德鲁伊活木护肩哪里掉出圣剑给熊熊死了掉不能给么?

[beta]wow MOP 德鲁伊史诗熊形态(部落版)-游戏视频-搜狐视频
[beta]wow MOP 德鲁伊史诗熊形态(部落版)
悉拉贝尔 the 德鲁伊 is an adaptable and versatile
, who summons a , which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can , , and
lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push the lanes effectively, farm Neutrals in a clinch, and can take down
by themselves if equipped with the right items. Due to the Spirit Bear, Lone Druid can have up to 12 items making him extremely formidable as he scales into the late game.
德鲁伊 ---- 悉拉贝尔
 "I wonder what awaits me at the end of everything…"
早在有史可考的年代之前,德鲁伊巨熊部落就已经形成了。他们天生就是智者,专注于探索和理解自然秩序。自然之力注意到了他们,并找到了他们中最有学识的一位,睿智的老悉拉,巨熊部落的先知 和仲裁者,脱颖而出。它走到悉拉面前,将生命之种交给了他,并且告诉他:“当世界变得昏暗,当文明不再繁荣,当荒漠延伸到世界的尽头,那就种下这粒种子。”获得了自然之力的信任以后,悉拉 感到自己的活力又回来了,岁月的痕迹也消失无踪,他原本渊博的学识更加广袤。同时,他发现自己能够将自己的意愿变成现实,甚至,在专注的情况下,能够改变自己的物质形态。然而,关于生命之 种的谣言却给他的部落和人民带来了灾难,恐怖的战争席卷了整个部落,将其毁于一旦。家园被毁,悉拉带着自己的责任,逃到了荒野。随着时间的流逝,巨熊部落以及生命之种的故事已经在岁月长河中被人遗忘。几万年来,悉拉一直在等待,等待神谕,等待永世争斗的结束,等待他流浪宿命的终结,等待他神圣使命的实现,同时准备着消灭那些敢于阻挠他的事物。
Nolan North ()
影响目标自身
召唤一只可以装备物品的熊灵伙伴。若熊灵与德鲁伊的距离超过1100,则不能攻击。如果熊灵死亡,德鲁伊会受到自身最大生命值的%backlash_damage%%%作为反冲伤害。随着熊灵的等级提高,可以学习回归,缠绕之爪和粉碎击技能。熊灵装备的物品拥有的属性加成对熊灵无效。
施法动作:0.5+0.63
作为反冲伤害的最大生命值:10%攻击感应范围:;( 全地图)持续时间:永久 120
Allows the Spirit Bear to attack at any range from Lone Druid and prevents it from dying when Lone Druid dies. Spell immunity does not block the pure backlash damage. Linken's Sphere does not block the pure backlash damage.
悉拉贝尔终生的伙伴与他的灵魂和心灵共生,在他需要时随时前来相助。
For all of the Spirit Bear's stats, see .
On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
This means buffs and debuffs are not dispelled upon re-summoning it.
Backlash damage is dealt as
damage from the unit that killed the Spirit Bear.
the Spirit Bear causes no damage.
The Spirit Bear cannot be resummoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
Damage is checked before any sort of , so fully blocked damage also prevents resummoning it.
If the Spirit Bear dies, it can be resummoned immediately.
The Spirit Bear is treated as a hero by most spells.
This means that it cannot be dominated or converted by
It is also no valid target for spells like
​, or
Most spells which can target heroes only can target the Spirit Bear (e.g.
​, or
Most buffs and debuffs last on the Spirit Bear as long as they do on heroes.
The Spirit Bear can use every item, except for placing
grants Lone Druid the
when the Spirit Bear uses it.
The Spirit Bear cannot have
of itself, so the
do not spawn illusions of the bear.
When the Spirit Bear is 1100 range away from Lone Druid, it gets , turns slightly grey and uses different animations.
