圣域2怪物等级怎么改 圣域2怎么修改辐射4怪物等级上限限

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圣域2balance文件及参数修改教程
16:57:08 来源: 作者:wei (0)
圣域2balance文件里面的参数是可以修改的,它可以让我们进行简单的圣域2游戏***,下面paopaoch.net为大家分享一些简单的修改参数,让大家可以更好的体验圣域2游戏。修改目标文件:scriptsserverbalance修改前请先备份balanceZRareExpectation15 = 2,ZRareExpectation14 = 6,ZRareExpectation13 = 14,ZRareExpectation12 = 16,ZRareExpectation11 = 24,ZRareExpectation10 = 34,ZRareExpectation09 = 46,ZRareExpectation08 = 58,ZRareExpectation07 = 72,ZRareExpectation06 = 88,ZRareExpectation05 = 106,ZRareExpectation04 = 124,ZRareExpectation03 = 144,ZRareExpectation02 = 166,ZRareExpectation01 = 456,ZRareExpectation00 = 1000对应稀有级别物品的出现概率,把最上面3项的数字改成1000,把00—13的数字全改成0,这样掉的就全是暗金装和绿色套装,想见白版装备都难ZRareBasepoints15 = 1350,ZRareBasepoints14 = 1320,ZRareBasepoints13 = 1290,ZRareBasepoints12 = 1260,ZRareBasepoints11 = 1230,ZRareBasepoints10 = 1200,ZRareBasepoints09 = 1175,ZRareBasepoints08 = 1150,ZRareBasepoints07 = 1125,ZRareBasepoints06 = 1100,ZRareBasepoints05 = 1080,ZRareBasepoints04 = 1060,ZRareBasepoints03 = 1040,ZRareBasepoints02 = 1020,ZRareBasepoints01 = 1000,ZRareBasepoints00 = 750,对应稀有级别物品的主属性(武器=攻击力,防具=护甲值),数值x10,都会x10倍效果,改到x100,掉落物品的主属性都会x100倍,以此类推ZRareBonusamount14 = 4,ZRareBonusamount13 = 4,ZRareBonusamount12 = 4,ZRareBonusamount15 = 4,ZRareBonusamount11 = 3,ZRareBonusamount10 = 3,ZRareBonusamount09 = 3,ZRareBonusamount08 = 2,ZRareBonusamount07 = 2,ZRareBonusamount06 = 2,ZRareBonusamount05 = 1,ZRareBonusamount04 = 1,ZRareBonusamount03 = 0,ZRareBonusamount02 = 0,ZRareBonusamount01 = 0,ZRareBonusamount00 = 0,对应稀有级别物品附加属性数量RangeClearFOW = 600,视野范围,改大后可以提高地图探索度,跑少很多路DropMaxRandomRare = 13, DropPowerupRare = 4,这个不是提高稀有物品掉率,而是提高物品稀有程度,2项都設成13后,掉落的藥水和宝石等100% 会变成暗金物品,但效果没变,就是卖掉可以得到许多钱,但同样地你去商店买暗金药水也得用许多钱...IsUsableByHero = 700, 是否英雄可用,改高了掉的就都是你本职用的东西(不要超过1000,不然只掉武器和戒指,没衣服)IsRuneForHero = 400, 是否掉本职业符石 1000上限SkillGroupPoints = 5, 进阶技能需要的前置点,改成0就可以直接学习进阶技能,比如双持武器就不需要学前面的武器技能了QuestExplow = 任务所给的最小经验QuestGoldlow = 任务所给的最小金钱QuestGoldmax = 任务所给的最大金钱QuestExpmax = 任务所给的最大经验喜欢任务的稍微修改高些不至于跑2小时任务比打怪10分钟来的慢这种事MP_experience = {000,000,182500}, 打怪经验值倍数ExpTeamBonus = 1333, 组队经验奖励NORMAL_STANDARD = 350, 普通怪物的掉宝率 1000上限NORMAL_RUNE = 15, 普通怪物掉符石的几率 符石就是学技能的那个东西,1000上限CHAMP_STANDARD = 700, 怪物首领的掉宝率 首领就是看小地图上深红色的怪,1000上限CHAMP_RUNE = 45, 首领掉符石的几率,1000上限BOSS_STANDARD = 1000, Boss 的掉宝率 1000上限BOSS_RUNE = 600, Boss 掉符石的几率,1000上限EXTRAGOLD = 0, 掉金钱的倍数,0 = 普通 100 就是增加 100% = 双倍,以此类推EXTRAPOTION =0, 掉药水的倍数,同上EXTRARUNE = 0, 掉符石的倍数,同上Trader_Item = 2300, 商人出售武器.