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新人欢迎积分1 阅读权限30积分156精华0UID帖子金钱501 威望0
Lv.3, 积分 156, 距离下一级还需 94 积分
UID帖子威望0 多玩草0 草
我的盗贼怎么潜行状态后进入战斗&&突然技能栏里面的技能后半段会消失呢? 脱离战斗后 切回潜行状态 在切回来 技能又出现了& & 真是烦死了&&有谁知道怎么解决吗?
新人欢迎积分1 阅读权限20积分46精华0UID帖子金钱1590 威望0
Lv.2, 积分 46, 距离下一级还需 4 积分
UID帖子威望0 多玩草0 草
技能进入潜行状态 需要你把它打出来
新人欢迎积分0 阅读权限30积分231精华0UID帖子金钱773 威望0
Lv.3, 积分 231, 距离下一级还需 19 积分
UID帖子威望0 多玩草0 草
贼的话用dominos。
方攵心女乃
Lv.4, 积分 389, 距离下一级还需 611 积分
UID3130552帖子威望0 多玩草10 草
把潜行 栏 里面的技能位子摆满!
新人欢迎积分1 阅读权限70积分6130精华0UID帖子金钱6954 威望0
Lv.7, 积分 6130, 距离下一级还需 3870 积分
UID帖子威望0 多玩草0 草
这是多么水的贼
贼有2套技能栏:潜行 和非潜行
新人欢迎积分0 阅读权限40积分412精华0UID帖子金钱1252 威望0
Lv.4, 积分 412, 距离下一级还需 588 积分
UID帖子威望0 多玩草0 草
潜行和不潜行技能不同吧,有些是潜行用的,拖在潜行栏不就行了么
新人欢迎积分0 阅读权限30积分119精华0UID帖子金钱1675 威望0
Lv.3, 积分 119, 距离下一级还需 131 积分
UID帖子威望0 多玩草0 草
这么可爱的贼真是好多年都没有见过了
新人欢迎积分0 阅读权限30积分73精华0UID帖子金钱569 威望0
Lv.3, 积分 73, 距离下一级还需 177 积分
UID帖子威望0 多玩草0 草
插件重启,& &这种状况有但不是经常发生的,& &{PS:LZ说的是用了潜行技能后,进入战斗了后 可是非潜行的技能在技能框里没有显示出来,是这种现象}
新人欢迎积分1 阅读权限60积分3736精华0UID帖子金钱7918 威望0
Lv.6, 积分 3736, 距离下一级还需 1264 积分
UID帖子威望0 多玩草0 草
我的小猫也是,有时候技能栏就变不过去...技能还会变动
奶德们的前途坎坷,布满荆棘,但是既然我选择了这条路,即使是爬,我也要将它爬完!
新人欢迎积分0 阅读权限30积分87精华0UID帖子金钱640 威望0
Lv.3, 积分 87, 距离下一级还需 163 积分
UID帖子威望0 多玩草0 草
潜行的技能条是新的- -&&要重新拖出来&&潜行后再拖
新人欢迎积分0 阅读权限30积分78精华0UID帖子金钱764 威望0
Lv.3, 积分 78, 距离下一级还需 172 积分
UID帖子威望0 多玩草0 草
动一下技能就好了
新人欢迎积分1 阅读权限30积分72精华0UID帖子金钱380 威望0
Lv.3, 积分 72, 距离下一级还需 178 积分
UID帖子威望0 多玩草0 草
这是插件问题。需要脱离战斗后 切换下动作条。
Lv.5, 积分 1685, 距离下一级还需 815 积分
UID帖子威望0 多玩草0 草
你点了诡诈天赋试试,而且诡诈很好用
新人欢迎积分1 阅读权限20积分37精华0UID帖子金钱326 威望0
Lv.2, 积分 37, 距离下一级还需 13 积分
UID帖子威望0 多玩草0 草
&&为什么我玩DZ 一看就懂了。。
Lv.3, 积分 69, 距离下一级还需 181 积分
UID帖子威望0 多玩草0 草
我也是秒懂了
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Powered by[分享] 神级插件TMW,7.0战士三系演示,你不再需要再看怒气和动作条显示的技能了,含维金斯天赋模块,还有守望先锋音效。DIE DIE DIE!
音效和狂暴战[flash]/video/av5720328/[/flash][url]/v_show/id_XMTY3Njg1MTAyMA==.html[/url]视频演示地址:[b][color=red][size=110%]结尾有修改按键显示教程![/size][/color][/b][flash]/video/av5670891/[/flash]视频连接:[url=/video/av5670891/]B站视频[/url][url=/v_show/id_XMTY3Mjk3MDM4NA==.html]优酷视频[/url]======日 00:00分更新过======[list][*]防御天赋[list][*]复仇:无视痛苦现在有一个直观的进度条展示持续时间;[img]./mon_/51Q2f-bho3K2T8S23-1o.jpg[/img][*]修复了拳击不正常显示打断法术的问题;[*]修复一些BUG;[*]维金斯系统展示即时怒气值;[/list][/list][list][*]武器天赋[list][*]支持撕裂天赋,旁边会有一个进度条,直观的显示技能剩余时间进度[img]./mon_/51Q2f-862hK3T8S34-2n.jpg[/img][*]修复一些BUG[/list][/list][list][*]通用[list][*]提供一个怒气条,可自行启用或者自行关闭,默认开启[img]./mon_/51Q2f-gz4mKdT1kSbj-49.jpg[/img][color=royalblue]注释:我只是提供这样的怒气条,没卵用就自己关闭,有用就保持~~~[/color][/list][/list]======日 22:20分更新过======[list][*]狂暴天赋[list][*]嗜血默认显示剩余冷却时间;[/list][/list][list][*]武器天赋[list][*]致死打击默认显示冷却时间;[/list][/list]======日 02:00分更新过======[list][*]狂暴天赋[list][*][b]增加了对激怒监控,虽然已经多处显示了,但是有人要,不明白;& &[/b][*]修复其他一些小问题;[*]加入了对剑刃风暴或者巨龙怒吼的监控;[/list][/list][list][*]通用[list][*]临时增强BUFF和控制技能DEBUFF条修正,现在可以正确显示技能了;[*][b]完成了音效包;需要的可以自行***音效文件,增强战斗体验[/b][/list][/list]======日 20:00分更新过======[list][*]防御天赋[list][*][b]增加了对天赋最后通牒的支持,当你盾击打出暴击之后,聚焦怒火图标将显示大大的绿色“送”,让你尽情使用[/b][*]修复其他一些小问题;[/list][/list][list][*]通用[list][*][b]大幅增强了拳击打断图标,目标有读条的时候,会显示技能名字,如果是可以打断的技能,将会变成绿色的技能名字,如果是不可打断的技能,将变成红色 [/b][/list][/list]======日 18:15分更新过======[list][*]武器天赋[list][*][b]修复巨人打击生效期间,巨人打击冷却时间重置没有提示的BUG[/b][*]修复其他一些小问题;[/list][/list][list][*]通用[list][*][b]提供战吼,命令怒吼,大跳,剑刃风暴,破胆怒吼,& &天神下凡,震荡波,嗜血等技能的音效,音效面板默认开启,可自行关闭,替换,***路径目录为
魔兽世界根目录
也就是有WTF
interface 的大目录里即可
[/b][/list][/list]======日 15:27分更新过======[list][*]狂暴天赋[list][*][b]添加对嗜血80%生命值暴击+40%的天赋支持,自动切换,完美兼容嗜血各个天赋;[/b][*]修复其他一些小问题;[/list][/list][list][*]通用[list][*]现在添加了对[b]受到PVP控制技能的持续时间[/b]展示,可自行关闭,默认启动;[*]现在添加了[b]获得临时增强BUFF[/b]的持续时间展示,可自行关闭,默认启动;[/list][/list]======日 15:40分更新过======[list][*]狂暴天赋[list][*][b]改进怒击的判定,只显示按或者停,显示更加流畅;[/b][*]现在非狂乱天赋,狂暴挥砍将显示激怒的时间& &;[*]修复了嗜血的暴击显示不正确的问题;[/list][/list]======日 3:49分更新过======[list][*]防御天赋[list][*][b]改进维金斯模块的判定,显示更加流畅;[/b][*]移除了盾墙和破釜沉舟的喊话功能,未知原因导致这个功能卡,等待进一步改进;[*]雷霆一击现在显示目标DEBUFF时间;[*]震荡波现在显示目标DEBUFF时间;[/list][/list]======日 3:19分更新过======[list][*]防御天赋[list][*]修复了无视痛苦快结束时没有提示的BUG;[*]调整盾墙和破釜沉舟时间通告到本地频道([del]智能频道[/del]);[*][b]增加了单独的维金斯天赋的模块,方便玩家取出独立模块自用;[/b][*][b]增加了每个模块名字,方便玩家取出独立模块自用;[/b][/list][/list]===V1.0主要功能介绍:===[quote][list][*]防御天赋[list][*]毁灭打击:在图标下方展示即时怒气条;[*]盾牌猛击:简单动画提示技能冷却;[*]拳击:当对方正在释放法术,并且你在范围内可以打断时,高亮拳击图标;[*]盾墙:盾墙自动喊话功能,启动技能之后自动直播持续时间;[*]破釜沉舟:破釜沉舟自动喊话,启动技能之后自动直播持续时间;[*]胜利在望:在图标下方展示当前生命百分比,当生命值低于85%时,为绿色百分率生命,代表使用该技能不会溢出,高于85%时为红色;[*]怒火聚焦:支持维金斯天赋,当拥有复仇:无视痛苦BUFF时,高亮图标,并且展示怒火聚焦层数;[*]无视痛苦:支持维金斯天赋,当拥有复仇:怒火聚焦BUFF时,高亮图标,同时展示无视痛苦的吸收量,以W结算,并且加入了所有队友对你施加的护盾的总量数字,以万结算;[*]盾牌格挡:在图标下方展示即时持续剩余时间;[/list][/list][list][*]武器天赋[list][*]巨人打击:对目标释放巨人打击之后,高亮显示持续时间,当时持续时间内,触发战术大师重置巨人打击时,抖动巨人打击图标提示冷却结束;[*]致死打击:以颜色区分,在图标下方展示即时怒火聚焦层数。或者展示致死打击充能次数;[*]旋风斩:在图标下方展示即使怒气值;[*]顺劈斩:在图标下方展示顺劈斩增伤数据;[*]拳击:当对方正在释放法术,并且你在范围内可以打断时,高亮拳击图标;[*]战吼:简易提示战吼持续时间;[*]压制:简易提示压制触发;& &[/list][/list][list][*]狂暴天赋[list][*]嗜血:以颜色区分,在图标下方展示即时嗜血暴击几率;[*]暴怒:以颜色区分,在图标下方展示即时怒气点数,当释放旋风斩之后,添加AOE提示文字;支持狂乱天赋,怒火中烧天赋& && &[*]狂暴挥砍:以颜色区分,在图标下方展示天赋狂乱的层数;[*]旋风斩:图标下方展示摧枯拉朽的持续时间,并且简易提示摧枯拉朽的触发;& &[*]拳击:当对方正在释放法术,并且你在范围内可以打断时,高亮拳击图标;[*]怒击:以颜色+文字区分,计算公共冷却时间,在图标下方提示是否在这个公共CD之后还能不能打出怒击;[*]战吼:简易提示战吼持续时间;& &[/list][/list][/quote]===借助这样的插件,不再需要怒气监视,可以实现全隐藏式的界面===[quote][img]./mon_/51Q2f-hn1nX12ZalT3cS1z4-u0.png[/img][img]./mon_/51Q2f-gs6mZ15T3cS1z4-u0.jpg[/img][img]./mon_/51Q2f-fo25ZzT3cS1z4-u0.jpg[/img][img]./mon_/51Q2f-hdwcZsT3cS1z4-u0.jpg[/img][/quote]常见问题1:插件名字?Tell me When,游戏中/tmw即可打开插件设置。[color=red]2:导入无效?没反应?导入的时候,字符串结尾会有NGA的网站,全部删掉就能导入成功了[/color]3:怎么改按键?麻烦不?在视频结尾有,3秒钟就改好了。4:怎么导入?复制代码,放到TMW最下面的对话框,点击导入,覆盖/新增现有文档即可!!!!!!!记住一定要删除nga的网站地址,复制一定会有网站在结尾!!!!!!!!