The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
Has a cast backswing of 0.57 during
影响目标自身
提升德鲁伊和熊灵的攻击速度和移动速度。
施法动作:0+0
移动速度加成:10%/15%/20%/25%攻击速度加成:10/20/30/40持续时间:18/22/26/30 30
Rabid:会被任何驱散所驱散
熊通常不被认为是灵巧的生物,但实际上它们移动迅速,尤其是发怒之时。
Rabid cancels Lone Druid's
spells upon cast.
The effect radius is global but not provided by an .
This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
However, when Lone Druid dies while having
, the effects on the Spirit Bear are not lost.
影响目标敌人
德鲁伊发出野性的咆哮,吓得周围敌人朝自己的基地狂奔。敌人的移动速度将增加20%。
施法动作:0.1+0.57
作用范围:325敌方移速加成:20%持续时间:1.2/1.6/2/2.4 38/32/26/20 ( 28/22/16/10)
Effect persists if debuff was placed before spell immunity and when not dispelled.特效
Savage Roar:会被任何驱散所驱散
悉拉贝尔研习并精通失落的熊族的技巧,使他的行动和自然高度协调。
Applies an effect similar to
on enemies. Instead of forcing to attack, it forces a move command towards the team's .
Only affects enemy units controlled by a player. AI-controlled units are unaffected ( and ).
Does not affect ,
and . Affects , but not
Since it orders units to move, they cannot flee while affected by
effects (e.g.
Units affected by Savage Roar
at all, so that any actions cannot even be ordered or queued up during it.
Interacts with other
spells based on cast order.
If Savage Roar was cast after
​ or
​, units flee until Roar expires and then return to attack.
If Roar was cast before any of the two, units stop fleeing and attempt to attack the taunting hero. They do not continue fleeing once the taunt expires, but stand still instead.
However, while affected by Savage Roar, units cannot attack during Berserker's Call or Winter's Curse. They attack as soon as Savage Roar expires.
Does not affect units which are in a
​. If Duel is cast after Roar, Duel takes full priority.
Shares cooldown with the Spirit Bear's Savage Roar.
影响目标自身
德鲁伊将自己的形态变换为狂怒的熊,失去远程攻击能力及部分基础移动速度,获得近战攻击能力和战斗嚎叫技能。他可以在德鲁伊形态和熊形态之间自由切换。
施法动作:0+0
变形时间:1.933基础攻击间隔:1.5护甲提升:4/6/8生命上限加成:300/600/900基础移动速度损失:45攻击距离减少:400 0
Illusions created during True Form benefit from all aspects except bonus armor.特效
True Form Transform:不会被驱散
True Form:不会被驱散
强大的熊是森林之王,它们单纯地依靠力量就获得了这一位置。
projectiles upon cast.
Despite the lack of cooldown, True Form does proc all
like a regular spell.
During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
Reduces Lone Druid's movement speed to 280 and attack range to 150 while giving him melee attack properties.
This means items treat him as a melee hero (e.g.
True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
Changes Lone Druid's model and alters his voice.
影响目标自身
切换***形态。
施法动作:0+0
变形时间:0.8 0
Druid Form Transform:不会被驱散
​ until used.
Despite being a sub-spell, Druid Form does proc all
like a regular spell.
projectiles upon cast.
During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
影响目标自身
提升德鲁伊和附近受其控制单位的攻击力和护甲。
施法动作:0.5+0.57
作用范围:1000攻击力加成:70/100/130护甲加成:10/15/20增益效果持续时间:6 60
Illusions cannot make use of the raw damage bonus.特效
True Form Battle Cry:会被任何驱散所驱散
当悉拉在森林中怒吼,在很远的地方也能听到他声音的回响。
Battle Cry is only available while
​ is active.
Battle Cry's level is set equal to True Form's level.
Affects all units owned by Lone Druid and his Spirit Bear, not just him and the bear.
Plays a part of the sound at the beginning of the cast.
