114网址导航From the Super Mario Wiki
Not to be confused with .
Bowser Jr., or simply "Jr." as he was only referred to originally in his debut appearance, is 's son, the Koopa King's heir to the throne, and is the secondary antagonist in the . Bowser Jr. first appeared in , and has since then helped his father to kidnap
and battle
in many subsequent games. Bowser Jr. wants nothing more than to do his father's evil will, and Bowser's rarely seen emotional side is often brought out by his interactions with his son.
Bowser Jr. as
in Super Mario Sunshine.
Bowser Jr. first appears in , almost always appearing using the disguise of , where he serves as the game's main antagonist. Before the events of the game, Bowser Jr. somehow acquires the , a special brush that can magically create sticky paint-like goop, from the scientist, . Bowser Jr. is also in possession of a bandanna emblazoned with a logo resembling Mario's nose and face that apparently lets him assume the appearance of a watery-blue Mario. Bowser Jr. uses this ability to assume the identity . As Shadow Mario, Bowser Jr. paints magical
all over the tropical resort , in an attempt to frame Mario for the crimes.
At the same time, ,
are heading to the island for a much needed vacation. However, as soon as the
lands at the island's , they see everything is covered in Goop. Peach looks on top of a water tower and sees Shadow Mario, though when she tries to tell Toadsworth and Mario, who are talking to each other, she looks again to see that he is gone, and dismisses the sighting as a mirage. Mario then battles a , using his new partner . Afterwards, the
arrest Mario. After his trial, Mario is found guilty of vandalizing the entire island and is punished with cleaning up the island with F.L.U.D.D. (which was also designed by Professor E. Gadd). As Mario begins cleaning
by cleaning up the , Princess Peach is kidnapped by Bowser Jr. (in his Shadow Mario disguise). Mario manages to save Princess Peach rather quickly, and then chases Shadow Mario to . His cleaning up continues through various regions of Isle Delfino, but after Mario gains 10
Shadow Mario kidnaps Princess Peach again, this time while Mario is away from Delfino Plaza or buying a Shine Sprite at the boathouse.
As soon as Mario reaches Shadow Mario's boat, he leaps inside and takes Princess Peach to , the island's theme park, which is occupied by . The young Koopa jumps into the cockpit of the gigantic
and waits for Mario's inevitable arrival. Like clockwork, Mario arrives, and Bowser Jr. lures Mario to a shallow pool, where he unveils the mechanical monstrosity. After a long battle, Mario overcomes the powerful . Shadow Mario then reveals his true identity. As it turns out, Bowser Jr. is told by his father that Princess Peach is his mother and that she was kidnapped by the "evil" Mario. As such, Bowser Jr. tries to frame Mario by tagging the island as the Mario look-a-like Shadow Mario. Thus, Mario would be put in prison, and the young Koopa could rescue his "mama". With his origin revealed, Bowser Jr. escapes by converting what is left of Mecha-Bowser into a hot-air balloon and flying it, with Peach in tow, to , where his father is relaxing.
Bowser Jr. as he appears in Super Mario Sunshine.
However, Bowser Jr. does not stay with his father at the volcano, continuing to harass Mario in his
disguise. In the seventh episode of each of the areas in the game, he runs around the area wrecking havoc. Mario must chase him and spray him down with
until he gives up and leaves a Shine Sprite. At other points in the game, Bowser Jr. attempts to run off with , F.L.U.D.D. nozzles (Rocket and Turbo), and even a , but he is stopped by Mario and F.L.U.D.D. every time. Eventually, after Mario defeats Shadow Mario in all of the main areas of the game, the path to Corona Mountain is revealed.
When Mario reaches the top of Corona Mountain, the final fight between Mario and Bowser Jr. begins. However, Bowser Jr. does not f he has his massive father fighting beside him. The three fighters battle in a colossal bathtub full of green sludge high above the ground. As Mario and Bowser duke it out, Bowser Jr. aids his father by firing
at their nemesis. Eventually, the father and son are defeated and Mario escapes the volcano with Peach.
In the end, Bowser and Jr. are on the flipped hot tub, which is floating in the ocean miles from Isle Delfino, and in a rare display of emotion, Bowser remorsefully tells Bowser Jr. that Princess Peach is not his mother. However, Bowser Jr. admits that he knew Princess Peach was not his mother, and (although his father tricked him) says he wants to "fight that Mario again". Bowser, seeing so much of himself in his heir, smiles. Together, the two plot their next plan to defeat Mario and capture Princess Peach after relaxing for a certain amount of time.
Bowser Jr. in New Super Mario Bros..
In , Bowser and Bowser Jr. are the main antagonists. While Bowser's forces occupy various regions, Bowser Jr. retrieves Peach. To do this, he summons a lightning cloud to set fire to , causing Mario to go investigate and thus leaving Peach all by herself. As a result, the young Koopa sneaks in and captures the Princess. As such, Mario gives chase, battling Bowser Jr. throughout the game. Bowser Jr. acts a lot like
of , as he is the sole mid-boss of the game's various worlds. Like Boom Boom, Bowser Jr. can be defeated with three jumps to the head (or two if ground pounded).
In New Super Mario Bros., Bowser Jr. is the boss of every . His attack pattern depends on how he wears his bandanna. If it's hanging loose, Bowser Jr. jumps and charges at Mario, occasionally jumping high in the air and can be defeated by simple jump attacks. If he wears the bandanna over his mouth, Bowser Jr. throws
at Mario and ducks into his shell whenever Mario comes near, preventing jump attacks from working. In this form, Mario has to hit Bowser Jr. with a Koopa Shell before he can be jumped on.
are also very effective against the young Koopa, no matter what appearance he takes.
During the events of the game,
is the boss of the . However, the Koopa King falls into a pit of . As such, Bowser, in a sense, perishes and becomes a -like monster called . Bowser Jr. eventually revives his father by throwing him into a pot filled with some form of magic potion, restoring the Koopa King to his former self. However, Bowser is larger than before and more powerful.
In the end, Bowser Jr. and his resurrected father fight Mario in a battle for Princess Peach. However, as in Super Mario Sunshine, both father and son are defeated and Peach is saved once again. During the game's ending, Bowser Jr. is seen dragging his unconscious father across the ground. At this point, he breaks the , roaring at the player.
Artwork of Bowser Jr. and Bowser in Super Mario Galaxy.
A model of Bowser Jr. on his airship from Super Mario Galaxy.
