Conquest of Elysium 4
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Conquest of Elysium 4
Conquest of Elysium 4 is now completed and can be bought on Steam. While still a quicker game than Dominions, we are raising the complexity of CoE a bit by adding features to interact with the world in more ways and to make the character classes more random from game to game. Below are reviews, screenshots and descriptions of some of the new features in CoE 4.
Videos and Articles about Conquest of Elysium 4
Explorminate has both articles and videos
Tokshen has a series on youtube where he plays
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on youtube.
An article from Jesse Galena
Tech Raptor wrote
An article from Game Watcher
Screenshots
Here is a list of some of the features in Conquest of Elysium 4.
Random maps with six different planes
Roguelike randomness and replayability
Over 1000 different monsters
Text descriptions for monsters
A huge variety of special abilities
20 classes to choose from
Over 300 different rituals
60 paths of battle magic
1 to 16 players, network or hotseat
Team play with AI or humans
Improved AI
Fortifications and siege engines (or siege monsters)
New Map and Climate Generation
The random map generation has been completely remade and produces much more varied and logical maps. There will now be large continuous deserts or forests, or maybe a long mountain stretch. This makes the map both more natural and more fun to play on as it will be easier to predict where the mines or the ancient forests will be. Temperature also plays a large role now. The northern parts of the world will be cold and south will be warm, also mountain areas will be slightly colder than the flat lands. Winter will the make things colder and snow will appear where the temperature allows it. Of course it is possible to influence the temperature, create a second sun on a mountain and that part of the world will never see snow until it is destroyed. Frost giants might lower the temperature around them and create local cold spots.
The game now has 6 planes instead of only having the Elysium plane. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is now possible to permanently destroy a demon lord by storming inferno and slaying it on that plane.
There is also the plane of Hades. It is a copy of Elysium, but everything is dead and the towns are populated by ghosts and spirits. Every time someone is killed in Elysium there is a chance that he will appear as a spirit in the same location in Hades. Powerful undead that are banished from Elysium will appear on this plane and will not die permanently until they are slain here.
Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events much more exciting than before. E.g. the cultist that opens a portal to inferno now actually does that. The devils from inferno will try to assault Elysium and bring sinners back to inferno. Bringing sinners back will increase their power and enable inferno to get more devils and demons. Unless it is closed Elysium will be in some serious trouble.
New Combat System
The new combat system is more board game like and less abstract than previously. Each combat unit has a counter with information such as hit points left, poison damage and magic items on it. The units will move around on the battlefield and can only strike units that are within range. There is also initiative values that usually corresponds to how long weapon a unit has, so a unit with a spear will get to strike before an opponent with an axe. Units with multiple attacks can have different initiatives for each weapon.
There are also fortifications with gates that have to be broken down before you can storm the fort. Archers manning the walls will get cover bonus depending on how high and well protected the walls are and some castles feature wider walls that can have more archers on them. So while you no longer get a general advantage as defender, you get quite a large advantage if you defend a fortified location. However there are units like spiders that can climb the walls, birds that can fly over the walls and ghosts that can simply walk through them.
Spell casting in combat has also been improved. Some spells can take an extra round to prepare before being cast and a skillful mage might be able to cast several low level spells in a single round. The new combat system has also made it necessary for spells to get different range and area of effects than previously.
Random Rituals
In CoE4 most classes start with a random set of rituals that will make your starting powers different from game to game even if you play the same class. It is possible to gain more rituals during the game, usually by spending enough resources to perform a ritual of mastery. To get a decent amount of randomness many new rituals have been added to the game and many old rituals have been altered. Thanks to this many classes feels and plays quite different from the previous version of the game.
E.g. the druid had previously only summon animal rituals of three different levels. Now the druid might have rituals to transport his armies long distances on faery paths or to summon messenger crows that can spy for him. He could also have rituals that awakens the ancient forests and have them do different things in his favor or a ritual that plants stealthy man eating flowers that will ambush anyone entering the forest. Of course there are rituals to summon beasts to fight for him as usual too, but you might be without these from the start.
