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Long Beach [any, hap]
神剑附魔录 The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw]
Blastaball (Arcadia, V 2.1) [Unigame]
Pharaohs Match (Arcadia) [Unigame]
Delta Command (Arcadia) [Unigame]
Wave shark/Jet Wave [Phil Bennett]
Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype]
Player's Edge Plus (XM00007P+XMP00006) Multi-Poker [BrianT, Ken]
Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots [BrianT, Kevin]
Player's Edge Plus (X000841S+XS000002) Five Times Pay Slots [BrianT, Kevin]
Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots [BrianT, Kevin]
Player's Edge Plus (IP0079) Standard Draw Poker - French [BrianT, Ken]
Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [BrianT, Ken]
Power Kick& [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese]
圣魔世纪 (M68k label V100JP)
& (ARM label V100JP ROM 05/12/05& S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood]
----------------
Scramble (Recreativos Franco, Spanish bootleg) [Basilio Garcia]
The Gladiator / Road of the Sword / Shen Jian (M68k label V100)
&& (ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina]
Super Chase - Criminal Termination ( 20:24:29 CHASE 3 VER 1.1, prototype) [Unigame]
Brick Zone (v1.1) [Unigame]
Cadash (World, prototype) [Unigame]
1942 (prototype?) [Unigame]
4 En Raya (set 2) [Unigame]
Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union]
Chase Bombers (prototype) [Unigame]
The First Funky Fighter (set 2) [Unigame]
Cobra Command (Data East LD, set 2) [Unigame] (not working)
Spy Hunter (prototype) [Unigame] (not working, needs more work)
U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame]
Syvalion (World, prototype) [Unigame]
Donkey Kong Junior (P kit) [Chris Psaros]
Who Dunit (version 9.0)& [Joe Magiera]
Commando (US set 2) [Kevin Eshbach]
Bucky O'Hare (ver EA) [caius]
Player's Edge Plus (PP0055) Deuces Wild Poker (set 2) [BrianT]
Player's Edge Plus (PP0171) Joker Poker [BrianT]
Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker [BrianT]
Player's Edge Plus (PP0002) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (PP0045) 10's or Better [BrianT, Ken]
Player's Edge Plus (PP0455) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0458) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0536) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0726) Double Bonus Poker [BrianT, Ken]
Player's Edge Plus (IP0074) Joker Poker - French [BrianT, Ken]
Player's Edge Plus (X000045P+XP's or Better [BrianT, Ken]
Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [BrianT, Ken]
Player's Edge Plus (PP0417) Deuces Wild Poker (set 2) [BrianT, Kevin]
Player's Edge Plus (PP0002) Standard Draw Poker (set 2) [BrianT, Ken]
Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [BrianT, Ken]
Player's Edge Plus (PP0046) 10's or Better [BrianT, Ken]
Player's Edge Plus (X000002P+XP000038) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X000060P+XP000038) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X000171P+XP000038) Joker Poker [BrianT, Ken]
Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker [BrianT, Ken]
Player's Edge Plus (X000459P+XP000038) Joker Poker [BrianT, Ken]
Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002121P+XP000037) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X002150P+XP of a Kind Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002180P+XP000038) Double Bonus Poker [BrianT, Ken]
Touchmaster 4000 (v6.03 New Jersey) [Brian Troha, The Dumping Union]
Touchmaster 4000 (v6.01 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 5000 (v7.10 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.05 New Jersey) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.04 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.00 Minnesota) [Brian Troha, The Dumping Union]
World Kicks (WK3 Ver. A) [Guru]
Wivern Wings [Brian Troha, Tormod, Smitdogg, The Dumping Union]
Invasion - The Abductors (version 3.0) [Brian Troha, Smitdogg, The Dumping Union]
Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union]
新添加不能运行
------------------------------------
beatmania IIDX Substream (983 JAA) [smf]
beatmania IIDX 5th style (GCA17 JA) [smf]
beatmania IIDX (863 JAB) [Guru]
beatmania IIDX 3rd style (GC992 JAC) [smf]
beatmania IIDX 6th style (GCB4U JAB) [smf]
Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Guru]
Total Vice (ver AAB) [Guru]
Super Six Plus II English Mark Darts& [Jim Stolis]
Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru]
Submarine (Midway) [John Robertson, hap]
Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf]
Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union]
MAMETesters Bugs Fixed
----------------------
- 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe
& graphic issues (Osso)
- 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot
& into the game (smf)
- 05236: [Graphics] multiple monitor support doesn't work with d3d
- 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan
- 05383: [Graphics] (twin16.c) hpuncher: Screen is split and
& graphics are offset (Alex Jackson)
- 00785: [Sound] (omegrace.c) omegrace: Corrupted music after
& completing first several levels. (hap)
- 05214: [Color/Palette] vector games: Vector games with color overlay
& show in b&w on Windows D3D render when HLSL is disabled. (hap)
- 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP
& Switch not changing the language (Tafoid)
- 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working