Appearing as the secondary antagonist, Bowser Jr. guards three of the
in . He appears first in , where he summons
to attack Mario. He later appears in
in his small personal
to fight Mario. Even later, he is seen in , where he summons a more powerful
to attack Mario. In all of these fights, he or his minion is beaten.
Bowser Jr. is not seen again until Mario reaches , where he is shown keeping Peach on his airship. While Mario marches up the steps to confront Bowser, Bowser Jr. fires cannonballs that destroy the steps. He then watches the final battle while keeping Peach. After Bowser is defeated, the galaxy starts to go haywire. Bowser Jr. falls out of his airship and into his father's sun. Later, however, he is shown alive and dancing back in the
on an airship in the water with an .
Bowser Jr., in his personal , in New Super Mario Bros. Wii.
Bowser Jr. makes another appearance in
as the secondary antagonist. This is the first game in which he appears along with the , who were said to be Bowser's original seven children. Bowser Jr. leads the Koopalings in this adventure, receiving a personal single-seater airship similar to that of his father, albeit smaller. In the beginning of the game, it is revealed that Bowser Jr., along with the Koopalings, arrives at Princess Peach's castle during her birthday celebration disguised as a birthday . Bowser Jr. and the Koopalings emerge from the cake and kidnap the Princess by loading her onto the airship, having planned the infiltration method. From there, the Koopalings (along with Bowser Jr.) make a flight to
via the airship with Mario, , , and
closely following them in an attempt to rescue Peach. Unlike how Bowser Jr. is fought ten times in New Super Mario Bros., he is only fought three times, all three times being on the .
also ensured Bowser Jr.'s safety after the battles in
In the first battle with Bowser Jr., he uses his version of the
(later named the ). He flies up, and the only possible way to attack him is to use the
in order to spin up to his height and jump on his head. This is the first game where Bowser Jr. is shown to have the ability to breathe fireballs. When the fire makes contact with the ground, it sets ablaze, creating another obstacle for Mario. Bowser Jr. must be jumped on three times to be defeated.
In the second battle, he uses his heavily damaged (attached with doubler plate) vehicle to battle. Luckily, Mario finds a
to use in combat. The Mario Car must be flown up by the player and used to knock Bowser Jr. into the
on the walls of the room. He must be hit three times to be defeated.
In the third battle, Mario
the floor upon entering the room, sending a wave through the floor that knocks over Bowser Jr.'s vehicle. Bowser Jr. turns around and sees his father's Koopa Clown Car. Kicking his broken machine aside, he jumps into the larger version. Using his father's Koopa Clown Car, Bowser Jr. drops large spiked bombs on the field with its mouth cannon. A Ground Pound must be used on the wavy floor to lob the spiked bomb back up and damage the Koopa Clown Car. The third bomb is larger than the first two. Bowser Jr. can now fire more than one fireball in a row, and they create blazing obstacles on the floor. In addition, these fireballs home in on Mario. Bowser Jr. must be hit three times.
Bowser Jr. can be seen in the ending, commanding
to help the other
help Bowser. He eventually gets hoisted up, though Bowser's Castle immediately collapses on them all.
Bowser Jr. makes an appearance as the secondary antagonist in , aiding his father once again, as in the first game.
His first appearance in
is a brief one, where he appears in
and summons
to the battlefield to fight Mario for the first Grand Star. He later battles Mario and Yoshi himself in
by piloting the giant
robot to inhibit Mario's quest for the third Grand Star. Later, in , the
is Bowser Jr.'s vehicle of choice. The machine attacks with spinning
and by launching balls of electricity as Bowser Jr. guards the fifth Grand Star. Once Mario defeats Bowser Jr.'s Boomsday Machine, it explodes, sending Bowser Jr. flying into space. He is not seen again for the remainder of the game, and it is unknown exactly what happens to him.
Mario actually fights Bowser Jr. up to four times in this game, as two of the battles are under
conditions.
Bowser Jr., utilizing his personal Junior Clown Car, equipped with boxing gloves.
Bowser Jr. returns in the
once again as the secondary antagonist. While the
have their own personalized airships, Bowser Jr. pilots the flagship, and will ambush the player at the beginning of , and the end of .
In Soda Jungle's , Bowser Jr. uses his Clown Car as a submarine underwater, in which the player must guide the
that Bowser Jr. shoots into his submarine. With every hit, he summons three
from the left and right or from the ceiling and the floor. In the end, the mechanical hand that was used to throw the Mario Bros. into
will sweep across the ground and Mario will jump off the airship, much to Jr's surprise, then ending the course.
In Meringue Clouds' , Bowser Jr.'s boss battle involves him in his Junior Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. will periodically throw , which the player can use against Bowser Jr. After the boss battle, the player lands back on the airship, and after which, Bowser Jr. tries to crush the player, but Mario runs out of the way at the last second and the arm destroys the airship instead. Bowser Jr. escapes the ship before it crashes.
Bowser Jr. reappears in , and in the main course, he slams his Junior Clown Car onto platforms to hinder the player's progress. After Bowser is beaten the first time, Bowser Jr. convinces
to enlarge Bowser once again. During the final boss, Bowser Jr. will toss Bob-ombs and slam into the ground to hurt the player. The player must then jump on Bowser Jr. and ride the Junior Clown Car to damage the enlarged Bowser. When Bowser Jr. is out of the Junior Clown Car, he'll shoot fireballs which will force the player out of the Car. He will also occasionally spin inside his shell the whole time he is on the ground. Additionally, after being stomped on while grounded, he can be picked up while in his shell and can be thrown at Bowser to hurt him (equal to a hit from one fireball from a Fire Flower).
Bowser Jr. makes one last appearance in the ending, where he struggles to carry Bowser and the
out of the Mushroom Kingdom.
Bowser Jr. also makes an appearance in the expansion pack . He is the boss of the same levels and is battled the same way. He resides in Soda Jungle's
and Meringue Clouds' .
Mario faces Bowser Jr., in the Super Mario Bros. 3 game style of Super Mario Maker.
Bowser Jr. makes an appearance as a usable enemy in , and can be placed by shaking Bowser. Without modifications, he behaves similarly to the Koopalings in , doing shell spins, shooting fireballs, and performing ground pounds that can stun Mario if he's on the ground.
