坦克世界9.1有没有 三国杀国战模式式

>19号Q&A:国战模式的玩法类似标准模式
19号Q&A:国战模式的玩法类似标准模式
13:14:28 条 来源:多玩坦克世界 作者:你的样?如往昔 ]
车速不影响穿深;不会有“炮弹重量”参数
  - Storm: there will be a perk/skill rebalance, but not soon
  Storm:附加技能和主技能将再平衡,但不是很快。
  - the 8.11 patchnotes info about &modifiers to appear in tanker&s personal info& means the bonuses for for example ventilation or BIA
  8.11补丁内容中出现的 关于&修改器&对坦克手个人信息的调整,是指通风或兄弟连带来的加成(意思是可以玩家自己调节这方面的技能熟练度)
  - Storm confirms that there still will be the planned crewmember retraining from one role to another (SS: for example, radioman to driver), WG has not abandoned this idea & Storm later adds that when this happens, perks/skills will be also &resetted& and you will be able to pick new ones, it will however also cost credits or gold (free version being the worst) just like re-training
  Storm证实车组成员从一种职业再训练为另一种职业的计划仍旧存在(比如:通讯员训练为驾驶员),WG没有放弃这个想法&&Storm稍后补充说这一功能出现时,附加技能/主技能也会&重置&,你能够选择新的技能,还有花费银币或金币那样再训练成员,不过也可以免费训练,当然效果是最差的那种(类似免费50%)
  - developers are happy with the team battle implementation results, there are more players playing TB than there are players playing companies, a lot of players play them
  开发人员对于7/42模式带来的成果是满意的,更多的玩家玩这个模式比玩联队的多,很多在玩。
  - apparently the national battles will be available on all maps, it won&t have &any additional mechanisms& to &improve game balance&, they will be avaliable for all tiers too
  国战模式可用于所有地图,不会有&任何额外的机制&去&改进游戏平衡&,它们也适用于所有级别的车
  - no American tier 8 tank destroyer is planned at this moment (SS: the player asked specifically about tier 8 premium TD, the answer does not exclude that there might be a premium American TD of another tier)
  暂时来说不会有美系8级金币TD(SS:一些玩家询问有关8级金币车的具体详情,回答说并不排除会有一辆其它级别的金币TD)
  - team battles apparently strongly reduced the popularity of &Champion& companies, there are no measures planned in order to increase the popularity back
  7/42模式的推出,极大的降低了&冠军联赛&的受欢迎程度,但不会有啥计划让它的知名度再提高回来。
  - the national battles will play like standard battles (no assault or encounter)
  国战模式的玩法类似于标准模式,不会有攻防、夺旗之类的
  - there was a proposal by a player to split the option to disable chat into &disable for dead players&, &disable for enemies& and &disable for all&, Storm wrote this won&t be implemented
  把禁用战斗聊天功能拆分为屏蔽死亡玩家,屏蔽敌人,和屏蔽所有玩家,Storm说不会这样做
  - the rule &if a tank has no turret, it can rotate around its pivot& applies for TD&s only, not for the ELC for example
  一辆没有炮塔的坦克,能够原地旋转的规则只适用于TD,不支持其它的车辆,比如ELC
  - Wargaming is still writing down the list of alternative hulls for vehicles, for now, 2 hulls are planned for each tank with alternative hulls apparently
  WG公布了一些可研发车体的车辆列表,暂时每个可研发车都会有2个车身
  - M6A2E1 tank will also be reworked into HD (&along with all the other tier 8&s&)
  M6A2E1 也会加入高清行列,和其它所有的8级车一起。
  - IS-6 creditmaking ability is fine
  IS-6收益可以
  - the &shell weight& parameter will not be added (SS: as in, heavy shell pushing a tank), Storm states that even heavy shells don&t push LT&s around, they simply penetrate them
  &炮弹重量&这个参数不会加入游戏中,Storm说就算重一些的炮弹也推不动轻坦的,炮弹只是单纯的击穿车辆
  - apparently, there is an internal discussion in WG about large caliber shells leaving craters in the ground
  WG内部有个讨论,关于大口径炮弹会在地面留下更大的弹坑
  - it&s theoretically possible some alternative hulls will mean de-facto vehicle nerfs, developers will deal with this as they work on it
  理论上来说一些可选车体将会削弱车辆的性能,开发人员正在研究这事
  - tank speed has no influence on vehicle penetration
  车辆的速度不会影响到车辆的穿深
  - Storm states that there will be balance problems in national battles, but not fatal ones
  Storm 指出国战模式在平衡性上有些问题,但不是很重要的那种
  - BigWorld in default does not apparently allow you to bind two keys for one function, WG simply hasn&t touched the default setting
  BigWorld 引擎默认下不允许玩家使用2个键用于1个功能上面,WG根本不会改动默认设置
  - Storm states that increased number of spot checkpoints (SS: the points that the system checks whether your tank is visible or not) would strongly increase the server calculation load
  Storm 说增加车辆的可检测点数量会极大的增加服务器的压力(可检测点,简单说就是车辆被人发现的部位,越多,越会被发现)
  - there will be &no serious changes& in the tank insignia
  车辆的徽章不会有很大变化
  - the mastery badge change in 8.11 (SS: you will be able to see you met the badge requirements even if you have one already) reason is &so the players feel good about themselves&
  8.11 M 级勋章之所以改变,是为了满足&某些玩家的虚荣心&&&(SS:就算你已有了特级,你也会在玩家统计数据中看到你又达到了获得特级勋章的要求)
  - moving Sniper medal to the special achievements will apparently not influence the Kay medal requirements
  把神炮手勋章移到特别成就列表里不会影响到凯斯勋章的获得条件
  - there will be &many changes& in 8.11: &Wait for test&
  8.11有好多的变化:等待测试服吧&&下周四
  - there will be no camo system changes in 8.11
  8.11伪装系统没有变化
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&作者: 来源:
  Hello everyone, this is actually translation with 18.4.2014 original designation, but I came home late, so yea.