影响目标自身
立刻将熊灵召回德鲁伊身边。如果熊灵受到来自英雄的攻击,则3秒内无法使用回归技能。
施法动作:0+0
回归需要2级 ​解锁
使用回归时会打断熊灵的技能
施法时不能弹道
可以在地图上的任何地方使用
传送后熊灵会发出停止命令
受到来自玩家的伤害时会使回归进入3秒冷却,没有最低伤害阈限
伤害会在所有类型的之前检测,因此即使完全格挡了伤害仍然会触发进入冷却
如果德鲁伊死亡后使用回归,熊灵会传送到德鲁伊死亡的位置上
影响目标敌人
攻击时有一定概率从地上生出根须缠绕住敌方单位,使其无法移动并造成持续伤害。
触发几率:20%每秒伤害:60英雄持续时间:3 ( 4.5)小兵持续时间:9
缠绕之爪需要3级 ​解锁
目标,阻止他移动和使用某些移动技能
打断目标的技能,但在此期间不会阻止其开始吟唱
不提供目标的
施法时强制对目标发出停止命令,因此其当前的移动,攻击和技能施法命令会被取消
每秒造成一次伤害,从debuff施加时立即开始,总共3( 5)次(非英雄9次)伤害实例
对英雄造成一共180( 300)点,对小兵则造成540点
缠绕之爪使用 5
缠绕之爪:会被任何驱散所驱散
影响目标敌人
熊灵发出野性的咆哮,吓得周围敌人朝自己的基地狂奔。敌人的移动速度将增加20%。
施法动作:0.1+0.64
范围:325敌人移动速度加成:20%持续时间:1.2/1.6/2/2.4
与德鲁伊的 ​施加的效果一样
熊灵在德鲁伊学习该技能时获得该技能
总是在第三个技能槽中,与熊灵的等级无关
与德鲁伊的野蛮咆哮共享冷却 38/32/26/20 ( 28/22/16/10)
如果debuff在技能免疫之前施加并且没有被驱散,仍然会存在效果特效
Savage Roar:会被任何驱散所驱散
悉拉贝尔研习并精通失落的熊族的技巧,使他的行动和自然高度协调。
影响目标自身 / 敌人
提高熊灵的能力,使其对建筑物造成更高的伤害,同时提升魔法抗性。
魔法抗性加成:33%对建筑攻击伤害加成:40%
粉碎击需要4级 ​解锁
Item cooldowns
Cooldowns of items are bound to the items themselves, and not to the units. This means when using an item, putting it on cooldown, and then giving it to the Spirit Bear, it is on cooldown still.
However, when an item went on cooldown due to a shared cooldown (e.g.
going on cooldown because of
getting used, or when having multiple
), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
When having
on cooldown, and giving it to the Spirit Bear while it already has a Town Portal Scroll, its cooldown is based on the cooldown of the scroll which the bear already had.
Gem of True Sight
The Spirit Bear gets a courier version of
, which means it does not reveal invisible units when held by Spirit Bear.
Spirit Bear still drops it on death.
Aegis of the Immortal and Cheese
Spirit Bear cannot pick up the
, but can attack (destroy) it. It can pick up and normally use a
Spirit Bear can activate any . When activating
s, Lone Druid gains gold and experience from it. When activating the
, nothing happens, since only heroes can have illusions of themselves. All other runes work normally and fully for the Spirit Bear. The Spirit Bear can also attack runes to deny them, like other units.
Spirit Bear can also bottle runes like heroes can and normally use them. Its
also gets refilled when doing so.
The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.
Divine Rapier
s on the Spirit Bear work exactly like how they do for heroes. They can normally buy a Rapier and drop it manually from their inventory. It is muted when given to allies.
It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot drop it from its inventory manually. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
Divine Rapiers carried by the Spirit Bear drop on its death.
{{Recommendeditems
Starting Items:
provide you with early health regeneration, while the
provide an overall stat boost.
Early Game
increases your early game survivability and builds into .
Core Items
provide some armor and a reliable way to heal yourself between farming and pushes.
Situational Items
Certain aura items are of high value because they benefit both Lone Druid and the Spirit Bear.
increases your survivability against spellcasters.
provides a great armor advantage over enemies with its friendly armor buff and enemy debuff, while the attack speed boosts your damage output.
grants armor, damage, and lifesteal.
increases your ability to farm and push with .
are an option for late game pushing, as they allow you to teleport to a friendly creep, summon (or use return on) your bear, and push a lane or tower.
combined with
can help you lock down an enemy trying to escape.
allows you to counter evasion while the mini-bash provides a way to interrupt channeling spells.