& LK MK HK (Osso)
- 05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 1
& full name need changed
- 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen
& after starting game (Phil Bennett)
- 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC
& Day and Month error and fails to start
- 05365: [Documentation] (namcos21.c) driveyes: The correct description
& is &Driver's Eyes (Japan)&
- 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG
- 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and
& clones have wrong color in some textures (Phil Bennett)
- 05207: [Graphics] All vector games: In the vector games, graphics
& remains imprinted even when exit the game. (hap)
- 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator
& within service mode. (Phil Bennett)
Source Changes
--------------
-vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix
&one mislabeled rom [Dead_Body]
-midvunit.c - Fixed polygon pixel color selection [Phil Bennett]
-peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics
&roms for Ace$ Bonus Poker. [BrianT]
-scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder]
-Added a simple DC blocker filter to the speaker toggle device [R. Belmont]
-konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett]
-sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy]
-exidy440.c:& Replaced prom dump for all games in driver located at 3K.&
&It is unique to all the other proms and different in size.& [Joe Magiera, Tafoid]
-nss.c: update bios rom locations and update in
&marked nss v3 bios as possible hack [Kiddcade, Porchy]
-CPS-1 update [Artemio Urbina]:
&* Redumped CDU_22A.7F in dinou to match real pcb, verified on two
&& different sources
-Tweaks to the idehd timing, which are still based on complete fiction. [smf]
-Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in
&the machine config to set the default BIOS for a slot card device.
&[Curt Coder]
-SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont]
-Added SCSI status code & set it in all command handlers. It is sent
&over the bus when in status phase. In case of an error further
&information should be set in m_sense_key/m_sense_asc/m_sense_ascq &
&m_sense_information so that it can be returned by executing a request
&sense command [smf]
-Set the error bit in the IDE status register if the command causes a
&check condition [smf]
-vsnes.c: update labels of vs. Super Mario Bros roms to match physical
&chips exactly. [Dead_Body]
-z80dma: Implemented Auto Restart. [Curt Coder]
-TMS57002 fixes and improvements: [Phil Bennett]
&* Moved CA/ID post-increment outside of execution. Fixes case where
&&& dual instructions post-increment, also reduces number of generated
&&& instructions.
&* Fixed data ordering of external memory accesses.
&* Don't generate redundant instructions for unde
&&& remap them in decode.
&* Set XOA to 0 on reset.
&* Use [READ|WRITE]LINE_MEMBER for I/O lines.
&* Added PC0 line.
&* Added registers to debugger state.
-wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function
&which resets only the FDC and not the floppy image devices, thus
&preserving the correct ready states. [Curt Coder]
-Rewrote Konami 056800 (MIRAC): [Phil Bennett]
&* Implemented as an 8-bit device
&* Fixed address mapping
&* Removed bogus timer interrupt
&* Fixed interrupt handling
-054539.c: Fixed input clock rate and implemented programmable timer
&based on hardware measurements [Phil Bennett, Stefan Lindberg]
-lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes
&music tempo in some games [Phil Bennett]
-qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ
&acknowledge handling [Phil Bennett]
-plygonet.c: Hooked up 054539 timer interrupt, removed non-existent
&second 054539 and fixed EEPROM regression [Phil Bennett]
-hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]
-konamigx.c improvements: [Phil Bennett]
&* Hooked up 056800 device
&* Hooked up 054539 timer interrupt
&* Removed sound hacks
&* All DSP RAM tests now pass, winspike sound now works
-konamigq.c improvements: [Phil Bennett]
&* Hooked up 056800 device
&* Hooked up 054539 timer interrupt
&* Added TMS57002 DASP
-ultrsprt.c improvements: [Phil Bennett]
&* Hooked up 054539 timer interrupt
&* Implemented VRAM double buffering
&* Improved trackball inputs
&* Fixed sound
-zr107.c improvements: [Phil Bennett]
&* Hooked up 054539 timer interrupt
&* Fixed sound in all games
-rungun.c improvements: [Phil Bennett]
&* Hooked up 054539 timer interrupt. Fixes music tempo
&* Implemented sound CPU NMI control
regression
-Saves the race driving DSK zram [smf]
-Added all the available beatmania IIDX hard drives and Video CD's/DVD's,
&updated the hard drive labels from pictures online.& [smf]
-mcs96: Misc. fixes [O. Galibert]
-diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert]
-verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]
-wd_fdc: Set CRC error bit if CRC error found during Read Address
&command. Tiki 100 determines whether the disk is in FM or MFM format
&by checking this. [Curt Coder]
-CPS-1 update:
&* Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to
&&& sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3
&&& [Zabanitu]
-snk6502.c:& Adjusted Nibbler board clock rate to use actual known
&master clock and a logical divisor.& [Tafoid]
-jedutil.c:& [Kevin Eshbach]
&* Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the
&&& XOR on the relevant sum of products.