图文教程[collapse=打开图文教程教程][img]./mon_/51Q2f-3n9tZqT3cS1z4-u0.jpg[/img][img]./mon_/51Q2f-ezh1ZqT3cS1z4-u0.jpg[/img][img]./mon_/51Q2f-4i4zZsT3cS1z4-u0.jpg[/img][img]./mon_/51Q2f-hks9XxZ95T3cS1z4-u0.png[/img][/collapse]===[color=crimson][b]下载地址[/b][/color]===[collapse=单独的防战维金斯模块,显示所有护盾(包含无视痛苦)吸收量,亮灯提示该聚焦还是该用无视痛苦][img]./mon_/51Q2f-f8mmKhT1kSbh-4s.jpg[/img][quote]^1^T^SGUID^STMW:group:1NfDd=4EM7gC ^SPoint^T ^Sy^F4544 ^f-44^SrelativePoint ^SBOTTOMLEFT^Sx ^F8720^f-43 ^t^SScale^N1.7567 ^SRole^N4 ^SOnlyInCombat^B ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1NeQWB9Y5_=D ^SName^S204488 ^SClockGCD^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S202573 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR9nucxSPY ^STexts^T ^N1^S ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTTText^B ^SShowTimerText^B ^SGUID^STMW:icon:1NeQWB9emVMf ^SName^S190456 ^SClockGCD^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S202574 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR1GT7pbP8 ^STexts^T ^N1^S ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.28 ^t^t^SEnabled^B ^t^t^t^N81209^S~`~| ^Sgroup^N12 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S綁定/標籤 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SStringName^S堆疊數量 ^SAnchors^T ^N1^T ^Sy^N7.3 ^Sx^N-8.2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N11 ^t^SGUID^STMW:textlayout:1NeR9nucxSPY ^Sn^N2 ^SName^S集中怒气 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NeR9nucxSPY ^^^1 ^T^N1^T ^SSkinAs^SHotKey ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SName^S伤害数字 ^SStringName^S綁定/標籤 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SName^S伤害数字 ^SStringName^S堆疊數量 ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N7.2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N10 ^t^SGUID^STMW:textlayout:1NeR1GT7pbP8 ^Sn^N2 ^SName^S无视痛苦吸收 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NeR1GT7pbP8 ^^[/quote][/collapse][collapse=完整版字符串,支持三系][quote]^1^T^SVersion^N81209 ^SNumGroups^N18 ^STextureName^SAluminium ^SHideBlizzCDBling^b ^SGroups^T ^N1^T ^SPoint^T ^Sy^F-1003 ^f-47^Sx ^F4463^f-52 ^t^SScale^F2912 ^f-52^SRole ^N5^SEnabledSpecs ^T^N72^b ^N71^b ^t^SGUID^STMW:group:1Nb0FeoPpwU3 ^SColumns^N7 ^SName^S防战常规技能组 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S6552 ^SClockGCD^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N1 ^t^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NfkDfpadY1K ^STexts^T ^N1^S1 ^N2^S[if~`IsShown(icon=&TMW:icon:1Nhp21LpAAwV&)~`then~J ~`~`~`~`Alpha(1)~`Green(value=CastName(unit=&target&))~J else~J ~`~`~`~`Red(value=CastName(unit=&target&))~J end] ^t^t^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^N102^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S23922 ^SManaCheck^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S23922 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S23922 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S2 ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S20243 ^SManaCheck^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S3 ^N2^S[if~`MP~`&~`15~`then~J ~`~`~`~`MP:Red~J elseif~`MP~`&~`30~`then~J ~`~`~`~`MP:Yellow~J elseif~`MP~`&=~`MaxMP~`then~J ~`~`~`~`MP:Green~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.31 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S6343 ^SManaCheck^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S4 ^N2^S[if~`IsShown(icon=&TMW:icon:1NfEW2wVb1Ku&)~`then~J ~`~`~`~`Red(Duration(icon=&TMW:icon:1NfEW2wVb1Ku&):TMWFormatDuration)~J else~J ~`~`~`~`Extra(icon=&TMW:icon:1NfEW2wVb1Ku&)~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S6572 ^SManaCheck^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S23922 ^t^N2^T ^SType^SSPELLCD ^SName^S6572 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S23922 ^t^N2^T ^SType^SSPELLCD ^SOperator^S& ^SAndOr^SOR ^SName^S6572 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S5 ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.29 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S202168 ^SManaCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NhWd5cCGJ0Q ^STexts^T ^N1^S6 ^N2^S[if~`PercentHP~`&~`85~`then~J ~`~`~`~`Round(PercentHP):Green~J elseif~`PercentHP~`&~`85~`then~J ~`~`~`~`Round(PercentHP):Red~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S46968 ^SManaCheck^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SE ^N2^S[if~`IsShown(icon=&TMW:icon:1NfEZqK5FT5B&)~`then~J ~`~`~`~`Red(Duration(icon=&TMW:icon:1NfEZqK5FT5B&):TMWFormatDuration)~J elseif~`Duration(gcd=false):TMWFormatDuration~`~|=~`0~`then~J ~`~`~`~`Duration(gcd=false):TMWFormatDuration~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.31 ^t^t^SRangeCheck^B ^SEnabled^B ^t^t^SOnlyInCombat^B ^t^N2^T ^SPoint^T ^Sy^F-0729 ^f-46^Sx ^F3625^f-45 ^t^SScale^F9321 ^f-52^SRows ^N2^SRole ^N5^SEnabledSpecs ^T^N72^b ^N71^b ^t^SGUID^STMW:group:1NdZjM8PA9vJ ^SColumns^N3 ^SName^S防战大招组 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NfBCOgYTjr7 ^N2^STMW:icon:1NfBETJNWyC_ ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S1160 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SR ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.29 ^t^t^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NfBCOgk8nm2 ^N2^STMW:icon:1NfBEVw_cAO6 ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S1719 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SV ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.29 ^t^t^SEnabled^B ^t^t^SOnlyInCombat^B ^t^N3^T ^SPoint^T ^Sy^F-7470 ^f-48^Sx ^F-4562^f-45 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^SScale^N2.2 ^SRows^N2 ^SRole^N5 ^SEnabledSpecs^T ^N71^b ^N72^b ^t^SGUID^STMW:group:1NdnElNEQE2X ^SColumns^N13 ^SIcons^T ^N1^T ^SType^Sbuff ^SShowTTText^B ^SName^S190456 ^SGUID^STMW:icon:1NeQUI4wRsIJ ^SClockGCD^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S202574 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S202574 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S[if~`Length(Stacks)~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'W'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SName^S204488 ^SGUID^STMW:icon:1NeQUI5MmIei ^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Sbuff ^SName^S132404 ^SGUID^STMW:icon:1NeQsPR_HeW2 ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SBuffOrDebuff^SEITHER ^SType^Scooldown ^SShowTTText^N3 ^SName^S23922 ^SGUID^STMW:icon:1Nf3loNypUY_ ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Value] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SName^S871 ^SGUID^STMW:icon:1NfBCOgYTjr7 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SName^S12975 ^SGUID^STMW:icon:1NfBCOgk8nm2 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1NfBETJNWyC_ ^SName^S871 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SA1 ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S12975 ^SGUID^STMW:icon:1NfBEVw_cAO6 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SG ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SType^Sbuff ^SShowTTText^B ^SName^SDamageShield ^SGUID^STMW:icon:1NfBJzt9_OdI ^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SHideIfNoUnits^B ^SName^SDefensiveBuffsSingle ^SGUID^STMW:icon:1NfDyGFgUFKp ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S[Unit:Name~`'\230\156\137'~`Spell~`'\229\137\169\228\189\153'~`Duration:Floor~`'\231\167\146'] ^SEvent^SOnStart ^t^N2^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S[Unit:Name~`'\231\154\132'~`Spell~`'\229\183\178\231\187\147\230\157\159']~` ^SEvent^SOnFinish ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N15 ^SText^S[Unit:Name~`'\231\154\132'~`Spell~`'\229\137\169\228\189\153'~`Duration:Floor~`'\231\167\146'] ^SEvent^SOnDuration ^SOperator^S&= ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N10 ^SText^S[Unit:Name~`'\231\154\132'~`Spell~`'\229\137\169\228\189\153'~`Duration:Floor~`'\231\167\146'] ^SEvent^SOnDuration ^SOperator^S&= ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N5 ^SText^S[Unit:Name~`'\231\154\132'~`Spell~`'\229\137\169\228\189\153'~`Duration:Floor~`'\231\167\146'] ^SEvent^SOnDuration ^SOperator^S&= ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N4 ^SText^S[Unit:Name~`'\231\154\132'~`Spell~`'\229\137\169\228\189\153'~`Duration:Floor~`'\231\167\146'] ^SEvent^SOnDuration ^SOperator^S&= ^t^N7^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N3 ^SText^S[Unit:Name~`'\231\154\132'~`Spell~`'\229\137\169\228\189\153'~`Duration:Floor~`'\231\167\146'] ^SEvent^SOnDuration ^SOperator^S&= ^t^N8^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N2 ^SText^S[Unit:Name~`'\231\154\132'~`Spell~`'\229\137\169\228\189\153'~`Duration:Floor~`'\231\167\146'] ^SEvent^SOnDuration ^SOperator^S&= ^t^N9^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N1 ^SText^S[Unit:Name~`'\231\154\132'~`Spell~`'\229\137\169\228\189\153'~`Duration:Floor~`'\231\167\146'] ^SEvent^SOnDuration ^SOperator^S&= ^t^Sn^N9 ^t^SFakeHidden^B ^t^N11^T ^SName^Sd ^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S6343 ^SShowTimerText^B ^SGUID^STMW:icon:1NfEW2wVb1Ku ^SFakeHidden^B ^SEnabled^B ^t^N13^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S132168 ^SShowTimerText^B ^SGUID^STMW:icon:1NfEZqK5FT5B ^SFakeHidden^B ^SEnabled^B ^t^N14^T ^SType^Sbuff ^SName^S122510 ^SGUID^STMW:icon:1Ng70GlY4Aeu ^SFakeHidden^B ^SEnabled^B ^t^N15^T ^SType^Sconditionicon ^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1Nhp21LpAAwV ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N1 ^t^t^N16^T ^SType^Scooldown ^SGUID^STMW:icon:1Nhp21Lrn***j ^SEnabled^B ^SFakeHidden^B ^SName^S23922 ^t^t^SName^S防战隐藏监视分组 ^t^N4^T ^SScale^F2864 ^f-52^SRole ^N5^SPoint ^T^Sy^F9676 ^f-45^Sx ^F-8950^f-51 ^t^SEnabledSpecs^T ^N72^b ^N71^b ^t^SGUID^STMW:group:1NeR07hE9_A3 ^SName^S维金斯防御分组 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^S204488 ^SManaCheck^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SAndOr^SOR ^SName^S122510 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SAndOr^SOR ^SName^S202573 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SAndOr^SOR ^SName^S122509 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SName^S202573 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nfj1nKUWsXg ^STexts^T ^N1^S[MP] ^N2^S[if~`IsShown(icon=&TMW:icon:1Ng70GlY4Aeu&)~`then~J ~`~`~`~`&GO&:Green~J else~J ~`~`~`~`Stacks(icon=&TMW:icon:1NeQUI5MmIei&)~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S23920 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSPELLCD ^SOperator^S&= ^SName^S6552 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SF ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^S2565 ^SManaCheck^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S盾牌格擋 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR9nucxSPY ^STexts^T ^N1^SA2 ^N2^S[if~`Duration(icon=&TMW:icon:1NeQsPR_HeW2&):TMWFormatDuration~`=~`0~`then~J ~`~`~`~`Stacks~J elseif~`Duration(icon=&TMW:icon:1NeQsPR_HeW2&):TMWFormatDuration~`&~`0~`then~J ~`~`~`~`Duration(icon=&TMW:icon:1NeQsPR_HeW2&):TMWFormatDuration~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.29 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SShowTTText^B ^SName^S190456 ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S202574 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S202574 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SAlpha^N0.04 ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S190456 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S& ^SLevel^N3 ^SName^S190456 ^t^Sn^N2 ^t^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR1GT7pbP8 ^STexts^T ^N1^S[MP] ^N2^S[if~`Length(Stacks(icon=&TMW:icon:1NeQUI4wRsIJ&))~`+~`Length(Stacks(icon=&TMW:icon:1NfBJzt9_OdI&))~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks(icon=&TMW:icon:1NeQUI4wRsIJ&)~`+~`Stacks(icon=&TMW:icon:1NfBJzt9_OdI&))~`/~`10000)~`'W'~J elseif~`Stacks(icon=&TMW:icon:1NeQUI4wRsIJ&)~`+~`Stacks(icon=&TMW:icon:1NfBJzt9_OdI&)~`&~`0~`then~J ~`~`~`~`Stacks(icon=&TMW:icon:1NeQUI4wRsIJ&)~`+~`Stacks(icon=&TMW:icon:1NfBJzt9_OdI&)~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.28 ^t^t^SEnabled^B ^t^t^SOnlyInCombat^B ^t^N5^T ^SView^Sbar ^SPoint^T ^Sy^F4345 ^f-48^Sx ^F-7628^f-44 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SRows^N7 ^STimerBar_EnableColors^B ^SControlled^B ^SOnlyInCombat^B ^SColumns^N1 ^SName^S检测临时增强BUFF组 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SBarDisplay_ClassColor^B ^SName^SImmuneToMagicCC;~`ImmuneToS~`DefensiveBuffsAOE;~`SpeedB~`DamageB~`DamageS~`DefensiveB~`DefensiveBuffsAOE;~`DefensiveBuffsS~`BurstH~`MiscHelpfulB~`184362 ^SGUID^STMW:icon:1NgAmGYo50He ^SShowTimerText^B ^SClockGCD^B ^SHideIfNoUnits^B ^SManaCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NfjDei1NVef ^STexts^T ^N2^S[Spell] ^t^t^t^SEnabled^B ^t^t^SGUID^STMW:group:1NfjAsCPH1LP ^t^N6^T ^SPoint^T ^Sy^F-5867 ^f-46^Sx ^F1406^f-48 ^t^SScale^F8000 ^f-52^SRole ^N1^SEnabledSpecs ^T^N72^b ^N73^b ^t^SGUID^STMW:group:1Ndbo8OgCYxF ^SColumns^N9 ^SName^S武器战常规技能组 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S6552 ^SClockGCD^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N1 ^t^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N2 ^t^t^N2^T ^SType^SAnnouncements ^SChannel^SRAID_WARNING_FAKE ^SText^S[CastName(unit=&target&)] ^SEvent^SOnShow ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NfkDfpadY1K ^STexts^T ^N1^S1 ^N2^S[if~`IsShown(icon=&TMW:icon:1Nh1Zrsv3=TS&)~`then~J ~`~`~`~`Green(value=CastName(unit=&target&))~J else~J ~`~`~`~`Red(value=CastName(unit=&target&))~J end] ^t^t^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^N102^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S1680 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nfj7wCIGCzG ^STexts^T ^N1^S2 ^N2^S[MP] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1NfPGlwm8bSi ^SName^S12294 ^SClockGCD^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N3 ^SName^S207982 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S& ^SName^S208086 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nf2E3MsRS0Q ^STexts^T ^N1^S3 ^N2^S[if~`Stacks(icon=&TMW:icon:1NdnKuqaDI7K&)~`=~`1~`then~J ~`~`~`~`Stacks(icon=&TMW:icon:1NdnKuqaDI7K&):Red~J elseif~`Stacks(icon=&TMW:icon:1NdnKuqaDI7K&)~`=~`2~`then~J ~`~`~`~`Stacks(icon=&TMW:icon:1NdnKuqaDI7K&):Yellow~J elseif~`Stacks(icon=&TMW:icon:1NdnKuqaDI7K&)~`=~`3~`then~J ~`~`~`~`&GO&:Green~J elseif~`IsShown(icon=&TMW:icon:1NepJIOWHNcT&)~`then~J ~`~`~`~`Stacks~J end]~J
^t^t^t^SStates^T ^N2^T ^SAlpha^N0.7 ^t^N4^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Ndbrs9Z0kf8 ^N2^STMW:icon:1Ndbrs9RL2Jr ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SName^S7384 ^SClockGCD^B ^SRangeCheck^B ^SShowTimerText^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAlpha^N0.12 ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S60503 ^t^N2^T ^SType^SBUFFDUR ^SOperator^S& ^SLevel^N3.1 ^SName^S60503 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S5 ^N2^S[Haste:Round(0)] ^t^t^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^SUseActvtnOverlay^B ^t^N6^T ^SShowTimer^B ^SType^Sreactive ^SName^S5308 ^SManaCheck^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N4^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S& ^SLevel^N20 ^t^N5^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S& ^SName^S208086 ^t^Sn^N5 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S6 ^N2^S[if~`PercentHP(unit=&target&)~`&=~`20~`then~J ~`~`~`~`Green(&\230\150\169&)~J else~J ~`~`~`~`Red(value=PercentHP(unit=&target&):Floor)~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Nd_xPXOKfok ^N2^STMW:icon:1Nd_xbV6jOP= ^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S845 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nes47NV8kK5 ^STexts^T ^N1^SR ^N2^S[if~`Stacks(icon=&TMW:icon:1Nf1h0tsdSJ0&)~`~|=~`0~`then~J ~`~`~`~`Stacks(icon=&TMW:icon:1Nf1h0tsdSJ0&)~J else~J ~`~`~`~`Stacks:Hide(0)~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Nd_xlOMBOkp ^N2^STMW:icon:1Nd_xkWCqSGN ^t^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^t^N7^T ^SView^Sbar ^SPoint^T ^Sy^F2713 ^f-48^Sx ^N205.5^t ^SRows^N7 ^STimerBar_EnableColors^B ^SControlled^B ^SOnlyInCombat^B ^SColumns^N1 ^SName^SDEBUFF ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SBarDisplay_ClassColor^B ^SName^SD~`S~`S~`R~`I~`Feared ^SGUID^STMW:icon:1NdnKuqTvVnP ^SShowTimerText^B ^SClockGCD^B ^SHideIfNoUnits^B ^SManaCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NfjDei1NVef ^STexts^T ^N2^S[Spell] ^t^t^Sbar^T ^STexts^T ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SEnabled^B ^t^t^SGUID^STMW:group:1Nfj_4iDuc0e ^t^N8^T ^SScale^F7776 ^f-52^SRows ^N2^SRole ^N1^SPoint ^T^Sy^F-0856 ^f-45^Sx ^F4081^f-45 ^t^SEnabledSpecs^T ^N72^b ^N73^b ^t^SGUID^STMW:group:1Ne0B4dvBZv3 ^SColumns^N3 ^SName^S武器战大招组 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Nhp2jT57OW0 ^N2^STMW:icon:1Nhp2jT7sSTb ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S227847 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SAE ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S118038 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SF ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S5246 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SA4 ^N2^S[Destination(icon=&TMW:icon:1Nhp2jTIJkuz&)] ^t^t^t^SRangeCheck^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SIgnoreNomana^B ^SShowTimerText^B ^SName^S34428 ^SClockGCD^B ^SEnabled^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S&= ^SName^S34428 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SA2 ^t^t^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S97462 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SG ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^t^N9^T ^SScale^F3129 ^f-52^SRows ^N3^SPoint ^T^Sy^F2621 ^f-48^Sx ^F-2041^f-45 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SGUID^STMW:group:1Nfzlkau0SVq ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S6544 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^Ssound/justice.ogg ^SEvent^SOnStart ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S46968 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SSound ^SOnlyShown^B ^SSound^Ssound/hammer.ogg ^SEvent^SOnStart ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S1719 ^SShowTimerText^B ^SHideIfNoUnits^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^Ssound/zhanhou.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^SOnlyMine^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S107574 ^SShowTimerText^B ^SHideIfNoUnits^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^Ssound/god.