Bowser Jr. counts towards the 3 Bowser item limit in each course, meaning that no more than three Bowser Jrs. can be placed in any course. Unlike Bowser, however, Bowser Jr. can be defeated by delivering three hits on him, whether it's by jumping on his head, or throwing enemies at him. When Mario attacks with the Fire Flower, five fireballs will deliver a single hit to Bowser Jr.; if Bowser Jr. is giant-sized, however, then he has to take 10 fireball hits to count as a single hit.
When given wings, Bowser Jr. gains the ability to throw hammers and survive falls into pits, on top of the ability to flutter. While riding on the Junior Clown Car, Bowser Jr. will often throw two green
if Bowser Jr. is giant-sized, the green Koopa Troopa shells will be giant-sized as well.
Bowser Jr.'s music block instrument is the saxophone.
Bowser Jr. also appears as an unlockable
transformation by clearing the 100 Mario challenge on normal or harder or by scanning a Bowser Jr. amiibo. Bowser Jr. himself has his palette based on Bowser's original sprite in Super Mario Bros. However, he appears in his Junior Clown Car, based on his appearance in Super Smash Bros. His blunder sound is replaced with his "hit" sound from the New Super Mario Bros. games. When swimming, a bubble encloses the Clown Car.
Bowser Jr. is said to have spent the majority of his childhood practicing golf on his dad's private course, making him a skilled golfer. He uses these talents in , where he is a hidden character. For some reason, Shadow Mario also is a playable character in this game. It is unknown if this Shadow Mario is an alternate form of Bowser Jr. He has a straight shot with low trajectory. He is unlocked by completing the 18 Hole Birdie Challenge, which is unlocked after beating the Front and Back 9. It is also the first time he is a playable character.
Bowser Jr. returns as a playable character in . Like Mario Golf: Toadstool Tour, he has a straight shot with low height. Unlike the previous game, he is a default character, and doesn't sport his bandana around his mouth. He also shares Sweet Spot and Control stats with , who oddly now has more power than Jr.. Bowser Jr.s power has also decreased 8 yards to a total distance of 260 yards.
Bowser Jr. and his father in Mario Kart: Double Dash!!.
Bowser Jr.'s first Mario Kart series appearance in
as his father's partner. Bowser Jr. is a lightweight, while his father is a heavyweight. The two make a deadly racing pair, as they can both use
to mow down opponents. Occasionally, this attack backfires, as the shell can ricochet backwards and hit the father and son team. His personal kart is the , which can be unlocked by winning the
Bowser Jr. reappears as an unlockable character in . He can be unlocked by getting at least one Star Rank in every Retro 100cc Cup or playing 3,450 races. Unlike in Double Dash!!, he is a middle sized character. Bowser Jr.'s stat bonuses boost both the off-road speed and handling and the mini-turbo stats by a small amount and the speed while steering by a larger amount.
Bowser Jr.'s emblem appears in several parts of the city in . Due to the increase in off-road handling, he turns every corner pretty well. He is the normal and expert staff ghost of
in , with him riding the
as the normal staff ghost, and the
as the expert staff ghost.
Bowser Jr. reappears as an unlockable character in
for the arcade machine. He is a featherweight character.
While Bowser Jr. doesn't appear as a playable character, he can be seen on Bowser's Ship in .
Bowser Jr. getting a trophy in Mario Power Tennis.
Bowser Jr. appears as his father's doubles partner in .
He is classified as a Tricky-type character, but unlike most Tricky-types, his shots are less curved.
Bowser Jr.'s Offensive Power Shot involves making three paint balls, with the center one holding the tennis ball.
Any player who hits that ball will have his or her speed reduced for a while.
The Defensive Power Shot involves Bowser Jr. running to the tennis ball, and hitting it with his brush.
Bowser Jr.'s reach isn't the greatest, but his speed is at a decent level.
His lunge involves doing a cartwheel to reach the ball and hitting it.
Bowser Jr. reappears in , where he returns as a playable character. Again, he is classified as a Tricky-type character. This time, he still wears his bandana around his mouth. However, due to the game's altered physics, his topspin shot no longer curves.
Bowser Jr., as he appears in Mario Tennis: Ultra Smash.
Bowser Jr. appears in
as an unlockable playable character. Unlike prior Mario Tennis games, however, he appears inside his , and he does not wear his mask up. Despite these changes though, Bowser Jr. is still classified as a Tricky character.
Bowser Jr. holding his Magic Paintbrush in Mario Super Sluggers.
Bowser Jr. appears in
where he is a powerful batter, but his running speed is a bit lacking. In these games, Bowser Jr. is shown to be left-handed (though there's an option to play right-handed).
In Super Sluggers, Bowser Jr. has his own stadium, which happens to be . At night, it changes into . His Magic Paintbrush is his bat in Super Sluggers, which he uses to blind the batter with paint blotches or knocks the opposing team's members out with paint. In Challenge Mode, he is responsible for taking over all of the stadiums on , only to be beaten in every stadium by Mario and the gang.
When Bowser is defeated for the second time, the other captains invite them to a celebration. Bowser refuses, but Bowser Jr. tells Bowser that he wants to have fun, which forces them to go (though the two only get a small portion of food).
Bowser Jr. has good batting and running abilities in Mario Super Sluggers, but his pitching is only average, and his fielding skills are pretty weak. His running is his best skill, which upgrades his fielding abilities, and his jumping nearly matches 's in height.
Bowser Jr. later appears as a playable character in . Unlike his father, he is a default character. So far, this is the only game where this occurs (Bowser Jr. is a default playable character, and his father is unlockable). Bowser Jr. is a speedy character who slam dunks by whirling his arm around in a circle and then slamming the ball in. Bowser Jr.'s Super Shot is the , which consists of Bowser Jr. using his Magic Paintbrush and covering the basketball in
and then hitting it towards the basket.
Bowser Jr. using his
in Mario Strikers Charged.
Bowser Jr. is also an unlockable character in . He is an Offensive Captain, unlike his father, who is a Power Captain. Bowser Jr. is unlocked by beating the Fire Cup, which also involves beating Bowser Jr. as well. Bowser Jr.'s whining abilities are shown in this game where his screams reach supersonic levels. His , , allows him to shrink all players he hits by using a large sound wave. His
also uses sound waves. In this game, Bowser Jr. wears a collar similar to the one Bowser wears. His trademark bandanna, however, is absent. Bowser Jr. is never seen as an opponent in the Challenge Mode.
Bowser Jr.'s Mario Party debut in Mario Party DS.
