38& &ReportGameStartStats - no connection to server unable to report
09:00:07.38& &Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
09:00:07.38& &PeerRemoveAll - flushing local session peer data
09:00:07.38& &Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
09:00:07.38& &Got dlman msg [ack game CompanyOfHeroes allowtraffic]
09:00:07.61& &THREAD: Hyper-Threading Technology Processors are not detected.
09:00:07.69& &SOUND -- Initializing ...
09:00:08.79& &SOUND -- Initialization completed!
09:00:08.82& &PHYSICS: detected processor(s) capable of handling 4 threads.
09:00:08.86& &MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\community\2p_ruins of rouen\2p_ruins_of_rouen'
09:00:08.86& &MOD -- Using Mod 'Blitzkrieg'
09:00:08.86& &Unable to load/parse precache file [DATA:scenarios\mp\classic\community\2p_ruins of rouen\2p_ruins_of_rouen_precache.lua]
09:00:08.97& &Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'.&&Expensive operation
09:00:08.98& &Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'.&&Expensive operation
09:00:10.05& &GameObjLoader - upgrading load_count from 0 to 1141
09:00:12.93& &GameObjLoader - upgrading load_count from 1141 to 1852
09:00:13.07& &PHYSICS -- Created node factory 'HVOK'
09:00:13.07& &PHYSICS -- Created node factory 'DMMY'
09:00:40.89& &GameObjLoader - upgrading load_count from 43 to 4249
09:00:42.00& &Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.1/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
09:00:42.87& &Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\m06_cityfight_high_load.smf'.&&Expensive operation
09:00:48.34& &GameObjLoader 0aabc768 - resetting counters
09:00:48.34& &GameObjLoader 0aabc768 - LOAD_DONE
09:00:48.34& &GAME - SessionSetup
09:00:48.47& &CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
09:00:48.48& &TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
09:00:48.48& &TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
09:00:50.20& &GAME - CreateGEWorld in 1860 ms
09:00:50.22& &TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
09:00:50.43& &GAME - SessionSetup finished in 2090 ms
09:00:50.44& &GAME - WaterReflectionManagerSetup
09:00:50.44& &GAME - WaterReflectionManagerSetup finished in 0 ms
09:00:50.94& &MessageInternal::CreateChannel: Created channel 474d4343
09:00:51.04& &GameObj::OnFatalScarError: Cannot find &sbps/races/axis/soldiers/pioneer_westwall_squad.lua&
&&main& && && && &LuaConsts.scar& && && && && &&&Ln&&110 ((null))
&&C& && && && && &=[C]& && && && && && && && && &Ln& &-1 (import)
&&main& && && && &ScarUtil.scar& && && && && && &Ln& & 6 ((null))
&&C& && && && && &=[C]& && && && && && && && && &Ln& &-1 (import)
&&main& && && && &wcutil.scar& && && && && && &&&Ln& & 1 ((null))
&&main& && && && &ScarUtil.scar& && && && && && &Ln& & 6 ((null))
&&C& && && && && &=[C]& && && && && && && && && &Ln& &-1 (import)
&&main& && && && &wcutil.scar& && && && && && &&&Ln& & 1 ((null))
&&main& && && && &wcutil.scar& && && && && && &&&Ln& & 1 ((null))
09:00:51.04& &GAME -- SimulationController::Pause 0
09:00:51.08& &GameObj::OnFatalScarError: Error loading script file (Data:scar\wcutil.scar).&&Check script syntax!
09:00:51.08& &GAME -- SimulationController::Pause 1
09:00:51.13& &ModWorld::LoadWinCondition: - unable to load [Data:scar\wcutil.scar].
09:00:51.13& &ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/VPTICKERWIN-ANNIHILATE.SCAR] succeeded.
09:00:51.31& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
09:00:51.31& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
09:00:51.31& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
09:00:51.31& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
09:00:51.31& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
09:00:51.31& &MOD -- Player&&(unused player) (frame 0) (KillPlayer)
09:00:51.53& &MessageInternal::CreateChannel: Created channel 4d4f444d
09:00:52.25& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
09:00:52.26& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
09:00:52.26& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
09:00:52.26& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
09:00:52.26& &BindingsSystem -- Cannot create binding.&&Unknown type 'repair_radius_circle'
09:00:52.53& &SPEECHMANAGER -- Loaded in 0.242678 seconds
09:00:53.84& &GAME -- SimulationController::Pause 1
09:00:53.88& &GameObj::OnFatalScarError: [string &DATA:Scar/WinConditions/VPTICKERWIN-ANNIHILATE.SCAR&]:419: attempt to call global 'Rule_AddInterval' (a nil value)
09:00:53.88& &GAME -- SimulationController::Pause 1
09:00:53.93& &GameObj::OnFatalScarError: FATAL Scar Error! - Execution has been paused.&&Error calling init function VPTicker_OnInit.
09:00:53.93& &GAME -- SimulationController::Pause 1
09:00:54.13& &GameObjLoader - upgrading load_count from 0 to 2024
09:00:57.20& &GameObjLoader 0aabc8c8 - resetting counters
09:00:57.20& &GameObjLoader 0aabc8c8 - LOAD_DONE
09:01:00.01& &PreloadResources took 2290ms.
09:01:00.53& &GAME -- Loading completed (53 seconds)
09:01:00.53& &SIM -- Setting SyncErrorChecking level to None
09:01:02.79& &Activating screen: GameScreen
09:01:02.79& &Activating screen: Decorators_widescreen
09:01:02.79& &Activating screen: Taskbar_widescreen
09:01:02.79& &Activating screen: SubtitleScreen
09:01:02.79& &Activating screen: TextOverlayScreen
09:01:03.30& &PerformanceRecorder::StartRecording for game size 2
09:01:03.30& &GAME -- Starting mission...