Buying and Forum
The game can then be bought on
or by using the Humble Store button on this page. There is also a forum on Steam that you are welcome to use if you have any questions about the game or want to report a bug.
Buy from the Humble Store by using the button below. Buying from the Humble Store gives you a key to be entered when you start the game for the first time, the key cannot be used to get the game on steam. If you want the game on steam you have to buy it directly from steam.
The player manual for CoE 4 can be downloaded here or you can access it from the steam client. There is also a modding manual that explains how to mod the game using the basic commands. Event modding and map creation is not included in that document, see the steam forum for more information about that.
If you want a printed manual which is recommended, then you can order one . The printed manual is about 70 pages and comes with full color print and a nice shiny cover. It costs $5.31 which is the lowest price possible for a manual of this size on lulu.
System Requirements
As usual the game is available for Windows, Linux and Mac OSX. You will need a somewhat newer computer than CoE 3, but nothing too fancy. A graphics card capable of OpenGL (that should be about all of them if you have downloaded the right drivers) and a computer with 1 GB of RAM + some swap space should do.极乐世界的征服4下载_极乐世界的征服4单机游戏下载
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英文名称:Conquest of Elysium 4
游戏类型:策略战棋类(SLG)游戏
游戏制作:Illwinter Game Design&
游戏发行:Illwinter Game Design&
游戏平台:PC
发售时间:日
& & & & (Conquest of Elysium 4)是一款策略战棋类游戏,是系列的最新作。游戏的一开始你只是一个小喽啰,一无所有白手起家,然后进入极乐世界开始自己的扩张之路,但是极乐世界充满了怪物和与你一样想占据地盘的敌人。游戏最开始也是比较简单的,怪物比较少,可以占据少量的资源,越到后面就越难,你需要运用自己的策略来制定扩张计划,并且尽量和比你强大的对手保持良好关系(这种策略在三国时期经常有的)
& & & &开始玩的时候也许你会觉得总是迷路,实际上游戏的地图是随机的,每次进入游戏都会有不同,相比前作游戏的怪物更多,难度也有多样,游戏的总体评分还是不错的,丰富的怪物和敌人以及系统是本作的亮点。
OS: XP, Vista, win 8 or later&
Processor: 1 GHz&
Memory: 1 GB RAM&
Graphics: OpenGL&
Hard Drive: 1 GB available space
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极乐世界的征服4(Conquest of Elysium 4)是Illwinter Game Design制作发行的一款,这款游戏的画面还是蛮复古的,在这款游戏中玩家要进行战斗。【游戏介绍】这款游戏是极乐世界的征服系列的第四部作品,游戏在原来的基础上还加入了全新的元素。在这款游戏中玩家主要的目的就是要通过占山为王在壮大自己。在这款游戏中会有各种不同的异类,玩家要采取一定的策略来进行战斗。这款游戏中的操作还是蛮不错的,喜欢这款游戏的玩家们一起来试试吧。【游戏评测】该游戏是目前为止极乐世界的征服系列中最出色的一部,相比其他同类型战棋作品游戏在玩法上略显困难,是一部极具战略思维的作品,对于喜爱烧脑游戏的玩家来说绝对值得一试。【配置要求】最:操作系统: XP, Vista, win 8 or later处理器: 1 GHz内存: 1 GB RAM显卡: OpenGL硬盘: 1 GB 可用空间【极乐世界的征服4游戏视频】
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极乐世界的征服4 (Conquest of Elysium4)破解版v4.20
10.0分英文19.4 MB
10.0分英文3.0 GB
10.0分中文403.7 MB
10.0分中文257.8 MB
10.0分英文1.5 GB
10.0分英文971.0 MB
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1 10.0类型: 策略游戏语言: 中文大小: 18.0 MB
2 10.0类型: 策略游戏语言: 中文大小: 7.4 MB
3 10.0类型: 策略游戏语言: 中文大小: 12.7 MB
4 10.0类型: 策略游戏语言: 中文大小: 336.9 MB
5 10.0类型: 策略游戏语言: 繁体中文大小: 6.5 GB
6 10.0类型: 策略游戏语言: 中文大小: 1.1 GB
7 10.0类型: 策略游戏语言: 中文大小: 13.2 MB
8 10.0类型: 策略游戏语言: 中文大小: 195.7 MB
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Title: Conquest of Elysium 4
Developer:
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Release Date: 16 Nov, 2015
Buy Conquest of Elysium 4
Recent updates
13 September
This update brings new rituals, new monsters, boosts to both the Monument of Hades and to Ba'al, improved performance, improved AI and some new convenience features like an End Turn warning. There is also a new 'wilder' setting that results in almost twice as large independent forces. This setting is intended to make the independents challenging even when playing in teams.