Bowser Jr. makes his
debut in , where he helps his father in Story Mode, though he only has one line in the game. Bowser Jr. also appears in the
minigame occasionally to cause trouble, and to help the players get to the finish quickly. At Bowser's Castle, Bowser Jr. stuffs the heroes in his
and uses it to mess them up.
Bowser Jr., in Mario Party 9.
Bowser Jr. appears in
as the secondary antagonist. He appears to have his own kind of minigames which pit two players against him. His minigames are played when a player lands on a
and if the players managed to beat him, both players would receive five
each. If Bowser Jr. wins the minigame, he would take five Mini Stars from each player who played the minigame.
His personal Junior Clown Car also comes back. He is also the mid-boss of , he is fought in . In Solo Mode, he is shown in the opening to be helping Bowser steal all the
from the sky. At the beginning of every level, he would be shown frantically telling his dad about the player and his or her team going to a certain level. After the player had beat Bowser in the final battle, he and Bowser Jr. would be shown flying in their respective vehicles. Bowser would complain that his dream of having every single Mini Star has failed. Bowser and Bowser Jr. would observe the sky around them, now filled with Mini Stars. In a last-minute effort, Bowser tries to snag a couple of the surrounding Mini Stars, only to fall out of his Koopa Clown Car. Bowser Jr. then rushes to save his dad. They are not seen for the rest of the game.
Bowser Jr. celebrating his victory at Rocket Road in Mario Party: Island Tour.
Bowser Jr. appears in , this time as an unlockable playable character, marking the first time in the Mario Party series in which he is playable. If he is played as in , he receives unique dialogue from his , who states that Bowser Jr. wanted to play as a hero. To unlock Bowser Jr., players must beat
Bowser Jr. also appears in
but is not playable. On all the boards in Mario Party mode except , Bowser Jr. guards both the mini boss tower and the boss castle. Upon reaching them, he taunts the players as they go inside to confront the enemy. Unlike Mario Party 9, Bowser Jr. is not fought as a mini boss. Additionally, the
has been retooled to function as a roulette similar to .
In Mario Party mode, if Bowser is not freed from his prison (as seen on the GamePad) by the time the "Homestretch" of the board is reached, Bowser Jr. will toss
and create more of his spaces. However, if Bowser is freed, then all of Junior's spaces will be replaced and the event will not happen. As Bowser is already active on Chaos Castle, the spaces are never replaced on that board.
In Bowser Party mode, Bowser Jr. functions as a host for the Bowser player and appears when Team Mario land on either his space, or the 'Bowser Dice Block + 1' space. Events exclusive to this mode include giving Bowser extra Dice Blocks, and knocking players back a certain number spaces. Additionally, if Bowser is doing poorly by the time Team Mario reaches the final section of the board, he will spin a special roulette to give his father an advantage. Finally, he will always be one of three potential options to hold the Super Star during the final challenge.
In Amiibo Party, Bowser Jr. appears as a board element of the Bowser board where he will jump on the head of the player who activates him and challenge them to a minigame. If the player wins, he gives them 10 coins. If Bowser Jr. wins, the player loses 10 coins. If one of the players is playing as Bowser, they do not play a minigame but instead spin a roulette to determine how many coins they get.
In 'Bowser Challenge' mode, Bowser Jr. reprises his role as host. After Bowser has completed all ten minigames, he will rank his father's performance. If Bowser reaches a certain rank, Junior will upgrade his throne.
Unlike its predecessor, there are only two Bowser Jr. minigames in Mario Party 10.
Though Bowser Jr. is not a playable character or , he makes several cameos in . He appears as a trophy that is based on his current appearance, and he is briefly mentioned in Bowser's trophy information. He also has several
depicting him from several games. Bowser Jr.'s artwork from Super Mario Sunshine is an attack type, medium sized sticker. Its area of effect is the tail and damage is +25. The only characters who can use it are , , , and . His second sticker is his artwork from Mario Superstar Baseball.
Main article:
Bowser Jr. is a newcomer in . According to , the game's producer, he was nearly cut from the game, but was in the end included due to the team's hard work.
Bowser Jr. fights in his Junior Clown Car, and uses its various functions to attack. He also receives a unique property, where if opponents hit his body, he takes 1.15x more damage than normal, while hitting the Junior Clown Car reduces the damage taken to 0.88x. Bowser Jr.'s weight is also above average, but because of his damage taken multipliers, Bowser Jr. can potentially get KO'd sooner than the lighter fighters if his body is hit with a highly damaging attack.
Bowser Jr.'s seven "palette swaps" are actually the seven
that have their own voices and different faces for their mass-produced variants of the Junior Clown Car. Bowser Jr. is the only one of two characters to not have a single palette swap that is a recolor of their standard appearance, the other being .
Bowser Jr.'s neutral special move is , which fires a cannonball from a cannon in the mouth of the clown car. His side special move is , which turns the Junior Clown Car into a kart that speeds forward. His down special move is , which deploys a Mechakoopa that walks across the stage and can be picked up like an item. His up special move is , which ejects Bowser Jr. from the Junior Clown Car, which soon after explodes. His
is , in which Bowser Jr. turns into Shadow Mario and paints a giant "X" across the screen that damages opponents.
Bowser Jr. is the only fighter who can utilize the Drill equipment, used for increasing attack power. He can also use the Shell and Dash Mushroom equipment to boost his defense and speed respectively.
Bowser Jr. racing in
Bowser Jr. makes his debut in the Mario & Sonic series in the second game installment, . He is a well-rounded character, with stats more in favor of power and skill in the W his stats in the DS version, however, are more balanced, with power being his best stat. His special move is the same as his dad's. Bowser Jr. has the highest power among all the All-Round characters.
Bowser Jr. returns along with his dad in the third installment,
as once again an all-around playable character on the Wii version. In the 3DS version, he is a Challenger along with Yoshi, , and . In the Story Mode, he challenges the other challengers, but loses. In the Challenger's Bonus, he is the playable character.
Bowser Jr. returns in
as an all-around playable athlete once again.
Bowser Jr. appears again in
as once again a all-around type. In the Nintendo 3DS version, he is exclusive to Equestrian and Long Jump.
Bowser Jr., playing Hockey with his father in Mario Sports Mix.
Bowser Jr. appears as a speedy character in . His speed is very high, while having average power. However, his technique attribute is very low. Bowser Jr. does get his very own stadium, which is called .
