维多利亚2pod大清开化的天命怎么去掉

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来自欧陆风云4百科
这篇文章正在被翻译成中文。正在翻译这篇文章,为防止翻译冲突,在本模板撤下前请不要再次翻译。
每个国家都被某一种特定的政府类型所统治;不同的政府类型会带来不同的buff,有时也会有产生一些debuff。对于这些修正,将在本文最后加以举例说明。
在欧陆4当中,一个的政府类型有许多不同的种类。类型跨度从经选举产生官员去进行管理的立宪共和制,到君主享有不受限制权力的专制君主制。
政府类型可以被分为五大类: 、 、 、 和 (也被叫做
在相关的界面中,展示出了许多相关信息,例如:目前的,玩家拥有的的类型,国家的主流和可接受以及每月的产出量。
与政府相关,还有一些额外的概念和机制, (需是国家),
(需是国家), (需是国家且激活了常识DLC), 部族统一度(需是草原游牧政体且激活了哥萨克DLC),还包括改变一国政府类型以及这样做的意义。
君主是国家的领袖。作为国家的代表,君主会通过许多途径影响国家的发展与进步,这一设定模拟了君主影响力最主要的方面。
* 译者注:在游戏的英文版中,君主国、共和国、神权国的统治者都被称为“Ruler”,汉化版为便于理解将其翻译为“君主”,故在汉化版中,共和国与神权国的统治者亦会显示为“君主”。本百科沿用汉化版的用词,对统治者一般都不分政体地称为“君主”。
在君主国和类似的政体中,继承人是君主的继承者。
继承人享有国家未来的主权,且对君主国未来的正统性至关重要。强宣称的继承人会带来高正统性,相反弱宣称的继承人则会带来低正统性。
君主点数是《》最重要的机制之一。某种程度上,君主点数代表了君主统治国家的能力,也影响了科技创新和基础建设投资的速度。尽管叫做“君主点数”,但是非君主政体也使用这个机制。
君主点数有三种类别:行政,外交,以及军事。
顾问是学识渊博的人,负责辅佐国家领袖。
顾问的类型有三种,对应三种君主点数:行政,外交,以及军事。
在游戏中,有各种不同的 政府类型。每种类型都拥有不同的优点。下面列出了各种不同的政府类型。
这部分内容可能已不适合当前,最后更新于1.18。
游戏中可以和平的改变政府类型,但只能在同一大类中互换,并需要花费100来进行这一操作。举个例子,封建君主制可以根据上文提到的方式,转换为专制君主制,但是神权国或者立宪共和制是不能执行这一操作的。在研究了新的之后,就可以解锁新的政府类型。
通过可以让绝大多数的君主制(在完成了正确的理念组时)和平的变为神权制、贵族/寡头共和制或者商业共和制政体。同样的,世俗化的决议允许神权制转变为官僚君主制。
一国还可以通过革命的方式(比如,当叛军或农民占领了国家之后)强制转换政体(例如,君主制可以变为共和制,反之亦然)。对共和制而言,革命将使共和传统降至0。某些特定的事件(尤其是)和决议也能改变国家的政府类型。
被释放的国家将保留其领主的政府类型。因此,可以以拥有玩家想要的政府类型开始游戏(或者附庸它之后切换到它),然后征服想要使用的国家,再将这个国家放出,来玩这个释放出来的国家。
这部分内容可能已不适合当前,最后更新于1.18。
君主制是一种权力由单一个人控制的整体。比如,君主。统治者是终身制的。统治者时,有可能会受到影响。帝国等级国家称号为帝国。而公国或者王国是对基督教信仰组国家对应等级的称号。苏丹国是穆斯林宗教组国家等级为王国的称号。同时,政府类型的名称是所有国家所共用的。
独裁君主制/专制君主制
-1 全局叛乱
0/0/-0.025 月度自治度变更(公国/王国/帝国 分别能获得的修正)
+1 直辖州数量
+5 最大专制度
在人类已知最早的政府类型中,国家是由拥有未定义权力的单一个人所统治的。
可以切换至其他君主制政体。
当共和传统低于20时,共和制国家可以通过再次选择前任统治者来将政体变为君主制。
封建君主制
+25% 来自的
+10% 全国修正
0/0/-0.025 月度自治度变化
+2 直辖州数量
+5% 领土需求
在该种政府类型中,权力由君主和贵族阶层所共享。而土地所有权可以通过劳动或者服兵役的方式获得。
贵族共和制
+1 异端容忍
+10% 陆军士气
+2 直辖州数量
-40 最大专制度
+30% 领土需求
这是一种国家由贵族阶层所统治的政治体制。贵族统治阶层拥有着实权和利益。
官僚君主制
+10% 生产效率
+5% 全国税收修正
0/-0.025/-0.05 月度自治度变化
+3 直辖州数量
A governmental form where the state is governed as a monarchy relying to a great extent on strict organization of political matters and bureaucracy.
君主立宪制
-5 分裂主义年数
+1 年度正统性
-0.05/-0.075/-0.10 月度自治度变化
+3 直辖州数量
-30 最大专制度
A governmental form where the monarch has to abide by a certain constitution.
Has access to .
开明君主制
+1/+2/+3 Max promoted cultures
+10% 全国人力修正
-0.05/-0.075/-0.10 月度自治度变化
+3 直辖州数量
+10 最大专制度
In essence a political system where a nation is governed by an absolute ruler embracing the ideas of the Enlightenment.
+10% 陆军士气
+25% 全局人力修正
-0.20 月度自治度变更
+3 直辖数量
The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower and every soldier carries a marshal's baton in his backpack.
