谁玩圣域2堕落天使修改器,请麻烦大侠们把balance.txt...

圣域2 balance.txt 怎么改?
圣域2 balance.txt 怎么改?
09-08-06 &
用这个把你那个替换掉(掉宝率调整为3倍,任务给予经验调整为5倍,任务给予金钱调整为5倍)local newBalanceValues = {  AdjustCriticalDamageFactor = 1200,  AdjustDamageFactor = 1000,  AdjustPvPFactor = 200,  AdjustSpellFactor = 1000,  BasepointsMultiplier = 500,  ChanceForAdditionalSlots = 450,  ChanceForSlotToImprove = 200,  ChanceIncForSlotImprovePerRareLevel = 50,  ChanceToBecomeSlotItemForBlankItem = 0,  ChanceToBecomeSlotItemForMagicItem = 0,  ChanceToBecomeSlotItemForNormalItem = 250,  ChanceToBecomeSlotItemForUniqueItem = 0,  DiceRange = 1000,  DurationBoost = 2000,  DurationDot = 500,  DurationLongDebuff = 3000,  DurationShortDebuff = 1000,  DurationStun = 300,  DurationPulse = 150,  DurationStunImmunity = 450,  EffectCombatArtChance = 4,  EffectWeaponChance = 2,  EffectWillpower = 25,  KillCountBase = 15,  KillCountInc = 2,  LifeAttribut = 25,  LifeBase = 130,  LifeStep = 19,  MaxDistLevelXP = 15,  MinDistLevelXP = 3,  RareBonusDanger = 1000,  RareMalusThreshold = 150,  RareStart = 500,  RuneAmountTotal = 12500,  SkillPivotPoint = 100,  SlotGoldPercentageImprovement = 15,  SlotSilverPercentageImprovement = 7,  SpellBaseDamage = 25,  TEnergyDamageRate = 600,  TEnergyMutateChance = 500,  ThresholdGreyXP = 150,  TopLevelCalc = 200,  balanceLifeRegenerationDelayCombatFac = 50,  balanceLifeRegenerationDelayDangerFac = 1,  balanceLifeRegenerationTime = 4500,  balanceLevelToSkillFactor = 350,  RegenerationFactorSkin = 800,  RegenerationFactorArmorBase = 360,  SpeedMin = 500,  SpeedMax = 1500,  SkillGroupPoints = 5,  damBasepoints = 20,  resBasepoints = 15,  RangeAggro = 400,  RangeXP = 900,  RangeArea = 200,  RangeNear = 45,  AdjustConstitutionFactor = 5,  InstantHealPortion = 500,  ExpTeamBonus = 1333,  ExpUpperCapPM = 125,  ExpLowerCapPM = 850,  ExpMinRatio = 50,  balanceShieldRegDelayCombatFactor = 500,  balanceShieldRegDelayDangerFactor = 2,  balanceShieldRegTime = 2000,  balanceShieldAbsorptionSkill = 50,  Mounted_ondeath_healthPM = 50,  NpcFightDamageDownScaling = 500,  RangeAggroGrey = 100,  KillDropMulti = 1200,  IsUsableByHero = 700,  TraderMaxCount = 10,  TraderOffer_MaxLifetime = 900,  ExpMountFactor = 3000,  RangeClearFOW = 600,  LifeRegenerationDelayTime = 500,  dropTimeItemReserved = 30,  dropTimeItemDestroy = 60,  dropTimeItemUnloadedDestroy = 120,  respawnTimeStandard = 900,  respawnTimeMPFactor = 3,  UpgradeStep = 1870,  UpgradeStart = 3050,  SwapRune_One = 125000,  SwapRune_Two = 25000,  SwapRune_Three = 5000,  SwapRune_Four = 500,  SwapRune_Foreign = 1500,  ForgeSlot_BronceFactor = 1000,  ForgeSlot_SilverFactor = 1070,  ForgeSlot_GoldFactor = 1150,  PriceAdjustment = 5,  PriceLeveldiscount = 1,  PriceShredder = 15,  PriceSlotfactor = 250,  UBmean = 500,  UBpivot = 10800,  UBquot_attr = 3000,  DropQuestStart = 3,  DropQuestQuot = 99,  CAregenItemfactor = 500,  RegenerationFactorArmorScaling = 1250,  Mount_Regenburden_Warhorse = 500,  Mount_Regenburden_Ridehorse = 300,  RangeDistance = 525,  RangeMidrange = 300,  RangePickupLoot = 200,  SpellResistFactor = 700,  SkillAttackSpeedQuot = 5,  SkillMoveSpeedQuot = 15,  DurationPotionSmall = 0,  DurationPotionMiddle = 0,  DurationPotionBig = 0,  ZRareExpectation15 = 2,  ZRareExpectation14 = 6,  ZRareExpectation13 = 14,  ZRareExpectation12 = 16,  ZRareExpectation11 = 24,  ZRareExpectation10 = 34,  ZRareExpectation09 = 46,  ZRareExpectation08 = 58,  ZRareExpectation07 = 72,  ZRareExpectation06 = 88,  ZRareExpectation05 = 106,  ZRareExpectation04 = 124,  ZRareExpectation03 = 144,  ZRareExpectation02 = 166,  ZRareExpectation01 = 456,  ZRareExpectation00 = 1000,  ZRareBasepoints15 = 1350,  ZRareBasepoints14 = 1320,  ZRareBasepoints13 = 1290,  ZRareBasepoints12 = 1260,  ZRareBasepoints11 = 1230,  ZRareBasepoints10 = 1200,  ZRareBasepoints09 = 1175,  ZRareBasepoints08 = 1150,  ZRareBasepoints07 = 1125,  ZRareBasepoints06 = 1100,  ZRareBasepoints05 = 1080,  ZRareBasepoints04 = 1060,  ZRareBasepoints03 = 1040,  ZRareBasepoints02 = 1020,  ZRareBasepoints01 = 1000,  ZRareBasepoints00 = 750,  ZRareBonusamount14 = 4,  ZRareBonusamount13 = 4,  ZRareBonusamount12 = 4,  ZRareBonusamount15 = 4,  ZRareBonusamount11 = 3,  ZRareBonusamount10 = 3,  ZRareBonusamount09 = 3,  ZRareBonusamount08 = 2,  ZRareBonusamount07 = 2,  ZRareBonusamount06 = 2,  ZRareBonusamount05 = 1,  ZRareBonusamount04 = 1,  ZRareBonusamount03 = 0,  ZRareBonusamount02 = 0,  ZRareBonusamount01 = 0,  ZRareBonusamount00 = 0,  EffectSkillChanceQuot = 5,  RangeAggroBoss = 750,  DamScaleIncMax = 1500,  DamScaleRatioMin = 150,  DamScaleRatioMax = 300,  IsRuneForHero = 400,  DropMaxRandomRare = 13,  DropPowerupRare = 4,  ExpFac0 = 110,  ExpFac1 = 200,  ExpFac2 = 150,  ExpFac3 = 40,  ExpFac4PM = 