&* When viewing a device the size of the JED file is verified to match
&&& the size of the device.
&* Replaced hard-coded symbol strings with constants.
&* Started experimental work for supporting RICOH PAL抯.& (Currently
&&& ifdef'ed out.)
&* Added support for viewing the following devices and the
&&& corresponding regression test data. (PALCE16V8, PAL10P8, PAL12P6,
&&& PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16,
&&& PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6,
&&& PAL18H4, PAL18L4, PAL20C1 and PAL20L2)
-Added flip screen support to Royal Mahjong and brothers [Angelo Salese]
V9958: Added preliminary screen modes 10/11/12, used by Puzzle
&Star/Sexy Boom [Angelo Salese, Wilbert Pol]
-vsnes.c: Corrected rom labels and fixed set description for vspinbal
&set [Dead_Body]
-cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels]
-vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body]
-i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to
&Pentium Pro and Pentium II CPUs.& Added MMX feature flag to Pentium
&MMX. [Barry Rodewald]
-Fixed a complement by two bug in V9958 YJK table, fixes for good
&colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese]
-Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]
-Added the SHA1 for System 573 700B01 now that we have a dump. It
¤tly expects a different response from the H8 at bootup than the
&other BIOS versions, so the data is stored in a fake rom until it's
&HLE'd better of we get a dump of the H8 internal rom
&[smf, innocent2k, anthonyoftga]
-document that ketsui roms exist with different fill in the unused
&areas [Artemio Urbina]
-upd765: Fixed sense drive status command, and allow floppy connectors
&without drives. [Curt Coder]
-fixed scudsp & ssp1601 entries [Vito]
-Reduce smearing on hlsl prescale [MooglyGuy]
-Corrected 7486 description in head file [MASH]
-various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132]
-finished modernising i2cmem [smf]
-remodernised x76f041/x76f100 & zs01 so that logging becomes easy again
&& uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to
&directly. Hooked up x76f041 to the early beatmania IIDX games. They
&all pass the security check eventually but it takes a long time as it
&repeatedly reads the first byte, it's possible that the contents
&aren't correct as the game says the security is OK even when the data
&returned is not what it's checking for. [smf]
-Added a work round so that CR589 firmware updating works again, either
&from the separate CD's or as part of the game install (for example DDR
&MAX). [smf]
-playch10: update Playchoice-10 BIOS ROM names to match exact chip
&labels and types [Dead_Body]
-naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert]
-redumped some System 573 CD's [Guru]
-CPS-1 update: Added S222B.1A PAL to ffightj and clones.
&[Charles MacDonald, Porchy, Smitdogg, The Dumping Union]
-Created DS1204 device & switched megatouch to use it instead of it's
&own local version (driver could do with some more tidying up as not
&all games use a key but currently it is hooked up to all games).
&Default data comes from a region instead of coded in driver, commands
&& security match are now compared, data is clocked on the correct
&edge, key can be written to and is saved to nvram. [smf]
-redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]
-Merged othldrby.c with toaplan2.c driver [Angelo Salese]
-Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]
-Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese]
-Hooked up ds1204, but haven't found what it checks for yet. Change
&PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c
&then look for &-& command& in error.log to find the subsequent read
&from the dq pin for reading the identification and secure memory. For
&tm4k the first two bytes of the nvram need to be &#, 0xa0. From
&scratch you'll need to play a game before it will complain about the
&protection, but after that it will complain on every boot. It tries
&five different contents for the compare register at various points
&during the bootup, this may be for obfuscation as the real chip will
&return random results if the key is wrong. If the keys are available
&it might be easier to dump them than figure out exactly what it wants.