To get this government type, you need to bring your republican tradition to 0 with the Revolutionary Republic government type by means other than re-electing your current ruler. Re-electing your current ruler while your republican tradition is below 20 will change your government to a republican dictatorship.
固定政府等级:
这部分内容可能已不适合当前,最后更新于1.18。
一些国家拥有独特的政府类型,用以尽量模拟历史上的特殊情况。
+10% 接受思潮花费
+0.5 威望年度
受命于天,既寿永昌 ()
可用,若开启
DLC,则与绑定。
+0.5 年威望
+10% 接受思潮花费
DLC未启用:
将获得系统。
没有阶层。
固定政府等级: 帝国级。
-25% 使者行程时间
+2 直辖州数量
+5 最大专制度
Although nominally appointed by the Emperor, the shogunate became a hereditary military dictatorship and the de facto ruler of Japan between 1192 and 1867.A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto. ()----
Initially available to
Special vassals called Daimyo that do not take a diplomatic relation slot and are able to war and form coalitions against each other without sovereign intervention and to ally each other.
Will become a Daimyo if they no longer own Kyoto.
May reform to a
by forming
固定政府等级:
+10% 陆军士气
+10% Infantry combat ability
A powerful territorial vassal lord in Japan, ruling their hereditary lands under the shogun.A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto. ()
Daimyo subjects of the Shogunate have this government type.
Dynasty is fixed.
Can ally, form coalitions with, and start wars against other daimyo without sovereign intervention from their overlord.
Has access to the special Sengoku , usable on other daimyo.
Has access to the special War for the Emperor casus belli, usable on the Shogun.
Will take over the mantle of Shogun if they own the province of Kyoto.
Fixed rank:
+2.5/5/10% 陆军士气
+2.5/5/10% Infantry combat ability
A powerful Lord in Japan, ruling their hereditary lands without acknowledging any shogun.A country can take over the Shogunate, and become the overlord of all Daimyo Subjects, by taking the province of Kyoto.
If Daimyo becomes independent, its government is changed to Independent Daimyo
Dynasty is fixed
Will take over the mantle of Shogun if they own the province of Kyoto.
May reform to a
by forming
选举君主制
+25% 来自附庸国的收入
-1 全国叛乱
0/-0.025/-0.05 月度自治度变化
+2 直辖州数量
-30 最大专制度
In this type of Monarchy the heir will be selected by the Sejm. ()
Available only with the
DLC enabled.
Available by event for
Other countries can support Heirs of own dynasty in that realm, giving 24 times the elected monarch's stats as power, 25 prestige & 10 legitimacy bonus if they win
The throne cannot be claimed, making it impossible to make them the junior partner of a personal union outside of events
+33% 来自附庸国的收入
+5% 全国税收修正
0/-0.025/-0.05 月度自治度变化
+2 直辖州数量
Although similar to the feudal fief system, the holders under the iqta tax farming system did not actually own their lands, and were not guaranteed that they would be inherited by the next generation. ()
Used by a number of Muslim countries, notably
Will become a
if no longer .
Can reform into Administrative Monarchy by decision:
technology 12, 90
Legitimacy, 100
ADM points. AI will not use this decision before westernization.
英国君主制
+0.5 年度正统性
-1 全国叛乱
-0.025/-0.05/-0.075 月度自治度变化
+1 直辖州数量
-30 最大专制度
The English Monarchy is a representative monarchy, with a parliament called regularly by the ruling monarch. It is based on the privileges defined in Magna Carta.
Initially available to
if England forms it.
Has access to .
May reform into a , a
through various outcomes of the
奥斯曼君主制
+0.25/+0.5/+0.5 年度正统性
-10% 不合理需求
+5 直辖州数量
0/0/-0.05 月度自治度变化
+5 最大专制度
The Ottoman Government is in many ways synonymous with the royal household. The harem ensures that there will never be a lack of heirs for the Ottoman ruler.
Only available for
Dynasty is fixed
Will become a
if no longer
Heirs are chosen inside the ruler's harem via a special event
普鲁士君主制
-2 全国叛乱
-0.02 月度厌战度
+3 Monarch military power for future monarchs
+2 直辖州数量
-0.05/-0.075/-0.1 月度自治度变化
+10 最大专制度
A governmental form under a monarch, which can more be described as an army with a state, than a state with an army.
Only available by forming
Uses Militarization mechanics
俄罗斯公国
+5% 全国税收修正
-1 全国叛乱
+3 直辖州数量
This state has a government system that has evolved in the years after the fall of Kiev and under the pressure of constant incursions of Tatar tribute expeditions. The ruling family can exercise great power, but seniority succession and princely appanages can lead to lengthy internal conflicts.
Default government type for all monarchies with East Slavic culture that have cores on the map in 1444, except
. Of these,
is arguably the strongest.
Uses Russian mechanics
Fixed rank:
+20% 全国人力修正
+0.1 年度专制主义
-0.05 月度自治度变化
This state is the upholder of the Imperial Roman legacy and the Orthodox Church. As Tsar of all the Russias our ruler is the true overlord of the Eastern Slavic Peoples.
