流浪法师瑞兹The Rogue Mageryze连招的符文该怎么搞啊Qg

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The Rogue Mage
02/21/2009
Statistics
558.48 (+86)
5.27 (+0.55)
392.4 (+52)
Mana Regen:
Move Speed:
Attack Damage:
55.04 (+3)
Attack Speed:
0.625 (+2.11%)
21.552 (+3.0)
Magic Resist:
Friends/Rivals
Ryze, The Rogue Mage is a ranged caster who is currently the only champion in the game that has more than one ability scaling off Mana. Mostly he is played in the mid or top lane. He excels at doing sustained damage, because of his low base-cooldowns and two forms of built-in cooldown-reducing effects on top of that. Ryze can usually afford to build pretty tanky items without lacking damage, because of his mana-scaling. His abilities are comparatively short ranged and one of his major weaknesses is the fact, that he has only one crowd control spell, which is single target snare, thus making him relatively vulnerable to ganks.
Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes--fragments of the raw magic that once shaped the world from nothingness. He must retrieve these glyphs before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.
Ryze was just a young man when he first learned of the powerful arcane forces that lay hidden across the world. While on a diplomatic mission, Ryze overheard his master, Tyrus, in discussion with another wizened old mage. In hushed tones, they spoke of the potential danger of something called ‘World Runes.’ As Tyrus noticed his pupil, he abruptly ended the conversation, tightly clutching the scroll that never left his side.
“Take care with this world. What is made can be unmade.”
- Ryze, the Rune Mage
PassiveArcane Mastery
Casting a spell grants a stack of Arcane Mastery for 6 seconds. At 5 stacks, Ryze becomes supercharged for 2.5 seconds , gaining a shield that blocks (20 + 5 per level) (+8% of maximum mana) damage.
(Passive) Increases the duration of Arcane Mastery's supercharged effect
(Active) Ryze throws a line skillshot that stops at first enemy hits.
Cost: 40 mana
Cooldown: 4 seconds
Range: 900
Projectile Speed: 1400
Missile width: 55
Cooldown Reduction: 2 / 4 / 6 / 8 / 10%
Magic Damage: 60 / 80 / 110 / 135 / 160
Increased duration:
3 / 3.5 / 4 / 4.5 / 5
Ability Power)
(+6.5% maximum Mana)
WRune Prison
(Active) Ryze snares an enemy unit, preventing movement and dealing magic damage.
Cooldown: 14 seconds
Range: 600
Cost: 60 / 70 / 80 / 90 / 100 mana
Duration: 1.0 / 1.1 / 1.2 / 1.3 / 1.4
Magic Damage: 80 / 100 / 120 / 140 / 160
Ability Power)
(+2.5% maximum Mana)
ESpell Flux
(Active) Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times (for total of 6 hits). Each bounce deals magic damage and reduces the target's magic resistance for 5 seconds. If the orb bounces to Ryze himself, it will not decrease his magic resistance or deal damage.
Cooldown: 14 seconds
Range: 600
Bounce Radius: 400
Cost: 80 / 90 / 100 / 110 / 120 mana
Magic Damage: 36 / 52 / 68 / 84 / 100
Ability Power)
(+2% maximum Mana)
Magic Resist Reduction: 12 / 15 / 18 / 21 / 24
RDesperate Power
Ryze becomes supercharged, gaining spell vamp, movement speed and causing his spells to deal 50% AoE damage.
Cooldown: 50 / 40 / 30 seconds
Spell Vamp: 15 / 20 / 25%
Movement Speed: 80
Duration: 6 seconds
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Realm Warp’s rank 1 tooltip and indicator have been fixed.
While we could have documented this with the other bugfixes at the bottom of the patch notes, the truth is that with a busted range indicator, most players probably haven’t been taking advantage of Realm Warp’s increased range. In other words, this bugfix might create more impact than the actual buff last patch. Hence, full-fledged patch notes.
