请教如何用TMW监视第二目标的浩劫BUFF,感谢了~
现在在用鼠标悬停的,有点纠结!
我是这样 看图[img]./mon_/a3Q2f-2oh0Z17T3cS1hc-u0.jpg.medium.jpg[/img][img]./mon_/a3Q2f-674pZ17T3cS1hc-u0.jpg.medium.jpg[/img][img]./mon_/a3Q2f-ces3Z18T3cS1hc-u0.jpg.medium.jpg[/img]
好,谢谢了!
ju监视一个冷却时间,一个buff持续时间不就可以了?
[b]Reply to [pid=77201,1]Reply[/pid] Post by [uid=]Huilling[/uid] ( 16:05)[/b]貌似现在浩劫已经没自身buff了 。。。要监视挂着浩劫目标的debuff的确难。
做好了,就这个~
[b]Reply to [pid=77201,1]Reply[/pid] Post by [uid=]mdghzhao[/uid] ( 13:50)楼主怎么调的呢,顺便能分享下你现在用TMW字符串么,谢啦。中间A了好久 TMW字符串已经不能用了
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^SInfinite^B ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^t^t^SGUID^STMW:group:1KvSevUkM=zi ^SName^S黑魂SP ^STree3^b ^SColumns^N6 ^t^N12^T ^SPoint^T ^Sy^F8506 ^f-47^Sx ^F-4527^f-45 ^t^SScale^F7279 ^f-52^STree4 ^b^STree2 ^b^SRole ^N1^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^t^N2^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTTText^B ^SName^S神圣庇护 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~J
^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N3^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTTText^B ^SName^S真言术:盾 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~J
^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTTText^B ^SName^S灵魂榨取 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'w'~J elseif~`Length(Stacks)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`1000))~`'k'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SName^Sbb协同 ^STree3^b ^SGUID^STMW:group:1KwTAxSmv=Q8 ^t^N13^T ^SPoint^T ^Sy^F4734 ^f-45^Sx ^F-2309^f-44 ^t^SScale^F5825 ^f-52^STree4 ^b^STree2 ^b^SRole ^N1^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Spet ^SShowTimerText^B ^SEnabled^B ^SName^S171982 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^t^t^SName^SBB协同 ^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1K_NwFeNVedC ^t^N14^T ^SPoint^T ^Sy^F-0767 ^f-45^Sx ^F2568^f-44 ^t^SScale^F4480 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^SFade^b ^SType^SAnimations ^SAlpha^N1 ^SPeriod^N0 ^SImage^S124275 ^SAnimation^SICONOVERLAYIMG ^SEvent^SOnStart ^SInfinite^B ^SSizeY^N32 ^SSizeX^N32 ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N1 ^SName^S恶魔变形 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0.6 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1LjXIkmXEwMp ^t^N17^T ^SPoint^T ^Sy^F-4280 ^f-45^Sx ^F-1772^f-45 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F4900 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^STree1 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED_DOSE^B ^SSPELL_CAST_START^B ^SSPELL_CAST_SUCCESS^B ^SSPELL_AURA_APPLIED^B ^SSPELL_AURA_REFRESH^B ^t^SType^Sbuffcheck ^SCLEUDur^N44 ^SName^S181841;~`182088 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T 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^t^SEnabledSpecs^T ^N266^b ^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S80240 ^SEnabled^B ^t^t^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1KH6R1YVcSiZ ^t^N28^T ^SPoint^T ^Sy^F-0825 ^f-47^Sx ^F-8782^f-47 ^t^SScale^F0580 ^f-51^STree4 ^b^STree2 ^b^SConditions ^T^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SEnabledSpecs^T ^N266^b ^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S80240 ^SEnabled^B ^t^t^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1Nah1V9AWCsb ^t^t^t^N81101^S~`~| ^Sprofile^S天噵酬勤~`-~`影之哀伤~`3 ^^
[quote][pid=77201,1]Reply[/pid] [b]Post by [uid=]丶湮蓝[/uid] ( 23:06):[/b][b]Reply to [pid=77201,1]Reply[/pid] Post by [uid=]Huilling[/uid] ( 16:05)[/b]貌似现在浩劫已经没自身buff了 。。。要监视挂着浩劫目标的debuff的确难。[/quote]监视内置冷却即可
选nameplate 1-30就行了
今天刚学的tmw这个难么?选一组监视所有人的buff,debuff,别说浩劫的两目标,我大灾变刷了八个献祭都可以监视
现在浩劫是固定持续8秒,我是监视cd再加一个进入cd时持续8秒的倒数和激活边框,破费好吧
没解决问题啊
为什么我照着二楼设置了还是不行,楼主你可以了?怎么搞得?我已经和二楼设置得一模一样啦
[b]Reply to [pid=77201,1]Reply[/pid] Post by [uid=1210517]Jamesweiym[/uid] ( 21:30)[/b]在目标选择看到过英文不好 这是什么意思