Russian Principalities or Veche Republics forming
will get this government type
Uses Russian mechanics
May claim entire states rather than individual provinces for +50% the usual Spy Network cost
固定政府等级: 帝国级
马穆鲁克君主制
-0/-0.025/-0.05 月度自治度改变
+2/+3/+4 最大可接纳文化
+2 未来君主的行政能力
-25% 和统治者文化相同的顾问的花费
-50% 接纳文化的花费
+1 直辖州数目
贵族影响力
The State was once taken over by Mamluk Slave Soldiers and sustains itself through continued importation of soldier slaves . ()
这部分内容可能已不适合当前,最后更新于1.18。
正统性是表示在位君主地位合法性高低的指标。可以认为该数值是能够被普通大众所感知的。其大小范围是从0到100。
下表展示的是不同正统性对国家各方面数据的影响,从最低的0到最高的100:
宗教容忍 [1]
来自附庸国的收入
军事化程度
最大专制度
[1] - 全局影响,例如:会对正统信仰容忍、和均造成影响。
游戏中,对正统性造成影响的途径可分为主动修正和被动修正两种。这两种影响可能会使正统性增加,也可能会降低正统性。
主动修正是基于玩家操作所引起的对正统性的影响。主要有以下几项:
:联姻会降低正统性,一般不会很多且为一次性的。尤其是联姻对象是来自一个相对弱小的王国时。不过,随后正统性会逐渐增加恢复。
:有时候会发生一些事件导致正统性增加或者减少。
:国家可以花费50点教宗影响力得到正统性每年+1.0的buff,一共持续20年。
:具体影响取决于王位继承人宣称的强弱程度。如果宣称为弱,则正统性减少; 如果宣称为强,则正统性增加。继承的正统性只与继承人对王位宣称的强弱有关;上一任统治者的正统性不会被考虑在内。
:如果叛军的要求被强制执行了,则会有一位拥有强宣称的统治者上台,从而增加正统性。
被动修正并不依赖于玩家的操作,取而代之的是当前的各种变量。下面列出一些典型的例子(数值均以年计算)。
每个王室联姻 +0.1。
掌权 -2.0。
如果政府为则+1.0。
的贸易奖励 +0.25。
每低于零一点 -1.0,最大为-3。
每拥有一点 +0.005。
如果秘密行动目标为则-1.0。
每拥有一块非法帝国领土-0.5。
在执行一些,点亮以及选择时,会对正统性造成影响。
对正统性有线性影响,具体为:
当-100时,则-1。
当+100则+1。
国家理念和政策
这张表格可能已不适合当前,最后更新于1.23。
+1.0 yearly
安第斯 传统
罗马帝国 传统
塔拉斯堪 传统
特拉比松 传统
符腾堡 传统
阿富汗 理念 6: Institutionalised Loya Jirga
阿伊尔 理念 3: Legacy of Tin Hinan
安得拉 理念 5: Legend of Prataparudra
阿拉干 理念 1: Mrauk U Dynasty
阿散蒂 理念 4: The Golden Stool
足利 理念 2: Defenders of the Imperial Court
雅典 理念 1: Dominus Athenarum
阿兹特克 理念 2: Sustaining the Gods
巴登 理念 2: Legacy of the House of Z?hringen
巴赫曼尼 理念 6: Bahmani Primogeniture
俾路支斯坦 理念 3: Khan of the Baloch
巴伐利亚 理念 1: Institute the Everlasting Succession
别洛季罗 理念 3: Strengthen Local Lineages
贝宁 理念 1: Curb the Uzama
贝齐米萨拉卡 理念 6: Royal Justice
巴西 理念 7: Seat of the Empire
波西米亚 理念 2: Elective Monarchy
波斯尼亚 理念 2: Per Aspera ad Astra
保加利亚 理念 7: Third Rome
高加索 理念 5: Highland Khans
中印度 理念 6: Ancient Roots
中华国家 理念 6: Son of Heaven
达荷美 理念 1: Children of the Panther
大名 理念 3: Honor the Ancestors
大越 理念 6: Thuan Thiên
加瓦尔 理念 5: Source of the Ganges
金帐汗国 理念 1: Legacy of the Golden Horde
?山 理念 6: Unify the Clan
荷尔施泰因 理念 7: Danish Protest Pigs
细川 理念 1: Kanrei
耶路撒冷 理念 1: Crown of Thorns
卡法 理念 5: Strengthen Ties With the Ethiopia Church
卡拉曼 理念 7: True Heirs of the Seljuk Empire
菊池 理念 3: Aso Shrine
库巴 理念 6: Ndop Statue
库尔德 理念 6: Legacy of the Kurdish Dynasties
拉达克 理念 6: A Kingdom United
兰纳 理念 1: Legacy of Mangrai
卢巴 理念 2: Royal Village Shrines
隆达 理念 2: Perpetual Kingship
马拉加斯 理念 2: Zafivolamena
曼尼普尔 理念 3: Kingdom of the Meitei
马佐维亚 理念 6: Sejmy i Sejmiki
中美洲 理念 5: Ritual Bloodletting
摩尔达维亚 理念 4: Hospodar of Moldavia
摩鹿加 理念 2: Shared Cultural Heritage
黑山 理念 1: Legacy Of Diocleia
莫西 理念 1: Rialé and Yennenga
穆伊斯卡 理念 7: Consuetudinary Law
莫塔帕 理念 4: Spokesman before the Dead
那不勒斯 理念 7: The Lazzaroni and the Monarchy
诺森伯兰 理念 1: Secure Percy Rule
奥多耶夫 理念 1: Heirs of Chernigov
奥里萨 理念 2: Servitor of Jagganath
巴佳鲁勇 理念 3: Istano Basa
勃固 理念 6: Buddhist Kingship
波洛茨克 理念 2: Heritage of The Rus
普罗旺斯 理念 2: Revive House of Anjou
罗马尼亚 理念 4: Latin Island
萨伏依 理念 7: Savoy Legitimacy
苏格兰 理念 6: Basilikon Doron
塞米恩 理念 5: Gideon Dynasty
掸邦 理念 6: Shan Chronicles
南印度 理念 5: Patronage of Great Temples
素可泰 理念 6: Ramkhamhaeng Stele
瑞典 理念 1: 'Kung och Riksdag'
图林根 理念 1: The Partition of Leipzig
帖木儿 理念 4: Chagatai Literature
