圣域2 balance.txt 怎么改?
圣域2 balance.txt 怎么改?
09-08-06 &
用这个把你那个替换掉(掉宝率调整为3倍,任务给予经验调整为5倍,任务给予金钱调整为5倍)local newBalanceValues = { AdjustCriticalDamageFactor = 1200, AdjustDamageFactor = 1000, AdjustPvPFactor = 200, AdjustSpellFactor = 1000, BasepointsMultiplier = 500, ChanceForAdditionalSlots = 450, ChanceForSlotToImprove = 200, ChanceIncForSlotImprovePerRareLevel = 50, ChanceToBecomeSlotItemForBlankItem = 0, ChanceToBecomeSlotItemForMagicItem = 0, ChanceToBecomeSlotItemForNormalItem = 250, ChanceToBecomeSlotItemForUniqueItem = 0, DiceRange = 1000, DurationBoost = 2000, DurationDot = 500, DurationLongDebuff = 3000, DurationShortDebuff = 1000, DurationStun = 300, DurationPulse = 150, DurationStunImmunity = 450, EffectCombatArtChance = 4, EffectWeaponChance = 2, EffectWillpower = 25, KillCountBase = 15, KillCountInc = 2, LifeAttribut = 25, LifeBase = 130, LifeStep = 19, MaxDistLevelXP = 15, MinDistLevelXP = 3, RareBonusDanger = 1000, RareMalusThreshold = 150, RareStart = 500, RuneAmountTotal = 12500, SkillPivotPoint = 100, SlotGoldPercentageImprovement = 15, SlotSilverPercentageImprovement = 7, SpellBaseDamage = 25, TEnergyDamageRate = 600, TEnergyMutateChance = 500, ThresholdGreyXP = 150, TopLevelCalc = 200, balanceLifeRegenerationDelayCombatFac = 50, balanceLifeRegenerationDelayDangerFac = 1, balanceLifeRegenerationTime = 4500, balanceLevelToSkillFactor = 350, RegenerationFactorSkin = 800, RegenerationFactorArmorBase = 360, SpeedMin = 500, SpeedMax = 1500, SkillGroupPoints = 5, damBasepoints = 20, resBasepoints = 15, RangeAggro = 400, RangeXP = 900, RangeArea = 200, RangeNear = 45, AdjustConstitutionFactor = 5, InstantHealPortion = 500, ExpTeamBonus = 1333, ExpUpperCapPM = 125, ExpLowerCapPM = 850, ExpMinRatio = 50, balanceShieldRegDelayCombatFactor = 500, balanceShieldRegDelayDangerFactor = 2, balanceShieldRegTime = 2000, balanceShieldAbsorptionSkill = 50, Mounted_ondeath_healthPM = 50, NpcFightDamageDownScaling = 500, RangeAggroGrey = 100, KillDropMulti = 1200, IsUsableByHero = 700, TraderMaxCount = 10, TraderOffer_MaxLifetime = 900, ExpMountFactor = 3000, RangeClearFOW = 600, LifeRegenerationDelayTime = 500, dropTimeItemReserved = 30, dropTimeItemDestroy = 60, dropTimeItemUnloadedDestroy = 120, respawnTimeStandard = 900, respawnTimeMPFactor = 3, UpgradeStep = 1870, UpgradeStart = 3050, SwapRune_One = 125000, SwapRune_Two = 25000, SwapRune_Three = 5000, SwapRune_Four = 500, SwapRune_Foreign = 1500, ForgeSlot_BronceFactor = 1000, ForgeSlot_SilverFactor = 1070, ForgeSlot_GoldFactor = 1150, PriceAdjustment = 5, PriceLeveldiscount = 1, PriceShredder = 15, PriceSlotfactor = 250, UBmean = 500, UBpivot = 10800, UBquot_attr = 3000, DropQuestStart = 3, DropQuestQuot = 99, CAregenItemfactor = 500, RegenerationFactorArmorScaling = 1250, Mount_Regenburden_Warhorse = 500, Mount_Regenburden_Ridehorse = 300, RangeDistance = 525, RangeMidrange = 300, RangePickupLoot = 200, SpellResistFactor = 700, SkillAttackSpeedQuot = 5, SkillMoveSpeedQuot = 15, DurationPotionSmall = 0, DurationPotionMiddle = 0, DurationPotionBig = 0, ZRareExpectation15 = 2, ZRareExpectation14 = 6, ZRareExpectation13 = 14, ZRareExpectation12 = 16, ZRareExpectation11 = 24, ZRareExpectation10 = 34, ZRareExpectation09 = 46, ZRareExpectation08 = 58, ZRareExpectation07 = 72, ZRareExpectation06 = 88, ZRareExpectation05 = 106, ZRareExpectation04 = 124, ZRareExpectation03 = 144, ZRareExpectation02 = 166, ZRareExpectation01 = 456, ZRareExpectation00 = 1000, ZRareBasepoints15 = 1350, ZRareBasepoints14 = 1320, ZRareBasepoints13 = 1290, ZRareBasepoints12 = 1260, ZRareBasepoints11 = 1230, ZRareBasepoints10 = 1200, ZRareBasepoints09 = 1175, ZRareBasepoints08 = 1150, ZRareBasepoints07 = 1125, ZRareBasepoints06 = 1100, ZRareBasepoints05 = 1080, ZRareBasepoints04 = 1060, ZRareBasepoints03 = 1040, ZRareBasepoints02 = 1020, ZRareBasepoints01 = 1000, ZRareBasepoints00 = 750, ZRareBonusamount14 = 4, ZRareBonusamount13 = 4, ZRareBonusamount12 = 4, ZRareBonusamount15 = 4, ZRareBonusamount11 = 3, ZRareBonusamount10 = 3, ZRareBonusamount09 = 3, ZRareBonusamount08 = 2, ZRareBonusamount07 = 2, ZRareBonusamount06 = 2, ZRareBonusamount05 = 1, ZRareBonusamount04 = 1, ZRareBonusamount03 = 0, ZRareBonusamount02 = 0, ZRareBonusamount01 = 0, ZRareBonusamount00 = 0, EffectSkillChanceQuot = 5, RangeAggroBoss = 750, DamScaleIncMax = 1500, DamScaleRatioMin = 150, DamScaleRatioMax = 300, IsRuneForHero = 400, DropMaxRandomRare = 13, DropPowerupRare = 4, ExpFac0 = 110, ExpFac1 = 200, ExpFac2 = 150, ExpFac3 = 40, ExpFac4PM = 1000, ExpFacAdjust = 200, attrSdam_fact = 334, attrWdam_fact = 250, AdjustRegenFactor = 1000, TraderOfferUpperRareBase = 6, PotionHealCooldown = 500, UBspawn_fact = 175, Forge_PricePerSlot = 500, RuneMalusThreshold = 150, ExpLS100 = 985, ExpLS125 = 980, ExpLS150 = 975, ExpLS175 = 970,}mgr.setBalanceValues(newBalanceValues);local beValues = { NORMAL_STANDARD = 1000, NORMAL_RUNE = 45, CHAMP_STANDARD = 2100, CHAMP_RUNE = 150, BOSS_STANDARD = 3000, BOSS_RUNE = 1800, EXTRAGOLD = 0, EXTRAPOTION = 0, EXTRARUNE = 0, Trader_Item = 2300, Trader_Many = 10000, Trader_SpecialOffer = 0, Well_Potion = 1000, QUEST_UNIQUE = 0, SUBFAMDROP_LOWCHANCE = 10, SUBFAMDROP_HIGHCHANCE = 100,}mgr.setBalanceBase (beValues);local basetables = { tableRows = 16,-- begin of some hard-coded data EFFECTDURATION = {500,00},-- end of hard-coded data QuestExplow = {100,125,150,200,250}, QuestGoldlow = {125,150,180,200,250}, SpellFactorDiff = {800,00,2000}, QuestGoldmax = {,,40000}, LifeFactorDiff = {00,}, DefenseFactorDiff = {650,00,4500}, QuestExpmax = {,,50000}, MP_experience = {25,}, NPC_speedfac_any = {00,}, DamageFactorDiff = {900,50,1500}, AttackFactorDiff = {650,50,4500}, MP_damage = {00,}, MP_lifeHP = {50,}, MP_EShieldHP = {50,}, MP_combatvalue = {10,}, MP_armor = {10,}, Spawn_OffsetLow = {0,0,40,70,110}, Spawn_OffsetHigh = {0,35,80,120,175}, Spawn_FactorPM = {75,}, PriceFactor = {700,00,2500}, RuneLevel = {1,1,20,35,50}, Potion_big_duration = {00,}, Potion_small_duration = {00,}, Potion_middle_duration = {00,}, NPC_attrWdam_fact = {50,}, LevelCapDiff = {200,200,200,200,200}, MP_intensity = {10,}, BlacksmithSkillForDiff = {50,100,150,200,250}, LevelMinForDiff = {1,1,60,100,140}, AllEnemy_lvl = {1,5,10,20,200}, Enemy_armor = {800,850,900,}, Enemy_weapondamage = {650,750,850,}, Enemy_spelldamage = {500,650,800,900,2700}, LifeQuotientMT = {0,200}, SpellAttackFactorMT = {00,2000}, SpellDefenseFactorMT = {00,2500}, DamageFactorMT = {00,1500}, HitFactorMT = {00,2000},}mgr.setBaseTables(basetables);local subfamSlots ={ {&SUBFAM_HORSE_SADDLE&,2}, {&SUBFAM_SEC_ARMSHIELD&,3}, {&SUBFAM_SEC_FOCUSITEM&,2}, {&SUBFAM_PRI_SWORD&,3}, {&SUBFAM_PRI_FISTWEAPON&,2}, {&SUBFAM_PRI_SHORTSWORD&,3}, {&SUBFAM_PRI_SABER&,3}, {&SUBFAM_PRI_DAGGER&,2}, {&SUBFAM_PRI_CLUB&,3}, {&SUBFAM_PRI_HAMMER&,3}, {&SUBFAM_PRI_AXE&,3}, {&SUBFAM_PRI_WHIP&,2}, {&SUBFAM_PRI_CHAINWEAPON&,2}, {&SUBFAM_PRI_BASTARDSWORD&,3}, {&SUBFAM_PRI_2H_AXE&,4}, {&SUBFAM_PRI_2H_HAMMER&,4}, {&SUBFAM_PRI_2H_SWORD&,4}, {&SUBFAM_PRI_J***ELIN&,4}, {&SUBFAM_PRI_HALBERD&,4}, {&SUBFAM_PRI_MAGESTAFF&,3}, {&SUBFAM_PRI_ENERGY_PISTOL&,2}, {&SUBFAM_PRI_ENERGY_WEAPON&,3}, {&SUBFAM_PRI_SHORTBOW&,3}, {&SUBFAM_PRI_LONGBOW&,4}, {&SUBFAM_PRI_THROW_DAGGER&,2}, {&SUBFAM_PRI_THROW_STAR&,2}, {&SUBFAM_ARMOR_HELMET&,3}, {&SUBFAM_ARMOR_SHOULDER&,2}, {&SUBFAM_ARMOR_CHEST&,4}, {&SUBFAM_ARMOR_ARM&,1}, {&SUBFAM_ARMOR_HAND&,1}, {&SUBFAM_ARMOR_LEG&,1}, {&SUBFAM_ARMOR_BOOT&,1}, {&SUBFAM_ARMOR_WINGS&,2}, {&SUBFAM_PRI_POLE&,4}, {&SUBFAM_ARMOR_BELT&,4}, {&SUBFAM_ARMOR_CLOTH_HEAD&,3}, {&SUBFAM_ARMOR_CLOTH_SHOULDER&,2}, {&SUBFAM_ARMOR_CLOTH_ARM&,1}, {&SUBFAM_ARMOR_CLOTH_CHEST&,4}, {&SUBFAM_ARMOR_CLOTH_LEG&,1}, {&SUBFAM_ARMOR_HEAD_TG&,3}, {&SUBFAM_PRI_MAGESTAFF_2H&,4}, {&SUBFAM_PRI_BLOWGUN&,3}, {&SUBFAM_MOUNT_CO***OL&,2}, {&SUBFAM_MOUNT_PROTECT&,2}, {&SUBFAM_WEAPON_BATTERY&,2},}mgr.loadSubfamSlots(subfamSlots)local subfamDroplists ={ {&SUBFAM_LIFE_ANIMAL&,1501}, {&SUBFAM_LIFE_ANIMAL_ATMO&,1502}, {&SUBFAM_LIFE_BARBARIAN&,1503}, {&SUBFAM_LIFE_DEMON&,1504}, {&SUBFAM_LIFE_DRAGON&,1505}, {&SUBFAM_LIFE_ENERGY&,1506}, {&SUBFAM_LIFE_HIGHELF&,1507}, {&SUBFAM_LIFE_HUMAN&,1508}, {&SUBFAM_LIFE_INSECT&,1509}, {&SUBFAM_LIFE_MECHANICAL&,1510}, {&SUBFAM_LIFE_MONSTER&,1511}, {&SUBFAM_LIFE_ORC&,1512}, {&SUBFAM_LIFE_PLANT&,1513}, {&SUBFAM_LIFE_REPTILE&,1514}, {&SUBFAM_LIFE_T_MUTATION&,1515}, {&SUBFAM_LIFE_UNDEAD&,1516}, {&SUBFAM_LIFE_DRYAD&,1518}, {&SUBFAM_TRAP_TURRET&,1517}, {&SUBFAM_TRAP_SWITCH&,1517}, {&SUBFAM_TRAP_AREA&,1517}, {&SUBFAM_TRAP_PHYSICS&,1517},}mgr.loadSubfamDroplists(subfamDroplists)local shrinkheadMinionMap ={ {&SUBFAM_LIFE_ANIMAL&,29}, {&SUBFAM_LIFE_BARBARIAN&,63}, {&SUBFAM_LIFE_DRAGON&,39}, {&SUBFAM_LIFE_HIGHELF&,36}, {&SUBFAM_LIFE_HUMAN&,50}, {&SUBFAM_LIFE_INSECT&,90}, {&SUBFAM_LIFE_MONSTER&,41}, {&SUBFAM_LIFE_ORC&,59}, {&SUBFAM_LIFE_T_MUTATION&,56}, {&SUBFAM_LIFE_UNDEAD&,46}, {&SUBFAM_LIFE_DRYAD&,53},}mgr.loadShrinkheadMinionMap(shrinkheadMinionMap)
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3秒自动关闭窗口在游民星空下的《圣域2.堕落天使》简体中文破解版,***后出现如图这样,玩不了,求大神指点。。。。_百度知道圣域2堕落天使 模块错误 求解决~!_百度知道