Due to the bear's very high health, he can be used to tank neutrals and jungle early game, or provide good lane control with harassment and last hitting, with very little risk of dying.
Do not let the bear die to enemy heroes too often. It gives 300 gold and exp, and if
​ is on cooldown, then you are left helpless for a few minutes.
The bear benefits greatly from attack speed items as they make entangle more reliable.
A double mask of madness and basher allows you to perma-bash any heroes without evasion.
Items that provide some kind of aura are a good choice as they benefit both Lone Druid and his Spirit Bear.
Since Lone Druid focuses on aura and support items for his bear, he can buy two level 1 Necrobooks (one for the bear as it has its own mana pool), and then upgrade them. This has a great synergy with Battlecry which affects all units under your control, including the Necronomicon summons. For example, a level 3 Battlecry grants each of them +150 damage and 20 armor, increasing your total physical damage output by 900 (6x150). Lone Druid and his bear also benefit from the movement speed and attack speed aura of the archer.
Take note that due to the fact that the Spirit Bear's stats are static if the game goes too long he falls short against an enemy hard carry. Lone Druid is usually picked in push heavy line ups to be able to push into the enemy base using his bear's bonus damage against buildings long before the enemy carry has had time to farm. If this fails you should begin planning on itemizing Lone Druid himself.
In a team fight if your bear is about to die you can make Lone Druid the main damage dealer by transferring the bear's items to your main hero.
Lone's True Form gives him the highest amount of health in the game. This means a cloak is a very cost efficient pickup on him, as it increases his effective health against magical nukes by a large amount.
Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero. It has now been shortened to "Sylla".
Fixed Lone Druid's Bear appearing greyscale even when Lone Druid had an
Fixed being unable to use
es on Spirit Bear.
Fixed Wisp
​ not hurting Spirit Bear.
not working against Spirit Bear.
Fixed the greyscale Lone Druid Bear effect getting stuck.
​ animations to Lone Druid . [?]
​ on the
not being updated to 6.86e.
​ affecting and overriding
​ing targets.
(consume) not working on .
Fixed Lone Druid's Bear's
units not giving kill credit to
德鲁伊​.
Fixed Spirit Bear being unable to pick up
​ not having an AoE limit (should be 1000).
​ working against Ancients and Creep Heroes like Familiars and
​'s Golem.
[未记载] Added new micromanaging interface for heroes with multiple primary units (e.g.
德鲁伊​ and
Fixed creep aggro behavior with
Fixed Glimpse affecting Warlock's Golem and
Fixed Curse of the Silent affecting Warlock's Golem and
Fixed Spirits detonating on non-hero units like
not aggroing creeps when it attacks a hero.
Fixed Lone Druid having 1.3 too little armor.
Fixed Holy Persuasion working on
Fixed Entangle affecting wards.
​ not affecting other units he owns.
Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
Fixed base health regeneration (0.25-&0.5).
Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
Fixed Entangling Roots working on wards.
Fixed Spirit Bear bounty being too low.
Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
Fixed non-hero units like Spirit Bear breaking smoke of deceit.
Fixed True Form / Druid Form being cancelled and interruptable.
Fixed attributes tooltip not showing the correct values for Spirit Bear (or other hero-like) units.
Added a visual effect at the Spirit Bear's old location when it is recast.
Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
Fixed Spirit Bear having incorrect damage type.
德鲁伊​ in Captain's Mode.
Fixed Entangle not affecting magic immune units.
Fixed Entangle not interrupting channeling spells.
德鲁伊​!
​ now uses Pseudo-random distribution
​ damage reduced from 90/120/150 to 70/100/130
​ cooldown from 28/24/20/16 to 38/32/26/20.
Fixed Lone Druid's health not increasing when upgrading
Enabled in .
Removed from
​ with
Lone Druid or Spirit Bear roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased.
