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古墓丽影9很严重的问题
提问者:&&shenfei860&&|&&&&悬赏分:100&&|&&浏览次数:&&次
无法定位程序输入点SteamRemoteStorage于动态链接库steam_api.dll上,无法运行,把steam_api.dll,复制进去也是一样
我来帮他解答
您还可以输入999字
重新下载一个文件即可,直接拷贝该文件到系统目录里:1、Windows 95/98/Me系统,则复制到C:WindowsSystem目录下。2、Windows NT/2000系统,则复制到C:WINNTSystem32目录下。3、Windows XP系统,则复制到C:WindowsSystem32目录下。然后打开“开始-运行-输入regsvr32 steam_api.dll”,回车即可解决错误提示参考资料:
0000201001
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游侠网 版权所有c++ - The procedure entry point could not be located in the dynamic link library Core.dll - Stack Overflow
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J it only takes a minute:
I am converting my project to use DLLs and am trying to break apart my Singleton class to avoid using templates.
My class, LudoMemory, originally inherited from Singleton.
I am trying to give it the functions to destroy and create itself now and have my main engine not rely on the Singleton.
I have written a simple destroy method like such:
LudoMemory *memory_Singleton = NULL;
void LudoMemory::Destroy()
LUDO_SAFE_DELETE(m_Singleton)
and upon running the program (no compiler errors) I recieve this error:
The procedure entry point
?Destroy@LudoMemory@@SAXXZ could not
be located in the dynamic link library
LudoCore.dll
LudoCore is the project that LudoMemory belongs to.
Why is this happening?
How can I solve it?
27.1k1079134
user189320
you don't have multiple versions of ludocore.dll on your system, do you?
Procedure entry points errors usually mean: you compiled your project against ludocore.lib version x, and when running the program, it uses ludocore.dll version y, and version y does not define LudoMemory::Destroy().
27.1k1079134
20.2k855106
Jacob's answer about multiple DLL versions seems likely.
Also, with some build systems, you must explicitly list which functions will be exported in a DLL.
Research your build environment, and see if you must provide a list of methods to be exported as an entry-point.
38.6k1570121
In Visual Studio build environment, also you could try by disabling the References in Linker Optimization Settings [ No(/OPT:NOREF)]
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rev .24741
Stack Overflow works best with JavaScript enabled古墓丽影9提示steam must be running to play的解决方法
日 来源:游迅网 编辑:
今天下载完运行的时候如图的错误,提示steam must be running to play的字样,相信很多玩家会遇见这样的问题吧。其实这是因为玩家没有打入古墓丽影9破解补丁的原因。
古墓丽影9破解补丁下载:
已有16020人下载
使用方法:
2、复制到游戏目录覆盖
3、运行游戏
V2破解支持全DLCs的破解
V3破解修正存档BUG
使用该补丁可以正常存档!
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