R - Realm Warp
BUGFIX: Realm Warp's tooltip and range indicator have been updated to match last patch’s cast range increase (now 1750 at rank 1)
Q damage down. R cooldown up.
In the hands of an experienced player, Ryze is a cut above the competition. The ability to rapid-fire massive damage, CC or waveclear - all with very low downtime - makes it easy to see why Ryze is the go-to for some of the best players in the world. We’re limiting Ryze’s effectiveness when cycling through the entire spellbook to give opponents moments of downtime to capitalize on. Unless they’re rooted (and then rooted again, and again, etc).
Q - Overload
DAMAGE: 60/95/130/165/200 => 60/90/120/150/180
R - Desperate Power
COOLDOWN: 50/40/30 seconds => 50 seconds at all ranks
Q damage up.
Our last round of changes to Ryze left him feeling weak in the wake of his passive's spell-cap, so we're tossing him some love. We're still working on our long-term vision for Ryze (and continuing to monitor his state on live) but in the meantime we're letting him pack more of a punch, especially when weaving his signature combos.
Q - Overload
DAMAGE: 60/85/110/135/160 => 60/95/130/165/200
Passive capped at 5 spellcasts. Ult cooldown lowered.
To put it lightly, the discrepancy between a new Ryze player and a Ryze veteran is staggering. Not unlike Alistar's changes above, Ryze is often balanced around what he's capable of doing rather than what he does realistically with those 5 seconds of Supercharge. With the long-term goal of finding a sustainable balance state for Ryze long-term, we're starting off by giving him a clearly defined and achievable 'best case' for Arcane Mastery. With a hard cap in place, we can follow-up by making the rest of Ryze's kit work within that band - like focusing Ryze's mastery around how many times you can enter (and optimize) Supercharge, instead of just cramming spell combos into onerotation. There's lots to adjust going forward, but this is a necessary first step if Ryze is ever to get off the wild balance rollercoaster he's been on for a while.
Passive - Arcane Mastery
DURATION: Now lasts for 5 spell casts or 2.5-5 seconds (based on rank of Q - Overload).
R - Desperate Power
COOLDOWN: 80/60/40 seconds => 50/40/30 seconds
BASE MANA: 342.4 => 392.4
MANA GROWTH STAT: 55 => 52
Passive stack duration down. Q damage down. E ratio and damage down as well.
"Not much to see here, just toning down Ryze's damage in a few areas, particularly his early-game spikes in the laning phase. We still view Ryze as a hyper-carry that needs team support to make it to his ultra-rapid-fire lategame, but the compensation buffs we gave him for removing the 'Perma-Root' in 5.12 went too far in making him self sufficient. Hypercarries without any exploitable windows are no bueno, so we're ensuring Ryze has the appropriate amount of risk for the reward you get for letting him reach his super-charged, spell-slingin' slaughter-state."
Passive - Arcane Mastery
STACK DURATION: 10 seconds => 6 seconds
Q - Overload
DAMAGE: 60/95/130/165/200 => 60/85/110/135/160
E - Spell Flux
DAMAGE: 50/66/82/98/116 => 36/52/68/84/100
RATIO: 0.3 ability power => 0.2 ability power
Ryze has a lot of changes beneath, but to help parse them we have to break down exactly what the issues with his ‘perma-root' case are, aside from all of the keyboards you've broken in the last week or two.
Let's nail down the first issue: counterplay. This one gets said a lot but to clarify - counterplay doesn't always mean ‘let's turn it into a skillshot!' - counterplay can exist on targeted abilities with levers like duration or cooldowns. In Ryze's case, getting supercharged violates pretty much all of these and leaving all but the most CC-Immune targets unable to do much else.
Next is the speed at which he's able to reach that power spike - Ryze has historically been a late-game champion, with much of his matches feeling like a ‘race against time' ala Nasus or Kog'Maw. When he's able to access that level of output as early as level 3 or 5, there's no time to mount an offense (or anything, really) to bring to the fight.
