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Autodesk MotionBuilder 2016 64位 官方***免费版(附注册机)
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需要的朋友可以下载***学习,另外脚本之家也给出了3dmax2013***教程方便需要的朋友解压后运行注册机:Autodesk 2014 Keygen_64位.exe程序。打开注册机后,复制粘贴激活界面的申请号至注册机中的Request中需要的朋友可以下载***学习,另外脚本之家也给出了3dmax2009***教程方便需要的朋友AutoCAD 2015是一款由美国Autodesk公司开发的自动计算机辅助设计软件,用于二维绘图、详细绘制、设计文档和基本三维设计。需要此款工具的朋友们可以前来下载使用945个cad填充图案,绝对值得您收藏和使用AutoCAD 2010 64位是一款由Autodesk公司出品的CAD软件,Cad2010 64位经过不断的完善,现已经成为国际上广为流行的绘图工具。让非计算机专业人员也能很快地学会使用。需要的需要的朋友可以下载***学习,另外脚本之家也给出了3dmax2010***教程方便需要的朋友需要的朋友可以下载***学习,另外脚本之家也给出了3dmax2012***教程方便需要的朋友需要的朋友可以下载***学习,另外脚本之家也给出了3dmax9.0***教程方便需要的朋友需要的朋友可以下载***学习,另外脚本之家也给出了3dmax2011***教程方便需要的朋友
Autodesk MotionBuilder 2016 64位 官方***免费版(附注册机)
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JB51.Net , All Rights Reserved《?特克2011版?字???作套件集合(不全收?)》(Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder 2011))Win x32 & x64 [English & Japanese][光??像] - 王朝?路 -
| 分享&&?前位置: &&&&&&&&《?特克2011版?字???作套件集合(不全收?)》(Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder 2011))Win x32 & x64 [English & Japanese][光??像]&&&  中文名: ?特克2011版?字???作套件集合(不全收?)  英文名: Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder 2011)  ?源格式: 光??像  版本: Win x32 & x64 [English & Japanese]  ?行??: 2010年04月  制作?行: ?特克,Autodesk  地?: 美?  ?言: 英文,日文  ?介:   
?件?型:3D制作?  操作系?:Windows  ?用平台:
Win32,Win64,  ?情???:/  ?重警告:  不????是BT?源,??打?-鄙?-杜?迅雷、?兔等吸血下?工具。因?,如果我  在utorrent中一旦看到有中??旗的xunlei客?端,???到?的?你,直到你的下?速  度?零不能下??止,怕了吧!所以在此推?大家使用utorrent下?,?了大家,?遵守  P2P共享原?,杜?迅雷、?兔等?重吸血下??件。  注意:  因?官?已?正式提供?用下?,??特??明下,根?官?的提示:  &Begin Free Trial Download  Your trial period is 30 days from the time you install your product. Once you』ve completed your installation, there will be no need to reinstall your software after purchase.&  官?所提供的?用版和零售版功能完全一?,?有任何??,零售版只是都包含32和64位增加了示例文件(可能含有教程),及一些其他??件相?的插件工具。  所以我只?提供我要用到的?件的ed2k下??接,?提供?外的BT文件,??我不?用到的版本,我不?去???下?,所以???有的版本?各位自行到官?下?,然後用??的破解文件就行,至于其他的零售版中多出的文件,如果你有需要可以等以後零售版出?後再去下?(不?很少人?用到吧)。  ?上BT下?地址:  Maya 2011:  
Windows:  
x32:/files/details/2201241/(我作?)  
x64: /files/details/20174/  3dsMax 2011:  x32:/files/details/40058/  Modbox 2011 :  
Windows:  
x64:/files/details/50145/  ??供源??:9:00-24:00  建?用BT下?,因??容都是一?的,所以下完後  ?各位方便的??得在???打?共享(?共享iso文件便可,名字?所?)!感?!!  ?特克推出2011版?字???作?件  ----多??新功能有效提高制作效率  全球二?和三???、工程及???件的??者?特克有限公司(「?特克」或「Autodesk」)宣布推出2011版?字???作?件,用以?行三?建模、??、特效、渲染、合成、?字雕刻和三???。最新版?字???作?件提供了全新的特性和增?功能,旨在加快工作?度、促??同合作,?助??家?最大程度地???意力、?化?作效率。另外,?特克?推出了最新版的 Autodesk Kynapse 和 Autodesk HumanIK ????中?件,?注提高??解?方案的易用性。  ?特克公司?媒??行?高?副?裁 Marc Petit 表示,「最新推出的2011版?品?客?提供了非凡的?值,同?整合了最前沿的技?。其中有些技?是通??行??的???商共同??的,如索尼?形?像?作公司 (Sony Pictures Imageworks)。?些最新版的?品借助Autodesk FBX 的?放格式以及?多?新功能大大提高了??交互性。」  Marc Petit?表示,「Autodesk Maya 2011?有全新的可定制化用?界面、高性能?口以及三?可??界面,??字???作的工作流程?到了一??新的高度。而Autodesk 3ds Max 2011通?新的材???器、快速的 GPU 渲染器和 HDR 合成工具使用???到更?一?化的渲染工作流程。」  Autodesk Maya 2011:全新的Maya?造更多?值  相比去年夏季推出的Autodesk Maya 2010,??推出的Autodesk Maya 2011 ??了?大?新突破:采用了最新的可定制化用?界面,提供角色??增?工具(包括非破?性??重?目?),支持宏大?景的高性能?示?窗,新的三???功能支持????和??化?作流程;另外,Autodesk Maya 2011?具有色彩一?化管理功能,其??管理工具可保持工作流程的?通性,新的改??包括?化的?像?反求性能。Autodesk Maya 2011目前支持在64位Mac OS X Snow Leopard操作系?上?行。  Autodesk 3ds Max 2011:突破渲染障?  Autodesk 3ds Max 2011??的是一?功能?大的基于??的新材???器,??足了之前Autodesk 3ds Max用?最常提出的一?要求。??件???了一?高?量硬件渲染器,其提供逼真作品?量效果的速度是普通?形卡上??渲染工?的十倍。此外,?款?件?包含一?以 Autodesk Toxik 技??基?的完全一?化的全功能高????合成系?,以及可用?完成模型?理和角色??以及交互式?看高品??像的增?工具和工作流程,?些有助于大大提高工作效率。  Autodesk Softimage 2011:用?少的??塑造高?量角色和效果  Autodesk Softimage 2011三?空?建模、??渲染和合成?件推出新的?新型渲染和??工具,?助??家?在?少的???制作出更???的高?量角色和效果。??件提供一?新的高?光影????和???境、一?支持在交互式?作?境 (ICE) 中支持?定的?新型骨架??,以及Face Robot面部表情??工具集中的自?化口形同步功能。  Autodesk Mudbox 2011:功能?大的新工具和工作流程  Autodesk Mudbox 2011?字雕刻????用?件提供的新工具可用??助修改和塑造模型。它?在???中添加了全新的?形?整?刷和混合模式、矢量(Vector Displacement)地?提取功能,以及?作更高品?的模型,另外?有?Autodesk Maya和Adobe Photoshop?文件??的增?功能。  Autodesk MotionBuilder 2011:更易于被整合到制作流程中  Autodesk MotionBuilder 2011提升了?Autodesk Maya 2011和Autodesk 3ds Max 2011之?的交互性, ?套??三?角色???件可以更?松可靠地被整合到制作流程中。?在,皮?和形?融合?形的?算可通??形?理器 (GPU)?行,?就大大增?了其?示性能。同?,?窗??的交互功能大幅提高,重放速度也加快了?多倍,?一步增?了??件作?一款????制作系?的能力。  Autodesk FBX 2011:提供更好的?接方法  Autodesk FBX 2011??交?技?有助于推??特克?件和某些第三方?用程序?的准???交?。其?放格式??特克旗下解?方案和更多第三方?用程序提供全新支持。此外,利用Epic Games的Unreal Engine 3?行????的人?可以把FBX文件直接?入Unreal Editor。目前,??人?可以利用Python?程?言?FBX技?整合到非C++工作流程中。  Autodesk Entertainment Creation Suites 2011:?值和?活性  ?些新版本?品同??作??特克?字???作套件Autodesk Entertainment Creation Suites中的?品推向市?----???家?和制作??可以在?省大量成本的情?下?得各??造性的工具集。?套件包括Autodesk Maya 2011或Autodesk 3ds Max 2011其中的一款,以及Autodesk MotionBuilder 2011??三?角色???件和Autodesk Mudbox 2011?字雕刻和三????件。  Autodesk HumanIK 4.5 中?件:技?塑造逼真角色  Autodesk HumanIK??中?件是一款?行?解?方案,用??作全身逆向?作和重新定向,它增?了?有??系?的功能,使角色能?更真?更??地?他?所?的?境?行互?。Autodesk HumanIK 4.5通?在Unreal Engine中加入一?便于??家使用的?合功能和Maya中一?用??作和??角色的Characterization插件,?而?化了?款?件的操作性。  Autodesk Kynapse 7 中?件:在??中增加智能化功能  Autodesk Kynapse中?件是用于????和??模?的世界?先的人工智能(AI) 解?方案,已?有100多???采用了?一技?。?一高性能人工智能引擎支持????的三?路?搜索、空?推理、???作和自?化??生成。Kynapse 7具有新的路???生成功能,增?了?整和加工技?,?化了整合和配置?程,?箱即用的行?配置?,?用?的使用更加便捷。  ?于?特克  ?特克有限公司是全球二?和三???、工程及???件的??者,其?品和解?方案被?泛?用于制造?、工程建?行?和?媒???。自1982年AutoCAD正式推向市?以?,?特克已??最?泛的?用?域研?出最先?和完善的系列?件?品和解?方案,?助用?在???化?成品前以?字化的方式??自己的?意。《?富》排行榜前百位的公司、以及?膺?去十四年???斯卡最佳??特效?的全部??影片均普遍借助?特克的?件解?方案?行??、可?化,???品和?目在真?世界中的性能表??行仿真分析,?而提高效率、??成本、提升?量,?而催生?新和?得????。欲了解更多信息,????特克公司?站  Maya?介:  Maya是美?Autodesk公司出品的世界??的三????件,?用?象是??的影??告,角色??,?影特技等。Maya功能完善,工作?活,易?易用,制作效率?高,渲染真?感??,是?影??的高端制作?件。  Maya售?高昂,?名?赫,是制作者?寐以求的制作工具,掌握了Maya,??大的提高制作效率和品?,??出仿真的角色??,渲染出?影一般的真?效果,向世界???????。  Maya 集成了Alias/Wavefront 最先?的??及?字效果技?。她不?包括一般三?和??效果制作的功能,而且??最先?的建模、?字化布料模?、毛?渲染、??