09:01:07.61& &Activating screen: pause_menu
09:01:07.62& &GAME -- SimulationController::Pause 1
09:01:09.08& &Activating screen: prompt_generic
09:01:10.35& &MOD -- Player LMH-PC (network abort) (frame 0) (KillPlayer)
09:01:10.35& &MOD -- Game Over at frame 0
09:01:10.35& &GameApp::ReportStats
09:01:10.35& &ReportStats - untracked game, no need to report match :
09:01:10.35& &ReportSimStats - nothing to report, no connection to the server
09:01:10.35& &ReportStats - ReportSimStats failed
09:01:10.35& &GameApp::Quit( exitValue = 0 )
09:01:10.37& &GAME -- SimulationController::Pause 1
09:01:10.37& &Activating screen: AppRestartingForm
09:01:10.37& &SetupProductLoadingArt - choosing bgArt = 2 (gold=0)
09:01:10.37& &Widget attempting to remove a non-existance listener. Widget:bkg_COH
09:01:10.37& &Widget attempting to remove a non-existance listener. Widget:bkg_CXP1
09:01:10.37& &Widget attempting to remove a non-existance listener. Widget:bkg_CXP2
09:01:10.37& &Widget attempting to remove a non-existance listener. Widget:bkg_COHCXP1
09:01:10.37& &Widget attempting to remove a non-existance listener. Widget:bkg_ToV
09:01:10.48& &GameApp::ShutFrontEnd
09:01:10.48& &GameObj::ShutdownGameObj
09:01:10.48& &GAME -- Ending mission (Game over)
09:01:10.55& &GameObjLoader 0aabc8c8 - Unload
09:01:10.55& &GameObjLoader 0aabc8c8 - resetting counters
09:01:10.58& &MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
09:01:10.63& &GameObjLoader 0aabc768 - Unload
09:01:10.63& &GameObjLoader 0aabc768 - resetting counters
09:01:10.67& &SOUND -- Shutting down ...
09:01:10.74& &SOUND -- Shutdown completed!
09:01:10.74& &MessageInternal::DestroyChannel: Destroyed channel 474d4343
09:01:10.75& &~FEAppListener - Flushing queued online notifications
09:01:11.45& &DLLDriverLinker -- 2 DLL drivers found.
09:01:11.45& &ActionDatabase : [2342] global actions, [20] dummy actions.
09:01:11.47& &NetworkManager::Destroy - destroying network manager
09:01:11.47& &MessageInternal::DestroyChannel: Destroyed channel 51434b4d
09:01:11.47& &MessageInternal::DestroyChannel: Destroyed channel
09:01:11.47& &PartyInternal: Fade to black
09:01:11.47& &AutomatchInternal: Fade to black
09:01:11.47& &PeerRemoveAll - flushing local session peer data
09:01:11.47& &Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
09:01:11.47& &MessageInternal::DestroyChannel: Destroyed channel
09:01:11.47& &Session - Requested Disconnect for connectionID 1
09:01:11.47& &SessionManager::UnregisterSession - Unregistering session 07552e40
09:01:11.47& &SessionManager::~SessionManager - uninitializing
09:01:11.49& &Net::ThreadFunction - Returning from the network thread function...
09:01:11.50& &Transport::~Transport - shutting down transport
09:01:11.50& &Transport::~Connection - closing WINaddr:255.255.255.255:6112;,WINaddr:255.255.255.255:6112;
09:01:11.50& &Transport::~Connection - closing WINaddr:192.168.1.2:6112;,WINaddr:192.168.1.2:6112;
09:01:11.50& &Wrote 400 bytes to network datastore login_cache.bin
09:01:11.50& &Wrote 52 bytes to network datastore global_cache.bin
09:01:11.50& &Wrote 28 bytes to network datastore ping_cache.bin
09:01:11.50& &Datastore -- uninitialize complete
09:01:11.50& &QuazalInitializer - static uninit of Quazal library
09:01:11.50& &QuazalInitializer - unhooking memory 0 currently allocated, 99 allocations, total of 7328 bytes
09:01:11.50& &MOD -- Shutting down
Application closed without errors
UID1194969主题阅读权限20帖子精华0积分69金钱641 荣誉0 人气0 在线时间170 小时评议0
Lv.2游侠会员, 积分 69, 距离下一级还需 131 积分
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没人懂么?
20字补丁啊啊啊啊啊啊啊啊
UID1772881主题阅读权限70帖子精华0积分7838金钱18523 荣誉11 人气10 在线时间1913 小时评议0
Lv.7游侠白金会员, 积分 7838, 距离下一级还需 7162 积分
帖子精华0积分7838金钱18523 荣誉11 人气10 评议0
这里面没报error的原因啊。
因为你是自己退出游戏的,不是CTD的,log中就看不出错误来
游侠网无人能回答的问题1:http://game.ali213.net/thread--1.html
游侠网无人能回答的问题2:http://game.ali213.net/thread--1.html
UID1194969主题阅读权限20帖子精华0积分69金钱641 荣誉0 人气0 在线时间170 小时评议0
Lv.2游侠会员, 积分 69, 距离下一级还需 131 积分
帖子精华0积分69金钱641 荣誉0 人气0 评议0
那么应该怎样才知道错误出在哪里呢,好久都解决不了,唉。其他人遇到过贴出来的解决方法都试过了。
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