So how do we get to fixing those? Our start is lowering the maximum potential of his Rune Prison chaining (thus increasing his windows of ‘not-rooting you') and necessitating Overload as a first-max pushes back the point in the game that he's able to Ryze out on people significantly while making sure he isn't just the best once he does reach that state.
DIDN'T YOU WATCH THE TRAILERS Ryze's targeted spells (W - Rune Prison, E - Spell Flux) no longer cancel his active Movement or Attack orders
Passive - Arcane Mastery
PASSIVE DURATION 6 seconds => 2.5 seconds
PASSIVE STACK DURATION 12 seconds => 10 seconds
SPELL COOLDOWN FLOOR 0.25 seconds => removed
Q - Overload
"NEW" PASSIVE Increases the duration of Arcane Mastery's supercharged effect to 3/3.5/4/4.5/5 seconds
BASE DAMAGE 65/95/125/155/185 => 60/95/130/165/200
COST 30/35/40/45/50 mana => 40 mana at all ranks
MISSILE WIDTH 50 => 55
W - Rune Prison
ROOT DURATION 0.75/1/1.25/1.5/1.75 seconds => 1.0/1.1/1.2/1.3/1.4 seconds
BASE DAMAGE 65/95/125/155/185 => 80/100/120/140/160 damage
W and E no longer grant passive stacks / trigger cooldown effects if he casts them just as the target dies.
"Sorry about that!"
Passive - Arcane Mastery
WHOOPS: Fixed a bug where Ryze could use W - Rune Prison and E - Spell Flux on a dying target to build passive stacks without completing the spellcast (or using mana)
Q damage up at later ranks, Arcane Mastery and Desperate Power now last 6 seconds at all ranks.
"We've got some follow-up adjustments for everyone's favorite rogue mage with bad teeth - specifically just streamlining some of those buff durations."
Passive - Arcane Mastery
SUPERCHARGED MASTERY: All buffs (stacks, shield, etc) associated with Arcane Mastery now apply at the end of the spells' cast time => beginning of spells' cast time
SUPERCHARGED DURATION: 3/4/5/6 seconds (based on ranks in R - Desperate Power) => 6 seconds at all ranks
Q - Overload
BASE DAMAGE 65/90/115/140/165 magic damage => 65/95/125/155/185 magic damage
R - Desperate Power
DURATION: 4/5/6 seconds => 6 seconds at all ranks
No longer one-shots people with Muramana.
"Not much to see for the Rogue Mage in this patch besides some changes to a pretty goofy interaction between Muramana and his opponents' melting faces. We're still evaluating what kind of love Ryze will need (if any) post-update as people learn what builds and skill orders work best, but he's right at the top of our radar for emergency rations if need be."
Passive - Arcane Mastery
CLARITY While stacking, Arcane Mastery's icon is grey to differentiate 'charging' and 'ready' states
E - Spell Flux
YOU KNOW WHY No longer triggers single-target spell effects (Rylai's, Muramana) on instances of damage beyond the first
R - Desperate Power
BUG FIX Fixed a bug where casting a spell as Desperate Power's buff expired caused that spell to not go on cooldown
"Ryze has been updated! Check out the article if you want the full story, or just below if you want the specifics."
SPELL SWAG: Ryze's ability visual effects, audio and icons have been updated!
BASE MANA REGEN: 6 => 5
MANA REGEN GROWTH STAT: 0.8 => 1
ARMOR GROWTH STAT: 3.9 => 3.0
"NEW" Passive - Arcane Mastery
Casting a spell grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3/4/5/6 seconds (increasing with ranks of Desperate Power), gaining a shield that blocks (20 + 5 per level) (+8% of maximum mana) damage and causing his spellcasts to reduce the cooldown of his other spells by Overload's cooldown, to a minimum of 0.25 seconds.