General changes
Wilder setting for larger indep forces
Pathfinding performance improvement
New warlock rituals: Perpetual Storm, Raise Volcano and para-elemental summonings
New monsters: elemental warriors and para-elemental warriors
End of turn warning that can be enabled
Rituals for Storm and Mountain giants
Can change player colors for network games
Sound when new network turn is available
New start option: --noturnsound
Farms now produce 1 herb/month
New Ba'al with global effects
Increased recruitment chance for Nekromant
Fix for terrain popup size
Murdering Mist less effective
On death explosions were often more to the left for large units
Rear/mid rank fliers are now more careful
Fix for battles not showing during network play
Fixed bug causing game to freeze during AI movement
Markgraf cost tweaks
Monument of Hades now draws dispossessed spirits to Elysium faster
Monument of Hades gets the allegiance of all existing dispossessed spirits in Elysium
Fix for units not being unswallowed properly
More serpents
Reduced chance for commander from Summon Heroes of Old
Swallowed units could result in a second battle
AI improvements, especially for the Druid
AI do more mastery rituals when having too much resources
Support for some french letters
Void Lord armor 1 -& 2
Starspawn is now slow
More stat fixes
Modding/Mapediting changes
New mod command: modprio &1-9& (changes mod load order, 1=first, 5=default, 9=last)
New map command: nocitynames
This update contains a bunch of small improvements and bug fixes as well as new descriptions for some units that didn't have any.
General changes
More unit descriptions
Luck from items will now also result in a shimmering unit
Staff of Arch Magi no longer pretends to contain a spell
Improved magic item info for some items
Fix for spell scrolls
Storm Giants can now be summoned
Different name for void mastery to make Star Child less confusing
Giant Rats can now appear in graveyards
Fix for insane necromancer and F1
Typos fixed
Modding changes
Setting values to 0 will not result in &pointless fx&
About This Game
Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game might appear simple at first, but it is full of depth, details and of course monsters.
The main focus in CoE4 is that each race plays differently. We're not talking about a unique building and unique unit, we're talking about completely differently, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern are mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. With 20 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.
New for the 4th version of Conquest of Elysium is the addition of different planes, many new rituals, monster descriptions, a completely new battle system, new random maps with varying temperatures and much more.
The game has six different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will now force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes now you will only rarely have to visit them. But they continue to run in the background and can make certain actions or random events more exciting.
Most factions start with a random set of rituals, a random set of combat spell and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.
System Requirements
SteamOS + Linux
Minimum:
OS: XP, Vista, win 8 or later
Processor: 1 GHz
Memory: 1 GB RAM
Graphics: OpenGL
Storage: 2 GB available space
Minimum:
OS: 10.3 or later
Processor: Any Intel CPU
Memory: 1 GB RAM
Storage: 2 GB available space
Minimum:
OS: any 32 or 64-bit distro
Memory: 1 GB RAM
Graphics: OpenGL
Storage: 2 GB available space
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If you like Heroes of Might and Magic but would prefer something more macromanagement-oriented, this is it. It doesn't look pretty, but it rivals rogue-likes in complexity and randomness.
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Long time fan of COE and Illwinter.- The UI is a big improvement on COE3- Music is a big improvement from COE3- Two new races bringing new unique ritual sets bringing even more replayability- New monsters- New weapons- New battle system, watching battles is fun now and they involve more strategy than before- Though the game is rogue-like, if you play on a huge map with few AI there is lots of content- New planes of the world to explore and battle inWhile the graphics aren't cutting edge, the units look great for the style. If you can get past the graphics you'll fall in love with the gameplayProbably missed some things but this is a definite pick up for fans of the previous games.