-svgpcb: added igs027a rom, runs intro, dies trying to go in game, not
&sure why yet [rtw, David Haywood]
-Created a skeleton for the Konami 573 Multi Session Unit, renamed
&digital io board source file to match and moved pcb layout from
&driver. [smf]
-Added skeleton for konami 573 memory card reader and network pcb unit
&devices [smf]
-redumped keyboard mania 3 [Guru]
-Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and
&alot of others) load again [smf]
-Mambo A GO-GO CD redump in raw mode + raw subcode. [any]
-Improved Sega Bloxeed dipswitches. [Zaphod]
-Added basic 3d FIFO understanding and hooked up FIFO irq processed to
&Hyper Neo Geo 64, meaning a far better 3d display in all games
&[Angelo Salese]
-mc2661: Added various transmission and reception logic to help make
&the above possible [Barry Rodewald]
-twin16.c: [Alex Jackson]
&* Use the correct gfx ROMs for all the vulcan/gradius2 sets
&* Load gfx ROMs using standard macros instead of custom postprocessing
&* Replace custom read/write handlers with AM_REGION, AM_SHARE, or banks as appropriate
&* Fix Extra Life dipswitches in vulcana and vulcanb
&* Fix cuebrick NVRAM size
&* Fix audio cpu RAM size
&* Use XTALs for clocks
-Windows: Fixed D3D multimonitor support. [GroovyMAME]
-Slot options can now be configured inline without creating an array.
&Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which
&required changing so the current device could be updated by the
&fragment. [smf]
-converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf]
-Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE
&where only the default option is changed. [smf]
-m68k: add ability for externally-thrown bus errors to have proper
&details [R. Belmont]
-uses device_mconfig_additions() to add ata slots, which allows you to
&just add the device and configure it rather than using the
&MCFG_ATA_INTERFACE_ADD #define. [smf]
-allow building with ICL on Windows if you have it installed into MSVC [Dean London]
&The ICL compiler on Windows installs over MSVC and piggybacks onto the
&build tools Microsoft provide.& To enable compilation use USE_ICL=1
&when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt)
&+ gives a more stable build than the MSVC compiler + more informative
&compile errors when using ICL compared to MSVC compiler + can still
&use MSVC debugging tools (better than GCC) + can use additional intel
&tools etc.
&build is still slower than GCC one
-aristmk4.c:& [Lord-Data]
&* Option to raise outputs for physical meters to be used
&* Option to disable making sound effects for emulated meters
&* Option to disable virtual emulation of hopper/coin release system
-k005289.c: refactored, removed redundant state variables and
&unneccessary floating point math, added savestate support
&[Alex Jackson]
-Removed support for static config from slots and converted the two
&devices using it to machine config fragments [smf]
-Pong update: [couriersud]
&* based on feedback from IRC hopefully fixed issues like &jumping&
&* adjusted VR1 and VR2 to 50%
&* disabled all printf output.
-converted serial & rs232 devices to devcb2 [smf]
-diimage: Added load_software_region() function that loads a software
&list region into a shared_ptr. [Curt Coder]
-Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso]
-z8.c: Modernized cpu core.& [Wilbert Pol]
-midyunit.c& [Andy Welsh]
&Fixed inputs and DIP Switches for hiimpact,
&shimpact and clones which were all imported from TROG and mostly
&incorrect.
-Added Signetics 8X300 microcontroller core, updated Wicat driver to
&use it.& [Barry Rodewald]
-replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers,
&which allows multiple chips to be connected together without using
&glue methods. [smf]
-Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf]
-Redumped some beatmania IIDX CD's [Guru]
-Redumped several Konami GV CD's [Guru]
-Redumped several Konami M2 CD's [Guru]
-Redumped various System 573 CD's [Guru]
-i8089: implement remaining instructions and support execution from
&&io& space. [Carl]
-replaced read callbacks in I8251/Z80DART (and clones)/MC2661/
&MC68901/IM6402/MOS6551/Z80STI/MC6852/MC6854/ZX8302 with
&write handlers, which allows multiple chips to be connected
&together without using glue methods. [smf]
-Removed a load of unused code from MC68901, probably left
&over when it was converted to use diserial. [smf]
-Removed dependency clutter in c64 expansion port, c128 driver,
&ecbbus & econet [smf]
-nemesis.c: added PORT_TOGGLE and PORT_NAMEs to Konami GT.
&[baritonomarchetto]
-Rom locations added for Battles (Xevious bootleg), G.I. Joe,
&Ghosts'n Goblins (US), Victory Road and Guerilla War (Version
&1) as well as nvram location to The Simpsons.& [Kevin Eshbach]
-Added readmes for gijoe, moo, xexex, lethal, mystwarr also
&updating simpsons.& [Guru]
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