魔兽世界tmw字符串6.1邪DK TMW字符串

[PVE] [TMW]7日更-分享简洁明快的血邪冰DK的BUFF监视字符串
各位死亡骑士们,拿起你们的武器,为了艾泽拉斯,去下副本吧XD!版本更新,还请大家随波逐流[s:ac:哭笑]。鲜血DK添加了对应buff检测;邪恶DK还是老样子,暴击伤口流,但是提升不怎么明显,等待buff。冰霜DK很给力呀,我的天赋就是2233211,团本就是2233221。冰盖相比雪崩,我更青睐雪崩,能带来更多的输出,大家可以试一下。大秘境使用冰霜之镰,团本用符文调谐,湮灭的爆发带来不错的输出(楼主三围是30 16 32,一切都是均衡发展[color=silver][i]8月3日更:大家都问了邪恶,那我就分享下自用邪恶字符串,但这不是重点,我还是主玩鲜血的![/i][/color][color=silver][i]8月6日更:更新字符串图标,将框体层级调整到背景,这样不会挡住其他系统信息或者插件信息了。[/i][/color][color=silver][i]8月17日更:更新图标位置大小,更新血dk字符串,添加血沸提示;修复邪恶dk字符串错误。[/i][/color][color=silver][i]8月27日更:汇总了下问题,方便大家查找。[/i][/color][color=silver][i]9月10日更:更新邪恶神器-诸界之灾buff监视+末日突降监视;鲜血神器技能检测+符文剑检测。[/i][/color][color=silver][i]11月1日更:更新冰霜DK的buff检测,天赋标准的2213211(邪恶是暴击伤口流)。[/i][/color][color=silver][i]11月6日更:更新鲜血DK的冰封之韧监视,在血DK字符串的左侧字符串中。[/i][/color][color=red][b]11月7日更:更新计量条颜色调整方法和样式调整方法,在文章最后部分。[/b][/color][color=crimson]注意以下字符串来自TMW8.2.0版本[/color][quote][b][color=red]鲜血效果图[/color][/b][img]./mon_/8wQ2f-g536Z15T3cS1hc-u0.jpg[/img][b][size=110%]新字符串,设置上还是跟老版本一致,微调了显示模式条件和位置。取消公用组,避免小号显示[/size][/b]===buff检测===更新了冰封之韧的监视,在左侧血buff中,效果图没更新。[collapse=下侧血buff监视]^1^T^SStrata^SBACKGROUND ^SPoint^T ^Sy^F-6116 ^f-46^Sx ^F2953^f-48 ^t^SScale^F0027 ^f-52^SEnabledSpecs ^T^N251^b ^N252^b ^t^SGUID^STMW:group:1NbXyJh95U4p ^SColumns^N8 ^SIcons^T ^N1^T 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^SShowTimerText^B ^SName^S符文刃舞 ^SGUID^STMW:icon:1NqsdDwjRwoC ^SCustomTex^S49028 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S符文刃舞 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SOnlyMine^B ^SGUID^STMW:icon:1NqsdDwnK476 ^SCustomTex^S49028 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S冰封之韧 ^SGUID^STMW:icon:1O7qRs4kNc=6 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SCustomTex^S48792 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S冰封之韧 ^SGUID^STMW:icon:1O7qSIqX0f6j ^SShowTimerText^B ^SCustomTex^S48792 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^STexts^T ^N1^S ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^Sbar^T ^STextLayout^Sicon2 ^t^t^SCustomTex^SNONE ^STimerBar_MiddleColor^Sffff0000 ^STimerBar_CompleteColor^Sffff0000 ^t^t^SName^S血量 ^SSettingsPerView^T ^Sbarv^T ^SBorderBar^N2.5 ^SSizeY^F2087 ^f-44^SIcon ^b^t ^Sbar^T ^SBorderBar^N2.6 ^SSizeX^F9600 ^f-44^SIcon ^b^t ^t^t^N81209^S~`~| ^Sgroup^N3 ^^[/collapse]===符文===紫色宽条显示,保持风格一致[collapse=符文]^1^T^SGUID^STMW:group:1NcrDRtw7nCm ^SStrata^SBACKGROUND ^SScale^F4416 ^f-53^STimerBar_CompleteColor ^Sff9d42ff^SPoint ^T^Sy^F-5180 ^f-45^Sx ^F-0394^f-50 ^t^STimerBar_EnableColors^B ^SView^Sbar ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Srunes ^SEnabled^B ^SBarDisplay_Invert^B ^SSettingsPerView^T ^Sbar^T ^STextLayout^Sicon2 ^t^t^SRuneSlots^N4033 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^t^N2^T ^SShowTimer^B ^SType^Srunes ^SEnabled^B ^SBarDisplay_Invert^B ^SSettingsPerView^T ^Sbar^T ^STextLayout^Sicon2 ^t^t^SRuneSlots^N4034 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^t^N3^T ^SType^Srunes ^SEnabled^B 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^t^SGUID^STMW:group:1NcrEUTvJ7IT ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N6 ^SEnabled^B ^SSettingsPerView^T ^Sbar^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Value] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^t^t^SName^S符能 ^SSettingsPerView^T ^Sbar^T ^SBorderBar^N2.6 ^SSizeX^F1968 ^f-44^SIcon ^b^t ^t^t^N81209^S~`~| ^Sgroup^N4 ^^[/collapse][/quote][quote][b][color=limegreen]邪恶效果图[/color][/b][img]./mon_/8wQ2f-2z9pZ16T3cS1hc-u0.jpg[/img]===[color=limegreen]邪恶buff监视[/color]===[collapse=下侧邪恶字符串]^1^T^SStrata^SBACKGROUND ^SPoint^T ^Sy^F-5826 ^f-46^Sx ^F1950^f-47 ^t^SScale^F9918 ^f-52^SEnabledSpecs ^T^N251^b ^N250^b ^t^SGUID^STMW:group:1NePcgpA0Ow= ^SColumns^N10 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S恶性瘟疫 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S&= ^SUnit^Starget ^SLevel^N3 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^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SRUNIC_POWER_ABS ^SOperator^S& ^SLevel^N70 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SRUNIC_POWER_ABS ^SOperator^S&= ^SLevel^N70 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SManaCheck^B ^SCustomTex^S47541 ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S末日突降 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SCustomTex^S49530 ^SEnabled^B ^SOnlyMine^B ^t^N5^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NePSsgv_BbK ^N2^STMW:icon:1NePSpnj=N9J ^t^SGUID^STMW:icon:1NmZFxDsDz3v ^SEnabled^B ^SCustomTex^S63560 ^t^N6^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NmZFxES_Qpa ^N2^STMW:icon:1NmZFxENrylU ^t^SGUID^STMW:icon:1NmZFxDx=JH4 ^SEnabled^B ^SCustomTex^S130736 ^t^N7^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuff ^SName^S黑暗突变 ^SGUID^STMW:icon:1NePSsgv_BbK ^SEnabled^B ^SShowTimerText^B ^SCustomTex^S63560 ^SFakeHidden^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S黑暗突变 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S黑暗突变 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S黑暗突变 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SGUID^STMW:icon:1NePSpnj=N9J ^SCustomTex^S63560 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SFakeHidden^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S灵魂收割 ^SGUID^STMW:icon:1NmZFxENrylU ^SCustomTex^S130736 ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SEnabled^B ^SGUID^STMW:icon:1NmZFxES_Qpa ^SCustomTex^S灵魂收割 ^SFakeHidden^B ^SName^S灵魂收割 ^SOnlyMine^B ^t^t^SName^S邪恶dk ^t^N81209^S~`~| ^Sgroup^N5 ^^[/collapse][collapse=右侧邪恶buff监视]^1^T^SGUID^STMW:group:1Nq_eWFot=BH ^SPoint^T ^Sy^F-6994 ^f-47^Sx ^F8921^f-46 ^t^SScale^F5568 ^f-52^SEnabledSpecs ^T^N251^b ^N250^b ^t^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SCustomTex^S51460 ^SOnlyMine^B ^SEnabled^B ^SName^S符文腐蚀 ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SCustomTex^S191748 ^SEnabled^B ^SName^S诸界之灾 ^t^t^SName^S邪dk触发buff ^t^N81209^S~`~| ^Sgroup^N8 ^^[/collapse][collapse=左侧神器石像鬼监视]^1^T^SGUID^STMW:group:1NmaNgXFoc77 ^SPoint^T ^Sy^F-7636 ^f-47^Sx ^F-4450^f-46 ^t^SScale^F5211 ^f-52^SEnabledSpecs ^T^N251^b ^N250^b ^t^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Stotem ^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S天启 ^SShowTimerText^B ^SCustomTex^S天启 ^SStates^T ^N2^T ^SAlpha^N0.3 ^t^t^SEnabled^B ^t^t^SName^S石像鬼 ^t^N81209^S~`~| ^Sgroup^N6 ^^[/collapse][/quote][quote][b][color=skyblue]冰霜效果图[/color][/b][img]./mon_/8wQ8psl-gkg8Z13T3cS1hc-u0.jpg[/img]冰霜主要的buff监视,冰冷之爪2.2秒以下激活提示,防止我手残=v====[color=skyblue]冰霜效buff监视[/color]===[collapse=冰霜字符串]^1^T^SGUID^STMW:group:1O0Zb8r4se6A ^SPoint^T ^Sy^F-2722 ^f-46^Sx ^F0039^f-46 ^t^SScale^F2765 ^f-52^SEnabledSpecs ^T^N252^b ^N250^b ^t^SColumns^N11 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S冰霜疫病 ^SConditions^T ^Sn^N1 ^t^SShowTimerText^B ^SOnlyMine^B ^SCustomTex^S55095 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S冰冷之爪 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SLevel^N2.2 ^SName^S冰冷之爪 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N2.2 ^SName^S冰冷之爪 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SOnlyMine^B ^SCustomTex^S冰冷之爪 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S杀戮机器 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SCustomTex^S51128 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S白霜 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S白霜 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SName^S白霜 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SOnlyMine^B ^SCustomTex^S49184 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O699XYLzFOW ^N2^STMW:icon:1O699XjgOhIS ^t^SCustomTex^S207256 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1O697TMa3aDh ^N2^STMW:icon:1O697S9rtqKf ^t^SCustomTex^S51271 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S辛达苟萨之怒 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^SCustomTex^S190778 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SShowTimerText^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S冰霜之柱 ^SGUID^STMW:icon:1O697S9rtqKf ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SCustomTex^S51271 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.39 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Sbuff ^SName^S冰霜之柱 ^SGUID^STMW:icon:1O697TMa3aDh ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SCustomTex^S51271 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S湮灭 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SOnlyMine^B ^SGUID^STMW:icon:1O699XYLzFOW ^SCustomTex^S207256 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SName^S湮灭 ^SGUID^STMW:icon:1O699XjgOhIS ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SCustomTex^S207256 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.38 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^t^SName^S冰DK ^t^N82008^S~`~| ^Sgroup^N9 ^^[/collapse][/quote][quote][color=red][b]技能字符串说明[/b][/color][collapse=说明]===血之疫病+白骨之盾===监视血之疫病debuff的持续时间,其实这个可有可无,但我喜欢看着补疾病[del]防止自己健忘[/del],[color=red]添加了血沸冷却,更加直观[/color]白骨之盾监视自身层数,设定为小于等于7层时激活边框,提醒留符文使用骨髓分裂。===枯萎凋零+灵界打击+吸血鬼之血===我点的是天赋是“迅速凋零”,这里要第一时间放出该技能;灵界打击现在不能无脑打,要预留符能稳定血线,同时又不能符文能量溢出浪费。所以设定角色血量小于75%或者符文能量大于100时激活边框,提示使用灵界打击;吸血鬼之触在“赤红渴望”天赋下CD很短,这里显示冷却和激活时的持续高亮边框。===符文冷却===符文冷却因为改版,没有必要成对儿监视了,就自己用TMW写了一个符文检测。序列从左到右,先冷却完成的首先显示在左侧。以前喜欢死符文的紫色,就设置成了紫色[s:ac:心]===符能显示===符能简单只显示数值。===邪恶检测===标准的暴击伤口流,检测目标伤口,提示3层打脓疮,检测爆发技能。===冰霜检测===天赋是2233211,跟主流3层天赋用冰盖不同。主要检测技能cd,冰冷之爪在2.2秒以下激活提示。[/collapse][/quote]===疑难小杂症调试方法===[b]TMW导入字符串方法[/b]:在50楼[b]邪恶宝宝血量监视[/b]:在71楼[b]骨盾倒计时数字改小[/b]:在92楼[b]符文显示倒计时计数[/b]:在131楼[quote][b]更改计量条颜色和样式:[/b][collapse=方法]颜色更改:选择分组,勾选“[color=red]覆盖全局颜色[/color]”,即可调整,如下我的设置。[img]./mon_/8wQ8q6u-a6lcZaT1kSgc-gk.jpg[/img]样式更改:选择主页,左下方有[color=orangered]样式选择下拉框[/color],选择自己喜欢的即可,我选择的是“[color=orangered]Minimalist[/color]”。[img]./mon_/8wQ8q6u-9rtcK2hT1kSgg-gw.jpg[/img][/collapse][/quote][quote]若大家喜欢在[b]灵界打击上显示剩余打击数量[/b],可以如下操作,感谢@黏糕糕 的分享。[collapse=方法][img]./mon_/8wQ7ouh-28avK2S1k-1m.jpg[/img]如图位置填写:[(Ceil(MP / 40) - 1):Hide(0):Floor:Green]图标样式也可选择居中数字[img]./mon_/8wQ7ouh-gs8iKeToS7p-32.jpg[/img][/collapse][/quote]=======================================ok啦,我自己用的就这几个,现在技能精简后技能真是很少了。希望各位食用开森~[s:ac:羞]
一直在找血天赋的tmw,感谢分享
中间那个盾牌是什么意思?
[b]Reply to [pid=39450,1]Reply[/pid] Post by [uid=9850521[/uid] ( 22:21)[/b]不客气~
[b]Reply to [pid=39450,1]Reply[/pid] Post by [uid=]marcior[/uid] ( 22:23)[/b]那个是该地图的招兵技能,要塞盖起来就有,系统的,不是插件哟
请问最下面的那个符能显示 是怎么设置的呢? 求指教。
我还刚想发,楼主不和我一样,在灵打的图标上加一个灵打剩余次数的数字提示么
楼主 太强大了
我张吃饭。你人物下面血量怎么修改?还有你的敌人的姓名版怎么修改的?
感谢楼主分享[s:ac:goodjob]
留一个谢谢分享
oh my god,爱死你了,研究了两天未果...
感谢楼主分享!
[b]Reply to [pid=39450,1]Reply[/pid] Post by [uid=2152442]OverSun[/uid] ( 22:28)[/b]忘记了太久没用那个技能了
[b]Reply to [pid=39450,1]Reply[/pid] Post by [uid=]weixloong[/uid] ( 22:53)[/b]这个简单,创建分组,在分组里改为计时条,然后在图标里选择单位能量就行了,里面有符能的选项。不在家,设置里的名称有点记不住[s:ac:汗]
[b]Reply to [pid=39450,1]Reply[/pid] Post by [uid=]黏糕糕[/uid] ( 23:00)[/b]哎!没想到耶,晚上回去试试
[b]Reply to [pid=39450,1]Reply[/pid] Post by [uid=]干是种美德![/uid] ( 23:47)[/b]人物的血量显示是系统自带的,在界面里调成同时显示。npc的血条我用的是tidy plates插件
伸手了,谢谢楼主分享,辛苦
[b]Reply to [pid=39450,1]Reply[/pid] Post by [uid=2152442]OverSun[/uid] ( 08:25)[/b][(Ceil(MP / 40) - 1):Hide(0):Floor:Green]& && &文字样式用的居中数字~嘿嘿
[b]Reply to [pid=39450,1]Reply[/pid] Post by [uid=]黏糕糕[/uid] ( 08:59)[/b]哇塞,大神好,我还在想语句呢

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