匹配技?相?合。Maya 可在Windows NI ? SGI IRIX 操作系?上?行。在目前市?上用??行?字和三?制作的工具中,Maya 是首?解?方案。   Maya包括的模?  Maya Complete所包含的模?  Modeling  ?界技??域的NURBS 和 POLYGON 工具。  Artisan  高度直?化、用于?字雕塑的??,可以?NURBS 和 POLYGON ?行操作。  Animation   Trax 非?性????器,逆向?力?(IK),?大的角色皮??接功能,高?的?形工具。   Paint Effects  ?一?二的技?,?您非常容易?生最??、?致、真?的?景。   Dynamics  完整的粒子系?加上快速的??、柔??力?。  Rendering  具有?片?量效果的交互式渲染,提供一流??效果。  Mel  ?性化以及?本化Maya 的?放式界面。   Maya Unlimited所包含模?  Cloth  最快、最精?地模?多?衣服和其他布料。  Advance Modeling  附加的NURBS 和?分建模工具加工建造精?、真?的模型。  Match Moving  用Maya 制作的三?元素准?地匹配原始拍?素材。  Fur   可用??超乎想象地完成短?及皮毛的??造型及渲染。   Maya Composer LE  ?行在SGI IRIX 工作站上的版本,是Maya Composer 的??合成系?。  最新版本Maya 2011功能更新:  - 重新??的用?界面:基于?基?跨平台?用程序和用?界面框架Qt(2008年初收?自Trolltech),定制更??,具?可停靠界面元素,?改?了??器。  - 高性能核心:全面重新??的?形流水?,???景的性能?到全新水准,?改善了???反??量。  - Mac OS X 64位原生支持:可在64位?果系?架?上??更多?存,可以更快地?理更?大、更??的?景。  - 加速的3D Editorial  - 增?的蒙皮工作流  - 改?的Maya合成  Maya 2011英文版、日文版?于2011年4月上市,?立授?建?零售?3495美元,?版升??1745美元,Autodesk??每年595美元。  本?件?商??件,在此公提供?人??之用,如用于工作,商?方面,???正版?件  Detailed Maya Features   Autodesk(R) Maya(R) 2011 software features a powerful new set of tools for helping create and repurpose character animation. And with an invigorated user interface (UI) to make artists more efficient, along with a new 64-bit offering for Mac OS(R) X operating system, Maya 2011 is more accessible. Meanwhile, Maya 2011 helps address real-world production pipeline challenges, with an accelerated viewport disp a completely new UI and new solutions for 3D editorial, color management, scene segmentation, and rotoscoping.   Enhanced User Interface   Enjoy a consistent, enhanced user experience on all supported platforms with an updated user interface that offers a fresh new look, dockable UI elements, more flexible editors, and a new color chooser and file browser.   Accelerated Skinning Workflow   Create better skinned characters with more realistic deformations in less time, with new skinning tools and workflows: a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.   Non-Destructive Live Retargeting   More quickly and easily reuse, correct, and enhance motion-capture and certain other animation data with a new non-destructive retargeting workflow which uses the Autodesk(R) HumanIK(R) (HIK) libraries. Transfer animation from one character to another and adjust retargeting parameters live to see and edit results without the need to re-bake.   64-bit Support for Mac OS X   Mac OS X users can access considerably more memory to handle larger and more complex scenes with the new 64-bit executable.  3D Editorial   Accelerate pre-visualization and virtual movie-making production with new 3D Editorial capabilities in Maya. The new Camera Sequencer enables artists to layout and manage multiple camera shots in a single animation sequence. Start laying out shots in Maya, or import an EDL from editorial with associated movie, audio, and time code information. Then change the timings of shots, create alternate versions, and use Playblast to playback and review the sequence before optionally re-exporting an EDL to editorial for further refinement.   Enhancements to Assets and File Referencing   More easily segment, re-use, and exchange data with or without file referencing. Data can be exported and imported as offline files to flexibly partition scenes, while reference edits can be imported, exported, and removed without unloading. A new option to create assets with transforms (DAG assets) enables them to be directly positioned, parented, instanced, and light-linked, streamlining the most common assets workflows.   Color Management   Make better decisions and preserve creative intent throughout the rendering pipeline by working within the context of the final color space in which images can be viewed. A working color profile can be set globally and overridden on individual textures and render passes. With new 32-bit support in the Render View, display images through LUTs, and control Contrast, Exposure, Tone Mapping, and Gamma. Initial support is through mental ray(R) for Maya renderer, with a robust API to enable other renderers to take advantage of the system.  Qt User Interface Toolkit   Maya now uses the Qt user interface, resulting in a number of advantages for technical users. For example, users can more easily create interface components for proprietary tools with Qt Designer and load them directly into Maya.   Large Scene Performance   A new interactive viewport significantly improves display frame rates. Level editors and other users working with large scenes and many textures can achieve frame rates several times faster than possible with previous versions of Maya by enabling this display method.   Vector Paint in Maya Composite   Perform complex rotoscoping operations such as removing or replacing elements from live action plates using the new vector paint option in Maya Composite.  System Requirements 系?要求  To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.   For 32-bit Autodesk Maya 2011   Microsoft(R) Windows(R) 7 Professional operating system  Microsoft(R) Windows(R) Vista(R) Business (SP2 or higher)  Microsoft(R) Windows(R) XP Professional (SP3 or higher)  Procesor: Intel(R) Pentium(R) 4 or higher, AMD Athlon(TM) 64, or AMD Opteron(TM) processor, AMD Phenom(TM) processor   2 GB RAM   4 GB free hard drive space   Qualified hardware-accelerated OpenGL(R) graphics card   Three-button mouse with mouse driver software   DVD-ROM drive   Maya Composite functionality media cache requirements for playback:   10 GB minimum, 200 GB recommended   HDD: IDE, SATA, SATA 2, SAS, SCSI   Microsoft(R) Internet Explorer(R) 7.0 or higher, Apple(R) Safari(R) or Mozilla(R) Firefox(R) web browser   3ds Max ?