Cast time: 0.1
Radius: 325
Movement speed bonus: 20%
Duration: 1.2/1.6/2/2.4
enemies will not be able to run away. Spirit Bear also has this ability, but the cooldown between it and Lone Druid are shared.
Increased attack damage from 28-38 on each level to 35/45/55/65.
Increased movement speed from 320/320/330/340 to 320/330/340/350.
Increased movement speed bonus from 5%/10%/15%/20% to 10%/15%/20%/25%.
Increased duration from 10 on each level to 18/22/26/30.
​ health bonus from 250/400/600 to 300/600/900.
​ cooldown from 180/160/140/120 to 120 on each level.
Increased attack damage bonus from 60/90/120 to 90/120/150.
Increased armor bonus from 6/12/18 to 10/15/20.
​ is no longer deactivated upon death.
Increased armor bonus from 5/10/15 to 6/12/18.
Increased attack damage bonus from 50/75/100 to 60/90/120.
​ damage is no longer reduced by .
upgrade for Lone Druid: Allows
to attack at any range from Lone Druid and prevents Spirit Bear from dying if Lone Druid dies.
​ cast point from 0.3 to 0.
Increased cooldown from 30 to 60.
Reduced duration from 8 to 6.
Increased attack damage bonus from 20/40/60 to 50/75/100.
Increased armor bonus from 2/4/6 to 5/10/15.
Now has 300 .
now grants the
to Lone Druid when used by the bear.
Increased the
from 2 on each level to 2/3/4/5.
​ is no longer a .
Increased base
from 315 to 325.
bounty from 196 to 300.
​ movement speed reduction from 35 to 45 (to keep his movement speed at 280 during True Form).
Is now affected by
's health drain when active.
bounty from 100 to 300.
​ can no longer be cast if the Spirit Bear has taken damage from a player unit in the last 3 seconds.
​ can no longer be cast if the Spirit Bear has taken damage from a player unit in the last 3 seconds.
Undid melee hero collision change from 6.72c
Melee hero collision size now reduced from 24 to 12.
​ attack damage bonus against
from 60% to 40%.
Can now be cast while the Spirit Bear is still alive, restoring its health and returning it to Lone Druid, instead of canceling the cast and giving an error message.
Increased leash range from 925 to 1100.
sometimes missing its attacks when its target was moving away.
​ movement speed reduction from 45 to 35.
Increased base
from 305 to 315.
Reduced leash range from 1500 to 925.
Attempting to attack an enemy outside the leash range now causes the bear to stop attacking, instead of returning it back to Lone Druid.
Now reduces movement speed by 45 on each level.
Increased transformation time from 1.45 to 1.933.
bonus from 2/4/6 to 4/6/8.
the target.
Increased damage per second from 40 to 60.
Now has an inventory on every level, instead of only level 4.
No longer has
​ on level 3.
Spells now last the same duration on the bear as they do on heroes (changed unit type from regular to ).
Syllabear can create an intense combative fury in either himself or his Spirit Bear companion.
Cast range: 300
Movement speed bonus: 5%/10%/15%/20%
Attack speed bonus: 10/20/30/40
Duration: 10
Mana cost: 50
Cooldown: 30
Notes: Only buffs the targeted unit. Can be cast on any of Lone Druid's units. Can be set on autocast.
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
Movement speed bonus: 5%/10%/15%/20%
Attack speed bonus: 10/20/30/40
Duration: 10
Mana cost: 50
Cooldown: 30
Notes: Has an instant cast time and only buffs Lone Druid and the Spirit Bear. Does not require a target and has no autocast.
​ attack range from 100 to 150.
Is now available on all 3 levels of True Form, instead of only at 2 and 3.
Increased attack damage bonus from 0/20/20 to 20/40/60.
bonus from 0/2/2 to 2/4/6.
Reduced duration from 10 to 8.
Increased proc chance from 16% to 20%.
Reduced cooldown from 6 to 5.
Increased base
from -1 to 0 (total armor is now 3.36).
​ cooldown from 180 on each level to 180/160/140/120.
​ now increases
​ attack damage bonus against
from 33% to 60%.
