求个SS的DE茗伊插件buff监控控的插件。。急...

请教如何用TMW监视第二目标的浩劫BUFF,感谢了~
现在在用鼠标悬停的,有点纠结!
我是这样 看图[img]./mon_/a3Q2f-2oh0Z17T3cS1hc-u0.jpg.medium.jpg[/img][img]./mon_/a3Q2f-674pZ17T3cS1hc-u0.jpg.medium.jpg[/img][img]./mon_/a3Q2f-ces3Z18T3cS1hc-u0.jpg.medium.jpg[/img]
好,谢谢了!
ju监视一个冷却时间,一个buff持续时间不就可以了?
[b]Reply to [pid=77201,1]Reply[/pid] Post by [uid=]Huilling[/uid] ( 16:05)[/b]貌似现在浩劫已经没自身buff了 。。。要监视挂着浩劫目标的debuff的确难。
做好了,就这个~
[b]Reply to [pid=77201,1]Reply[/pid] Post by [uid=]mdghzhao[/uid] ( 13:50)楼主怎么调的呢,顺便能分享下你现在用TMW字符串么,谢啦。中间A了好久 TMW字符串已经不能用了
^1^T^SVersion^N81101 ^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^t^SNumGroups^N28 ^STextureName^SSmooth ^SGroups^T ^N1^T ^SPoint^T ^Sy^F-2835 ^f-45^Sx ^F-5339^f-54 ^t^SScale^N1.6553 ^STree4^b ^SOnlyInCombat^B ^STree2^b ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N1.5 ^t^t^SRole^N1 ^SEnabledSpecs^T ^N266^b ^N267^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S灵魂交换 ^SStates^T ^N1^T ^SAlpha^N0.85 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SType^Sbuff ^SName^S吸取生命 ^SEnabled^B ^SCustomTex^S689 ^SShowTimerText^B ^SOnlyMine^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S腐蚀术 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sffa61cff ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAlpha^N1 ^SThickness^N3 ^SValue^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S&= ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N5 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S& ^t^N3^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S&= ^t^N4^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S== ^t^N5^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N60 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N5 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.6 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SOnlyMine^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SShowTimerText^B ^SName^S216457 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SEnabled^B ^SOnlyMine^B ^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S鬼影缠身 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sffa61cff ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAlpha^N1 ^SThickness^N3 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S&= ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N3 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S& ^t^N3^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S&= ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SR ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.2 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SOnlyMine^B ^t^N6^T ^SType^Scooldown ^SName^S1454 ^SConditions^T ^N1^T ^SType^SMANA ^SOperator^S&= ^SLevel^N58 ^SName^S1454 ^t^Sn^N1 ^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S48020 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.83 ^t^t^t^N8^T ^SConditions^T ^N1^T ^SType^SMAINHAND ^t^Sn^N1 ^t^t^t^SGUID^STMW:group:1KcGG1NWhIDt ^SName^S晴时不见荷术 ^SColumns^N5 ^STree3^b ^t^N2^T ^SPoint^T ^Sy^F-2817 ^f-47^Sx ^F-5831^f-53 ^t^SScale^F7049 ^f-51^STree4 ^b^STree2 ^b^SEnabledSpecs ^T^N266^b ^N267^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S痛楚 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sffa61cff ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAlpha^N1 ^SThickness^N3 ^SValue^N7 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S&= ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N7 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S& ^t^N3^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S&= ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.1 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SOnlyMine^B ^t^t^SName^S灵魂交换 ^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1KcGNl2PE7k_ ^t^N3^T ^SPoint^T ^Sy^F-7744 ^f-45^Sx ^F-4293^f-51 ^t^SScale^N1.658 ^STree4^b ^SOnlyInCombat^B ^STree2^b ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N-5 ^t^t^SEnabledSpecs^T ^N266^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SOnlyMine^B ^SShowTimerText^B ^SName^S108683 ^SEvents^T ^N1^T ^SAnimColor^Sffff0000 ^SFade^b ^SType^SAnimations ^SAlpha^N1 ^SPeriod^N0 ^SImage^S20592 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SSizeY^N32 ^SSizeX^N32 ^SOnConditionConditions^T ^N1^T ^SType^SREACTIVE ^SLevel^N1 ^SName^S108683 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SCLEUEvents^T ^SUNIT_DIED^B ^t^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S混乱之箭 ^SEnabled^B ^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.4 ^t^N4^T ^SAlpha^N0.4 ^t^t^SOnlyMine^B ^t^N3^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S火焰之雨 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.1 ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S浩劫 ^SStates^T ^N2^T ^SAlpha^N0.6 ^t^t^t^N5^T ^SShowTimer^B ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SName^S爆燃 ^SStates^T ^N2^T ^SAlpha^N0.4 ^t^t^SEnabled^B ^t^t^SGUID^STMW:group:1KcGyv8EEcD8 ^SName^S毁灭 ^SColumns^N5 ^STree3^b ^t^N4^T ^SPoint^T ^Sy^F-4011 ^f-47^Sx ^F-7990^f-46 ^t^SScale^N1.649 ^STree4^b ^SOnlyInCombat^B ^STree2^b ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SEnabled^B ^SName^SBurstHaste ^SCustomTex^S32182 ^t^N2^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SEnabled^B ^SName^S156426 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^t^SGUID^STMW:group:1KczxrOcxLCi ^SName^S嗜血 ^STree3^b ^SColumns^N2 ^t^N5^T ^SPoint^T ^Sy^F-2683 ^f-46^Sx ^F1351^f-55 ^t^SScale^F1371 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^SSettingsPerView ^T^Sicon^T ^SSpacingX^N1.5 ^t^t^SRole^N1 ^SEnabledSpecs^T ^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S105174 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S== ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N60 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N2 ^t^SManaCheck^B ^SCustomTex^S105174 ^SStates^T ^N2^T ^SAlpha^N0.6 ^t^N3^T ^SAlpha^N0.6 ^t^N4^T ^SAlpha^N0.6 ^t^N101^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N0.01 ^t^t^SOnlyMine^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S89751 ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^t^N3^T ^SShowTimer^B ^SType^Sbuffcheck ^SName^S恶魔协同 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S== ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N50 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N2 ^t^SCustomTex^S171982 ^SStates^T ^N1^T ^SAlpha^N0.5 ^t^N2^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N0.05 ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Scooldown ^SName^S104316 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SOperator^S== ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N60 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N2 ^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.6 ^t^N3^T ^SAlpha^N0.6 ^t^N4^T ^SAlpha^N0.6 ^t^t^SOnlyMine^B ^SRangeCheck^B ^t^N5^T ^SShowTimer^B ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SName^S1949;~`104025;~`恶魔之怒 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SShowTimerText^B ^SEnabled^B ^SName^S33702 ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^t^N10^T ^SShowTimer^B ^SShowTimerText^B ^SEnabled^B ^SName^S113861 ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^t^t^SGUID^STMW:group:1KdPuKS3HdZk ^SName^S人物法术CD ^SColumns^N5 ^STree3^b ^t^N6^T ^SPoint^T ^Sy^F2419 ^f-44^Sx ^N147.^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^t ^SScale^F8522 ^f-51^STree4 ^b^STree2 ^b^SRole ^N3^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SShowTimerText^B ^SName^S171982 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SOnlyMine^B ^t^t^SName^S魔刃风暴 ^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1KdQ4hGZ1yar ^t^N7^T ^SPoint^T ^Sy^F-7005 ^f-46^Sx ^F4694^f-47 ^t^SScale^F8148 ^f-52^STree4 ^b^STree2 ^b^SEnabledSpecs ^T^N266^b ^N267^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SType^Sbuff ^SName^S腐蚀之种 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SF ^t^t^t^SManaCheck^B ^SStates^T ^N3^T ^SAlpha^N0.1 ^t^N4^T ^SAlpha^N0.3 ^t^t^SOnlyMine^B ^SRangeCheck^B ^t^t^SName^S晴时不见荷 ^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1KgiuDHqHTL9 ^t^N8^T ^SPoint^T ^Sy^F-4780 ^f-46^Sx ^F-6516^f-47 ^t^SScale^F5360 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^SEnabledSpecs ^T^N266^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S燃烧 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S== ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N40 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N2 ^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.4 ^t^N3^T ^SAlpha^N0.4 ^t^N4^T ^SAlpha^N0.4 ^t^t^SOnlyMine^B ^SRangeCheck^B ^t^t^SGUID^STMW:group:1Kh2DHBcnAPk ^SName^S硫磺烈火 ^STree3^b ^SColumns^N1 ^t^N9^T ^SPoint^T ^Sy^F-0044 ^f-47^Sx ^F7707^f-57 ^t^SScale^F9442 ^f-51^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^SRole ^N1^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuffcheck ^SName^S恶魔增效 ^SManaCheck^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S&= ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N4 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S& ^t^N3^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S&= ^t^Sn^N3 ^t^SStates^T ^N1^T ^SAlpha^N0.6 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^t^SRangeCheck^B ^SEnabled^B ^t^t^SGUID^STMW:group:1Kkaj=w3lBLu ^SName^S恶魔变形 ^STree3^b ^SColumns^N1 ^t^N10^T ^SPoint^T ^Sy^F-3394 ^f-46^Sx ^F6644^f-47 ^t^SScale^F6739 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^SEnabledSpecs ^T^N266^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Snameplate~`1-30 ^SType^Sbuff ^SShowTimerText^B ^SName^S浩劫 ^SEnabled^B ^SCustomTex^S80240 ^SStates^T ^N2^T ^SAlpha^N0.02 ^t^t^SOnlyMine^B ^t^t^SGUID^STMW:group:1KlEz2nrbZUo ^SName^S恶魔协同 ^STree3^b ^SColumns^N1 ^t^N11^T ^SPoint^T ^Sy^F-2310 ^f-46^Sx ^F-9993^f-45 ^t^SScale^N1.6558 ^SRows^N2 ^STree4^b ^SOnlyInCombat^B ^STree2^b ^SRole^N1 ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S173322 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S精通 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S177176 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S15%智力 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SShowTimerText^B ^SName^S灵魂榨取 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S黑暗交易 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S== ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N50 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N2 ^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S灵魂收割 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S== ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N50 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N2 ^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^t^N7^T ^SType^Sreactive ^SName^S17877 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S&= ^SUnit^Starget ^SLevel^N20 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N8^T ^SShowTimer^B ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LAbuE7=DMkk ^N2^STMW:icon:1LAbuE8Gtl1F ^N3^STMW:icon:1LAbuE8ZHze_ ^t^SShowTimerText^B ^SName^S113858 ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SEnabled^B ^SName^S201410 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N10^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTTText^B ^SShowTimerText^B ^SName^S108416 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N2^S ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N11^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S灵魂收割 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^t^t^SGUID^STMW:group:1KvSevUkM=zi ^SName^S黑魂SP ^STree3^b ^SColumns^N6 ^t^N12^T ^SPoint^T ^Sy^F8506 ^f-47^Sx ^F-4527^f-45 ^t^SScale^F7279 ^f-52^STree4 ^b^STree2 ^b^SRole ^N1^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^t^N2^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTTText^B ^SName^S神圣庇护 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~J
^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N3^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTTText^B ^SName^S真言术:盾 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'w'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~J
^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTTText^B ^SName^S灵魂榨取 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'w'~J elseif~`Length(Stacks)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`1000))~`'k'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SName^Sbb协同 ^STree3^b ^SGUID^STMW:group:1KwTAxSmv=Q8 ^t^N13^T ^SPoint^T ^Sy^F4734 ^f-45^Sx ^F-2309^f-44 ^t^SScale^F5825 ^f-52^STree4 ^b^STree2 ^b^SRole ^N1^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Spet ^SShowTimerText^B ^SEnabled^B ^SName^S171982 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N0.5 ^t^t^t^t^SName^SBB协同 ^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1K_NwFeNVedC ^t^N14^T ^SPoint^T ^Sy^F-0767 ^f-45^Sx ^F2568^f-44 ^t^SScale^F4480 ^f-52^STree4 ^b^STree2 ^b^SRole ^N1^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KkbQKFVKw5v ^N2^STMW:icon:1KkbQKFYJJn= ^t^SEnabled^B ^t^t^SName^S100天赋整合 ^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1K_NxlaYmNIU ^t^N15^T ^SGUID^STMW:group:1L9xNNIqDf0E ^SPoint^T ^Sy^F-7858 ^f-47^Sx ^F7419^f-45 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^F1706 ^f-51^STree4 ^b^STree2 ^b^SRole ^N1^SEnabledSpecs ^T^N266^b ^N265^b ^t^SEnabled^b ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S170000 ^SEnabled^B ^SOnlyMine^B ^t^t^SColumns^N1 ^STree3^b ^t^N16^T ^SPoint^T ^Sy^F1171 ^f-52^Sx ^F6994^f-45 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7480 ^f-51^SRows ^N4^STree4 ^b^STree2 ^b^STree1 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SShowTimerText^B ^SName^SSpeedBoosts ^SEnabled^B ^SOnlyMine^B ^t^N2^T ^SShowTimer^B ^SName^S103958:~`10 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sffff0000 ^SFade^b ^SType^SAnimations ^SAlpha^N1 ^SPeriod^N0 ^SImage^S124275 ^SAnimation^SICONOVERLAYIMG ^SEvent^SOnStart ^SInfinite^B ^SSizeY^N32 ^SSizeX^N32 ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSTANCE ^SLevel^N1 ^SName^S恶魔变形 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0.6 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1LjXIkmXEwMp ^t^N17^T ^SPoint^T ^Sy^F-4280 ^f-45^Sx ^F-1772^f-45 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F4900 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^STree1 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED_DOSE^B ^SSPELL_CAST_START^B ^SSPELL_CAST_SUCCESS^B ^SSPELL_AURA_APPLIED^B ^SSPELL_AURA_REFRESH^B ^t^SType^Sbuffcheck ^SCLEUDur^N44 ^SName^S181841;~`182088 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SEvent^SOnDuration ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S推人CD ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED_DOSE^B ^SSPELL_CAST_START^B ^SSPELL_CAST_SUCCESS^B ^SSPELL_AURA_APPLIED^B ^SSPELL_AURA_REFRESH^B ^t^SType^Sbuffcheck ^SCLEUDur^N46 ^SName^S181597;~`182006 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S恐惧CD ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED_DOSE^B ^SSPELL_CAST_START^B ^SSPELL_CAST_SUCCESS^B ^SSPELL_AURA_APPLIED^B ^SSPELL_AURA_REFRESH^B ^t^SType^Sbuffcheck ^SCLEUDur^N45 ^SName^S181738;~`181792;~`181793;~`182040;~`182076;~`182077 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S三圈CD ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SUnit^Sboss~`1-5 ^SCLEUEvents^T ^SSPELL_AURA_APPLIED_DOSE^B ^SSPELL_CAST_START^B ^SSPELL_CAST_SUCCESS^B ^SSPELL_AURA_APPLIED^B ^SSPELL_AURA_REFRESH^B ^t^SType^Sbuffcheck ^SCLEUDur^N35 ^SName^S181957 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S冷却 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED_DOSE^B ^SSPELL_CAST_START^B ^SSPELL_CAST_SUCCESS^B ^SSPELL_SUMMON^B ^SSPELL_AURA_REFRESH^B ^SSPELL_AURA_APPLIED^B ^t^SType^Sbuffcheck ^SCLEUDur^N20 ^SName^S181255 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S小鬼 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SGUID^STMW:group:1Lkougi84gYp ^STree3^b ^SColumns^N5 ^t^N18^T ^SPoint^T ^Sy^F-2422 ^f-46^Sx ^F0321^f-45 ^t^SScale^F1092 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^STree1 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LAbscVBflwn ^N2^STMW:icon:1LAbscVUpcv4 ^N3^STMW:icon:1LAbscVmERAm ^t^SShowTimerText^B ^SManaCheck^B ^SName^S113858 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^t^SGUID^STMW:group:1MMPCTwSm=a3 ^STree3^b ^SColumns^N1 ^t^N19^T ^SPoint^T ^Sy^F-7199 ^f-47^Sx ^F-8409^f-45 ^t^SScale^N1.6587 ^STree4^b ^SOnlyInCombat^B ^STree2^b ^SEnabledSpecs^T ^N266^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Starget ^SType^Sbuffcheck ^SName^S185229 ^SShowTimerText^B ^SInvertTimer^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SGUID^STMW:group:1MMPF35smE6o ^STree3^b ^SColumns^N1 ^t^N20^T ^SPoint^T ^Sy^F-9215 ^f-47^Sx ^F-7046^f-53 ^t^SScale^N2.6 ^STree4^b ^SOnlyInCombat^B ^STree2^b ^SEnabledSpecs^T ^N266^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S献祭 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S00a61cff ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAlpha^N0 ^SThickness^N3 ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S&= ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N4 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S& ^t^N3^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S&= ^t^Sn^N3 ^t^SStates^T ^N1^T ^SAlpha^N0.6 ^t^N2^T ^SAlpha^N0.9 ^t^t^SEnabled^B ^SOnlyMine^B ^t^t^SGUID^STMW:group:1Mzac_rsCTE6 ^SName^S火雨 ^STree3^b ^SColumns^N1 ^t^N21^T ^SPoint^T ^Sy^F-7256 ^f-46^Sx ^F-2258^f-47 ^t^SScale^F2452 