介:  3Ds MAX 2011! 我?有在 GDC 的 annouced 3Ds MAX 2011和能?在特征?合。 (正式地) 我?? 3D立?最大在高?的特征?合中有一??硬的零工 2010, 我?希望我?已??有新的?放?束。 你??找?早先的特征新特征, XBR 特征和?步的一?混合.  3Ds MAX 2011??不被在?次正式地,因此,我?正在保存在 3Ds MAX 2011上的焦?而且??立刻使用。 特征-明智的,他?有效地是相同的。 ( 想法? 3Ds MAX 2011??捐?客?有一?附加的利益??被)   主要特征和利益 Autodesk 3Ds MAX ??件??造和?地模型,使?性有生?, 而且?生高?量?像提供?法抗拒的新技?。 合?加速 2011??件??者的??重要地?助增加生?力的每天工作流程, 3Ds MAX 2011的工具而且串?在??,??的效果和??制造上的??工作。 ??家能把重心集中在?造力, 而且有自由反?地精?他?的工作在最少量的??中取他?的最後?出的?量最大值。   高?特征和利益用石板瓦?上物?的?者容易地看得?而且??物?的成份?系板色,一?新的?- 建立?助的物??者重要地改良工作流程和生?力???家?造和??合成物物?的??。 直?的概要??在今天之前被???理材料的巨大?字必需的要求多的制造  3ds max 2011的新功能  建模和?理增?  加快建模和?理的新工具任?,?大石墨建模和?口帆布工具集:一?三???和???理??修?工具,能??反?刷油漆??造?景?何;一?新的??接口??UVW坐?;和?展??循?的互?工具。  3ds max 2011增加了板岩材???器功能  ?松可?化和??的石板,一?新的??材料成分的?系的基?材???器,可以?助?著提高,用于?建和??的????家?合材料的工作流程和效率。  3ds max 2011可自由界面定制功能  最大化的特?,可用工作?和重?,最重要?定制的用?界面布局??的工作流程。   ?建和保存?性化的用?界面配置,包括?常使用的行??目和宏?本,?切?同一???或按??些配置?摸?示屏。  3ds max 2011 集成CAT  更?松地?建和管理角色,??,??,保存,重新映射,和?子的角色??工具包(CAT)的??。  ?在,充分考?3ds Max?件,CAT集成一?地地道道的提供?成的先?的角色和??系?。  We've annouced 3ds Max 2011 at GDC and can now reveal the feature set (officially). We had a tough chore in topping the feature set for 3ds Max 2010, we hope we've come close with this new release. You'll find a mix of new features, XBR features and improvements to previous features. More details will be available March 25th, but here are more vdieos/pictures on the Area: /3dsmax2011   3ds Max Design is not officially announced at this time, so we're keeping the focus on 3ds Max and Entertainment uses right now. Feature-wise, they are effectively the same (thought there is an added benefit for 3ds Max Design subscription customers that will be announced).      Key Features and Benefits   Autodesk(R) 3ds Max(R) 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.   Top Features and Benefits      Slate Material Editor  Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today』s demanding productions.   Quicksilver Hardware Renderer  Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU, and supports alpha and z-bu depth-of- area, photometric, ambient occlusion, and indirect lighting effects along with precision
and the ability to render at larger-than-screen resolutions.   Local Edits to Containers  Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content. Meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.  Modeling and Texturing Enhancements  Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures the ability to paint with object brushes to create geo a new brush interface for editing UVW and an interactive tool for extending edge loops.   Viewport Display of 3ds Max Materials  Develop and refine scenes in a high-fidelity interactive display environment--without the constant need to re-render-- with the new ability to view most 3ds Max texture maps and materials in the viewport. Modelers and animators can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.   3ds Max Composite  Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk(R) Toxik(R) software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.   In-Context Direct Manipulation UI  Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.   CAT Integration  More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time--or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character set-ups.   Ribbon Customization  Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable Ribbon layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.   Other New Features   Autodesk 3ds Max 2011 software also includes the following key features:   mental ray 2011  The latest version of mental ray(R) renderer included with 3ds Max offers enhanced performance and stability.   Updated OpenEXR Image IO Plug-in  An updated OpenEXR plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels to EXR layers.   Save to Previous Release  Manage the transition to 3ds Max 2011 with the option to save scene files in a format compatible with 3ds Max 2010.   Windows 7 Support  3ds Max 2011 adds Windows(R) 7 operating system as a supported platform.   FBX File Link with Autodesk Revit  Receive and manage updates to a file imported from Autodesk(R) Revit(R) Architecture software using the new FBX File Link.   Native Solids Import/Export  Non-destructively transfer trimmed surfaces, solids models, and assemblies between 3ds Max and certain other CAD applications that support SAT files.   Autodesk Material Library  Choose from up to 1,200 material templates, and more accurately exchange materials with other supporting Autodesk applications.   Google SketchUp Importer  Efficiently import Google(R) SketchUp(TM) sketching software (SKP) version 6 and 7 files into 3ds Max.   Inventor Import Improvements  Import Autodesk(R) Inventor(R) software files into 3ds Max without the requirement for Inventor to be installed on the same machine. Plus, get better results when importing solids objects, materials, surfaces, and composites.   For a complete review of the new features and enhancements in Autodesk 3ds Max 2011, view the 「What』s New」 documentation on the 3ds Max family product center at /3dsmax-documentation. Note: this link won't point to the 2011 release until the release ships in April.   3ds Max 2011 Changes/Enhancements   This is a more complete list of changes organized slightly differently. It's important to understand that the 2011 release delivers on some aspects of our XBR vision (as did 3ds Max 2010). XBR is being implemented in a series of phases, and with 3ds Max 2011, we can say that Phase 1 is complete. One down, two to go!   1.XBR Graphics   
1.New Quicksilver hardware rendering using the GPU   