防具及珠宝的等级和数量,不要超过8000 否则会死机Trader_Many = 10000, 商人出售物品的数量,这个改高了出售的物品就多了 建议30000左右,再高就会看不见商人卖神器栏的宝石Trader_SpecialOffer = 0, 商人出售高级装备的几率,就是金色以上的物品,1000上限Well_Potion = 1000, 掉比自己级别高的药水的几率,无需修改QUEST_UNIQUE = 0, 通过任务报酬得到高级道具的几率 1000上限SUBFAMDROP_LOWCHANCE = 10, 掉低级宝石,低级炼金材料的几率,1000上限SUBFAMDROP_HIGHCHANCE = 100, 掉高级宝石,高级炼金材料的几率,1000上限SwapRune_One = 125000, 用1个本职符石交换金钱SwapRune_Two = 25000, 用2个本职符石交换金钱SwapRune_Three = 5000, 用3个本职符石交换金钱SwapRune_Four = 500, 用4个本职符石交换金钱SwapRune_Foreign = 1500, 用其他职业符石交换金钱ForgeSlot_BronceFactor = 1000, 锻造普通槽效果加成数值,1000就是不变,2000就是2倍效果ForgeSlot_SilverFactor = 1070, 锻造白银槽效果加成数值,同上ForgeSlot_GoldFactor = 1150, 锻造黄金槽效果加成数值,同上TopLevelCalc = 200, 这个不是等级上限,是难度系数,改成999,所有的装备都成了垃圾,抗性也少得可怜。改到1,装备超BT,比直接修改装备的基础数值还要BT。
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.All Rights Reserved备案编号:湘ICP备号-1→ 圣域2黄金版全部参数修改代码一览_怎么修改参数
&DropMaxRandomRare = 13,
DropPowerupRare = 4, 稀有物品的暴率 感谢winstonzhu 提供
RangePickupLoot = 200, 这个应该是捡东西的范围,有待测试。
下面几个是物品掉落后保留和消失的时间,测试过了。
dropTimeItemReserved = 30,
dropTimeItemDestroy = 60,
dropTimeItemUnloadedDestroy = 120,
TraderOfferUpperRareBase = 6 这是商店出稀有物品基数,要和Trader_SpecialOffer = 0 配合用 感谢winstonzhu 提供
MP_experience = {000,000,182500},
打怪经验值倍數,打低级怪不会1XP了。
AdjustCriticalDamageFactor = 1200, 调节爆击伤害因素(我就感觉爆击伤害120%左右)
AdjustDamageFactor = 1000, 调节伤害因素
AdjustPvPFactor = 200, 调节PVP因素
AdjustSpellFactor = 1000, 调节魔法伤害因素
BasepointsMultiplier = 500, 基本乘数 无解,不知道干啥用
ChanceForAdditionalSlots = 450, 物品有更多的插槽几率
ChanceForSlotToImprove = 200, 出现高级插槽几率
ChanceIncForSlotImprovePerRareLevel = 50, 随稀有等级提高插槽品质几率
ChanceToBecomeSlotItemForBlankItem = 0, 银行物品变成有插槽的费解。。。
ChanceToBecomeSlotItemForMagicItem = 0, 银行物品变成魔法物品。。。。残念。。。。
ChanceToBecomeSlotItemForNormalItem = 250, 普通物品变成插槽物品几率
ChanceToBecomeSlotItemForUniqueItem = 0, 唯一物品变成插槽物品几率
DiceRange = 1000, 骰子(方块)范围。。。翻译是这样,具体指什么
DurationBoost = 2000, 持续时间上升
DurationDot = 500, 持续性伤害
DurationLongDebuff = 3000, 持续性长时间不良状态时间
DurationShortDebuff = 1000, 持续性短时间不良状态时间
DurationStun = 300, 眩晕时间
DurationPulse = 150, 持续性的活力???有一个火星语。。。。
DurationStunImmunity = 450, 眩晕免疫
EffectCombatArtChance = 4, 有效战技几率,不知道指得什么。。。
EffectWeaponChance = 2, 有效武器几率,同上。。。
EffectWillpower = 25, 有效意志能量。。。完全不理解=。=!