Bowser Jr.'s special shot involves him scattering paint onto the court, and sending the ball/puck to his target. Players who step on the paint will slip, and slide on their bellies, making it harder to block shots, or evade dodgeball attacks. In Basketball, however, players can still jump to repel Bowser Jr.'s shot.
Bowser Jr. in Fortune Street
Bowser Jr. appears as a playable character in the Wii follow-up to Itadaki Street DS, . Bowser Jr. is Ranked A, meaning he is one of the harder CPU opponents.
Bowser Jr., as he appears in Paper Mario: Sticker Star, with his Junior Clown Car.
Bowser Jr. makes an appearance in the Nintendo 3DS title, . This is his first appearance in the
series and a Mario RPG game. He is a mini boss who is seen using his personal Junior Clown Car. He is first seen in , where he is chasing a Toad to obtain a rare sticker. During this battle, Bowser Jr. attacks by ramming into Mario with his Junior Clown Car, which allows him to avoid hammer attacks. Additionally, whenever Mario attacks him, he recovers all his HP. The only way to defeat him is to use the
sticker obtained right before the battle. When Mario defeats him, he uses the
ability to take the bridge out, crumple it up, and throw it away to block Mario's way, and then flies away.
He is next seen in . If the player takes the boat back to , he attacks Mario on the boat. This time, he uses the healing technique and Junior Clown Car ram from the previous battle, but may also pull 1 to 3
out of the car and toss them at Mario. Each Bob-omb deals 6 damage, but Mario can hit Jr. while he is holding them to damage Jr. However, if Mario jumps on Bowser Jr. while he is holding Bob-ombs, Mario will lose 10 HP for each Bob-omb Bowser Jr. is holding. When defeated, Bowser Jr. returns to his dad.
When Mario attempts to reach
via , Bowser Jr.'s
at Mario. He informs Mario and Kersti that he no longer cares about getting rare stickers, but rather exacting revenge on Mario. He is last fought in his airship, where he implements a protective shield on his Junior Clown C this shield lasts until he has only 100 HP left. Additionally, he attacks by barraging the player with fireballs, spiked balls, and ramming Mario with his clown car, in rapid succession. Mario can defeat him most easily by using a Tail sticker to block the fireballs, repel his ramming attack, and return his spiked balls, the latter doing 50 damage per successful counterattack. Once Mario defeats him, Bowser Jr. is sent flying off the ship, not to be seen again until later. Although dialogue from both Kersti and Bowser Jr. himself implied that he was killed as a result of the battle, the ending credits revealed that he had survived, where he is seen with his dad riding on their own parade float.
Bowser Jr. appears in the game
as the final boss of the Battle Ring, where he is faced after defeating all the other X Bosses in the Battle M Luigi is visibly shocked to see him when he makes his entrance. Bowser Jr. is the only non-X boss (all of which were presumably conjured by the Battle Ring), and his arena is the Battle R he rides in his , now officially named the , and fights similar to
from the .
Bowser Jr. often steals Bros. Attacks with his
from Mario & Luigi after they are used on him (also sapping the BP needed to use it), though attacking Bowser Jr. hard enough may return them. He will also throw a spiked ball at them, forcing the Bros. to deflect the ball between them with the hammer, while Bowser Jr. attempts to ram one of them. Deflecting Bowser Jr. turns the Junior Clown C Bowser Jr. will then hide under the car and breathe fire at the Bros (this can be prevented by hammering him the instant he turns to face the targeted brother).
Bowser Jr. can lob a
at the Bros.; while they jump to avoid the constantly circling explosive, he will shoot a fireball at one brother at regular intervals. Bowser Jr. can also summon two Shy Guys with a string of fire similar to a Firebar that the Bros. must jump over. The Shy Guys will stare at both Bros. before randomly appearing at the top or bottom of the screen and go the opposite way, and then spinning it like a helicopter blade that all chara the attack will occasionally get delayed by the Shy Guys stumbling, and ends when Bowser Jr. or one of the Bros. is hit. Finally, Bowser Jr. will call a horde of Shy Guys with present, which he and the Bros. take tur the presents can contain a Bob-omb, an item, any stolen Bros. Attacks, or nothing. The player will be able to tell which Shy Guy has the Bob-omb by observing when Bowser Jr. will choose, as the Shy Guy will start to sweat when Bowser Jr. is over him.
When damaged enough, Bowser Jr. will jump out of his Junior Clown Car. When this happens, Mario or Luigi can jump inside the vehicle and chase Bowser Jr. with it. Pressing their corresponding buttons will make the Bros. throw various objects at Jr. After the attack, the Junior Clown Car will crash into Jr. and explode, leaving a group of
to repair it for several turns. Throwing a
obtained from Jr.'s present attack at the Monty Bros. will increase the amount of time it takes for them to repair it.
Bowser Jr.
Paper Bowser Jr.
Bowser Jr. returns in . He is also accompanied by his Paper Mario: Sticker Star counterpart from the Paper Mario series. His Mario & Luigi counterpart has a role in the story unlike Dream Team where he was an optional boss. The two Juniors are the secondary antagonists of the game alongside Kamek and Paper Kamek.
Bowser Jr. first appears alongside his paper counterpart in Bowser's Castle, where they meet each other for the first time. Unlike his father and , Bowser Jr. and Paper Bowser Jr. quickly resolve their argument and become friends. The two Bowser Jrs. are later tasked to watch the two princesses as the two Bowsers and Kameks line up their troops. As they stand guard to watch the princesses, they both get the idea of destroying the book to prevent Paper Bowser Jr. from going home so that they can both no longer feel bored. In , as
is about to take the book to throw in the trash, Bowser Jr. and his paper counterpart show up and stop him. After a brief discussion with Roy, Bowser Jr. takes the book from the ground and heads back to Bowser's Castle.
Back at Bowser's Castle, the Bowser Jrs. go to throw the book in the trash before changing their minds, instead choosing to keep it. The Bowser Jrs. then attempt to show the book to their fathers, but the Bowsers tell them that they are busy and to keep watching the princesses. The two Bowser Jrs. then start to complain and jump around the room saying they don't want to be on guard duty. Kamek suggests to Bowser to take the Juniors to the
villa, which the Juniors agree to do as they are promised a special . They take the princesses along with them.