筒井 理念 5: The Southern Capital
通布卡 理念 3: Healthy Priest Kings
温迪亚 理念 7: Candella Legacy
瓦拉几亚 理念 6: Boyar Regime
威尔士 理念 4: Unbennaeth Prydain
彝 理念 6: Renovate the Skyward Tombs
赞比西 理念 5: Centralizing the Mbona Cult
特里普拉 理念 1: 国王史
阿尔达比勒 理念 7: 伊朗国王
呼罗珊 理念 4: 王朝编年史
穆沙沙 理念 5: 统一的家族
拉斯德 理念 4: 统一的国家
罗姆 理念 3: 沙汗沙
萨姆茨赫 理念 1: 萨姆茨赫的阿德贝格
希尔凡 理念 1: 哈尔瓦提教团
锡斯坦 理念 6: 锡斯坦编年史
河中 理念 7: 察合台文学
加拿大 野心
埃塞俄比亚 野心
爱尔兰 野心
意大利人 野心
卡内姆 博尔努 野心
马拉维 野心
普韦布洛 野心
俄罗斯 野心
外交-贵族: The Tenures Abolition Act
+0.5 yearly
塞浦路斯 理念 1: 耶路撒冷之王
罗塞尼亚 理念 1: The Mother of Russian
格鲁吉亚 理念 1: Bagrationi Dynasty
贵族-经济: The Court of Wards and Liveries
这部分内容可能已不适合当前,最后更新于1.18。
共和制是一种权力掌握在一群人手中的政府体制,与之相对的是君主制。在欧陆风云4中,共和国拥有这一特殊指标,以代替正统性指标。在一些共和国中,君主是终身制的。但在另一些国家中,君主是通过周期性选举的方式产生的。当任期结束时,你会遇到一个让你选择君主的事件,有以下选项:
再次选择当前君主。这样做国家将在下个任期中,每年失去-2.5 共和传统。但君主的每一种能力均会+1。这代表了一种恐惧,即君主变得越来越难以改变和专制,越来越像君主制国家一样。
选择行政候选人 (4/1/1)
选择外交候选人 (1/4/1)
选择军事候选人 (1/1/4)
如果君主在任上去世,一个类似的事件将会触发。不同的是此时将不再有“再次当选”的选项。与君主制相比,区别在于玩家对下任君主有更大的控制权。此外,当君主过世时,不会降低稳定(这并不包括君主战死的情况 以及/或是 官僚极权制亦或是独裁共和制下的终身制独裁者)。但是,新当选的君主通常情况下能力不会太好,也不能进行联姻(不包括贵族共和制)。共和制的领导人可以被当作是,就如同是他们的帝王。如果他们的领导人在行动中被杀,则共和国将遭受
-1的debuff。
商业共和制
+33.0% 商队力量
0/0/-0.025 每月自治度变化
+1 直辖数目
-50 专制度上限
Bonus goods production in non-owned provinces in a controlled trade node, equal to percentage of trade controlled (e.g., non-owned provinces produce 50% bonus goods if the republic control 100% of trade in the node).
AI is more reluctant to be diplo-vassalized by or as a merchant republic (-30 to the assessment).
A governmental form where the nation is governed as a republic but with a heavy reliance on trade and commerce.If a Merchant Republic has more than 20 Provinces in States, they will suffer a penalty to their Republican Tradition.----
选举周期: 4 年/届。
Available only with the
DLC enabled.
Can construct a trade post for 50
giving +10
trade power, in one owned province per trade node (except your primary node).
Can lead a
and create .
Can't switch governments normally (but can become a dictatorship through event with low republican tradition)
Without penalties, only 20 provinces can be states. For each state province over the limit republic loses -0.1
Republican tradition.
Vassals, marches, and client states, which usually do not transfer
to their overlord, will transfer 50% if the overlord is a merchant republic.
寡头共和制
+5% 全国税收修正
-5% 稳定度花费修正
-0.00/-0.025/-0.05 月度自治度变化
+2 直辖州数量
-50 最大专制度
A governmental form where a few patrician families hold the power and elect rulers amongst themselves.
选举周期: 4 年/届。
官僚共和制
-5 分裂主义年数
+10% 生产效率
-0.025/-0.05/-0.075 月度自治度变化
+3 直辖州数量
-30 最大专制度
A governmental form where the state is governed as a republic relying to a great extent on strict organization of political matters and bureaucracy.
选举周期: 5 年/届。
独裁共和制
+1 异教容忍
+10% 陆军士气
-0.025/-0.075/-0.10 月度自治度变化
+3 直辖州数量
The elected representatives exercise absolute power over the state.
Ruler reigns for life.
Available only with the
DLC enabled.
Government form can trigger at low Republican Tradition.
On ruler death, changes to kingdom if Republican Tradition is below 50, otherwise it changes back to its previous republican government.
立宪共和制
+10% 生产效率
+10% 贸易效率
-0.05/-0.075/-0.10 月度自治度变化
+3 直辖州数量
-30 最大专制度
A political system where the state is governed by representatives elected by the people who have to follow a specified set of laws and regulations.