Q - Overload
"REMOVED" OVERLOADED: No longer passively grants cooldown reduction
"NEW" IT'S A SKILLSHOT: Is now a line skillshot that stops at first enemy hits
"NEW" WIDTH: 50
RANGE: 625 => 900
COST: 60 mana => 30/35/40/45/50 mana
MANA RATIO: 6.5% of maximum mana => 2/2.5/3/3.5/4% of maximum mana
ABILITY POWER RATIO: 0.4 ability power => 0.55 ability power
COOLDOWN: 3.5 seconds => 4 seconds
W - Rune Prison
BASE DAMAGE: 60/95/130/165/200 => 65/95/125/155/185
MANA RATIO: 4.5% of maximum mana => 2.5% of maximum mana
ABILITY POWER RATIO: 0.6 ability power => 0.4 ability power
"NEW" E - Spell Flux
Unleashes an orb that deals damage and reduces the Magic Resist of targets hit by a percentage, stacking up to 3 times.
After hitting, Spell Flux bounces to nearby enemies and Ryze (up to a total of 6 secondary targets) before returning to the original target.
DAMAGE: 50/66/82/98/114
(+2% max Mana)
Ability Power)
RETURN DAMAGE: 25/33/41/49/57
(+1% max Mana)
Ability Power)
R - Desperate Power
COOLDOWN: 70/60/50 seconds => 80/60/40 seconds
DURATION: 5/6/7 seconds => 4/5/6 seconds
"NEW" DESPERATE MASTERY: Increases Arcane Mastery's duration to 4/5/6 with rank
"NEW" DESPERATE COOLDOWNS: Passively grants 10/20/30% cooldown reduction
Q damage up.
"We've all seen this one before. A true terror in toplane, Ryze has become a shadow of his former self - so we're slapping some charge back into Overload to see if we can't inch him back to reasonable levels. Carefully."
Q - Overload
BASE DAMAGE: 40/60/80/100/120 magic damage => 55/75/95/115/135 magic damage
Q's base damage has been reduced across all ranks.
"As a strong late game scaling champion, Ryze's ability to bully out other top laners early is pretty bonkers, so we're reducing his base damage in lane while still leaving his ability to scale past laning phase intact. We'll be keeping an eye on Ryze over the next few patches, however, as these nerfs might be on the light side for how dominant a champ he is."
Q - Overload
BASE MAGIC DAMAGE: 60/85/110/135/160 => 40/60/80/100/120
We’ve buffed Ryze’s base health and increased Overload’s range.
“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”
BASE HEALTH: 446 => 500
Q - Overload
RANGE: 600 => 625
Summary: We've improved the responsiveness of Ryze's basic attacks. Additionally, we've increased his base movement speed along with Desperate Power's movement speed bonus.
Context: We like Ryze's current direction as a mid-range, face-melting mobile caster, and these changes represent further iterations on that same path. Having additional base movement speed and a more responsive basic attack will also help out his laning phase.
Adjusted recommended items to incorporate Spirit Visage instead of Banshee's Veil
Base movement speed increased to 340 (from 335)
Improved basic attack to be more responsive
Desperate Power
Movement speed increased to 80 (from 60/70/80)
Summary:The ranges of Ryze's spells are being reduced this patch, but his Desperate Power movement speed buff has been increased to compensate.
Context: With his spell range and high late game damage, Ryze could effectively nuke back line squishies from distance while still playing the role of “tanky beast” (when built in that way). We wanted to refocus on Ryze's core identity as a mid-range mage, meaning his positioning and proximity to the enemy team is more important than before, while his increased speed should allow him to get up close to priority targets to melt their delicate little faces.
Cast range reduced to 600 from 650
Rune Prison
Cast range reduced to 600 from 625
Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
Spell Flux
Cast range reduced to 600 from 675
Desperate Power
Movement Speed increased to 60/70/80 from 35/45/55
Base Movement Speed increased by 25.