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^SEnabledSpecs ^T^N266^b ^N267^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S30108 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sffa61cff ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAlpha^N1 ^SThickness^N3 ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S&= ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N4 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S& ^t^N3^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S&= ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SStates^T ^N1^T ^SAlpha^N0.3 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SOnlyMine^B ^t^t^SGUID^STMW:group:1MzukFIdfOzP ^STree3^b ^SColumns^N1 ^t^N22^T ^SPoint^T ^Sy^F-3791 ^f-47^Sx ^F-2017^f-47 ^t^SScale^F7372 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S末日降临 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S&= ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N4 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S& ^t^N3^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S&= ^t^Sn^N3 ^t^SStates^T ^N1^T ^SAlpha^N0.6 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SOnlyMine^B ^t^t^SGUID^STMW:group:1NVEoiGdklUc ^STree3^b ^SColumns^N1 ^t^N23^T ^SPoint^T ^Sy^N-58. ^Sx^F1159 ^f-47^t ^SScale^F0815 ^f-52^STree4 ^b^STree2 ^b^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1NVEp20q3LNu ^t^N24^T ^SPoint^T ^Sy^F5113 ^f-44^Sx ^N672.^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^t ^SScale^F8821 ^f-52^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^SEnabledSpecs ^T^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S== ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N50 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N2 ^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SOnlyMine^B ^t^t^SGUID^STMW:group:1NVEvB2KfVq6 ^STree3^b ^t^N25^T ^SPoint^T ^Sy^N-112. ^Sx^F9933 ^f-46^t ^SScale^N1.6432 ^STree4^b ^SOnlyInCombat^B ^STree2^b ^STree1^b ^SIcons^T ^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S恶魔法阵 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SShowTimerText^B ^SName^S熔火之心;~`末日降临;~`恶魔增效 ^SEnabled^B ^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N1 ^t^N3^T ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^SRangeCheck^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S104773;~`132413;~`不灭决心 ^SEnabled^B ^SOnlyMine^B ^t^t^SGUID^STMW:group:1NVF1DuTP4O0 ^STree3^b ^t^N26^T ^SPoint^T ^Sy^F7163 ^f-51^Sx ^F-1991^f-45 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7899 ^f-51^SRows ^N4^STree4 ^b^SOnlyInCombat ^B^STree2 ^b^STree1 ^b^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S魔典:邪恶仆从 ^t^Sn^N1 ^t^SName^S157900 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N100 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SOperator^S== ^t^N2^T ^SAnimColor^S80ff0000 ^SPassingCndt^B ^SType^SAnimations ^SValue^N50 ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^SOperator^S== ^t^Sn^N2 ^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SEnabled^B ^SName^S黑暗再生 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^t^t^SGUID^STMW:group:1NVF2F8xS9wD ^STree3^b ^SColumns^N1 ^t^N27^T ^SPoint^T ^Sy^F-0825 ^f-47^Sx ^F-8782^f-47 ^t^SScale^F0580 ^f-51^STree4 ^b^STree2 ^b^SConditions ^T^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SEnabledSpecs^T ^N266^b ^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S80240 ^SEnabled^B ^t^t^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1KH6R1YVcSiZ ^t^N28^T ^SPoint^T ^Sy^F-0825 ^f-47^Sx ^F-8782^f-47 ^t^SScale^F0580 ^f-51^STree4 ^b^STree2 ^b^SConditions ^T^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SEnabledSpecs^T ^N266^b ^N267^b ^N265^b ^t^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S80240 ^SEnabled^B ^t^t^SColumns^N1 ^STree3^b ^SGUID^STMW:group:1Nah1V9AWCsb ^t^t^t^N81101^S~`~| ^Sprofile^S天噵酬勤~`-~`影之哀伤~`3 ^^
[quote][pid=77201,1]Reply[/pid] [b]Post by [uid=]丶湮蓝[/uid] ( 23:06):[/b][b]Reply to [pid=77201,1]Reply[/pid] Post by [uid=]Huilling[/uid] ( 16:05)[/b]貌似现在浩劫已经没自身buff了 。。。要监视挂着浩劫目标的debuff的确难。[/quote]监视内置冷却即可
选nameplate 1-30就行了
今天刚学的tmw这个难么?选一组监视所有人的buff,debuff,别说浩劫的两目标,我大灾变刷了八个献祭都可以监视
现在浩劫是固定持续8秒,我是监视cd再加一个进入cd时持续8秒的倒数和激活边框,破费好吧
没解决问题啊
为什么我照着二楼设置了还是不行,楼主你可以了?怎么搞得?我已经和二楼设置得一模一样啦
[b]Reply to [pid=77201,1]Reply[/pid] Post by [uid=1210517]Jamesweiym[/uid] ( 21:30)[/b]在目标选择看到过英文不好 这是什么意思

参考资料

 

随机推荐