At the Mount Brr villa, as Bowser Jr. is impressed at the area, Paper Bowser Jr. appears and tell hims checkout a papercraft of themselves. Later on, as Mario & co. climb up the mountain, they notice Bowser Jr. at a higher level, who enjoys the high area before making himself leave from Paper Bowser Jr. playing with their new Papercraft. When the Mario gang reach the top of Mount Brrr, they encounter the two Bowser Jr.s with their new papercraft. The Kameks advice the Juniors to leave the area but the Juniors want to stay and play with their new papercraft. After Toadette sends the newly built Papercraft Peach to the Mario gang, they battle the Bowser Jrs. in a papercraft battle. After Mario & co. destroy the Papercraft Bowser Jr., the Juniors along with the Kamek duo retreat to Bowser's Castle, but they drop a red medallion along the way. The two are later seen guarding the Princesses again. While the regular Bowser Jr. sleeps, the two Peachs are successfully able to trick Paper Bowser Jr. with a decoy and escape their cage.
They soon realize they've been tricked and recapture the two Peachs before they can reunite with the Marios. Bowser Jr. and Paper Bowser Jr. deduce the Mario gang is attempting to steal back both the Peachs and the book, and taunt the Mario gang by showing it off. They then run off in different directions until the trio sneak up and capture them both. They give the group a fake book and then retreat back to where they were first encountered. Commenting that fighting is more fun than running anyway, the two engage the Mario gang in battle.
Reflecting their friendship throughout the game, the pair fight as the Mario Bros. would and will almost always attack in tandem with each other. When one of their HP is getting low, the other can heal them with a . Furthermore, whenever the one of the trio attacks, the can hide inside their Junior Clown Cars, completely protecting themselves from everything except aerial attacks.
Their first move involves each of them pointing at a specific Bro, indicating to the player who will be
targeted. They will then fly back a large distance in their Clown Cars and start to ram at their victims, changing positions to throw off the player (If either one suddenly jumps out of their Car, it will drift towards Paper Mario). Successfully countering the attacks will cause the two to fall on the ground in front of the heroes, allowing them to hit the Jrs. with additional hammer strikes before they get back into their Cars. Bowser Jr. will then challenge the Marios to a flying contest by folding their paper partners into airplanes. Paper Mario must then race Paper Junior by pressing
just as he is about to hit the ground in order to gain more distance and height. If Paper Mario manages to win, spiked iron balls will drop from above the screen and smash the Juniors on their heads. Likewise, if Paper Bowser Jr. flies further, the iron balls will fall on the Bros., inflicting massive damage. Another attack they have is to order Shy Guys to cover the group in barrels as they run away from the spoiled sons. Meanwhile, the Jrs. will take turns shooting fireballs at them, who must jump to dodge them (The player can also jump to remember which Bro is which, or look for Paper Mario's feet). Failure to avoid the fireballs will result in the hit Bros. falling down, while dodging their onslaught allows the team members that weren't hit throwing off their barrels, which hit the pair. Bowser Jr. can sometimes fly into the background and lift a gargantuan cannonball with his insignia, throwing it at the heroes who need to use the Trampoline Guard to send it back at him. Paper Junior can also lie in wait on the floor during the attack, and the trio must sidestep him in order to avoid getting ambushed and extremely hurt by the cannonball. After several successful bounces, the cannonball will fall onto Junior, delivering a solid blow. Once
a single Junior is taken out, the gang must defeat the other as quickly as possible, or he revive his partner with a . If they manage to accomplish that, they will win the battle.
As the Mario gang celebrate their victory, the two Bowser Jrs. lay heavily injured on the floor. They think back on all of the fun they had together and their dream of staying friends forever, as well as their ill-fated decision not to destroy the book when they had the chance. Before the Mario gang are able to recover the book from them, Bowser and Paper Bowser appear and complain that Princess Peach has escaped under their son's watch. When the two realize that their son's can barely move or speak because of their injuries fighting Mario, the Bowsers become enraged and cradle them in their arms. As the Bowsers show off the modifications to their castle, the two Bowser Jrs. feebly try to tell their dads how important it is that Mario doesn't get the book, but neither listens to them.
Neither are seen for the rest of the game, although presumably their worst fears are realized and Paper Bowser Jr. is forced to return to his own world after the trio retrieve the book at the end of the game.
Bowser Jr., as he appears in Puzzle & Dragons: Super Mario Bros. Edition.
Bowser Jr. also appears in , serving as a boss at World 6-, World 7-, and World 8-. He also appears in the final battle, alongside the Koopalings and his father, as a separate entity.
Bowser Jr. is a Light attribute character, and his skill changes all Heart Orbs into Light Orbs, and all Light Orbs into Dark Orbs. As for his Awoken Skill, it'll decrease the number of turns that are required to first use skills when starting a course.
As an enemy, Bowser Jr. has a couple skills that he can use to mess up the player. His Status Barrier can render all status defects (such as defense reductions and turn delays) ineffective, while Junior Smash can cut the player's current HP in half. Bowser Jr. can even increase his ATK, along with Binding random allies in the player's party.
Bowser Jr. will join the player after he's been defeated at ★World 8-. After he joins the player, Bowser Jr.'s position as a boss will be taken over by .
Bowser Jr. offers one of the highest HP and ATK stats in the game, but his RCV is quite low.
The current depiction of Bowser Koopa Jr. in the .
Bowser Jr.'s bandanna as seen in recent games.
Bowser Jr. has a yellow skin tone that lacks the tan seen on his dad and most of the Koopalings, as well as a light green head. Bowser Jr. has one, fang-like tooth in the upper corner of the side of his snout. Bowser Jr has little hands and little feet, which have small white claws. His mouth is wide, puffy, and con-vexed, with a large snout. He has small, circular eyes that are black in color. Bowser Jr. has small spikes on each side of his head, each being circled with orange rings. Bowser Jr. has his father's fiery oran his hair is tied up into a top-ponytail. Bowser Jr.'s shell is green, lined with a white encasing, and the multiple, short spikes are circled with orange rings, similar to his father's shell. Bowser Jr also has a four-ribbed padded stomach and padded feet. He has also been shown with a considerable amount of strength, seen in Super Mario Sunshine and New Super Mario Bros. where he is able to carry Princess Peach with little to no problem.
