红警2海洋航艇武器和红警3海洋航艇红警各种武器介绍大全

z_第2页_有道词典
& 2011 网易公司 京ICP证080268号红警2兵种一些特殊能力代码
;免疫能力(免疫精神控制,免疫辐射等)ImmuneToVeins=yesImmuneToPsionics=yesImmuneToRadiation=yes;探查伪装(发现幻影坦克)DetectDisguise=yesDetectDisguiseRange=10;水陆两栖SpeedType=AmphibiousMovementZone=AmphibiousDestroyerEnterWaterSound=TanyaEntersWaterLeaveWaterSound=TanyaLeavesWaterLocomotor={4A9-11d1-B709-00A024DDAFD1} ;行走模式;超时空传送Teleporter=yesChronoInSound=ChronoLegionTeleportChronoOutSound=ChronoLegionTeleportLocomotor={4A9-11d1-B709-00A024DDAFD1} ;传送模式;飞行SpeedType=HoverMovementZone=Fly
; This needs to be None, like aircraftConsideredAircraft=yesLocomotor={F-11d1-AC9F-BB5} ;飞行模式BalloonHover=漂浮,从不着陆HoverAttack=yesJumpjetSpeed=45 ;params not defined use defaults (old globals way up top called Jumpjet controls)JumpjetClimb=30 ;HY
used to be 10JumpjetCrash=25 ; Climb, but downJumpJetAccel=15JumpJetTurnRate=15JumpjetHeight=600JumpjetWobbles=.01JumpjetDeviation=1JumpjetNoWobbles= the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave;死亡后自爆Explodes=yesDeathWeapon=CRN定义死亡武器,如果未定义,则死亡时使用主武器;自杀武器(原理,设置一个自杀武器,用来自杀,引爆自爆武器,所以必须设置Explodes=yes)Secondary=MiniN设置成副武器,则可以用展开的方式自行引爆DeathWeapon=MiniNukeExplodes=yesDeployer=yesDeployFire=yes;要用展开方式直接引爆的武器或者范围伤害的武器,必须&AreaFire=yes[MiniNuke] ;自杀武器,以自爆卡车主武改编Damage=400 ;该伤害仅死亡后自爆有效ROF=60Range=1.5 ;自杀距离Speed=35Projectile=InvisibleLowWarhead=RadEruptionW自爆卡车主武器的弹头RadLevel=200 ;辐射面积Report=DemoTruckDieSuicide=自杀=是 ,就是靠这一条自杀来引爆AreaFire= just shoot straight at ground under feetFireOnce= O don&t stay in attack missionAnim=RING1战车展开成建筑:DeploysInto=DMTK ;这段是共和国之辉中灰熊坦克展开的代码[DMTK]Image=NALASRUIName=Name:MTNKTickTank=可以像单位一样选择一大堆建筑物UndeploysInto=MTNK ;这里设置回到灰熊坦克Name=DeplBuildCat=C防御建筑Strength=500Armor=ConcretePrimary=105mmElitePrimary=105mmETechLevel=-1Adjacent=4 ;这个代码指定建筑距离扩展建筑的距离。这里的扩展建筑指像基地、战车工厂等可以扩张自己建造领地的建筑。ROT=5Sight=8DetectDisguise=noOwner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,ArabsAIBasePlanningSide=1 ;gs 0 for Good, 1 for EvilCost=500BaseNormal=这种建筑不能作为连接基础,通常用于防御建筑和船厂以及一些可以相隔很远建造的建筑Points=25Power=0 ;不耗电Crewed=noCapturable=和Capturable=no的意思是一样的,不能被工程师占领Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60VoiceSelect=GenAllVehicleSelectVoiceMove=GenAllVehicleMoveVoiceAttack=GenAllVehicleAttackCommandVoiceFeedback=DieSound=GenVehicleDieDebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LGMaxDebris=2 ;这个代码指定除步兵外的单位被摧毁后弹出的碎片数的最大值。MinDebris=1Turret=有炮塔TurretAnim=GTNKTUR ;这里定义炮塔样式TurretAnimIsVoxel=炮塔是VXL文件TurretAnimY=10 ;调整炮塔Y位置TurretAnimZAdjust=-20 ;炮塔Z位置ThreatPosed=30 ; This value MUST be 0 for all building addonsHasStupidGuardMode=这个代码指定建筑是否能够自动攻击敌方目标。填true时不能自动攻击,只有填false时才能自动攻击目标。DamageParticleSystems=SparkSys,SmallGreySSysVeteranAbilities=STRONGER,FIREPOWER,SIGHTEliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROFImmuneToVeins=yesTrainable=yes把自己变成炮弹的武器:[DroneJump] ;恐怖机器人的主武器Damage=50ROF=60Range=1.83Projectile=JUMPSpeed=30Warhead=ParasiteLimboLaunch= Limbo shooter at launch (one shot or become the bullet);就是上面这条把自己变成炮弹的Report=TerrorDroneAttackPenetratesBunker=If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does;In Terror Drone case, it just handles the bad case where a TD&d guy makes it into a bunker.FireInTransport=can&t fire out of the BattleFortress
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