WOW磨刀石增加的是每次出手的dps伤害统计还是武器dps?

WOW蓝贴:磨刀石以及巫师油再见!
08年11月14日 【转载】 作者:
责任编辑:侯嘉琦
WotLK将在午夜发售
Quote from: Wryxian (Source) All of Azeroth will feel the Wrath of the Lich King in just a couple of weeks, when the second World of Warcraft expansion officially launches. If you want to be among the first to get your hands on the game, thousands of retailers around the world are hosting special midnight store openings to celebrate the release, and will start selling the game at 12:00 a.m. (local time) on November 13. In addition, Blizzard Entertainment developers and executives will be on hand to sign copies and meet players at several locations throughout Europe: Paris, London, Stockholm, Berlin, Madrid and Rotterdam. A full list of stores will be available in the coming days, so check back for updates regularly.
  这段就是说将在11月13日当地时间零点发售,同时,制作人员和行政人员将会在场发售,具体在巴黎、伦敦、斯德哥尔摩等地。
五楼同学翻译
  整个艾泽拉斯大陆将在未来数周内,玻璃渣正式发售其第二个资料片时体会荔枝王之怒...如果你想第一时间体检,全球将有很多的零售商在当地时间11月13日早12点发售(请华丽地无视中国大陆地区...)另,玻璃渣将在欧洲下列地区搞活动:巴黎,伦敦,斯德哥尔摩,柏林,马德里,鹿特丹。 所有零售点的具体名单将在未来几天发布,请即时确认更新。 更多消息请关注午夜档 =.=!
蓝贴——大部分德鲁伊相关
Sharpening Stones and Wizard Oils Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks. (Source)&磨刀石和超级巫师之油
  磨刀石和超级巫师之油不再有新的等级了。尽管大部分人都觉得这些武器buff很好用,但是对于Raid来说他们只是另一种负担(要花钱),同时,这些东西只给一部分职业带来好处,而对于那些能给武器暂时性附魔的盗贼和术士(?不清楚术士,不过萨满有)他们却用不到。
Druid ETA for Feral model customization / Feral mana issues It is very, very dangerous for us to pre-announce features. Players tend to be remarkably unforgiving if features get cut or priorities get rearranged. That's why we are always going to give you a vague answer on when we're going to implement a major new feature. Despite your personal intentions, we'll get a lot more flak for ZOMG BREAKING PROMISES than for not making enough promises up front.
野性模型个性化/野D魔法问题
  对我们来说提前公布新特性是很危险的。。如果职业的特色被切或者优势被削弱,玩家是不会原谅这些的。所以我们总是用模糊的回答来告诉你们我们要做些什么大的改变。除去这些感情原因,如果告诉你要加强但是最后却没有做,我们会被更多人骂,那还不如不说。(ZOMG BREAKING PROMISES?)(应该是说先告诉你哪些会加强然后食言,还不如什么都不告诉你)
The Feral mana issue is different. That is a game design problem not an art bandwidth problem. We have a lot of ideas on how to change Feral mana if we decide we have to. We aren't immediately going to implement every change that players ask for though, for what I assume are obvious reasons. (Source)
  野性的魔法问题则不同,这是的设计问题,而不是数值的问题(?对吗)。如果我们决定必须改动这些,我们会有很多主意来改变野D蓝的问题。但我们不准备马上动手来满足你们的所有需求。
Feral Druids On Savage Roar, if the issue is giving it the "Dash treatment" so that when you go back to cat it's still there if the duration hasn't expired, then that seems like something we can do.
  对狂野怒吼来说(AP+40%),如果你们要的是转回豹形态时如果时间还没过去,你们仍拥有这个效果,那么这个是我们能做的。 (之前有人提到变形后狂野怒吼仍应该存在,GC理解为猫吼-&转熊还是有AP,然后他觉得这是不被允许的)
On the armor trinkets, my answer was not that armor isn't an amazing stat for bears -- it is. The question was basically something like "I'm going to only look at armor on trinkets and never trade them out," and my answer was that I doubt many bears will take that approach. I understand the strategy in BC was to attempt to max out armor. That may still be desirable or it may not be, largely depending on the encounters. Stacking armor is smart. Stacking armor at the expense of all other stats is not smart. You're going to have to decide when to make those choices as all tanks do.