2.Enhanced viewport material display (most 3ds Max legacy shaders were converted to metasl)   
3.Improved MetaSL Shaders (performance and quality improvements in many areas)   2.XBR UI   
1.New Slate Node-based Material Editor (with integrated metasl workflow)   
2.Simplified material/map browsing   
3.New Caddy UI for faster modeling   
4.Fully customizable ribbon   
5.New collapsible command panel   3.Workflow   
1.New Local Edits to Containers   
2.New object paint feature in Viewport Canvas   
3.New layered texture painting features in Viewport Canvas   
4.New 3ds Max Composite (based on Autodesk toxik technology)   
5.New mental ray 2011   
6.Better snapping   
7.Shift clicking selects loops or rings intelligently   
8.CTRL clicking only adds to the selection sets instead of toggling   
9.Bitmap pager changes (user control of paging)   
10.New CAT character-animation toolset (with bug fixes and stability improvements)   
11.New FBX File Link for Revit files (with several import optimizations)   
12.Dynamite VSP for civil visualization (3ds Max Design subscription customers only)   
13.New Autodesk Materials library and workflow (over 1,200 presets)   
14.Native import of Inventor IPT/IAM files as solids   
15.SAT file import/export and solid-model support   
16.Native SketchUp file import   
17.Improved OpenEXR support   
18.Enhanced SGI RGBA file support   4.Misc:   
1.New 「Save to 3ds Max/Design 2010」   
2.100% plug-in compatible with 3ds Max/Design 2010   
3.Windows 7 Support   5.New Third-party tools:   
1.Craft Animation free tools   
1.SoftMotionCam, ObserverCam, MultiStateCam, HumanizerCam, PreRigged Models (4)   
2.Pixelactive Cityscape free tool for GIS import   6.New Content:   
1.(10) Biped and (10) CAT rigged hires characters from aXYZ Design
2.(60) low-poly, mix of trees and palms from Marlin Studios   
3.(25) high-quality vehicles from aXYZ Design   
4.(50) low-poly, vehicles from Cacheforce   
5.(20) assorted motion clips from Mixamo   
6.(70) pedestrian motion capture clips (male and female)   
7.「The Dark」 animation (and related files) from NMTrix
(/watch?v=EUVMSZSvado)   7.Unsupported features (not documented to work):   
1.Exposed mental ray string options for 「under-the-hood」 manipulation of mental ray   
2.Native import of Alias Design files (.WIRE) as surfaces      System Requirements (系?配置要求)  To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.   Software   The 32-bit version of Autodesk(R) 3ds Max(R) 2011 software is supported by any of the operating systems: 1   Microsoft(R) Windows(R) 7 Professional operating system  Microsoft(R) Windows(R) Vista Business (SP2 or higher)  Microsoft(R) Windows(R) XP Professional (SP2 or higher)  Microsoft(R) Internet Explorer(R) 7.0 internet browser or higher  Mozilla(R) Firefox(R) 2.0 web browser or higher   The 64-bit version of 3ds Max 2011 software is supported by any of the operating systems: 1   Microsoft(R) Windows(R) XP Professional x64 operating system (SP2 or higher)  Microsoft(R) Windows Vista(R) Business x64 operating system (SP2 or higher)  Microsoft(R) Windows(R) 7 Professional x64 operating system  Microsoft(R) Internet Explorer(R) 7.0 internet browser or higher  Mozilla(R) Firefox(R) 2.0 web browser or higher   Hardware   General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):   At a minimum, the 32-bit version of 3ds Max 2011 software requires a system with the following hardware:   Intel(R) Pentium(R) 4 1.4 GHz or equivalent AMD(R) processor with SSE2 technology 2   2 GB RAM (4 GB recommended)   2 GB swap space (4 GB recommended) 3   Direct3D(R) 10 technology, Direct3D 9, or OpenGL-capable graphics card 4   256 MB or higher video card memory   1 GB or higher recommended   Three-button mouse with mouse driver software   3 GB free hard drive space   DVD-ROM drive 5   Internet connection for web downloads and Subscription-aware access   3ds Max Composite media cache hard drive requirements:   10 GB minimum, 200 GB recommended   HDD: IDE, SATA, SATA 2, SAS, SCSI   At a minimum, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:   Intel(R) 64 or AMD64 processor with SSE2 technology 2   4 GB RAM (8 GB recommended)   4 GB swap space (8 GB recommended) 3   Direct3D(R) 10 technology, Direct3D 9, or OpenGL-capable graphics card 4   256 MB or higher video card memory   1 GB or higher recommended   Three-button mouse with mouse driver software   3 GB free hard drive space   DVD-ROM drive 5   Internet connection for web downloads and Subscription-aware access   3ds Max Composite media cache hard drive requirements:   10 GB minimum, 200 GB recommended   HDD: IDE, SATA, SATA 2, SAS, SCSI   Large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):   Recommended, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:   Intel(R) 64 or AMD64 processor with SSE2 technology 2   8 GB RAM   8 GB swap space 2   Direct3D 10, Direct3D 9, or OpenGL-capable graphics card 4   1 GB or higher video card memory   Three-button mouse with mouse driver software   3 GB free hard drive space   DVD-ROM drive 5   Internet connection for web downloads and Subscription-aware access   3ds Max Composite media cache hard drive requirements:   10 GB minimum, 200 GB recommended   HDD: IDE, SATA, SATA 2, SAS, SCSI   [安???]  已??安???,??系??windows 7 Ultimate x32  ?毒提示:  已通?安全??.  安全???件:ESET Smart Security 4  [免??明]  ?下??容?限於?人????之用,不得用於商?用途,?且?在下?後24小???除。  ?件破解及注??可能被某些?毒?件?病毒或??木?,?自行酌情下?,不另行加以解?。  ?源版??作者及其公司所有,如果你喜?,???正版。&&&&&&&&????
&&&系腰裙(北宋?人 ?先)
惜霜蟾照夜?天,朦胧影、?勾?。人情?似?情月,算一年年。又能得、?番?。
欲寄西江??字,流不到、五亭前。?池始有荷新?,尚小如...?于女人的?典?句1、【做一??立的女人】
思想?立:有主?、有自己的人生?、?值?。有上?心,永?不放?自己的理想,做一份自己喜?的事?,?有快?和成就...你想???器人性???你想和性??器人?婚??如果你想,?器人有拒?你的?利??