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S97463 ^SEvents^T ^N1^T ^SType^SSound ^SOnlyShown^B ^SSound^Ssound/jijienahan.ogg ^SEvent^SOnStart ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Sbuff ^SName^S227847;~`46924 ^SEvents^T ^N1^T ^SType^SSound ^SSound^Ssound/die.ogg ^SEvent^SOnStart ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S80354;~`57724 ^SEvents^T ^N1^T ^SType^SSound ^SSound^Ssound/shixue.ogg ^SEvent^SOnStart ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S5246 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SSound ^SOnlyShown^B ^SSound^Ssound/kongju.ogg ^SEvent^SOnStart ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SType^Scooldown ^SName^S风暴之锤 ^SEvents^T ^N1^T ^SType^SSound ^SSound^Ssound/stormhammer.ogg ^SEvent^SOnShow ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S风暴之锤 ^t^Sn^N1 ^t^SEnabled^B ^t^N10^T ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SEnabled^B ^t^t^SName^S音效组 ^t^N10^T ^SPoint^T ^Sy^F-8594 ^f-46^Sx ^F-4560^f-46 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SRows^N3 ^SRole^N1 ^SEnabledSpecs^T ^N72^b ^N73^b ^t^SGUID^STMW:group:1NdnKurK7zSt ^SColumns^N8 ^SName^S武器战隐藏监视组 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Nh1Zrsv3=TS ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S207982 ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N1 ^SValue^N3 ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SPassThrough^b ^SOperator^S== ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S~|= ^SLevel^N3 ^SName^S207982 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SMagnitude^N1 ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SPassThrough^b ^SOperator^S== ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N3 ^SName^S207982 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks] ^t^t^t^SGUID^STMW:icon:1NdnKuqaDI7K ^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S1719 ^SGUID^STMW:icon:1Nd_xPXOKfok ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SPeriod^N0.7 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S1719 ^SGUID^STMW:icon:1Nd_xbV6jOP= ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SV ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S19138 ^t^Sn^N1 ^t^SName^S107574 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SAQ ^t^t^t^SGUID^STMW:icon:1Nd_xkWCqSGN ^SFakeHidden^B ^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SName^S107574 ^SGUID^STMW:icon:1Nd_xlOMBOkp ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S167105 ^SGUID^STMW:icon:1Ndbrs9RL2Jr ^SShowTimerText^B ^SClockGCD^B ^SManaCheck^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.29 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S208086 ^SEnabled^B ^SGUID^STMW:icon:1Ndbrs9Z0kf8 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N8 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SDuration^N0.5 ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S167105 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SOnlyMine^B ^SDurationMin^N1 ^SDurationMax^N1 ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NdnKuqaDI7K ^N2^STMW:icon:1NdnKuqTvVnP ^t^SEnabled^B ^SFakeHidden^B ^t^N10^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NepJIOQCPyE ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22800 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S怒火集中天赋 ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NepJIOWHNcT ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22393 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S致死连击天赋 ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NepJIOceq6N ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22383 ^t^N2^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S& ^SLevel^N20 ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S杀心骤起 ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N13^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NepJIOil5rt ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S& ^SLevel^N20 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S生命少于20条件 ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N14^T ^SType^Sbuff ^SShowTTText^B ^SName^S188923 ^SGUID^STMW:icon:1Nf1h0tsdSJ0 ^SFakeHidden^B ^SEnabled^B ^t^N15^T ^SShowTimer^B ^SType^Scooldown ^SName^S旋风斩 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S[ValueMax~`Value] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SFakeHidden^B ^SRangeCheck^B ^t^N16^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SName^S772 ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S&= ^SUnit^Starget ^SLevel^N5 ^SName^S772 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SFakeHidden^B ^SStates^T ^N1^T ^SAlpha^N0.75 ^t^t^SEnabled^B ^SGUID^STMW:icon:1Nhp2jS_lYtf ^t^N17^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SGUID^STMW:icon:1Nhp2jT2RQhd ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SName^S772 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SName^S772 ^t^N18^T ^SShowTimer^B ^SType^Scooldown ^SName^S46968 ^SGUID^STMW:icon:1Nhp2jT57OW0 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SE ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22373 ^t^Sn^N1 ^t^t^N19^T ^SShowTimer^B ^SType^Scooldown ^SName^S107570 ^SGUID^STMW:icon:1Nhp2jT7sSTb ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SE ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SEnabled^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22625 ^t^Sn^N1 ^t^t^N23^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S5246 ^SGUID^STMW:icon:1Nhp2jTIJkuz ^SShowTimerText^B ^SFakeHidden^B ^SOnlyMine^B ^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^t^N11^T ^SPoint^T ^Sy^F-8690 ^f-46^Sx ^F-4386^f-49 ^t^SScale^F6389 ^f-52^SRole ^N1^SEnabledSpecs ^T^N71^b ^N73^b ^t^SGUID^STMW:group:1NdaSho9gIlc ^SColumns^N9 ^SName^S狂暴战常规技能组 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S6552 ^SClockGCD^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N1 ^t^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NfkDfpadY1K ^STexts^T ^N1^S1 ^N2^S[if~`IsShown(icon=&TMW:icon:1Ng6lCv7P12X&)~`then~J ~`~`~`~`Green(value=CastName(unit=&target&))~J else~J ~`~`~`~`Red(value=CastName(unit=&target&))~J end] ^t^t^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^N102^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S100130 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S~|= ^SName^S206333 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N3 ^SName^S206333 ^t^N3^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SLevel^N5 ^SName^S206333 ^t^N4^T ^SType^SBUFFDUR ^SOperator^S& ^SLevel^N1.1 ^SName^S184362 ^t^N5^T ^SType^SRAGE_ABS ^SOperator^S& ^SLevel^N85 ^t^Sn^N5 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S2 ^N2^S[if~`Stacks(icon=&TMW:icon:1Neut_fKixsx&)~`=~`1~`then~J ~`~`~`~`Red(Stacks(icon=&TMW:icon:1Neut_fKixsx&))~J elseif~`Stacks(icon=&TMW:icon:1Neut_fKixsx&)~`=~`2~`then~J ~`~`~`~`Yellow(Stacks(icon=&TMW:icon:1Neut_fKixsx&))~J elseif~`Stacks(icon=&TMW:icon:1Neut_fKixsx&)~`=~`3~`then~J ~`~`~`~`Green(Stacks(icon=&TMW:icon:1Neut_fKixsx&))~J else~J ~`~`~`~`Hide(Duration(icon=&TMW:icon:1Nes5W2Ljz6Q&):TMWFormatDuration,~`0)~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S23881 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SLevel^N6 ^SName^S206333 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAlpha^N0.12 ^SMagnitude^N1 ^SAnimation^SICONALPHAFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N3 ^SName^S206333 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S~|= ^SName^S206333 ^t^Sn^N2 ^t^SPeriod^N0.3 ^t^N3^T ^SType^SAnimations ^SAlpha^N0.12 ^SMagnitude^N1 ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S206333 ^t^Sn^N1 ^t^SPeriod^N0.3 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nes47NV8kK5 ^STexts^T ^N1^S3 ^N2^S[if~`IsShown(icon=&TMW:icon:1NfiPGAvP=mJ&)~`and~`PercentHP(unit=&target&)~`&~`80~`then~J ~`~`~`~`if~`Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0)~`+~`40~`&~`70~`then~J ~`~`~`~`~`~`~`~`Yellow(value=Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0)~`+~`40)~J ~`~`~`~`elseif~`Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0)~`+~`40~`&~`100~`then~J ~`~`~`~`~`~`~`~`Green(value=Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0)~`+~`40)~J ~`~`~`~`elseif~`Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0)~`+~`40~`&~`100~`then~J ~`~`~`~`~`~`~`~`Green(100)~J ~`~`~`~`end~J elseif~`Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0)~`&~`40~`then~J ~`~`~`~`Red(value=Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0))~J elseif~`Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0)~`&~`70~`then~J ~`~`~`~`Yellow(value=Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0))~J elseif~`Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0)~`&=~`100~`then~J ~`~`~`~`Green(value=Stacks(icon=&TMW:icon:1NeqLi73wvM2&)~`+~`CriticalStrike:Round(0))~J else~J ~`~`~`~`&100&:Green~J end]~J
^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SName^S184362 ^t^N2^T ^SType^STALENTLEARNED ^SAndOr^SOR ^SName^S22400 ^t^Sn^N2 ^t^SName^S184367 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nfj1nKUWsXg ^STexts^T ^N1^S4 ^N2^S[if~`IsShown(icon=&TMW:icon:1Neut_fQmzUh&)~`then~J ~`~`~`~`&AOE&:Green~J elseif~`IsShown(icon=&TMW:icon:1Neut_fTJkti&)~`then~J ~`~`~`~`&GO&:Green~J else~J ~`~`~`~`MP~J end] ^t^t^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.31 ^t^N102^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SDurationMin^N1 ^SType^Sreactive ^SName^S85288 ^SGUID^STMW:icon:1Nes5W0gdXto ^SClockGCD^B ^SShowTimerText^B ^SManaCheck^B ^SCooldownCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ng6k3Rlqsod ^STexts^T ^N1^S5 ^N2^S[if~`IsShown(icon=&TMW:icon:1Nf1jF3qHhvu&)~`then~J ~`~`~`~`Stacks:Hide(0)~J elseif~`Duration(icon=&TMW:icon:1Nes5W2Ljz6Q&)~`&~`Duration(gcd=true,~`icon=&TMW:icon:1Nes5W0gdXto&)~`then~J ~`~`~`~`&\230\140\137&:Green~J else~J ~`~`~`~`&\229\129\156&:Red~J end] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^N100^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S5308 ^SClockGCD^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^N4^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S& ^SLevel^N20 ^t^Sn^N4 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^N4^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S& ^SLevel^N20 ^t^Sn^N4 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S6 ^t^t^t^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.28 ^t^t^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NeqLi7NhenS ^N2^STMW:icon:1NeqLi7H7djp ^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S旋风斩 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S215570 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SR ^N2^S[Hide(Duration(icon=&TMW:icon:1Neut_fVqqBq&):TMWFormatDuration,~`0)] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NgAKD3UjBw6 ^N2^STMW:icon:1NgAO7IMISLq ^N3^STMW:icon:1NgAKD3XL7Z9 ^t^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^N12^T ^SPoint^T ^Sy^F-7535 ^f-45^Sx ^F3385^f-51 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F4373 ^f-52^SRole ^N5^SGUID ^STMW:group:1NegwO7FzQL3^SColumns ^N2^SName ^S战士冲锋大跳^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S6544 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SF1 ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.2 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S100 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^t^N13^T ^SPoint^T ^Sy^F-3562 ^f-48^Sx ^F-6568^f-48 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^F3129 ^f-52^SRows ^N4^SRole ^N1^SEnabledSpecs ^T^N71^b ^N73^b ^t^SGUID^STMW:group:1NeqLi7TeA3U ^SColumns^N5 ^SName^S狂暴战隐藏监视组 ^SIcons^T ^N1^T ^SOnlyMine^B ^SType^Sbuff ^SShowTTText^B ^SName^S206333 ^SGUID^STMW:icon:1NeqLi73wvM2 ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SName^S184362 ^SGUID^STMW:icon:1Nes5W2Ljz6Q ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S激怒检测 ^N2^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1NeqLi7H7djp ^SName^S1719 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SV ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.4 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S1719 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SSCREENFLASH ^SEvent^SOnShow ^t^Sn^N1 ^t^SGUID^STMW:icon:1NeqLi7NhenS ^SFakeHidden^B ^SEnabled^B ^SOnlyMine^B ^t^N5^T ^SType^Sbuff ^SName^S202539 ^SGUID^STMW:icon:1Neut_fKixsx ^SFakeHidden^B ^SEnabled^B ^t^N6^T ^SType^Sbuff ^SHideIfNoUnits^B ^SName^S85739 ^SGUID^STMW:icon:1Neut_fQmzUh ^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S暴怒 ^SGUID^STMW:icon:1Neut_fTJkti ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S& ^SLevel^N70 ^SPrtsBefore^N1 ^t^N2^T ^SType^STALENTLEARNED ^SPrtsAfter^N1 ^SName^S屠戮 ^t^N3^T ^SType^SRAGE_ABS ^SOperator^S& ^SLevel^N85 ^SAndOr^SOR ^t^Sn^N3 ^t^SManaCheck^B ^SRangeCheck^B ^t^N8^T ^SType^Sbuff ^SName^S215570 ^SGUID^STMW:icon:1Neut_fVqqBq ^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Nf1jF3qHhvu ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22400 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S怒火天赋 ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SType^Sconditionicon ^SGUID^STMW:icon:1Nf1jF3tHAcJ ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S狂乱 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SType^Sconditionicon ^SGUID^STMW:icon:1NfiPGAvP=mJ ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22491 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S新鲜血肉天赋 ^t^t^t^SFakeHidden^B ^SEnabled^B ^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sunitcondition ^SSourceUnit^Splayer ^SName^S12323 ^SGUID^STMW:icon:1Ng6lCv7P12X ^SShowTimerText^B ^SCustomTex^S可打断法术 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^t^Sn^N1 ^t^SEnabled^B ^SOnlyMine^B ^t^N13^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sunitcondition ^SName^S12323 ^SShowTimerText^B ^SSourceUnit^Splayer ^SCustomTex^S不可打断法术 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCASTING ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SEnabled^B ^SOnlyMine^B ^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S16037 ^t^Sn^N1 ^t^SName^S118000 ^SGUID^STMW:icon:1NgAKD3UjBw6 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SFakeHidden^B ^t^N15^T ^SShowTimer^B ^SType^Scooldown ^SName^S46924 ^SGUID^STMW:icon:1NgAKD3XL7Z9 ^SShowTimerText^B ^SClockGCD^B ^SManaCheck^B ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SFakeHidden^B ^SRangeCheck^B ^SEnabled^B ^t^N16^T ^SShowTimer^B ^SType^Sbuff ^SName^S46924 ^SGUID^STMW:icon:1NgAO7IMISLq ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^N14^T ^SPoint^T ^Sy^F-9021 ^f-47^Sx ^F-4887^f-45 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^N1.7567 ^SRole^N4 ^SEnabledSpecs^T ^N72^b ^N71^b ^t^SGUID^STMW:group:1NfDd=4EM7gC ^SColumns^N2 ^SName^S维金斯模块 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S204488 ^SGUID^STMW:icon:1NeQWB9Y5_=D ^SShowTimerText^B ^SClockGCD^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S202573 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR9nucxSPY ^STexts^T ^N1^S ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTTText^B ^SShowTimerText^B ^SGUID^STMW:icon:1NeQWB9emVMf ^SName^S190456 ^SClockGCD^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S202574 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR1GT7pbP8 ^STexts^T ^N1^S ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.28 ^t^t^SFakeHidden^B ^SEnabled^B ^t^t^SOnlyInCombat^B ^t^N15^T ^SGUID^STMW:group:1NhWRpQaffgH ^SScale^F9552 ^f-51^SRole ^N1^SEnabledSpecs ^T^N72^b ^N73^b ^t^SPoint^T ^Sy^F5382 ^f-46^Sx ^F2891^f-53 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Nhp2jS_lYtf ^N2^STMW:icon:1Nhp2jT2RQhd ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22626 ^t^Sn^N1 ^t^t^t^SName^S武器战撕裂监控 ^t^N16^T ^SView^Sbarv ^SPoint^T ^Sy^F7285 ^f-53^SrelativeTo ^STMW:group:1NeR07hE9_A3^Sx ^F0162^f-45 ^t^SScale^F1857 ^f-53^STimerBar_CompleteColor ^Sffff0000^SRole ^N5^SGUID ^STMW:group:1NhjQKLSN2bd^STimerBar_StartColor ^Sff00ff3d^SShrinkGroup ^B^SEnabledSpecs ^T^N72^b ^N71^b ^t^SOnlyInCombat^B ^STimerBar_MiddleColor^Sffffc200 ^SColumns^N1 ^SBackdropColor_Enable^B ^SName^S无视痛苦持续时间条 ^SSettingsPerView^T ^Sbarv^T ^SSizeY^F6609 ^f-46^SBorderColor ^S^SIcon ^b^t ^t^SIcons^T ^N1^T ^SType^Sbuff ^SHideIfNoUnits^B ^SShowTTText^B ^SName^S190456 ^SManaCheck^B ^SClockGCD^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR1GT7pbP8 ^STexts^T ^N1^S ^N2^S[if~`Length(Stacks(icon=&TMW:icon:1NeQUI4wRsIJ&))~`+~`Length(Stacks(icon=&TMW:icon:1NfBJzt9_OdI&))~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks(icon=&TMW:icon:1NeQUI4wRsIJ&)~`+~`Stacks(icon=&TMW:icon:1NfBJzt9_OdI&))~`/~`10000)~`'W'~J elseif~`Stacks(icon=&TMW:icon:1NeQUI4wRsIJ&)~`+~`Stacks(icon=&TMW:icon:1NfBJzt9_OdI&)~`&~`0~`then~J ~`~`~`~`Stacks(icon=&TMW:icon:1NeQUI4wRsIJ&)~`+~`Stacks(icon=&TMW:icon:1NfBJzt9_OdI&)~J end] ^t^t^Sbarv^T ^STextLayout^STMW:textlayout:1NhjS01UUIsB ^STexts^T ^N1^S ^N2^S ^t^t^t^t^t^STimerBar_EnableColors^B ^t^N17^T ^SGUID^STMW:group:1Nhp3KRR=6cg ^SPoint^T ^Sy^F7461 ^f-53^SrelativeTo ^STMW:group:1NhWRpQaffgH^Sx ^F6576^f-47 ^t^SScale^F9920 ^f-53^SRole ^N1^SEnabledSpecs ^T^N72^b ^N73^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S ^N2^S ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22626 ^t^Sn^N1 ^t^SName^S772 ^t^t^SSettingsPerView^T ^Sbarv^T ^SSizeY^F4368 ^f-46^SIcon ^b^t ^t^SView^Sbarv ^t^N18^T ^SGUID^STMW:group:1Nhq6frDA2Yz ^SPoint^T ^Sy^F-1291 ^f-44^Spoint ^STOP^SrelativePoint ^STOP^Sx ^F-0245^f-49 ^t^SScale^F4288 ^f-53^SRole ^N5^SOnlyInCombat ^B^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N1 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^STimerBar_EnableColors^B ^SEnabled^B ^t^t^SName^S怒气条 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F6416 ^f-44^t ^t^SView^Sbar ^t^t^SSoundChannel^SDialog ^t^N81209^S~`~| ^Sprofile^Sgg ^^^1 ^T^N1^T ^SSkinAs^SHotKey ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SName^S聊天 ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMLEFT ^SrelativePoint^SBOTTOMLEFT ^t^t^SName^S聊天 ^SStringName^S叠加数量 ^SSkinAs^SCount ^SSize^N8 ^t^SGUID^STMW:textlayout:1NfkDfpadY1K ^Sn^N2 ^SName^S打断字体 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NfkDfpadY1K ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^SDefaultText^S[Alpha(1)] ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Alpha(1)] ^t^SGUID^STMW:textlayout:1NhWd5cCGJ0Q ^Sn^N2 ^SName^S图标样式~`2 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NhWd5cCGJ0Q ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-4 ^Sx^N-4 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SName^S聊天 ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SSkinAs^SCount ^SAnchors^T ^N1^T ^Sy^N-2.6 ^Sx^N1 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^t^SName^S伤害数字 ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Nfj1nKUWsXg ^Sn^N2 ^SName^S暴怒 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Nfj1nKUWsXg ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S綁定/標籤 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SStringName^S堆疊數量 ^SAnchors^T ^N1^T ^Sy^N7.3 ^Sx^N-8.2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N11 ^t^SGUID^STMW:textlayout:1NeR9nucxSPY ^Sn^N2 ^SName^S集中怒气 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NeR9nucxSPY ^^^1 ^T^N1^T ^SSkinAs^SHotKey ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SName^S伤害数字 ^SStringName^S綁定/標籤 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SName^S伤害数字 ^SStringName^S堆疊數量 ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N7.2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N10 ^t^SGUID^STMW:textlayout:1NeR1GT7pbP8 ^Sn^N2 ^SName^S无视痛苦吸收 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NeR1GT7pbP8 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-4 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N-2.6 ^Sx^N1 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^t^SName^S伤害数字 ^SStringName^S叠加数量 ^SSkinAs^SCount ^SSize^N6 ^t^SGUID^STMW:textlayout:1NfjDei1NVef ^Sn^N2 ^SName^SDEBUFF ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NfjDei1NVef ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-3 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^t^SName^S伤害数字 ^SStringName^S叠加数量 ^t^SGUID^STMW:textlayout:1Nfj7wCIGCzG ^Sn^N2 ^SName^S武器战旋风斩 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Nfj7wCIGCzG ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SName^S默认 ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N-7.3 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^t^SName^S伤害数字 ^SStringName^S叠加数量 ^t^SGUID^STMW:textlayout:1Nf2E3MsRS0Q ^Sn^N2 ^SName^S致死打击 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Nf2E3MsRS0Q ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-4 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SSkinAs^SCount ^SAnchors^T ^N1^T ^Sy^N-8.5 ^Sx^N0.1 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^t^SName^S伤害数字 ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Nes47NV8kK5 ^Sn^N2 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Nes47NV8kK5 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SName^S聊天 ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ng6k3Rlqsod ^Sn^N2 ^SName^S图标样式~`3 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1Ng6k3Rlqsod ^^^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SAnchors^T ^N1^T ^Sy^N-1 ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SHeight^N1 ^t^N2^T ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N-12 ^Sx^N3 ^Spoint^SBOTTOMLEFT ^SrelativePoint^SBOTTOMLEFT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^t^SRotate^N90 ^t^SGUID^STMW:textlayout:1NhjS01UUIsB ^Sn^N2 ^SName^S无视痛苦持续时间条 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NhjS01UUIsB ^^[/quote][/collapse]音效包增强包下载[attach]./mon_/51Q2f-l072XaZ2w.rar?filename=%E9%9F%B3%E6%95%88%E5%A2%9E%E5%BC%BA%E5%8C%85.rar[/attach][color=crimson][size=150%]TMW 8.1.2下载[/size][/color] [attach]./mon_/51Q2f-cgbiXnZ6a.rar?filename=tmw8.1.2.rar[/attach][url]/ui/146[/url]
挺好用得样子,先搬回去试试[s:ac:计划通]
支持,感谢分享,占沙发!
好帖收藏了
感谢楼主分享?,小弟有一个不情之请,因为自己设置别的提示类还可以,但是维金斯触发后的图标高亮,我自己搞了好久还没有搞明白怎么设置,恳求大神不吝赐教。当拥有复仇:无视痛苦BUFF时,高亮怒火聚焦图标,当拥有复仇:怒火聚焦BUFF时,高亮无视痛苦图标,我只想设置这两个,恳请大神帮个小忙,不胜感激
终于等到你,还好我没放弃!
[b]Reply to [pid=99721,1]Reply[/pid] Post by [uid=]Assion凯[/uid] ( 02:11)[/b]^1^T^SGUID^STMW:group:1NfDd=4EM7gC ^SPoint^T ^Sy^F4544 ^f-44^SrelativePoint ^SBOTTOMLEFT^Sx ^F8720^f-43 ^t^SScale^N1.7567 ^SRole^N4 ^SOnlyInCombat^B ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1NeQWB9Y5_=D ^SName^S204488 ^SClockGCD^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S202573 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR9nucxSPY ^STexts^T ^N1^S ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTTText^B ^SShowTimerText^B ^SGUID^STMW:icon:1NeQWB9emVMf ^SName^S190456 ^SClockGCD^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S& ^SName^S202574 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NeR1GT7pbP8 ^STexts^T ^N1^S ^N2^S ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.28 ^t^t^SEnabled^B ^t^t^t^N81209^S~`~| ^Sgroup^N12 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S綁定/標籤 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SStringName^S堆疊數量 ^SAnchors^T ^N1^T ^Sy^N7.3 ^Sx^N-8.2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N11 ^t^SGUID^STMW:textlayout:1NeR9nucxSPY ^Sn^N2 ^SName^S集中怒气 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NeR9nucxSPY ^^^1 ^T^N1^T ^SSkinAs^SHotKey ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SName^S伤害数字 ^SStringName^S綁定/標籤 ^SHeight^N1 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SSkinAs^SCount ^SName^S伤害数字 ^SStringName^S堆疊數量 ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N7.2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSize^N10 ^t^SGUID^STMW:textlayout:1NeR1GT7pbP8 ^Sn^N2 ^SName^S无视痛苦吸收 ^t^N81209^S~`~| ^Stextlayout^STMW:textlayout:1NeR1GT7pbP8 ^^
[b]Reply to [pid=99721,1]Reply[/pid] Post by [uid=159701]xjc520[/uid] ( 02:32)[/b]谢谢大神的无私帮助!一早就上线试试!太感激了[s:ac:blink]
楼主这些上面的快捷键都是你的键位吧。。。。。
[b]Reply to [pid=99721,1]Reply[/pid] Post by [uid=34546]zqj00000[/uid] ( 03:45)[/b]视频结尾有调整快捷键显示的教程。
楼主能提供你的头像插件吗
还有隐藏动作条怎么设置的?
马克上游戏试试
怎么设置这个
持续时间内,触发战术大师重置巨人打击时,抖动巨人打击图标提示冷却结束;第一次用tmw
我自己设置一些
我想把你这个加进去
怎么设置呢
谢谢大神指导
帮忙说下 谢谢
楼主大大.请问一下.我的tmw导入字符那个选项是灰色字的.一般网上别人截图都是白色的.是什么原因导致的呢?
请问楼主,我用了字符串之后狂暴天赋的怒击没有你视频中的停,抢等字符
楼主 请问 能不能三系分开放啊。。。放在一起 对于我们这种一辈子一个天赋的人来说。。。好浪费
好厉害。感谢楼主。
[quote][pid=99721,1]Reply[/pid] [b]Post by [uid=5816750]wangyu3527[/uid] ( 10:10):[/b]请问楼主,我用了字符串之后狂暴天赋的怒击没有你视频中的停,抢等字符[/quote]天赋?字体?
[quote][pid=99721,1]Reply[/pid] [b]Post by [uid=4985340]chuiwen1123[/uid] ( 10:20):[/b]楼主 请问 能不能三系分开放啊。。。放在一起 对于我们这种一辈子一个天赋的人来说。。。好浪费[/quote]都有名字,自行选择性导入
好帖。马克备用了[s:ac:花痴]