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6 people found this review funny
Better music, better UI, deeper options.
Looks good and sounds good.
If you liked COE3 then you will like 4.
Worth the price.For those unfamiliar with Conquest of Elysium or Dominions games, they are extremely deep tactical turn based games.
If you have played Dominons and not COE id describe it something like this:
COE is Dominoins 4 from a commander's perspective in one province.
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I seriously can't recommend this game enough.
It has its quirks (no control in combat), but the replay is huge.
All the classes actually do play differently! The &Voice of El& collects relics from settlements and uses them to increase his holy bonus and gain (random) units from El in his settlements.
The more &seals& broken (7 in total for the world), the closer the world gets to El and the more powerful units you get for free.
You can also spend money to convert settlements to your faith.
Even if an enemy recaptures it, it'll still pay you money every year (in a lump sum)! Then there are the dwarves.
They lack any &standard& recruitment, but gain a free dwarf every turn birthed from your Dvala (whcih can't leave its mountain home).
You then spend iron to upgrade your workers.
You gain less gold from settlements, but more iron from mines.
Mines also yield gems to power rituals or further upgrae your troops.
The mountain-mines also count as citadels (recruitment centers) that you can install more Dvala's into (for more free troops).
The point is that the El faction will fight tooth and nail for large settlements to fuel their relic addiction, and while they need mines for higher-tier troops, its not critical for them.
Dwarves on the other hand, can't even collect relics.
They also get barely any gold from settlements but can't get enough iron/gems for upgrades.
Thus, its fairly typical for a dwarf
to ignore settlements and only take them away from other players.
Even if they capture a city, they can't recruit units out of it for defense (other than sporadic, expensive, mercenary options).
Nor can they upgrade their base workers in one.
So two factions that can' be bothered with the others' resource, and have their own mechanics for progress and expansion.
These are just two of the ~20 factions found in the game, too! About the combat though... while there is no real control, units still move about the grid and have varying ranges on their attacks.
They also try to fit in various ranks (front/middle/rear).
So you can have a cluster of rear-castesr that would otherwisse be secure behind two ranks of infantry.
However, if you think a few powerful frontliners are all you need, superior enemies can flank around them and gank your casters- this is particularly true for swarms of fast wolves.
Also, you can have infrantry ranks so thick that your archers can't fire over them, or casters that kill your own units with your spells! For the latter you have to turn those off, or only use resistant troops in the front ranks.
However, light frost damage ove the battlefield can be worth it if your enemy has tons of 3-4 hp fodder (goblins)... Your troops survive, they get decimated.
On the world map, they can have different move speeds and movement types.
So like in Age of Wonders, you can put together an amphibous army to attack from the coast-line, or a mountain-moving army able to quickly hit/run through a mountain range.
Also, some units are slow and others are fast.
So you can keep a quick mounted unit to scout/snatch locations from an enemy while your slow army makes the most efficient beeline to whatever the scouts found.
There is actually quite a bit of strategy involved in combat planning still... I really can't recommend this game enough to TBS fans!
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8 people found this review funny
I love this game, my daughter loves this game. It's simple to play at any age, charming in its own way but it has so much depth and potential complexity I haven't been bored in ~70h (currently). The game is a massive improvement over CoE3 in almost all aspects (though it may not look it at first glance).
The only downside is the price... which is a little painful if you aren't sold on the 2d sprites. But if you can get past the graphics there is an amazing amount to love here.Analysis of games vs Daughter (hotsteat multiplayer):1. I died to deer (facepalm, always guard your citadel) 2. She took my last citadel. (What did I say about guarding your Citadel?)3. I crushed her army with hordes of undead in a cataclysmic battle with no certainty of victory - and so before exiting she sneakily played my turn, moving my army into a nearby neutral Beholder in revenge and my entire army crumbled rather beautifully under the seemingly unending barrage of magic. 10/10 Look forward to dying again!(All I want is more! More races, more options and for the years to pass so I can play the next iteration of the game and see what magic they weave on it).Oh and if you want a quick overview of the features here is the summary from
That site also has the manual you can view for all the details you could want:Here is a list of some of the features in Conquest of Elysium 4.