近日,第二?“??人?-?器人性?研??”大?在?敦金史密斯大?落下帷幕。而...10.土耳其地下洞穴城市
??指?:★★☆☆☆
?是土耳其卡帕多西?的一?著名景?,??是?年基督教徒??了躲避??而在此修建。?面曾住著20000人,......?英?《每日快?》?道,一位科?家兼理?家Robert Lanza博士宣?,世界上?不存在人?死亡,死亡的只是身?。他??我?的意?借助我???的能量生存,而且...《我?狐狸精》 - ?馨棋
  (???《屏?狐》主?曲)
  作?:金十三&李旦
  作曲:?嘉
  狐狸精 狐狸仙
  千年修... under pass
自由人非常擅??球和?球。
The libero is very go...美女?霸?微微,立志成???工程?,化名“??微微”跻身??高手,因拒?上?真?照片而?遭??“真水?香”?情抛?,?意外得到江湖第一高手信肖奈的垂青。?了?得...目前,研究人?最新??一款??版“?引波束”,可在太空中使用光?捕?物?。
物理?家指出,???引波束可以使用光束捕?和推?物?,移?1厘米的距?。如果未?升...??科?? ?英?每日???道,未?一?微型思想控制的?米?器人可以植入人?,通???的思?控制?物的送?,?而起到治?疾病的完美效果。目前,科?家首次使用思想...Kara Zor-El生于氪星球(planet Krypton),多年前星球??的?候她逃到地球?,一直?藏自己的超能力。如今24?,Kara?得不能使用?生俱...?英?每日???道,科幻?影中曾出??一些人???器人?生性行?的?情,目前最新一??查???示,28%受?者???器人性??是一?刺激的新??。同?,?家分析...目前,空中巴士公司最新??一款“自??行巴士”,有望解?城市交通??,???款“?行巴士”?于2017年首次??。?悉,??行器被??“城市空中巴士”,?中是?...?新?社甘?酒泉8月16日?(?者?晶晶、???、徐海?)8月16日1?40分,中?在酒泉?星?射中心用?征二?丁??火箭成功?世界首?量子科????星“墨子?...?英?每日???道,目前,科?家最新研究表明,一?新形式光?通??合???子,可??量子?路,?而替代了?子?路。同?,??研究也?有助于研究量子物理?象,能在...??太空? ??外媒??道,上周,美?宇航局宣布太?探?器任?已??入2018年?射前的最後研??段。?探?器目前正由?翰-霍普金斯大??用物理??室(JHUA...?友遐想:“宇宙中的暗物?是?量溶液,所有的星球都像水溶物粒子一?存在,宇宙的起源源于溶解物突然?入溶液迅速溶解,不??散稀?……暗物?不是?止的,是力的存在方...一年前,?,“新?野”???了近50?公?的漫?旅程,近距??掠冥王星。
美?宇航局行星科?首席科?家吉姆?格林介??:“‘新?野’?的不?...?英?每日???道,?器人可以完成多?任?,例如:??保镖、?公室主管等,但是不久?器人也?融入性??。目前,一位未??家???,女性和男性?在未?10年之??...&&&&&中文名: ?特克2011版?字???作套件集合(不全收?)
英文名: Autodesk Entertainment Creation Suite (Maya 2011,3ds Max 2011,Motionbuilder 2011)
?源格式: 光??像
版本: Win x32 & x64 [English & Japanese]
?行??: 2010年04月
制作?行: ?特克,Autodesk
?言: 英文,日文
?件?型:3D制作?
操作系?:Windows
Win32,Win64,
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不????是BT?源,??打?-鄙?-杜?迅雷、?兔等吸血下?工具。因?,如果我
在utorrent中一旦看到有中??旗的xunlei客?端,???到?的?你,直到你的下?速
度?零不能下??止,怕了吧!所以在此推?大家使用utorrent下?,?了大家,?遵守
P2P共享原?,杜?迅雷、?兔等?重吸血下??件。
因?官?已?正式提供?用下?,??特??明下,根?官?的提示:
&Begin Free Trial Download
Your trial period is 30 days from the time you install your product. Once you』ve completed your installation, there will be no need to reinstall your software after purchase.&
官?所提供的?用版和零售版功能完全一?,?有任何??,零售版只是都包含32和64位增加了示例文件(可能含有教程),及一些其他??件相?的插件工具。
所以我只?提供我要用到的?件的ed2k下??接,?提供?外的BT文件,??我不?用到的版本,我不?去???下?,所以???有的版本?各位自行到官?下?,然後用??的破解文件就行,至于其他的零售版中多出的文件,如果你有需要可以等以後零售版出?後再去下?(不?很少人?用到吧)。
?上BT下?地址:
Maya 2011:
x32:/files/details/2201241/(我作?)
x64: /files/details/20174/
3dsMax 2011:
x32:/files/details/40058/
Modbox 2011 :
x64:/files/details/50145/
??供源??:9:00-24:00
建?用BT下?,因??容都是一?的,所以下完後
?各位方便的??得在???打?共享(?共享iso文件便可,名字?所?)!感?!!
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[url=http://tc./bt/detail_88009.html][img]http://image./bt/0.jpg[/img][/url]
?特克推出2011版?字???作?件
----多??新功能有效提高制作效率
全球二?和三???、工程及???件的??者?特克有限公司(「?特克」或「Autodesk」)宣布推出2011版?字???作?件,用以?行三?建模、??、特效、渲染、合成、?字雕刻和三???。最新版?字???作?件提供了全新的特性和增?功能,旨在加快工作?度、促??同合作,?助??家?最大程度地???意力、?化?作效率。另外,?特克?推出了最新版的 Autodesk Kynapse 和 Autodesk HumanIK ????中?件,?注提高??解?方案的易用性。
?特克公司?媒??行?高?副?裁 Marc Petit 表示,「最新推出的2011版?品?客?提供了非凡的?值,同?整合了最前沿的技?。其中有些技?是通??行??的???商共同??的,如索尼?形?像?作公司 (Sony Pictures Imageworks)。?些最新版的?品借助Autodesk FBX 的?放格式以及?多?新功能大大提高了??交互性。」
Marc Petit?表示,「Autodesk Maya 2011?有全新的可定制化用?界面、高性能?口以及三?可??界面,??字???作的工作流程?到了一??新的高度。而Autodesk 3ds Max 2011通?新的材???器、快速的 GPU 渲染器和 HDR 合成工具使用???到更?一?化的渲染工作流程。」
Autodesk Maya 2011:全新的Maya?造更多?值
相比去年夏季推出的Autodesk Maya 2010,??推出的Autodesk Maya 2011 ??了?大?新突破:采用了最新的可定制化用?界面,提供角色??增?工具(包括非破?性??重?目?),支持宏大?景的高性能?示?窗,新的三???功能支持????和??化?作流程;另外,Autodesk Maya 2011?具有色彩一?化管理功能,其??管理工具可保持工作流程的?通性,新的改??包括?化的?像?反求性能。Autodesk Maya 2011目前支持在64位Mac OS X Snow Leopard操作系?上?行。
Autodesk 3ds Max 2011:突破渲染障?