  你们想要加护甲的饰品,我的意思是护甲的确是熊的很好的属性,但是,问题在于你们局限于“我只要饰品护甲,别的不要”,我怀疑很多熊都会这么做。我理解在TBC你们要把护甲最大化,但现在这不是必须的了,你们要试着在几个属性里面做选择,就像其它坦克一样。
On the PvP mana issue at 80, I want to understand something. When you say the amount of mana you spend to shift and heal at 80 is proportionately more than at 70, is that because you have some Int on your gear now? We're not trying to be stubborn about this. One of the trickier parts of this job is discerning between when players are complaining because a mechanic legitimately (in our minds) doesn't work, or when they just don't like that we took their class in a different direction than they would have taken the class (or to be fair, when they are asking for buffs just because they want their character to be more powerful). (P.S. Getting snippy or exasperated, even if it's just to demonstrate your passion for the change, is never going to convince us as much as objective logic and cold, hard numbers.)
  在80级PVP中野D的蓝方面,我试着弄懂一些东西。当你说80级变身耗蓝比比70级更多时,是因为你70级装备上有智力?我们不准备在这上面显得顽固,但是问题是我们需要搞清楚到底是玩家抱怨这个合理的技巧(变身解减速?)因为蓝耗而没用了呢,还是他们只是希望我们让野D更强力?冷静客观的数据永远比怒火冲天(即使这愤怒只是为了表达你很想得到改动)的抱怨更有效。
Heart of the Wild was designed in part so that you healing wasn't terrible when you threw on some healing gear to get through an encounter. It wasn't supposed to be the solution to Feral mana.
  野性之心就是设计用来让你的治疗在换上一些治疗装备时不是那么难堪,而不是用来解决野德蓝的问题
On wearing PvP gear to tank, I still don't find those arguments very strong. I just picked one piece at random but I think the same is true with many of them. If you are only looking at Stamina, yes, you can find PvP pieces with more. You could wear green "of the whale" or whatever to have huge amounts of Stamina too, but most players don't do that. I realize maintaining threat is trivial at level 70. I don't think it will be that easy at 80. Consider that we did just buff boss armor, which is a nerf to bear threat. We also designed Naxx to be pretty easy in part because early Karazhan was not. But that doesn't mean you'll waltz through all the Lich King raid content. As a secondary (or tertiary or whatever I'm on now) point, also remember that we did buff tank damage. Part of that is because we want tanks to contribute damage. The days of tanks stacking nothing but effective health and relying on the rest of the group for dps are over. You might find an enrage timer that you can't hit because your tank's dps is so paltry.&  对于穿着PVP装去坦克的情况,我仍然不认为这个反映出S套能坦。我只是随机找了一些资料,但是这些资料应该能反映出大部分问题,如果只看耐力,是的,你可以发现PVP装更多,但是你甚至可以穿着“巨鲸之”***的绿装来堆无数耐力,但是绝大多数玩家不会这么做。我认为拉住仇恨在70级根本不是问题,但是在80级就是了。考虑下,如果我们增加boss护甲,那么对熊的仇恨就是个nerf了。我们设计的NAXX比起早期卡拉赞也简单很多。但是这并不意味着在WLK里所有的副本你都可以像跳华尔兹一样轻松。接下来一个问题是,我们的确增强了坦克的伤害,部分原因是因为我们希望坦克对DPS有贡献。坦克只堆有效生命而依赖其它团员来DPS的好日子已经过去啦。如果你DPS太低,你可能会拖到激怒时间。
TLDR: Are there some PvP pieces that might be useful to wear in your tanking set? Sure. Are all bear tanks going to PvP to get that gear and ignore PvE drops? I kind of doubt that. You are giving up a lot of stats to get marginally better Stamina and in some cases Agi. Resilience is completely useless for bears outside of PvP (where it will help with mana drains etc.) (Source)
所以简单来说:
是不是会有些PVP装备在坦克时有用?当然 是不是所有熊坦都去PVP搞些装备而无视PVE掉落?我很怀疑这一点 如果你们堆耐,而忽视其它属性(比如敏)你会发现你抗打击能力锐减。韧性在PVE里对熊一点作用都没有(能对抗抽蓝)
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