​ proc chance from 0%/0%/0%/16% to 0%/0%/16%/16%.
​ now cancels the cast and gives an error message when attempting to cast while the Spirit Bear is alive, instead of wasting mana and cooldown.
​ no longer works against
​ proc chance from 4%/8%/12%/16% to 0%/0%/0%/16%.
Increased the
from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45.
​ no longer causes the
to automatically return to Lone Druid upon leveling the spell while the bear is alive.
​ now has a 5 second cooldown.
Fixed base attack damage during True Form still being 22-29, instead of 22-26.
No longer increases
​ mana cost from 125 to 75.
Fixed the bear's items being lost when dying in Death Match mode.
Reduced collision size from 48 to 24.
not disappearing upon repicking Lone Druid.
Increased attack range from 500 to 550.
Fixed an issue with
Can no longer be targeted by
being unable to be cast on self.
​ now grants 250/400/600 health while active.
Reduced base attack damage from 22-29 to 22-26 (total attack damage is now 46-50).
now only gets moved back to the Lone Druid upon starting an attack on a unit, instead of always when leaving leash range.
Can now attack flying units.
Now has 33%
on level 4.
Rescaled health from 00/2500 to 00/2700.
​ proc chance from 3%/6%/9%/12% to 4%/8%/12%/16%.
技能属性无
提升德鲁伊和熊灵的默契,基础属性和技能均得到增强。
熊灵攻击力加成:{{{value1}}}熊灵移动速度加成:{{{value2}}}狂猛持续时间加成:{{{value3}}}变形术生命加成:{{{value4}}} Illusions created while Lone Druid is in True Form receive the health bonus.
悉拉贝尔研习并精通失落的熊族的技巧,使他的行动和自然高度协调。
This ability got replaced by
​ in the 6.86 gameplay patch.
Stats of the Spirit Bear on each level with each level of Synergy:
Synergy Level 0: 28-38 attack damage, 320/320/330/340 move speed
Synergy Level 1: 38-48 attack damage, 330/330/340/350 move speed
Synergy Level 2: 48-58 attack damage, 340/340/350/360 move speed
Synergy Level 3: 58-68 attack damage, 350/350/360/370 move speed
Synergy Level 4: 68-78 attack damage, 360/360/370/380 move speed
​ duration with each level of Synergy: 10/20/30/40/50
​ total health bonus on each level with each level of Synergy:
Synergy Level 0: 250/400/600 Health
Synergy Level 1: 350/500/700 Health
Synergy Level 2: 450/600/800 Health
Synergy Level 3: 550/700/900 Health
Synergy Level 4: 650/800/1000 Health
None of these changes are reflected in the tooltips of the upgraded abilities.
Rabid (pre 6.60)
技能属性无
Syllabear can create an intense combative fury in either himself or his Spirit Bear companion. Lasts 10 seconds.
Cast Range:{{{value1}}}Move Speed Bonus:{{{value2}}}Attack Speed Bonus:{{{value3}}}Duration:{{{value4}}}
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.
This ability got reworked into the current
​ in the 6.60 gameplay patch.
Can target any unit owned by Lone Druid, not just him and the Spirit Bear.
Causes the buffed unit's model size to increase by unknown% for the duration.
Can be set on autocast.
When on Auto-Cast, Lone Druid automatically casts this spell on the closest valid target that does not have the Rabid buff on.
Autocast can interrupt Lone Druid's current order and makes him forget queued commands. It cannot occur while
a spell though.
技能属性无
Links Syllabear and his Spirit Bear companion together by the soul. Damage they take is distributed equally between them.
Cast Range:{{{value1}}}Max Bound Units:{{{value2}}}Damage Distributed:{{{value3}}}Duration:{{{value4}}} Buff removed by spell immunity as well.
This ability was removed in the 6.60 gameplay patch.
This ability is only available while
​ is on level 3 and active.
Can be cast on and only binds to any unit which belongs to Lone Druid.
Binds the target to the closest unit to it, not necessarily to the caster.
Distributes the damage .
Splash artwork
Concept artwork
about origins of hero names or titles.

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