Random maps with six different planes
Roguelike randomness and replayability
Over 1000 different monsters
Text descriptions for monsters
A huge variety of special abilities
20 classes to choose from
Over 300 different rituals
60 paths of battle magic
1 to 16 players, network or hotseat
Team play with AI or humans
Improved AI
Fortifications and siege engines (or siege monsters)
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There is one word that describes this game the best, and that is, “EPIC.” There’s tons of different units, rituals, magic, artifacts, and classes. The replay value on this is extremely high because it’s just so random.No two games will ever be the same. The idea is warfare. You claim different locations on the map and recruit or summon your armies to battle the neutrals or a player. The game is focused on combat which is really great because that gives more time to explore the huge database of creatures rather then spending time building cities up.The map is played out tactically and when you go into combat it’s automatically played out which is good because big battles with scores of units would take forever if it were turn based combat.I am very happy with COE4 and I would recommend this to anyone who is a fan of fantasy strategy games, this is a gem! 10/10!
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An updated, spruced up new edition of Conquest of Elysium 3. The essential gameplay is very similar (identical) but the new battle system is a fantastic addtion. There's other new things, but there very specific...they all make the game a little nicer to play. If you like Illwinter's stuff you probably have already bought it. If your not familar, and like fantasy strategy games, I whole heartedly reccomend starting with Conquest of Elysium 4. One of the things that Conquest of Elysium 3 did so well was making each faction feel unique to play. Conquest of Elysium 4 nails this too. A good way to illustrate this is to explain the different resources that factions need to collect and spend. All factions need gold and iron, collected from farms, towns and mines. Different factions require different components to cast their faction specific spells and special abilities. The demonologist, for example, needs blood from blood sacrifices (obtained from the unlucky town inhabitants), whereas the necromancer needs Hands of Glory (which are the pickled left hands of those hanged until death - collected from gallows and cemeteries), druids need herbs and troll shamans need fungi (both of which can be found in forests and jungles). Each faction needs towns and mines, but different factions will hunt out different sites of interest for their components. Druids will patrol up and down forests (being invisible to other factions while in them), controlling as much of the foliage as they can. Trolls don’t need the foliage of trees to get their mushrooms, so they can set the druids’ much-needed forests on fire. Demonologists will ignore the forests on the hunt for more towns while Necromancers will search out grisly gallows and cemeteries. The druids will flit through the trees, conducting their animal summoning rituals in secrecy while the other factions march around the forests in search of different goals. That is unless they don’t decide to set the forests on fire to clear the druids out.The special abilities and spells of the factions also help to create the sense of uniqueness. The Druid will command a massive horde of summoned animals bolstered by bare-chested warriors and slingers - all with the ability to be invisible when surrounded by trees. The Troll King has the ability to not only regenerate, but to single-handedly pulverize small armies, his recruitable goblins die extremely easily though. The Troll King is also always joined by a Troll Mum, a troll shaman unhappy with her son’s ability at waging war. The Necromancer can summon large numbers of the undead for almost free, the only cost being to his sanity. Necromancers are able to cheaply amass a huge number of troops but will often refuse to move for a turn due to bouts of insanity. Conquest of Elysium 4 does an amazing job of translating the lore and personality of a faction into unique ways of playing the game.The new battle system illustrates the clashes between these factions much better than the previous edition of the game. Rather than a black void, units now fight on a terrain appropriate square graphed map. Grass, rocks, snow, caves, and walled fortifications are represented. Units themselves are viewed from the top down and will move with respect to the other units and terrain conditions around them. Like the previous edition, the player has no direct control over their units. When a fight starts, the units are on autopilot, moving and fighting their way across the battle field. The only control the player has as a general is to decide which units are given to what movable commander. The system is elegant and refreshingly straightforward once you get used to it. (Parts of this Steam Review are taken from my review here:
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Ok so I will keep it simple and make to categories. People who played CoE 3 and Dom 4 and those who havent.People who have:- All units and leaders have descriptions like Domions! This made me so happy. I love the lore in this game so this makes me much more engaged. Even better it is written from a Ethnocentric human empire wizard view. Calling Dwarves ants or mushrooms is hilarious.- The battle mechanics are greatly improved and closer to Dominions. Especially the fact that units can only hit units they are next too, so big units get ganged up on less. - Castle defense actually has walls, so you can hold land much easier than before. It also adds a seige dynamic that makes sense.- There are multiple demensions! 7 total demensions and they can invade the normal one, and you can invade them back. And then get lost in the void, go insane, and fight horrors until you die.For those who havent:- The game is well drawn but not graphically advanced. It never bothered me. Think of it like an eletronic boardgame.- It is an adventure of a hero and his army. And everyone in the army can pick up the advanced weapon and be a hero. If that sounds cool to you this may be your game.- It is turn based so just be ready for it.- IF you like world mythology and factions based on that, this game may be cool for you too.