1000,  ExpFacAdjust = 200,  attrSdam_fact = 334,  attrWdam_fact = 250,  AdjustRegenFactor = 1000,  TraderOfferUpperRareBase = 6,  PotionHealCooldown = 500,  UBspawn_fact = 175,  Forge_PricePerSlot = 500,  RuneMalusThreshold = 150,  ExpLS100 = 985,  ExpLS125 = 980,  ExpLS150 = 975,  ExpLS175 = 970,}mgr.setBalanceValues(newBalanceValues);local beValues = {  NORMAL_STANDARD = 1000,  NORMAL_RUNE = 45,  CHAMP_STANDARD = 2100,  CHAMP_RUNE = 150,  BOSS_STANDARD = 3000,  BOSS_RUNE = 1800,  EXTRAGOLD = 0,  EXTRAPOTION = 0,  EXTRARUNE = 0,  Trader_Item = 2300,  Trader_Many = 10000,  Trader_SpecialOffer = 0,  Well_Potion = 1000,  QUEST_UNIQUE = 0,  SUBFAMDROP_LOWCHANCE = 10,  SUBFAMDROP_HIGHCHANCE = 100,}mgr.setBalanceBase (beValues);local basetables = {  tableRows = 16,-- begin of some hard-coded data  EFFECTDURATION = {500,00},-- end of hard-coded data  QuestExplow = {100,125,150,200,250},  QuestGoldlow = {125,150,180,200,250},  SpellFactorDiff = {800,00,2000},  QuestGoldmax = {,,40000},  LifeFactorDiff = {00,},  DefenseFactorDiff = {650,00,4500},  QuestExpmax = {,,50000},  MP_experience = {25,},  NPC_speedfac_any = {00,},  DamageFactorDiff = {900,50,1500},  AttackFactorDiff = {650,50,4500},  MP_damage = {00,},  MP_lifeHP = {50,},  MP_EShieldHP = {50,},  MP_combatvalue = {10,},  MP_armor = {10,},  Spawn_OffsetLow = {0,0,40,70,110},  Spawn_OffsetHigh = {0,35,80,120,175},  Spawn_FactorPM = {75,},  PriceFactor = {700,00,2500},  RuneLevel = {1,1,20,35,50},  Potion_big_duration = {00,},  Potion_small_duration = {00,},  Potion_middle_duration = {00,},  NPC_attrWdam_fact = {50,},  LevelCapDiff = {200,200,200,200,200},  MP_intensity = {10,},  BlacksmithSkillForDiff = {50,100,150,200,250},  LevelMinForDiff = {1,1,60,100,140},  AllEnemy_lvl = {1,5,10,20,200},  Enemy_armor = {800,850,900,},  Enemy_weapondamage = {650,750,850,},  Enemy_spelldamage = {500,650,800,900,2700},  LifeQuotientMT = {0,200},  SpellAttackFactorMT = {00,2000},  SpellDefenseFactorMT = {00,2500},  DamageFactorMT = {00,1500},  HitFactorMT = {00,2000},}mgr.setBaseTables(basetables);local subfamSlots ={  {&SUBFAM_HORSE_SADDLE&,2},  {&SUBFAM_SEC_ARMSHIELD&,3},  {&SUBFAM_SEC_FOCUSITEM&,2},  {&SUBFAM_PRI_SWORD&,3},  {&SUBFAM_PRI_FISTWEAPON&,2},  {&SUBFAM_PRI_SHORTSWORD&,3},  {&SUBFAM_PRI_SABER&,3},  {&SUBFAM_PRI_DAGGER&,2},  {&SUBFAM_PRI_CLUB&,3},  {&SUBFAM_PRI_HAMMER&,3},  {&SUBFAM_PRI_AXE&,3},  {&SUBFAM_PRI_WHIP&,2},  {&SUBFAM_PRI_CHAINWEAPON&,2},  {&SUBFAM_PRI_BASTARDSWORD&,3},  {&SUBFAM_PRI_2H_AXE&,4},  {&SUBFAM_PRI_2H_HAMMER&,4},  {&SUBFAM_PRI_2H_SWORD&,4},  {&SUBFAM_PRI_J***ELIN&,4},  {&SUBFAM_PRI_HALBERD&,4},  {&SUBFAM_PRI_MAGESTAFF&,3},  {&SUBFAM_PRI_ENERGY_PISTOL&,2},  {&SUBFAM_PRI_ENERGY_WEAPON&,3},  {&SUBFAM_PRI_SHORTBOW&,3},  {&SUBFAM_PRI_LONGBOW&,4},  {&SUBFAM_PRI_THROW_DAGGER&,2},  {&SUBFAM_PRI_THROW_STAR&,2},  {&SUBFAM_ARMOR_HELMET&,3},  {&SUBFAM_ARMOR_SHOULDER&,2},  {&SUBFAM_ARMOR_CHEST&,4},  {&SUBFAM_ARMOR_ARM&,1},  {&SUBFAM_ARMOR_HAND&,1},  {&SUBFAM_ARMOR_LEG&,1},  {&SUBFAM_ARMOR_BOOT&,1},  {&SUBFAM_ARMOR_WINGS&,2},  {&SUBFAM_PRI_POLE&,4},  {&SUBFAM_ARMOR_BELT&,4},  {&SUBFAM_ARMOR_CLOTH_HEAD&,3},  {&SUBFAM_ARMOR_CLOTH_SHOULDER&,2},  {&SUBFAM_ARMOR_CLOTH_ARM&,1},  {&SUBFAM_ARMOR_CLOTH_CHEST&,4},  {&SUBFAM_ARMOR_CLOTH_LEG&,1},  {&SUBFAM_ARMOR_HEAD_TG&,3},  {&SUBFAM_PRI_MAGESTAFF_2H&,4},  {&SUBFAM_PRI_BLOWGUN&,3},  {&SUBFAM_MOUNT_CO***OL&,2},  {&SUBFAM_MOUNT_PROTECT&,2},  {&SUBFAM_WEAPON_BATTERY&,2},}mgr.loadSubfamSlots(subfamSlots)local subfamDroplists ={  {&SUBFAM_LIFE_ANIMAL&,1501},  {&SUBFAM_LIFE_ANIMAL_ATMO&,1502},  {&SUBFAM_LIFE_BARBARIAN&,1503},  {&SUBFAM_LIFE_DEMON&,1504},  {&SUBFAM_LIFE_DRAGON&,1505},  {&SUBFAM_LIFE_ENERGY&,1506},  {&SUBFAM_LIFE_HIGHELF&,1507},  {&SUBFAM_LIFE_HUMAN&,1508},  {&SUBFAM_LIFE_INSECT&,1509},  {&SUBFAM_LIFE_MECHANICAL&,1510},  {&SUBFAM_LIFE_MONSTER&,1511},  {&SUBFAM_LIFE_ORC&,1512},  {&SUBFAM_LIFE_PLANT&,1513},  {&SUBFAM_LIFE_REPTILE&,1514},  {&SUBFAM_LIFE_T_MUTATION&,1515},  {&SUBFAM_LIFE_UNDEAD&,1516},  {&SUBFAM_LIFE_DRYAD&,1518},  {&SUBFAM_TRAP_TURRET&,1517},  {&SUBFAM_TRAP_SWITCH&,1517},  {&SUBFAM_TRAP_AREA&,1517},  {&SUBFAM_TRAP_PHYSICS&,1517},}mgr.loadSubfamDroplists(subfamDroplists)local shrinkheadMinionMap ={ {&SUBFAM_LIFE_ANIMAL&,29}, {&SUBFAM_LIFE_BARBARIAN&,63}, {&SUBFAM_LIFE_DRAGON&,39}, {&SUBFAM_LIFE_HIGHELF&,36}, {&SUBFAM_LIFE_HUMAN&,50}, {&SUBFAM_LIFE_INSECT&,90}, {&SUBFAM_LIFE_MONSTER&,41}, {&SUBFAM_LIFE_ORC&,59}, {&SUBFAM_LIFE_T_MUTATION&,56}, {&SUBFAM_LIFE_UNDEAD&,46}, {&SUBFAM_LIFE_DRYAD&,53},}mgr.loadShrinkheadMinionMap(shrinkheadMinionMap)
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3秒自动关闭窗口在游民星空下的《圣域2.堕落天使》简体中文破解版,***后出现如图这样,玩不了,求大神指点。。。。_百度知道圣域2堕落天使 模块错误 求解决~!_百度知道

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