选举周期: 4 年/届。
Has access to .
官僚极权制
-20% 稳定度花费修正
-0.05/-0.075/-0.10 月度自治度变化
+3 直辖州数量
A governmental form where a nation is controlled by state officials primarily concerned with procedural correctness.
Ruler reigns for life.
+2 异端容忍
+10% 陆军士气
-0.20 月度自治度变化
+3 直辖州数量
The revolutionary republic represents the government of the nation by a small executive with the support of an elective chamber of deputies. Revolutionary propaganda gives the armies defending the revolution strong morale and the principal that everyone is equal gives strong leadership
The Revolutionary republic is available to any country that has its capital in Europe, and will arise from an event if rebels control the capital during the Revolution disaster.
选举周期: 4 年/届。
这部分内容可能已不适合当前,最后更新于1.18。
安布罗共和国
+10% 全国税收修正
+5% 陆军士气
0/-0.025/-0.05 月度自治度变化
+2 直辖州数量
-30 最大专制度
It was a short-lived city-state government that formed in the Duchy of Milan when the Duke died without an heir in 1447. ()
选举周期: 4 年/届。
Only available for
in 1447 or as the result of a special .
荷兰共和制
+10% Heavy ship combat ability
+10% 贸易效率
-0.025/-0.05/-0.075 月度自治度变化
+2 直辖州数量
-30 最大专制度
The Dutch Republic is a confederation of seven provinces, which have their own governments and are very independent, and Generality lands, which are governed directly by the States-General, the federal government. ()
Available only with the
DLC enabled.
选举周期: 4 年/届, 或者 统治者将一直统治到其死亡。
Orangist-Statist mechanics
Allows royal marriages.
Only available for the
in 1581 or as the result of a special .
帝国自由市
+10% 贸易效率
-10% Development cost
-20 最大专制度
选举周期: 4 年/届。
Only possible government for
in the Holy Roman Empire.
Loses free city status and becomes an Oligarchic Republic if a second province is acquired.
固定政府等级:
农民共和国
+10% 生产效率
+5% 陆军士气
-0.025/-0.05/-0.075 月度自治度变化
+1 直辖州数量
-50 最大专制度
A governmental form where peasant communities hold the power themselves and elect rulers from among their leaders.
选举周期: 5 年/届。
Only used for the duchy of
from 1444 to 1559.
卫彻共和国
+3 直辖州数量
Bonus goods production in non-owned provinces in a controlled trade node, equal to percentage of trade controlled (e.g., non-owned provinces produce 50% bonus goods if the republic control 100% of trade in the node).
这个国家由卫彻即市政会议掌权,这一机构拥有着至高的立法与司法权威,成员包括了波雅尔、商人乃至平民。
选举周期: 4 年/届。
Uses Russian mechanics
Available only with the
DLC enabled.
Can construct a trade post for 50
giving +10
trade power, in one owned province per trade node (except your primary node).
Can lead a
and create .
Without penalties, only 20 provinces can be states. For each state province over the limit republic loses -0.1
Republican tradition.
一般不可转变政府 (但是可以通过保持低共和传统引发的事件变成独裁政体)
固定政府等级:
这部分内容可能已不适合当前,最后更新于1.18。
所有非部落性质的共和国都会得到一个小buff。这个小buff将有助于减轻未接纳文化所带来的惩罚。但它并不会在属于同一文化组的文化中起作用。这个buff包括以下内容:
这张表格可能已不适合当前,最后更新于1.23。
本地税收修正
本地人力修正
本地水手修正
这部分内容可能已不适合当前,最后更新于1.18。
共和传统 表征的是,在普通大众的印象中,共和派政府统治权合法性高低的一项属性。这也能从另一个方面,看出该政府所体现的共和理想的高低(即,如果一个国家在每次选举中都选出一个新的统治者)。这个属性的取值范围是从0到100。
新成立的共和国的共和传统将从100开始。除非该国的之前是个君主制国家,且采取了“采取财阀政治”或“采取寡头政体”的决议,在这种情况下,共和传统将从50开始。每年共和传统的基础增长值是+1点。许多不同的事件将让玩家选择:是牺牲共和传统,还是忍受其他类型的负面影响。与正统性相类似,共和传统所带来的效果是线性变化的。具体影响如下表所示。
稳定花费修正
共和制政府在低共和传统的情况下会陷入专制统治的境地。而当共和传统低于66或33时,贵族派系叛乱的可能性也越来越大。当低于40时,共和国的君主可能会宣称自己为独裁共和国(也可能是革命共和国或革命帝国)的统治者。共和传统越低,这种情况越可能会发生。如果共和传统低于20,而君主又再次当选的话,则会立刻触发该机制。当独裁共和国的统治者去世时,如果共和传统低于50,则该国将变为君主制,具体的类型将是行政科技所允许的最先进的政府类型(除了君主立宪制)。当处于独裁统治下,共和传统并不会正常的增长。但共和传统高于50,而此时独裁君主去世的话,则政府类型将恢复到独裁统治之前的类型。
由政策和理念提供的共和传统
这张表格可能已不适合当前,最后更新于1.23。
殖民领 传统
汉堡 理念 2: 公民共和国
诺夫哥罗德 理念 3: 伊凡的商人团
加拿大 野心
迪特马申 野心
意大利人 野心
外交-贵族: The Tenures Abolition Act
财阀-经济: Formalized Scales, Weights and Measures
这部分内容可能已不适合当前,最后更新于1.18。
神权制是一种权力掌握在宗教精英手中的政府形式。神权制国家会通过一个事件来选择继承人,每一种选择都会有不同的效果。并且,可以解锁特定的事件,该特定事件将在继承人成为君主时触发。在DLC中,神权国没有 和 这两项指标。取而代之的是一个叫做 的指标。
+1 Tolerance of the true faith
+1 Yearly prestige
-0.05 月度自治度变化
+1 直辖州数量
Rulers may not be made into generals.