Fixed a bug where Ryze's autoattack could be interrupted by Spell Flux
Updated tool-tips
Base attack damage increased to 55 from 49
Base missile speed increased to 2400 from 1400
Recommended items updated on /
Animations updated for Overload, Rune Prison, and Spell Flux
Mana ratio reduced to 6.5% from 7.5%
Ability power ratio increased to 0.4 from 0.2
Overload base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140
Range reduced to 650 from 700
Rune Prison
Mana ratio reduced to 4.5% from 5%
Mana cost adjusted to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
Duration reduced to 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds from 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Spell Flux
Added a 1% mana ratio
Missile speed reduced
Bounce radius increased to 400 from 375
Now prioritizes enemy champions over Ryze
Mana cost adjusted to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140
Desperate Power
Passive mana component removed
Active now adds 35 / 45 / 55 movement speed
Overload mana ratio reduced to 7.5% from 8%
Overload base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130
Overload mana ratio reduced to 8% from 10%
Desperate Power spell vamp now scales to 15 / 20 / 25% from 15% at all levels
Cooldown reduced to 3.5 seconds form 11 / 10 / 9 / 8 / 7
Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 90 / 130 / 170 / 210
Mana cost changed to 70 at all levels from 30 / 65 / 80 / 95 / 110
Missile speed increased to 1,400 from 1,200
Ability power ratio decreased to 0.2 from 0.45
Range increased to 675 from 600
Rune Prison
No longer deals damage per tick and deals 60 / 95 / 130 / 165 / 200 damage up front (down from 80 / 120 / 160 / 200 / 240 over the duration)
Ability power ratio changed to a flat 0.6 from 0.4 / 0.6 / 0.8 / 1.0 / 1.2 (depending on snare duration)
Now deals 5% of Ryze's maximum mana in bonus damage
Cast range increased to 625 from 600
Duration reduced to 1.0 / 1.25 / 1.5 / 1.75 / 2.0 seconds from 1.2 / 1.5 / 1.8 / 2.1 / 2.4
Spell Flux
Ability power ratio per hit reduced to 0.35 from 0.38
Cooldown increased to 14 seconds from 9
Mana cost reduced to 60 / 75 / 90 / 110 / 130
Desperate Power
No longer grants ability power but now grants 15% spell vamp
Area of effect damage percentage reduced to 50% from 65%
Cooldown changed to 70 / 60 / 50 from 50 at all levels
Duration changed to 5 / 6 / 7 seconds from 8 at all levels
Now grants a passive 75 / 150 / 225 mana
Reduced base magic resistance to 30 from 35
Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp
Fixed a bug where Spell Flux was doing less AoE damage than intended when used in combination with his Arcane Mastery ability
Overload now has 2 / 4 / 6 / 8 / 10% cooldown reduction
Rune Prison
Duration increased to 1.2 / 1.5 / 1.8 / 2.1 / 2.4 seconds form 0.8 / 1.2 / 1.6 / 2 / 2.4
Now deals damage over 2 / 3 / 4 / 5 /6 ticks (evenly split by the duration) instead of every 0.4 seconds
Spell Flux magic resistance reductio nchanged to 12 / 15 / 18 / 21 / 24 from 15 at all levels
Desperate Power cooldown increased to 50 seconds from 40
Base damage increased to 50 from 47
Armor increased to 11 from 10
Armor per level increased to 3.9 from 3.7
Spell Flux
Magic resistance debuff no longer stacks
Magic resistance debuff increased to 15 from 12
Rune Prison no longer prevents the target from attacking, and only immobilizes
Desperate Power ability power bonus reduced to 50 / 80 / 110 from 60 / 100 / 140
Spell Flux magic resistance reduction on hit reduced to 12 from 15 per hit
Overload damage reduced to 50 / 90 / 130 / 170 / 210 from 70 / 105 / 140 / 175 / 210