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It's essentially a rogue-like version of heroes of might and magic with stable and fun multiplayer! This fixed a lot of my issues with the previous version by vastly increasing the number of rituals and abilities available to each class in the game, and adding a nice amount of depth.The new terrain system makes playing certain classes such as the dwarves a lot easier.
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Conquest of Elysium 4 released 3 months ago, and it's already one of my most played games on Steam with ~160 hours. The only other games which have similar playtimes are at least 4 years old. Definitely my 2015 game of the year and I highly recommend it. It is simple and easy to get into yet surprisingly deep, and continues to surprise me at 160 hours.
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Simple enough to learn in one game, complex enough to keep you learning more every time you play.
Amazing game. I had never really gotten into CoE3 for some reason. I felt like each faction would just blob it up and the biggest would end up eating the other. But I got CoE4 and I finally read through more of the manual and really finally understood the game. Each faction feels so different and can have such strategical differences from each other. My first real game where I got it I played as a necromancer and lived in the same land space as the dwarf faction. I stayed in my human settlements collecting hands of glory and they stayed in their mountains. We would kill each other when we caught the other at a disadvantage, but for the most part we co-existed like this in a state of cold war for some time... until my necromancer discovered lichdom while the dwarves were heavily invested in a fight against the Troll King in the far north. My lich and its rapidly growing undead forces took the little bearded devils by surprise. (And their carcasses would animate as cute &little longdead,& which was a nice touch.) Re-playability is very high in this great game.
Addictive turn-based strategy.
Lots of different classes that all have their own units and spells which makes the game play differently each time.
Interesting world and lore, actually makes me want to read the unit descriptions.
Graphics and UI and basic but functional.
Not sure about AI yet, seems quite variable from game to game.
Worth a look if you fancy a civ / master of magic style game without the city building and a focus on army building and territory control.
surprisingly in depth and incredibly replayable, every class plays differently, many hours of entertainment, solid 10/10, hope they either continue updating (so far so good, theyre very good at that) or release no 5 eventually, id buy it straight away.
its contagioius!
This is great for strategy lover on many levels as game is very rich in classes and the random terrain system makes it replayable. I have played 3 classes - voice of El, senator and demonologist - and each class has very unique unit, so you have to come up with new startegy everytime you play the different classes.the very cons of this game is it doesn't have tutorial.
I read good reviews on this game, some saying that it was the best 4x game in existence.
So I picked it up and convinced so then I bought it for another friend.
Get it.Super complex, but simple.
You set up formations for troops before battle, but other than that it's like Total War overmap or a simplistic Civ with preset diplomacy (either you're on someone's team or you're not).You mix and share dominion, which is the power your god eminates.
Together, you can be strong.
Or, you can rip each other apart with violating differences.
Someone summed the game up as &slamming action figures together& which represents it pretty well. Conquest of Elysium is a chaotic mess that isn't polished or balanced in the least, but makes up for it in the amount of bizarre things that might happen (a pack of deer tried to eat my angel and almost succeeded - a bear ate him afterwards) and the sheer number of different creatures, spells and such.It's a toybox, not to be t losing at the first turn due to randomness isn't that uncommon. Not worth 23EUR in my opinion, but grab it for ~10 when possible if that sounds appealing.
Delightful!
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