Autodesk 3ds Max 2011??的是一?功能?大的基于??的新材???器,??足了之前Autodesk 3ds Max用?最常提出的一?要求。??件???了一?高?量硬件渲染器,其提供逼真作品?量效果的速度是普通?形卡上??渲染工?的十倍。此外,?款?件?包含一?以 Autodesk Toxik 技??基?的完全一?化的全功能高????合成系?,以及可用?完成模型?理和角色??以及交互式?看高品??像的增?工具和工作流程,?些有助于大大提高工作效率。
Autodesk Softimage 2011:用?少的??塑造高?量角色和效果
Autodesk Softimage 2011三?空?建模、??渲染和合成?件推出新的?新型渲染和??工具,?助??家?在?少的???制作出更???的高?量角色和效果。??件提供一?新的高?光影????和???境、一?支持在交互式?作?境 (ICE) 中支持?定的?新型骨架??,以及Face Robot面部表情??工具集中的自?化口形同步功能。
Autodesk Mudbox 2011:功能?大的新工具和工作流程
Autodesk Mudbox 2011?字雕刻????用?件提供的新工具可用??助修改和塑造模型。它?在???中添加了全新的?形?整?刷和混合模式、矢量(Vector Displacement)地?提取功能,以及?作更高品?的模型,另外?有?Autodesk Maya和Adobe Photoshop?文件??的增?功能。
Autodesk MotionBuilder 2011:更易于被整合到制作流程中
Autodesk MotionBuilder 2011提升了?Autodesk Maya 2011和Autodesk 3ds Max 2011之?的交互性, ?套??三?角色???件可以更?松可靠地被整合到制作流程中。?在,皮?和形?融合?形的?算可通??形?理器 (GPU)?行,?就大大增?了其?示性能。同?,?窗??的交互功能大幅提高,重放速度也加快了?多倍,?一步增?了??件作?一款????制作系?的能力。
Autodesk FBX 2011:提供更好的?接方法
Autodesk FBX 2011??交?技?有助于推??特克?件和某些第三方?用程序?的准???交?。其?放格式??特克旗下解?方案和更多第三方?用程序提供全新支持。此外,利用Epic Games的Unreal Engine 3?行????的人?可以把FBX文件直接?入Unreal Editor。目前,??人?可以利用Python?程?言?FBX技?整合到非C++工作流程中。
Autodesk Entertainment Creation Suites 2011:?值和?活性
?些新版本?品同??作??特克?字???作套件Autodesk Entertainment Creation Suites中的?品推向市?----???家?和制作??可以在?省大量成本的情?下?得各??造性的工具集。?套件包括Autodesk Maya 2011或Autodesk 3ds Max 2011其中的一款,以及Autodesk MotionBuilder 2011??三?角色???件和Autodesk Mudbox 2011?字雕刻和三????件。
Autodesk HumanIK 4.5 中?件:技?塑造逼真角色
Autodesk HumanIK??中?件是一款?行?解?方案,用??作全身逆向?作和重新定向,它增?了?有??系?的功能,使角色能?更真?更??地?他?所?的?境?行互?。Autodesk HumanIK 4.5通?在Unreal Engine中加入一?便于??家使用的?合功能和Maya中一?用??作和??角色的Characterization插件,?而?化了?款?件的操作性。
Autodesk Kynapse 7 中?件:在??中增加智能化功能
Autodesk Kynapse中?件是用于????和??模?的世界?先的人工智能(AI) 解?方案,已?有100多???采用了?一技?。?一高性能人工智能引擎支持????的三?路?搜索、空?推理、???作和自?化??生成。Kynapse 7具有新的路???生成功能,增?了?整和加工技?,?化了整合和配置?程,?箱即用的行?配置?,?用?的使用更加便捷。
?特克有限公司是全球二?和三???、工程及???件的??者,其?品和解?方案被?泛?用于制造?、工程建?行?和?媒???。自1982年AutoCAD正式推向市?以?,?特克已??最?泛的?用?域研?出最先?和完善的系列?件?品和解?方案,?助用?在???化?成品前以?字化的方式??自己的?意。《?富》排行榜前百位的公司、以及?膺?去十四年???斯卡最佳??特效?的全部??影片均普遍借助?特克的?件解?方案?行??、可?化,???品和?目在真?世界中的性能表??行仿真分析,?而提高效率、??成本、提升?量,?而催生?新和?得????。欲了解更多信息,????特克公司?站
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Maya是美?Autodesk公司出品的世界??的三????件,?用?象是??的影??告,角色??,?影特技等。Maya功能完善,工作?活,易?易用,制作效率?高,渲染真?感??,是?影??的高端制作?件。
  Maya售?高昂,?名?赫,是制作者?寐以求的制作工具,掌握了Maya,??大的提高制作效率和品?,??出仿真的角色??,渲染出?影一般的真?效果,向世界???????。
  Maya 集成了Alias/Wavefront 最先?的??及?字效果技?。她不?包括一般三?和??效果制作的功能,而且??最先?的建模、?字化布料模?、毛?渲染、??匹配技?相?合。Maya 可在Windows NI ? SGI IRIX 操作系?上?行。在目前市?上用??行?字和三?制作的工具中,Maya 是首?解?方案。
Maya包括的模?
Maya Complete所包含的模?
  Modeling
  ?界技??域的NURBS 和 POLYGON 工具。
  Artisan
  高度直?化、用于?字雕塑的??,可以?NURBS 和 POLYGON ?行操作。
  Animation
  Trax 非?性????器,逆向?力?(IK),?大的角色皮??接功能,高?的?形工具。
  Paint Effects
  ?一?二的技?,?您非常容易?生最??、?致、真?的?景。
  Dynamics
  完整的粒子系?加上快速的??、柔??力?。
  Rendering
  具有?片?量效果的交互式渲染,提供一流??效果。
  ?性化以及?本化Maya 的?放式界面。
  Maya Unlimited所包含模?
  最快、最精?地模?多?衣服和其他布料。
  Advance Modeling
  附加的NURBS 和?分建模工具加工建造精?、真?的模型。
  Match Moving
  用Maya 制作的三?元素准?地匹配原始拍?素材。
  可用??超乎想象地完成短?及皮毛的??造型及渲染。
  Maya Composer LE
  ?行在SGI IRIX 工作站上的版本,是Maya Composer 的??合成系?。
最新版本Maya 2011功能更新:
- 重新??的用?界面:基于?基?跨平台?用程序和用?界面框架Qt(2008年初收?自Trolltech),定制更??,具?可停靠界面元素,?改?了??器。
- 高性能核心:全面重新??的?形流水?,???景的性能?到全新水准,?改善了???反??量。
- Mac OS X 64位原生支持:可在64位?果系?架?上??更多?存,可以更快地?理更?大、更??的?景。
- 加速的3D Editorial
- 增?的蒙皮工作流
- 改?的Maya合成
Maya 2011英文版、日文版?于2011年4月上市,?立授?建?零售?3495美元,?版升??1745美元,Autodesk??每年595美元。
本?件?商??件,在此公提供?人??之用,如用于工作,商?方面,???正版?件
Detailed Maya Features
Autodesk(R) Maya(R) 2011 software features a powerful new set of tools for helping create and repurpose character animation. And with an invigorated user interface (UI) to make artists more efficient, along with a new 64-bit offering for Mac OS(R) X operating system, Maya 2011 is more accessible. Meanwhile, Maya 2011 helps address real-world production pipeline challenges, with an accelerated viewport disp a completely new UI and new solutions for 3D editorial, color management, scene segmentation, and rotoscoping.
Enhanced User Interface
Enjoy a consistent, enhanced user experience on all supported platforms with an updated user interface that offers a fresh new look, dockable UI elements, more flexible editors, and a new color chooser and file browser.