Spell Flux
Damage increased to 70 / 85 / 100 / 115 / 130 from 50 / 70 / 90 / 110 / 130
Ability power coefficient increased to 0.38 from 0.33
Desperate Power cooldown reduced to 40 seconds at all levels from 60 / 50 / 40
Increased base movement speed to 310 from 300
Increased attack range to 550 from 425
Increased base damage to 49.5 from 45
Increased base mana to 305 from 293
Increased base mana regen to 4.9 from 4.6
Increased base health to 446 from 420
Increased health gain per level to 86 from 78
Increased base armor to 14.2 from 10.1
Increased armor gain per level from 3.7 to 3.2
New Passive - Arcane Mastery
After casting a spell all other spells have their cooldown reduced by 1.5 seconds
Base damage changed to 70 / 105 / 140 / 175 / 210 from 60 / 110 / 160 / 210 / 260
Ability power ratio reduced to 0.45 from 0.8
Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana
Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 15 / 14 / 12 / 10 / 8
Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 60 / 90 / 120 / 150 / 180
Rune Prison
Duraiton reduced to 0.8 / 1.2 / 1.6 / 2 / 2.4 seconds from 1 / 1.5 / 2 / 2.5 / 3
Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 80 / 100 / 120 / 140 / 160
Cooldown reduced to 14 seconds from 16
Spell Flux - Now a regular skill
Bounces a static 5 stimes between minions, enemy Champions, and Ryze
Damage is 50 / 70 / 90 / 110 / 130
Ability Power ratio of 0.33
Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
Cooldown is a 9 seconds at all levels
Mana cost is 60 / 80 / 100 / 120 / 140
Range is 700
Missile speed drastically increased
Desperate Power - New Ultimate
A self-targeted instant cast buff that lasts 8 seconds
Gives Ryze 60 / 100 / 140 additional ability power and grants all his spells 65% AoE damage
60 / 50 / 40 second cooldon
Costs 0 mana
Spell Flux Damage reduced from 300 / 400 / 500 to 240 / 360 / 480
Rune Prison Range reduced from 600 to 550
Desperate Power now properly shows the particle
Overload mana cost modified from 40 / 75 / 110 / 145 / 180 to 60 / 90 / 120 / 150 / 180
Overload damage increased from 20 / 80 / 140 / 200 / 260 to 60 / 110 / 160 / 210 / 260
Increased base damage from 39 to 42
Overload ability power ratio reduced from 1.0 to 0.8
Spell Flux ability power ratio reduced from 0.75 to 0.7
Spell Flux ability power ratio reduced from 1 to 0.75 (per bounce)
Made new recommended items
Rune Prison ability power ratio increased from 0.24 to 0.4
Updated recommended items
Corrected Overload's tooltip (the base damage portion showed off low numbers)
Spell Flux damage changed from 260 / 340 / 420 to 300 / 400 / 500
Rune Prison
Cast range changed from 625 to 600
Damage increased to 80 per second from 75 per second
Overload bonus damage changed from 20% of current mana to 12% of current mana
Arcane Mastery
Tooltip updated to reflect the appropriate ability functionality
Increased the spell coefficient
Fixed attack timing bugs
Fixed tooltip typos for Rune Prison and Overload
May 25th -
by League of Legends
November 28th -
Classic Ryze
Human RyzeSpecial Gift
Tribal RyzeLegacy Skin, Unavailable
Uncle Ryze
Triumphant RyzeSpecial Event
Professor RyzeLegacy Skin, Unavailable
Zombie RyzeLimited Edition
Dark Crystal Ryze
Pirate Ryze
Ryze Whitebeard
Classic Ryze
Human Ryze
Tribal Ryze
Uncle Ryze
Triumphant Ryze
Professor Ryze
Zombie Ryze
Dark Crystal Ryze
Pirate Ryze
Chinese Art for Classic Ryze
Chinese Art for Tribal Ryze
Chinese Art for Triumphant Ryze
Chinese Art for Zombie Ryze

参考资料

 

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