Bowser Jr. bears a striking resemblance to the Koopa King. The similarity is even more apparent in , with
looking almost exactly like Bowser Jr., but with a different, plain white bandana. In , Baby Bowser looks even more like Bowser Jr., but without the bandana. By contrast, Bowser Jr. typically wears a white bandana that's decorated with drawn-on fangs and worn like a mask, though in his very first appearance, the bandana was blue and had a picture of Mario's nose and mustache drawn on it, having been used with the purpose of disguising himself as Shadow Mario. In some of Bowser Jr's earlier appearances, such as Mario Golf: Toadstool Tour and Mario Power Tennis, he wears his bandana over his mouth, whereas in later appearances, such as Mario Party: Island Tour and Mario Golf: World Tour, he wears it around his neck. Rather than sporting the same spiked cuffs the male Koopalings have, Bowser Jr. has spikeless, metal cuffs on his wrists, like Baby Bowser since .
Bowser Jr.'s exact size varies from game to game like his father's. He was smallest in Super Mario Sunshine and some spin-offs, but as of New Super Mario Bros. and its three sequels he is roughly Mario's size. In Super Mario Galaxy he has grown considerably, towering over Princess Peach. He usually appears to be larger than Lemmy, and has a chubby frame similar to Ludwig's, though smaller.
Because of Mario creator 's preference for left-handed characters like himself, Bowser Jr. is left-handed. Despite this, he plays right-handed, by default, in , and while he is left-handed while fielding in , he appears on the right-handed side of the batting field.
Bowser Jr. can be summed up as a bold and energetic troublemaker. His trouble making side is seen as he tricks Mario in both Super Mario Sunshine and New Super Mario Bros. According to Mario Kart Wii, Bowser Jr. inherited his father's bad attitude, evident in his motto ("Grin and bear it. When that don't work, grin and crush it."). He is also bratty, spoiled, and short tempered. His favorite hobbies are stealing cookies, causing trouble for people, and scribbling (which may explain the widespread Graffiti that was made at Isle Delfino). However, he seems determined to defeat
in a fair fight in order to prove his power. His bio in Paper Mario: Sticker Star suggests he is also occasionally lazy due to riding his Junior Clown Car throughout the game. He's also apparently quite bright, with his Final Smash trophy in Super Smash Bros. for Wii U stating he's brainier than his father. He also has a habit, when energized or excited, of jumping from one foot to the other. In fact, he seems to have a hard time standing still for very long, suggesting he’s hyperactive.
He absolutely hates losing, and usually accuses his opponents of cheating or simply winning through luck. This also extends to how he sees his opponents: he refused to believe it was simply Mario’s own skill that lead to his defeat again and again and claimed that it was only because of his F.L.U.D.D. that he gets the upper hand over him in Super Mario Sunshine. As a result he craves the respect and acknowledgment of others--especially his father--and resents being looked down upon because of his age or size.
He's quite fearless when attacking his father’s enemies, although even he can be frightened into retreating when things go disastrously wrong in battle. In particular, he seems to have little to no fear of heights, as he himself states in Mario & Luigi: Paper Jam, and enjoys doing dangerous stunts on his airborne vehicles like standing on the rim of his Clown Car’s cockpit or balancing on the bowsprits of airships.
He also seems fascinated by big, dangerous machines such as robots, and mechanized vehicles which he often employs in his fights against Mario. He seems to have a hand in designing at least some of the machines he uses, such as the pinball machine in Mario Party DS. This same game describes him as obsessive about little details in the things that he makes as well as never being quite satisfied with his own work. Sometimes he'll add details because he thinks they're 'cool' only for him to have second thoughts about their practicality.
Despite his love of doing evil, Bowser Jr. does seem to occasionally flirt with the idea of being a hero. He seems to see his rescue of Princess Peach from the ‘bad man’ Mario as a heroic deed, and he persuades his dad to let him pretend to be a hero
in Mario Party: Island Tour. However, he may just enjoy the positive attention more than actually doing good deeds, as in Mario & Sonic at the 2012 Olympic Games he gladly takes credit for accidentally saving two Chao’s from Dr. Eggman’s robots.
Despite all of his arrogant personality traits, it’s also stated that he harbors a lonely side that he doesn't let other people know about, first alluded to in Mario Party DS. This aspect of his personality was explored in greater depth in Mario & Luigi: Paper Jam with his friendship to Paper Bowser Junior, and the depths the two go to try to keep Paper Bowser Jr. from being forced to return to his own world. It is unknown where the Koopalings stand to him in that respect. He also seems more willing to swallow his pride for the sake of having fun than his father, such as when he convinced Bowser to accept an invitation to a party after their defeat in Mario Super Sluggers.
Bowser Jr. on his Junior Clown Car wielding a tennis racket.
Despite his young age and size, Bowser Jr. is very skilled, powerful, and a formidable opponent to the Mario Bros. From his first appearance, he has shown remarkable talent with mechanics, able to skillfully pilot vehicles and giant robots. He is also able to take on his Shadow Mario form through the use of bandana that has drawing of Mario' in this form, he is just as acrobatic as Mario and can perform the same jump techniques. When using his , he can create , , Graffiti infused with different effects, and even
and . He also has high level of skill wielding it. He rotates the Magic Paintbrush with one hand effortlessly and uses it as an offensive combat weapon against his opponents. Bowser Jr. is shown to be fast and skilled, though at times he may be given varied stats. Being the heir to the royal Koopa line, Bowser Jr. seems to have some of his father's traits. He is usually physically powerful like his father in spite of his small frame, and have shown off great levels of durability into the point of being capable of surviving near-death situations. This is evident in Super Mario Galaxy, where he falls into the gigantic sun after his father's defeat, and is later shown to be alive back in Mushroom Kingdom, as well as New Super Mario Bros Wii, where he survives after being crushed by Bowser's collapsing castle.
Bowser Jr. was, at first, unskilled in breathing fire as shown in Mario Strikers Charged where he attempts to breathe fire like his father in his entrance, only to breathe smoke and a tiny flame. This changes in New Super Mario Bros. Wii, where he can breathe fireballs that can home onto opponents, and creates a large blaze of fire when the fireball is on contact with the ground. In New Super Mario Bros. U, he can breathe fireballs consecutively. In Mario & Luigi: Dream Team, he is able to breathe a stream of fire. He can also withdraw and duck into his shell for offensive and defensive purposes and uses Koopa Shells as weapons in New Super Mario Bros. In Mario Strikers Charged, he has a
that shrinks his opponents called
where he emits large sonic waves by screaming loudly. He uses this as a
as well. Bowser Jr. appears to excel in magic as shown in Mario Super Sluggers where he turned
into a stone statue. This is also supported in Paper Mario: Sticker Star, where he can , create a defensive shield, and heal. Bowser Jr. is also surprisingly strong for his size as demonstrated in Super Mario Maker, where he possesses the ability to ground pound and paralyze any opponents that stay on the ground, an ability performed by most large and strong characters like Bowser, Morton, Roy, and Ludwig. He demonstrates his deceptively vast strength once more in Mario & Luigi: Paper Jam, where he can easily throw a gigantic cannonball several times his own size at the Mario Bros. and Paper Mario.
