欧陆风云4 estate real estate什么意思思

欧陆风云4全建筑核心文化宗教修改方法酋长必备_
我的位置:>>>
欧陆风云4 全建筑核心文化宗教修改方法 酋长必备
发布时间: 23:09 () 作者:3DM论坛-sunboy530 编辑:wuyan
欧陆风云4 全建筑核心文化宗教修改方法 酋长必备
全建筑核心文化宗教修改方法 酋长必备
复制代码到TXT文档然后放到decisions目录下,全建筑决议自带改核心宗教,目前只能一次改一个省份
country_decisions = {
全建筑核心文化宗教 = {
potential = {
effect = {
random_owned_province = {
NOT = { has_building = cathedral }
add_building = tradecompany
add_building = plantations
add_building = farm_estate
add_building = textile
add_building = weapons
add_building = wharf
add_building = refinery
add_building = temple
add_building = courthouse
add_building = spy_agency
add_building = town_hall
add_building = college
add_building = cathedral
add_building = armory
add_building = training_fields
add_building = barracks
add_building = regimental_camp
add_building = arsenal
add_building = conscription_center
add_building = dock
add_building = drydock
add_building = shipyard
add_building = grand_shipyard
add_building = naval_arsenal
add_building = naval_base
add_building = constable
add_building = workshop
add_building = counting_house
add_building = treasury_office
add_building = mint
add_building = stock_exchange
add_building = marketplace
add_building = trade_depot
add_building = canal
add_building = road_network
add_building = post_office
add_building = customs_house
add_building = fort1
add_building = fort2
add_building = fort3
add_building = fort4
add_building = fort5
add_building = fort6
change_religion = owner
add_core = this
ai_will_do = {
factor = 1
省份文化变更 = {
potential = {
effect = {
random_owned_province = {
has_owner_culture = no
NOT = { culture_group = ROOT }
change_culture = owner
省份宗教变更 = {
potential = {
effect = {
random_owned_province = {
has_owner_religion = no
NOT = { religion = ROOT }
change_religion = owner
获得核心 = {
potential = {
effect = {
random_owned_province = {
is_core = ROOT
add_core = ROOT
更多精彩尽在 专题:

参考资料

 

随机推荐