Automated PPSSPP builds
Automated PPSSPP builds
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Showing only 20 latest changes.
Windows 32bit
Windows 64bit
Commit log
Henrik Rydg?rd
Merge: 54f862c d463976 Merge pull request #9366 from hrydgard/thread-cleanup-2
Get rid of our custom mutex and condvar implementations too
Henrik Rydgard
Buildfixes
Henrik Rydgard
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
Henrik Rydg?rd
UWP: Fix Timer
Henrik Rydg?rd
Merge: 0e83a4c ba6ab0b Merge pull request #9364 from hrydgard/thread-cleanup
Get rid of our own silly reimplementation of std::thread
Henrik Rydg?rd
Buildfix, warning fix
Henrik Rydgard
Get rid of our own silly reimplementation of std::thread
Henrik Rydg?rd
Fix savestates. Still don't understand quite how this broke though, it should work. Fixes #9365
Henrik Rydgard
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
Minor cleanups.
Henrik Rydg?rd
Merge: d84f579 b65704f Merge pull request #9362 from LunaMoo/TR_clut_hash
Texture Replacement: allow clut hash only variant.
Texture Replacement allow clut hash only variant.
Henrik Rydg?rd
Merge: 5ba53ad 6022b40 Merge pull request #9356 from xebra/hw_tess_vulkan
Hardware Tessellation on Vulkan
[spline/bezier]Handle deleting sampler of TessellationDataTransferVulkan.
Fix the mistake at resolving conflicts.
[spline/bezier]Implement hardware tessellation on Vulkan.
[spline/bezier]Oops, forgot.
[spline/bezier]Add support for unsupported device about HW tess.
Henrik Rydgard
D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345, thanks @ufdada
[spline/bezier]Minor fixes for HW tess GLES.
Henrik Rydg?rd
Merge: 89ac1a5 c219ae9 Merge pull request #9354 from hrydgard/uwp-prep
Prepare code to build in UWP mode13:30:21 $ $Author: haible $