, Bowser Jr. and the
Bowser Jr. idolizes his father and strives to be like him. In Mario Party: Island Tour, Bowser Jr. challenged Bowser in Bowser's Tower, and in Mario Strikers Charged, he challenges his father in one of the Striker Challenges, but aside from these instances of father-son rivalry, the two have been shown to share a close bond, appearing as partners in various sports and spin-off titles, and Bowser Jr. aids his father in many of his plots. While he cares for his son, Bowser's selfishness and single-minded determination to defeat Mario occasionally leads him to treat Bowser Jr. like a minion, and when he's wrapped up in one of his plans he has a tendency not to listen to what his son has to say. Initially, Bowser even tried to manipulate the child into helping with the fight against Mario by telling him that Peach was his mother, although he eventually felt guilty and came clean. Bowser Jr., however, knew it was a lie all along and willingly went along with it because he wanted to fight alongside his father regardless of the deception, revealing his deep loyalty and love for his father. Bowser, meanwhile, is very protective of his boy and becomes enraged whenever his son is harmed in any way, as seen in Mario and Luigi: Paper Jam. As revealed in his Super Smash Bros. Brawl trophy, Bowser Jr. was also motivated to kidnap Princess Peach by his own affection for her, and in , he continues to call her "mama", suggesting he wishes she really was his mother. His actual mother has not been revealed, although
once jokingly claimed he was the mother.
As the heir to the throne, Bowser Jr. is naturally a high-ranking member of the Koopa Troop. However, there is some ambiguity about where he stands with respect to the Koopalings, . Bowser Jr. and the Koopalings have been shown working together on a few of Bowser's plots, although they have no formally revealed relationship. His only spoken interaction with the Koopalings thus far has been with Roy in Mario & Luigi: Paper Jam, where the two seem comfortable enough around each other that Roy was able to casually call Bowser Jr. a ‘squirt’ without angering him. However, Roy was still subservient enough that he was easily intimidated when Junior threatened to tell his father on him if Roy didn’t give him something he wanted, although Roy's confusion seems to suggest this isn't a typical occurrence. It is also noted that Bowser Jr. almost always wears his bandanna on his face in the presence of the Koopalings in New Super Mario Bros. Wii (an exception being when it is forcibly knocked off in a crash-landing airship), which may suggest that he strives to be higher in their presence.
He seems to be comfortable working with them, as they all act as a group at the end of Puzzle & Dragons: Super Mario Bros. Edition when Bowser calls on all of them for backup (Lemmy is even seen riding with him on his Junior Clown Car) and in their collaboration for his Super Smash Bros. for 3DS / Wii U trailer.
Description
Original Release Date
System/Format
Main Antagonist/NPC
Playable Character
Unlockable Playable Character
Playable Character
Playable Character
Major Antagonist/Boss
Playable Character
Unlockable Playable Character
Major Antagonist/Boss
Minor Antagonist/NPC
Unlockable Playable Character
Major Antagonist/Playable Character
Playable Character
Playable Character
Major Antagonist/Boss
Major Antagonist/Boss
Playable Character
Playable Character
Playable Character
Playable Character
Unlockable Playable Character
Playable Character
Unlockable Playable Character
Playable Character
Unlockable Playable Character
Playable Character
Boss/Playable Character ()
Playable Character
Playable Character
Main article:
Bowser Jr.'s complete vehicle roster.
Size: Medium
Actual Bonuses
Off-Road: +1
Mini-Turbo: +1
Type: Speedy
Special Shot:
Bio: "He zigs and he zags! He's powerful like his dad! Better not underestimate Bowser Jr."
Bowser Jr. was voiced by
until 2006. On 's official website, there used to be a credit there saying she voiced Bowser Jr. in , even though she is not listed in the game's credits.
In some other games including, but not limited to , , , and , he is voiced by .
For this subject's image gallery, see .
Main article:
クッパJr.Kuppa Junia
Koopa Jr.; officially romanized as Koopa Jr. and Koopa being the Japanese name of Bowser.
Spanish (NOA)
Bowser Jr.Bowsy
-Is his Castilian name in the '
Spanish (NOE)
Diminutive of ""
Bowser Jr.
Bowser Jr.
Bowser Jr.
Bowser Jr.
Боузер-МладшийBouzer Mladshiy
Bowser Jr.
?????Kupa Junieo
Koopa Jr.; "Koopa" being Bowser's name in Korean as well.
库巴二世Kùbāèrshì
Koopa Jr.; "Koopa" being Bowser's name in Taiwan and China as well.
While the Koopalings were fought on airships in
and Bowser Jr. was fought in
in New Super Mario Bros., they swapped roles in , where Bowser Jr. is fought only on the Airships and the Koopalings are encountered in the towers and
of each world.
In Super Mario Galaxy, it is revealed that Bowser Jr. one just sticks out more. Despite this, in , the correct answer to a quiz question maintains he only has one fang.
In the New Super Mario Bros. games, Bowser Jr.'s actions such as running and jumping create sound effects with a high pitch unique to him. Bowser mimicked his son's jumping sound in the ending of , though.
Bowser Jr.'s page on other
(Click on the blue circle with the arrow to reach the Koopaling page and click on the pictures to see the short bio of each of the Koopalings).
(Retrieved November 13, 2011)
(December 31, 2014). Retrieved October 30, 2015).
and provide a
in which he states that the Koopalings are not "currently" considered to be Bowser's children, unlike Bowser Jr., whose mother is "unknown" (only English translation is available). Posted September 12, 2012. (Retrieved September 15, 2012)
in Paper Mario: Sticker Star
Nintendo UK (September 10, 2015). . YouTube. Retrieved September 10, 2015.
NintenU (June 22, 2015). . Youtube. Retrieved August 30, 2016.
Super Smash Bros. (October 23, 2014). . Youtube. Retrieved August 30, 2016.
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This page was last modified on 29 August 2016, at 19:36.