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desmume模拟器0.9.7中文版下载
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desmume模拟器0.9.7中文版
desmume模拟器0.9.7简体中文绿色版,无需***,解压至任意目录下直接打开“DeSmuME_VS2008.exe”即可使用。控制按钮设置:上方UP&左方Left&下方Down&右方RightB钮:Z&A钮:X&Y钮A&X钮S&开始按钮Enter&选择按钮RShift绿色表示按钮已被映射&紫色表示按钮与自定按钮有冲突。红色表示按钮已被&Windows&保留。可用&Escape&键来禁用其保留。灰色按钮表示不支持默认热键设置:打开ROM&&Ctrl&+&O刷新ROM&&Ctrl&+&Shift&+&R重新启动&Ctrl&+&R暂停&Pause&&&&&&&&&&&画面前进&N快进&Tab增加速度&=减低速度&&-绿色表示热键已被映射,蓝色表示其热键与自定热键有冲突,红色表示其热键已被Windows保留。可用&Escape&键来禁用热键保留。声音设置:同步模式双SPU同步/异步(传统)同步(音流可能有需要用到)虽然同步模式会更精确,但游戏运行远离60fps时,请使用双模式声音。注意&&:双SPU模式可能会剪去声音效果和one-shot&乐器的尾端声音。
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中文按声母搜索:In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice “dont use 0.9.10″ have been resolved.
Head on over to the
and check it out!
Also, don’t post bug reports or support requests in the comments. It’s a terrible venue for that, and there are other places specifically designed for it, such as, say, the
Turn on JIT (dynamic recompiler) for HUGE speedup:
For Windows users: in main menu, choose Config -& Emulation Settings, check “Use dynamic recompiler” or add to command line “--cpu-mode=1″
For Linux users: add to command line “--cpu-mode=1″
For Mac users: In the Emulation menu, choose Emulation & Show Emulation Settings. Then in the Emulation Settings panel, select Dynamic Recompiler. To keep JIT as the default setting, click ‘Save Settings as Default’.
WiFi not emulated and not supported!!
We won’t make a 3DS/2DS emulator.
November 28th, 2013
In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.
April 30th, 2013
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!
August 6th, 2012
The OSX version has been updated to support Mountain Lion and fix an occasional crash that was annoying some users.
April 9th, 2012
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.
Head on over to the
page and check it out!
* edit (09-apr-2012) – the win32 binary was updated to remove the console window which was accidentally left enabled
* edit (18-apr-2012) – the win32 nosse2 binary was updated to fix it so that it was actually what it says it is
* edit (29-jul-2012) – the OSX version doesn’t work in mountain lion. youll get sound but no video. we’ll post an update here when we have a solution for you.
February 1st, 2011
These bits may seem a bit stale to those of you who have been watching our SVN, as they were made in November 2010. Sorry it took so long to get released. A lot of testing and laziness were involved.
This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility improvements are numerous, but there is a long way to go still.
Please note that a super OSX buildmaster would be a welcome addition to our team, as it is not really our area of expertise and continually gets short-changed due to lack of attention…
* edit (04-feb-2011) – the NOSSE2 build is posted
* edit (06-feb-2011) – the NOSSE2 build is re-posted since the previous one was a total fail.
* edit (30-apr-2011) – the OSX build is posted
May 19th, 2010
This release focuses on emulation bugfixes and features of interest
to homebrew developers. Most users will find that the compatibility
is increased substantially.
Some save files may be invalidated due to use of broken crc logic.
Back up your DSV files before using this version of the emulator or else
the game might wipe it.
Users of OSX, gtk, cli and gtk-glade frontends please note that now we
have a common directory in ~/.config/desmume for config file,
saves and savestates. The old .desmume.ini will be moved
automatically with the name config but you have to move your saves
UPDATE We have released a new version of the source tarball to fix problems building the glade frontend. If you downloaded your copy before 05/25/2010, please download it again
November 27th, 2009
Christmas is getting nearer and still haven’t found any gift ideas?
Don’t worry anymore, here’s the perfect present : a new DeSmuME release!
0.9.5 introduces an entirely rewritten main emulation loop
This totally changes the timing, and totally breaks old savestates.
The OSX build is now based on the GTK port which is more up-to-date.
Assorted Highlights:
synchronous SPU mode to fix streaming sounds
win32: lua engine, path configuration, 7z dearchiving support
If you want to know more, you can read the .
July 8th, 2009
This new release introduces lots of bug corrections, improvements and new features: among them are new save autodetection, new save file format and full rerecording support.
For those wondering about the missing 0.9.3 version, it got captured by hunters that thought it was a new p*kem*n.
And also, the download page now links to an 0.9.4 OSX Universal binary.
June 24th, 2009
Thanks to your support, we’ve been able to make it to the Sourceforge Community Choice Awards finals! That’s quite nice, but we want to go even further, win the final and get those free pizzas, and we need your help again. So please vote for us!
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