KillCountBase = 15, 杀怪数量基数(估计跟生存奖励有关)
KillCountInc = 2, 杀怪数量...INC是个缩写,不知道说的是什么。。
LifeAttribut = 25, 生命属性
LifeBase = 130, 生命基数
LifeStep = 19, 生命等级
MaxDistLevelXP = 15, 最大获得经验等级区域
MinDistLevelXP = 3, 最小获得经验等级区域
RareBonusDanger = 1000, 应该是后几个难度的奖励基数
RareMalusThreshold = 150, 估计是后几个难度开始的Malus。。。什么玩意。。。召唤达人
RareStart = 500, 大概是稀有等级开始基数
RuneAmountTotal = 12500, 符石总数,不知道指得是什么?难道是一个技能能吃12500个。。。。
SlotGoldPercentageImprovement = 15, 黄金槽改善百分比。。。机翻的自己理解吧。。
SlotSilverPercentageImprovement = 7, 白银槽改善百分比
SpellBaseDamage = 25, 魔法基础伤害
TEnergyDamageRate = 600, T能量伤害比率
TEnergyMutateChance = 500, T能量变异几率
ThresholdGreyXP = 150, 怪物变灰色基础
TopLevelCalc = 200, 最高等级。。。改完难道能上201级。。。?
balanceLifeRegenerationDelayCombatFac = 50, 战斗时生命恢复因素
balanceLifeRegenerationDelayDangerFac = 1, 危险时生命恢复因素
balanceLifeRegenerationTime = 4500, 正常生命恢复
balanceLevelToSkillFactor = 350, 等级与技能平衡因素(高等级惩罚)
RegenerationFactorSkin = 800, 皮肤再生因素。。。。什么玩意。。。召唤火星人!
RegenerationFactorArmorBase = 360, 护甲恢复基础因素。。火星人还没来啊
damBasepoints = 20, 伤害基础点数
resBasepoints = 15, res基础点。。。什么的缩写啊。。。
RangeAggro = 400, 貌似怪物视野
RangeXP = 900, 有经验的范围?
RangeArea = 200, 范围?区域?很迷茫很无助。。
RangeNear = 45, 邻近区域。。。脑残了。。。
AdjustConstitutionFactor = 5, 调节宪法因素。。。ConstitutionGOOGLE给我的***是宪法。。。我。。。
InstantHealPortion = 500, 迅速治疗部分?汗。。。
ExpUpperCapPM = 125, 经验有关,该死的缩写
ExpLowerCapPM = 850, 同上
ExpMinRatio = 50, 最小经验比率,改了可能打低级怪也有经验?
balanceShieldRegDelayCombatFactor = 500, 实在态度了,挑关键的写了。。。
balanceShieldRegDelayDangerFactor = 2,
balanceShieldRegTime = 2000,
balanceShieldAbsorptionSkill = 50,
Mounted_ondeath_healthPM = 50,
NpcFightDamageDownScaling = 500,
RangeAggroGrey = 100,
KillDropMulti = 1200,
TraderMaxCount = 10,
TraderOffer_MaxLifetime = 900,
ExpMountFactor = 3000,
RangeClearFOW = 600, 视野?
LifeRegenerationDelayTime = 500,
dropTimeItemReserved = 30,
dropTimeItemDestroy = 60,
dropTimeItemUnloadedDestroy = 120,
respawnTimeStandard = 900,
respawnTimeMPFactor = 3,
UpgradeStep = 1870,
UpgradeStart = 3050,
PriceAdjustment = 5,
PriceLeveldiscount = 1,
PriceShredder = 15,
PriceSlotfactor = 250,
UBmean = 500,
UBpivot = 10800,
UBquot_attr = 3000,
DropQuestStart = 3, 任务给的奖励相关
DropQuestQuot = 99, 同上
CAregenItemfactor = 500,
RegenerationFactorArmorScaling = 1250,
Mount_Regenburden_Warhorse = 500,
Mount_Regenburden_Ridehorse = 300,
RangeDistance = 525,
RangeMidrange = 300,
RangePickupLoot = 200,
SpellResistFactor = 700,
SkillAttackSpeedQuot = 5,
SkillMoveSpeedQuot = 15,
DurationPotionSmall = 0,
DurationPotionMiddle = 0,
DurationPotionBig = 0,
EffectSkillChanceQuot = 5,
RangeAggroBoss = 750,
DamScaleIncMax = 1500, 范围伤害最大伤害?
DamScaleRatioMin = 150, 最小伤害
DamScaleRatioMax = 300,
DropMaxRandomRare = 13,
DropPowerupRare = 4,
ExpFac0 = 110,
ExpFac1 = 200,
ExpFac2 = 150,
ExpFac3 = 40,
ExpFac4PM = 1000,
ExpFacAdjust = 200,
attrSdam_fact = 334,
attrWdam_fact = 250,
AdjustRegenFactor = 1000,
TraderOfferUpperRareBase = 6,
PotionHealCooldown = 500,
UBspawn_fact = 175,
Forge_PricePerSlot = 500,
RuneMalusThreshold = 150,
ExpLS100 = 985,
ExpLS125 = 980,
ExpLS150 = 975,
ExpLS175 = 970,
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