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Accelerated Skinning Workflow
Create better skinned characters with more realistic deformations in less time, with new skinning tools and workflows: a dual quaternion option for smooth skinning, interactive volume binding, multiple enhancements to the Paint Skin Weights tool, deformer weight mirroring, and a surface falloff mode for the Wrap deformer.
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Non-Destructive Live Retargeting
More quickly and easily reuse, correct, and enhance motion-capture and certain other animation data with a new non-destructive retargeting workflow which uses the Autodesk(R) HumanIK(R) (HIK) libraries. Transfer animation from one character to another and adjust retargeting parameters live to see and edit results without the need to re-bake.
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64-bit Support for Mac OS X
Mac OS X users can access considerably more memory to handle larger and more complex scenes with the new 64-bit executable.
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3D Editorial
Accelerate pre-visualization and virtual movie-making production with new 3D Editorial capabilities in Maya. The new Camera Sequencer enables artists to layout and manage multiple camera shots in a single animation sequence. Start laying out shots in Maya, or import an EDL from editorial with associated movie, audio, and time code information. Then change the timings of shots, create alternate versions, and use Playblast to playback and review the sequence before optionally re-exporting an EDL to editorial for further refinement.
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Enhancements to Assets and File Referencing
More easily segment, re-use, and exchange data with or without file referencing. Data can be exported and imported as offline files to flexibly partition scenes, while reference edits can be imported, exported, and removed without unloading. A new option to create assets with transforms (DAG assets) enables them to be directly positioned, parented, instanced, and light-linked, streamlining the most common assets workflows.
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Color Management
Make better decisions and preserve creative intent throughout the rendering pipeline by working within the context of the final color space in which images can be viewed. A working color profile can be set globally and overridden on individual textures and render passes. With new 32-bit support in the Render View, display images through LUTs, and control Contrast, Exposure, Tone Mapping, and Gamma. Initial support is through mental ray(R) for Maya renderer, with a robust API to enable other renderers to take advantage of the system.
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Qt User Interface Toolkit
Maya now uses the Qt user interface, resulting in a number of advantages for technical users. For example, users can more easily create interface components for proprietary tools with Qt Designer and load them directly into Maya.
Large Scene Performance
A new interactive viewport significantly improves display frame rates. Level editors and other users working with large scenes and many textures can achieve frame rates several times faster than possible with previous versions of Maya by enabling this display method.
Vector Paint in Maya Composite
Perform complex rotoscoping operations such as removing or replacing elements from live action plates using the new vector paint option in Maya Composite.
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System Requirements 系?要求
To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.
For 32-bit Autodesk Maya 2011
Microsoft(R) Windows(R) 7 Professional operating system
Microsoft(R) Windows(R) Vista(R) Business (SP2 or higher)
Microsoft(R) Windows(R) XP Professional (SP3 or higher)
Procesor: Intel(R) Pentium(R) 4 or higher, AMD Athlon(TM) 64, or AMD Opteron(TM) processor, AMD Phenom(TM) processor
4 GB free hard drive space
Qualified hardware-accelerated OpenGL(R) graphics card
Three-button mouse with mouse driver software
DVD-ROM drive
Maya Composite functionality media cache requirements for playback:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
Microsoft(R) Internet Explorer(R) 7.0 or higher, Apple(R) Safari(R) or Mozilla(R) Firefox(R) web browser
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3ds Max ?介:
 3Ds MAX 2011! 我?有在 GDC 的 annouced 3Ds MAX 2011和能?在特征?合。 (正式地) 我?? 3D立?最大在高?的特征?合中有一??硬的零工 2010, 我?希望我?已??有新的?放?束。 你??找?早先的特征新特征, XBR 特征和?步的一?混合.
  3Ds MAX 2011??不被在?次正式地,因此,我?正在保存在 3Ds MAX 2011上的焦?而且??立刻使用。 特征-明智的,他?有效地是相同的。 ( 想法? 3Ds MAX 2011??捐?客?有一?附加的利益??被)
  主要特征和利益 Autodesk 3Ds MAX ??件??造和?地模型,使?性有生?, 而且?生高?量?像提供?法抗拒的新技?。 合?加速 2011??件??者的??重要地?助增加生?力的每天工作流程, 3Ds MAX 2011的工具而且串?在??,??的效果和??制造上的??工作。 ??家能把重心集中在?造力, 而且有自由反?地精?他?的工作在最少量的??中取他?的最後?出的?量最大值。
  高?特征和利益用石板瓦?上物?的?者容易地看得?而且??物?的成份?系板色,一?新的?- 建立?助的物??者重要地改良工作流程和生?力???家?造和??合成物物?的??。 直?的概要??在今天之前被???理材料的巨大?字必需的要求多的制造
3ds max 2011的新功能
建模和?理增?
  加快建模和?理的新工具任?,?大石墨建模和?口帆布工具集:一?三???和???理??修?工具,能??反?刷油漆??造?景?何;一?新的??接口??UVW坐?;和?展??循?的互?工具。
3ds max 2011增加了板岩材???器功能
  ?松可?化和??的石板,一?新的??材料成分的?系的基?材???器,可以?助?著提高,用于?建和??的????家?合材料的工作流程和效率。
3ds max 2011可自由界面定制功能
  最大化的特?,可用工作?和重?,最重要?定制的用?界面布局??的工作流程。
  ?建和保存?性化的用?界面配置,包括?常使用的行??目和宏?本,?切?同一???或按??些配置?摸?示屏。
3ds max 2011 集成CAT
  更?松地?建和管理角色,??,??,保存,重新映射,和?子的角色??工具包(CAT)的??。
  ?在,充分考?3ds Max?件,CAT集成一?地地道道的提供?成的先?的角色和??系?。
We've annouced 3ds Max 2011 at GDC and can now reveal the feature set (officially). We had a tough chore in topping the feature set for 3ds Max 2010, we hope we've come close with this new release. You'll find a mix of new features, XBR features and improvements to previous features. More details will be available March 25th, but here are more vdieos/pictures on the Area: /3dsmax2011
3ds Max Design is not officially announced at this time, so we're keeping the focus on 3ds Max and Entertainment uses right now. Feature-wise, they are effectively the same (thought there is an added benefit for 3ds Max Design subscription customers that will be announced).
Key Features and Benefits
Autodesk(R) 3ds Max(R) 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.
Top Features and Benefits
Slate Material Editor
Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today』s demanding productions.
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Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU, and supports alpha and z-bu depth-of- area, photometric, ambient occlusion, and indirect lighting effects along with precision
and the ability to render at larger-than-screen resolutions.
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Local Edits to Containers
Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content. Meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.
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Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures the ability to paint with object brushes to create geo a new brush interface for editing UVW and an interactive tool for extending edge loops.
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Viewport Display of 3ds Max Materials
Develop and refine scenes in a high-fidelity interactive display environment--without the constant need to re-render-- with the new ability to view most 3ds Max texture maps and materials in the viewport. Modelers and animators can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.
3ds Max Composite
Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk(R) Toxik(R) software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.
In-Context Direct Manipulation UI
Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model. Modelers can interactively manipulate properties, enter values directly at the point of interest in the viewport, and preview results prior to committing changes.