固定政府等级:
A political structure where the nation is governed by a spiritual leader, the Pope, the highest ranking office of the Roman Catholic Church.
只存在于 。
政教合一制
+2 Tolerance of the true faith
-1 异端容忍
0/0/-0.025 月度自治度变化
+2 直辖州数量
Rulers may not be made into generals.
A governmental form where the nation is governed by the clergy in the name of God.
The name differs depending on the country's religion and government rank.
+1 Tolerance of the true faith
-20% Fort maintenance
+1 直辖州数量
固定政府等级:
A governmental form where the nation is governed by the members of a Monastic Order in the name of God.
下表是游戏中所有的神权制国家:
政教合一制
金刚乘佛教
除了 以外,无继承人的神权制国家需要从诸位候选人中指定一位成为继承人。这些继承人均拥有随机的君主能力(行政、外交 和军事 );而不同选择也会给你带来不同的效果和事件。
这条信息可能已不适合当前,最后更新于1.22。
As we currently have no designated heir for $MONARCHTITLE$ $MONARCH$, we have several options to pick from.
Government is Papacy
Country flag in_theocracy_heir_selection is set
(please describe trigger here)
Hidden effect:
Set country flag in_theocracy_heir_selection
Clear country flag theo_local_noble_flag
Clear country flag theo_foreign_noble_flag
Clear country flag theo_merchants_son_flag
Clear country flag theo_talented_theologian_flag
Clear country flag theo_local_preacher_flag
Clear country flag theo_papal_protege_flag
Clear country flag theo_imam_khatib_flag
Always enabled:
A Local Noble
Set country flag theo_local_noble_flag
Gain a new 35 year old heir
Limited to:
The Cossacks is active
Nobility estate exists
Nobility gains 15 loyalty
Limited to:
The Cossacks is active
Clergy estate exists
Clergy loses 15 loyalty
5 devotion
10 prestige
Clear country flag in_theocracy_heir_selection
(custom tooltip - delete this line)
Enabled if:
Any neighbouring country:
Government is monarchy
Is not in a regency
Religion is same as (Our country)
A Foreign Noble
Limited to:
The Cossacks is active
Nobility estate exists
Nobility gains 10 loyalty
Limited to:
The Cossacks is active
Clergy estate exists
Clergy loses 10 loyalty
Set country flag theo_foreign_noble_flag
One random neighbouring country:
Limited to:
Government is monarchy
Is not in a regency
Religion is same as (Our country)
Our country:
Gain a new 35 year old heir of the same dynasty as (Previously mentioned country)
Gain opinion modifier "Same Dynasty as Heir" towards (Our country)
Clear country flag in_theocracy_heir_selection
(custom tooltip - delete this line)
Always enabled:
A Merchant's Son
Set country flag theo_merchants_son_flag
Limited to:
The Cossacks is active
Burghers estate exists
Burghers gains 15 loyalty
Limited to:
The Cossacks is active
Clergy estate exists
Clergy loses 15 loyalty
Gain a new 35 year old heir
ducats equal to 0.35 years of income
5 devotion
Clear country flag in_theocracy_heir_selection
(custom tooltip - delete this line)
Always enabled:
A Talented Theologian
Set country flag theo_talented_theologian_flag
Limited to:
The Cossacks is active
Clergy estate exists
Clergy gains 15 loyalty
Limited to:
The Cossacks is active
Nobility estate exists
Burghers loses 15 loyalty
Gain a new 35 year old heir
5 devotion
Clear country flag in_theocracy_heir_selection
(custom tooltip - delete this line)
Enabled if:
Religion is in Muslim group
A Local Preacher
Set country flag theo_local_preacher_flag
Limited to:
The Cossacks is active
Clergy estate exists
Clergy gains 15 loyalty
Limited to:
The Cossacks is active
Nobility estate exists
Nobility loses 15 loyalty
Gain a new 35 year old heir
10 devotion
5 prestige
Clear country flag in_theocracy_heir_selection
(custom tooltip - delete this line)
Enabled if:
Religion is
A Papal Protege
Limited to:
The Cossacks is active
Clergy estate exists
Clergy gains 15 loyalty
Limited to:
The Cossacks is active
Nobility estate exists
Nobility loses 10 loyalty
Limited to:
The Cossacks is active
Burghers estate exists
Burghers loses 10 loyalty
Set country flag theo_papal_protege_flag
Gain a new 35 year old heir
10 papal influence
Clear country flag in_theocracy_heir_selection
(custom tooltip - delete this line)
Enabled if:
Religion is in Muslim group
A Local Imam Khatib
Set country flag theo_imam_khatib_flag
Limited to:
The Cossacks is active
Clergy estate exists
Clergy gains 15 loyalty
Limited to:
The Cossacks is active
Nobility estate exists
Nobility loses 15 loyalty
Gain a new 35 year old heir
10 devotion
10 prestige
Clear country flag in_theocracy_heir_selection
(custom tooltip - delete this line)
Enabled if:
At least one of:
Religion is
Religion is
Protestant
An Influential Reformer
Set country flag theo_influential_reformer_flag
Limited to:
The Cossacks is active
Burghers estate exists
Burghers gains 10 loyalty
Limited to:
The Cossacks is active
Clergy estate exists
Clergy loses 10 loyalty
Gain a new 35 year old heir
Limited to:
Religion is
Limited to:
Religion is
Protestant
10 church power
10 prestige
Clear country flag in_theocracy_heir_selection
(custom tooltip - delete this line)
这部分内容可能已不适合当前,最后更新于1.18。
这小节内容尚未完成需要完善。以下内容需要完善:
values for the modifiers which affect devotion。
只适用于DLC激活时。
神权制国家拥有一个与 正统性和 共和传统类似的指标,叫做奉献度。高稳定和虔诚举动会使奉献度上升。同时,低稳定和低宗教统一会使奉献度下降。奉献度对该国的教廷影响力,教会力量,威望以及 全国税收修正。奉献度代表了国家内部对信仰的热情程度。奉献度越高,国家的效率也就越高!
这张表格可能已不适合当前,最后更新于1.23。
+1.0 yearly
加瓦尔 理念 5: 恒河源头
莫塔帕 理念 4: 死者代言人
彝 理念 6: 修缮冲天葬墓
赞比西 理念 5: 加强Mbona教的影响
外交-贵族: The Tenures Abolition Act
+0.5 yearly
宗教 理念 4: 献身主义
叶尔羌 理念 4: 强化穆斯林教育
贵族-经济: The Court of Wards and Liveries
Inti after Reform the Cult of Inti reform
稳定(比0每高一点)
信仰守卫者
力量投射(为100%时)
Loyal Clergy Estate (scaling by influence)
Protestant with Legalised divorces aspect
Base Value
Disloyal Clergy Estate (scaling by influence)
稳定(比0每低一点)
宗教统一为0%时
奉献度所带来的效果和它的数值成正比。
-25% 全国税收修正
-1 威望(每年)
-1 教宗影响力(每年)
-12.5% 教会力量
-12.5% 全国税收修正
-0.5 威望(每年)
-0.5 教宗影响力(每年)
-6.2% 教会力量
+12.5% 全国税收修正
+0.5 威望(每年)
+0.5 教宗影响力(每年)
+6.2% 教会力量
+25% 全国税收修正
+1 威望(每年)
+1 教宗影响力(每年)
+12.5% 教会力量
这部分内容可能已不适合当前,最后更新于1.18。
A native council is the government form of all native tribes in North America north of Mexico and in South America east of the Andes. All tribes with this government have access to unique buildings and mechanics that were added in the
patch, a new government type has been added for Siberian tribes that shares some similarities with their New World counterparts.
Description & notes
-33% 稳定度花费修正
-50% 陆军维护费修正
-1 外交关系
-2.5% 思潮传播
One or more tribes ruled by a council of hereditary positions. Its members present unanimous decisions after lengthy discussions, although one chieftain has the honor of being the official spokesperson.
Government uses unique Native American and migration mechanics.
固定政府等级: 公国
西伯利亚氏族议会
-33% 稳定度花费修正
-20% 思潮传播
One or more clans headed by an elder with a council of other leaders to help him make decisions related to their respective areas.
Government uses migration mechanics.
固定政府等级: 公国
这部分内容可能已不适合当前,最后更新于1.19。
A tribe is regarded as a society that hasn't developed a concrete definition of what a Westphalian nation-state is. Nomadic by nature, the power is held by either a chief or by a group of fellow tribesmen.
Tribal governments (other than those following the
纳瓦特尔神话,
玛雅神话, or
因蒂崇拜 if the
DLC is active) can reform their government into a more efficient form via a decision when they have at least 200
administrative power, 3
stability, at least 60
legitimacy, have embraced
Feudalism, and have completed one of the following idea groups:
Innovative, or
Administrative. Taking the decision will decrease
stability by -5 and cost 200
administrative power, but will change the government to the type listed in the table.
Description & notes
部落民主制
-10%/-15%/-20% 稳定度花费修正
-1 全国叛乱
-2/-1/0 Diplomatic relations
-5% Institution spread
A governmental form where all the members of the tribe are allowed to make their voice heard and influence how their tribe should be governed.
Tribal Democracy has .
No elections. Ruler reigns for life.
Turns into a
if the government is reformed.
部落独裁制
-5%/-10%/-15% Core creation cost
-1 全国叛乱
-2/-1/0 Diplomatic relations
-5% Institution spread
A political system where a tribe is controlled by an individual ruler with unlimited power and the ability to exercise any action without consequence or retribution, often ruling through fear.
Turns into a
if the government is reformed.
部落联盟制
+10%/+15%/+20% 全国人力修正
+10% Land force limit modifier
-2/-1/0 Diplomatic relations
-5% Institution spread
A governmental form where a confederation of tribes rule with a certain degree of internal autonomy but are nationally governed by a central authority.
Turns into a
if the government is reformed.
部落君主制
+10%/+20%/+30% vassal income
-10% 稳定度花费修正
-2/-1/0 Diplomatic relations
-2.5% Institution spread
A political system where a large tribal society has formed a kingdom, with one strong ruler who rules through law.
Turns into a
if the government is reformed.
这部分内容可能已不适合当前,最后更新于1.18。
Steppe nomads, normally referred to as khanate (as they have East-Asian or Altaic culture), is a loosely organized form of government where power is held mostly by the tribes, but united under the khan. It differs from monarchies in the way that each time a khan dies, all clan leaders are summoned to v the khan has an heir, but if the khan dies and the heir is young enough to require a regency council, the heir is killed and replaced with another ruler.