CAT Integration
More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT). Now fully integrated into 3ds Max, CAT provides an out-of-the-box advanced rigging and animation system. With its approachable, flexible toolset, animators can use default settings in CAT to help achieve high-quality results in less time--or completely customize rigs to include arbitrary morphology, embedded custom behaviors, and procedural controllers for more demanding character set-ups.
Ribbon Customization
Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable Ribbon layouts. Create and store personalized UI configurations that include frequently-used action items and macro scripts, and toggle the display of these configurations with the touch of a hotkey or button.
Other New Features
Autodesk 3ds Max 2011 software also includes the following key features:
mental ray 2011
The latest version of mental ray(R) renderer included with 3ds Max offers enhanced performance and stability.
Updated OpenEXR Image IO Plug-in
An updated OpenEXR plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels to EXR layers.
Save to Previous Release
Manage the transition to 3ds Max 2011 with the option to save scene files in a format compatible with 3ds Max 2010.
Windows 7 Support
3ds Max 2011 adds Windows(R) 7 operating system as a supported platform.
FBX File Link with Autodesk Revit
Receive and manage updates to a file imported from Autodesk(R) Revit(R) Architecture software using the new FBX File Link.
Native Solids Import/Export
Non-destructively transfer trimmed surfaces, solids models, and assemblies between 3ds Max and certain other CAD applications that support SAT files.
Autodesk Material Library
Choose from up to 1,200 material templates, and more accurately exchange materials with other supporting Autodesk applications.
Google SketchUp Importer
Efficiently import Google(R) SketchUp(TM) sketching software (SKP) version 6 and 7 files into 3ds Max.
Inventor Import Improvements
Import Autodesk(R) Inventor(R) software files into 3ds Max without the requirement for Inventor to be installed on the same machine. Plus, get better results when importing solids objects, materials, surfaces, and composites.
For a complete review of the new features and enhancements in Autodesk 3ds Max 2011, view the 「What』s New」 documentation on the 3ds Max family product center at /3dsmax-documentation. Note: this link won't point to the 2011 release until the release ships in April.
3ds Max 2011 Changes/Enhancements
This is a more complete list of changes organized slightly differently. It's important to understand that the 2011 release delivers on some aspects of our XBR vision (as did 3ds Max 2010). XBR is being implemented in a series of phases, and with 3ds Max 2011, we can say that Phase 1 is complete. One down, two to go!
1.XBR Graphics
1.New Quicksilver hardware rendering using the GPU
2.Enhanced viewport material display (most 3ds Max legacy shaders were converted to metasl)
3.Improved MetaSL Shaders (performance and quality improvements in many areas)
1.New Slate Node-based Material Editor (with integrated metasl workflow)
2.Simplified material/map browsing
3.New Caddy UI for faster modeling
4.Fully customizable ribbon
5.New collapsible command panel
3.Workflow
1.New Local Edits to Containers
2.New object paint feature in Viewport Canvas
3.New layered texture painting features in Viewport Canvas
4.New 3ds Max Composite (based on Autodesk toxik technology)
5.New mental ray 2011
6.Better snapping
7.Shift clicking selects loops or rings intelligently
8.CTRL clicking only adds to the selection sets instead of toggling
9.Bitmap pager changes (user control of paging)
10.New CAT character-animation toolset (with bug fixes and stability improvements)
11.New FBX File Link for Revit files (with several import optimizations)
12.Dynamite VSP for civil visualization (3ds Max Design subscription customers only)
13.New Autodesk Materials library and workflow (over 1,200 presets)
14.Native import of Inventor IPT/IAM files as solids
15.SAT file import/export and solid-model support
16.Native SketchUp file import
17.Improved OpenEXR support
18.Enhanced SGI RGBA file support
1.New 「Save to 3ds Max/Design 2010」
2.100% plug-in compatible with 3ds Max/Design 2010
3.Windows 7 Support
5.New Third-party tools:
1.Craft Animation free tools
1.SoftMotionCam, ObserverCam, MultiStateCam, HumanizerCam, PreRigged Models (4)
2.Pixelactive Cityscape free tool for GIS import
6.New Content:
1.(10) Biped and (10) CAT rigged hires characters from aXYZ Design
2.(60) low-poly, mix of trees and palms from Marlin Studios
3.(25) high-quality vehicles from aXYZ Design
4.(50) low-poly, vehicles from Cacheforce
5.(20) assorted motion clips from Mixamo
6.(70) pedestrian motion capture clips (male and female)
7.「The Dark」 animation (and related files) from NMTrix
(/watch?v=EUVMSZSvado)
7.Unsupported features (not documented to work):
1.Exposed mental ray string options for 「under-the-hood」 manipulation of mental ray
2.Native import of Alias Design files (.WIRE) as surfaces
System Requirements (系?配置要求)
To run software at an optimal level, your computer hardware configuration will have to meet the minimal list of requirements. See this list of qualified hardware and systems requirements that are necessary to run your software application.
The 32-bit version of Autodesk(R) 3ds Max(R) 2011 software is supported by any of the operating systems: 1
Microsoft(R) Windows(R) 7 Professional operating system
Microsoft(R) Windows(R) Vista Business (SP2 or higher)
Microsoft(R) Windows(R) XP Professional (SP2 or higher)
Microsoft(R) Internet Explorer(R) 7.0 internet browser or higher
Mozilla(R) Firefox(R) 2.0 web browser or higher
The 64-bit version of 3ds Max 2011 software is supported by any of the operating systems: 1
Microsoft(R) Windows(R) XP Professional x64 operating system (SP2 or higher)
Microsoft(R) Windows Vista(R) Business x64 operating system (SP2 or higher)
Microsoft(R) Windows(R) 7 Professional x64 operating system
Microsoft(R) Internet Explorer(R) 7.0 internet browser or higher
Mozilla(R) Firefox(R) 2.0 web browser or higher
General animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
At a minimum, the 32-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel(R) Pentium(R) 4 1.4 GHz or equivalent AMD(R) processor with SSE2 technology 2
2 GB RAM (4 GB recommended)
2 GB swap space (4 GB recommended) 3
Direct3D(R) 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
256 MB or higher video card memory
1 GB or higher recommended
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
At a minimum, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel(R) 64 or AMD64 processor with SSE2 technology 2
4 GB RAM (8 GB recommended)
4 GB swap space (8 GB recommended) 3
Direct3D(R) 10 technology, Direct3D 9, or OpenGL-capable graphics card 4
256 MB or higher video card memory
1 GB or higher recommended
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
Large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):
Recommended, the 64-bit version of 3ds Max 2011 software requires a system with the following hardware:
Intel(R) 64 or AMD64 processor with SSE2 technology 2
8 GB swap space 2
Direct3D 10, Direct3D 9, or OpenGL-capable graphics card 4
1 GB or higher video card memory
Three-button mouse with mouse driver software
3 GB free hard drive space
DVD-ROM drive 5
Internet connection for web downloads and Subscription-aware access
3ds Max Composite media cache hard drive requirements:
10 GB minimum, 200 GB recommended
HDD: IDE, SATA, SATA 2, SAS, SCSI
已??安???,??系??windows 7 Ultimate x32
已通?安全??.
安全???件:ESET Smart Security 4
?下??容?限於?人????之用,不得用於商?用途,?且?在下?後24小???除。
?件破解及注??可能被某些?毒?件?病毒或??木?,?自行酌情下?,不另行加以解?。
?源版??作者及其公司所有,如果你喜?,???正版。
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