+10%/+20%/+30% 全国人力修正
+10%/+20%/+30% Land force limit modifier
+50% Looting speed
-15% Institution spread
-50% Reinforce cost
+25% Cavalry Ratio
A governmental form where a sovereign or military ruler rules a tribal chiefdom, with constant Casus Bellis on all their neighbors and troops who fight better on the plains.
Turns into a
if the government is reformed.
Always have
on neighbors (Tribal Feud against other nomads, Tribal Conquest against others).
+25% shock damage increase for nomads on plains-like territory.
-25% shock damage decrease for nomads on non-plains-like territory
只适用于DLC激活时。
拥有哥萨克扩展包时,草原游牧政体的国家将获得部族统一的机制。当部族统一为50时无特殊效果;当数值高于或低于50时,其产生的效果与数值线性相关。
没有哥萨克扩展包时,游牧国家与普通君主制国家一样拥有正统这一指标。
部族统一的效果与它的数值成正比。下表是具体的效果列表。
+4 全局叛乱度
-10% 陆军训练度
+2 全局叛乱度
-5% 陆军训练度
-1 全局叛乱度
+2.5% 陆军训练度
-2 全局叛乱度
+5% 陆军训练度
部族统一的增加与减少主要受下列因素影响:
基础值为每年-2
国家每拥有2点发展度则-0.01,上限为-3
游牧部族阶层
忠诚低于40时:
影响力低于20: 每年-2.5
影响力20-40:每年-5
影响力40-60:每年-7.5
影响力高于60:每年-10
ducats looted
: +1 per point of province
development before razing
+0.005 yearly per point of
power projection (+0.5 at 100)
这部分内容可能已不适合当前,最后更新于1.18。
A colonial nation is a special
republican government that manages a New World colony, each colonial region can only have one colonial nation from the same overlord, though two or more colonial nations from different overlords can form in one colonial region.
Description & notes
-0.05 月度自治度变化
+2% Land morale recovery
+2 直辖州数量
A provincial government set to handle the affairs of the
colonies, led by a Governor or Viceroy.
Election cycle: 8 years.
Cannot change government type if the colonial nation is not independent.
Only available for automatically formed colonial nations in the game.
固定政府等级:
这部分内容可能已不适合当前,最后更新于1.18。
只适用于DLC激活时。
在政府界面有一个按钮叫做“强化政府”,通过花费 100
国家将会得到以下效果(随政体不同而有所不同):
部落统一度
这部分内容可能已不适合当前,最后更新于1.18。
1.12补丁中引入了一种新的政府等级机制。该机制中,政府等级分为三种:公国、 王国和帝国。每个国家的政府等级均为上述三级中的一种。而一个国家初始的政府等级是基于该国在历史中的地位。在 DLC激活的状况下,在满足一定总发展度时,玩家可以提升其政府等级。也可以通过一些决议提升政府等级。
需要的发展度
需要的威望
国家焦点的调整时间
免维护将领
上表中,帝国的buff与王国buff是替代关系。例如,从公国升级到帝国外交官是+1,而不是+2。
类型所带来的 加成的具体值常常是与该国的政府等级有关的。例如,会带来 0/-0.025/-0.05 月度自治度变化,而具体值是根据该国是公国/王国/帝国而确定。
Higher-tier countries get a -10 penalty per tier towards accepting diplomatic , increasing to -30 if the requesting country is of lower tier. Conversely, a country that is of lower rank than the proposer gets a bonus: a duchy towards a kingdom gets +10.
get improved modifiers and reduced penalties at higher tiers.
诸国(包括神罗皇帝)的政府等级将被限制为公国级。只有选帝侯们可以将政府等级变为王国级。在1444年时,神罗内部只有 、 、 和 是王国级国家。
All country formation decisions that change rank to Kingdom cause the country to leave the HRE unless it is an Elector or the Emperor. (This is the only way to become a kingdom as a non-Elector without leaving.)
神罗选帝侯如果政体是神权国的话,可以通过决议的方式变为王国级。
和均为公国级;当它们被附庸时失去了更高的政府等级。
当玩家拥有扩展包时,这时玩家可以将政府等级升至帝国级,从而获得头衔的声明。
一些成立国家的决议将提升政府等级至帝国级。例如, 、 、 、 (统一时有效)、 、 、 、 、 、 、 和统一 。此外,当 夺取君士坦丁堡后,可以通过决议将政府等级变为帝国。而 也可以通过事件提升至帝国级,这需要该国宗教为什叶派,同时控制所有波斯的中心省份。神罗的成员国是不能变为帝国级,但一个帝国级的非神罗皇帝仍可以加入神圣罗马帝国(尽管这样做会使他们变成公爵)。
一些特殊的政府类型拥有固定的政府等级,无论其发展度和威望。这些特殊的政府类型包括:革命帝国制(帝国级)、革命共和制(帝国级)、骑士团(公国级)、教皇制(王国级)、土著议会(公国级)、西伯利亚氏族议会(公国级)、自由市(公国级)、 天朝(帝国级)、大名(公国级)和幕府将军(王国级)。其余政府类型均拥有三个政府等级,其具体名称随着等级的变化略有不同。例如,不同等级共和制国家的称号分别为共和国、大共和国和伟大共和国;不同等级的部落至国家称号分别为部落国、汗国和可汗国。
?自之重定向
See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt ().
Until 1806
Until 1561
Until 1558
Until 1556
From 1681 to 1690 and from 1692 to 1695

参考资料

 

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