  大家嚎,这本来应该是的翻译,但是我回家晚了,所以就这么地吧。
  If you are interested, you can leave your 9.0 feedback to Overlord in .
  如果你有兴趣,在里给Overlord留下你对9.0的反馈意见。
  - completely historical maps for HB will not come, it would be completely pointless according to SerB
  不会有给历史战用的完全史实的地图,SerB表示这么做毫无意义
  - SerB: &There were no Tigers in Ardennes&
  SerB:&在突出部之战中没有虎式&
  - every camo is not usable on every map, because &tanks in winter camo on grass will look absolutely idiotic&
  每个涂装都不能用在所有地图上的原因是&冬季涂装的坦克放在草地上看起来就是纯傻逼&
  - &saving& the target channel in the chat (SS: as in, the game switches to &platoon chat& and keeps that way) has been specifically disabled in order for players not to &accidentally& post something intended for their team to the enemy right after they called an enemy a noob
  在聊天中&保存&目标聊天频道(SS:换句话说就是你在游戏中切换到&组队频道&然后游戏就一直这样)的功能被特地禁用的原因是防止玩家们不要&不小心&的把本来要发在队内的聊天在嘲讽对面一波之后不小心发成白字
  - the 15 players per team number was a result of many experiments
  每队15名玩家这个数字是经过许多实验后所得到的结果
  - Storm does not think that the number 15 makes it too hard to maneuver, because everywhere you turn there is an enemy
  Storm不认为15人这个数字使得机动变难了,因为你转向的地方就会有敌人
  - developers are watching the statistics of historical battles, whether there are too many campfests, but first results will be available in like 2 weeks
  开发团队在监视历史战的数据,观察蹲坑的现象是否很严重,但是第一份报告结果也要在两周之后才有
  - apparently, the CW minicampaign (SS: or however it&s called) will not be the only way to actually get the T23 premium tank (US forums)
  领土战的小锦标赛(SS:或者随便什么玩意)并不是唯一的可以拿到T23金币车的办法(美服)
  - Evilly confirms that this event (the &World of Fire&) is not a &real& campaign
  Evilly肯定说这个活动(&战火世界&)并不是&真正&的锦标赛
  - Evilly confirms that this event is the first way of getting the T23, after the campaign, at some point, it will be sold as a &limited offer& as well
  Evilly肯定说这个活动是第一个可以拿到T23的办法,在锦标赛之后,在某个时间点,它会作为&限量商品&进行出售的
  - T23 will also be sold not as a part of some big gold packet, but separately
  T23不会作为什么几万金币的附带品进行销售的,它会单独销售
  - CW tier 10&s will not be sold for money
  领土战的10级车不会拿出来卖钱的
  - Evilly thinks that the Confrontation mode will be fixed and will return
  Evilly认为国别战会被修复,之后会重新加入游戏
  Source:http://ftr.//19-4-2014-part-ii/
  来源↗
  - Panzer IV was changed in 9.0 in order to be historical, it&s &fully playable&
  9.0中***的改动是为了让它更加的史实,而且&还能玩&
  - Storm confirms that the alleged depression nerf for Panzer IV Ausf.G in 9.0 applies only when the gun aims to the sides in order not to clip with the Schurzen model
  Storm肯定说9.0中所谓的砍了***的俯角只适用于主炮瞄准在侧面的时候,改动的目的是不让主炮与裙甲的模型发生碰撞
  - there will be no infantry with AT rifles in the &Fortification& mode
  在&要塞&模式中不会有扛着反坦克步***的步兵出现的
  - SU-152 HEAT shells in Kursk historical battle are actually unhistorical, they were developed after the war. They are there for balance reasons.
  在库尔斯克之战中出现的SU-152的HEAT弹是非史实的,它们是在战后在进行研发的。让它们出现在游戏中的理由是平衡上的原因
  - Storm states that the results of the Confrontation mode were &as expected&
  Storm表示国别战的结果&如预期的一样&
  - Storm confirms: Confrontation will return after its balance is fixed
  Storm肯定的消息:国别战会在平衡问题被修复以后回到游戏中
  - Q: &Will there be an infantry game from Wargaming?& A: &That you have to ask our superiors and not tank developers. We make tanks.&
  问:&WG会不会出一个步兵游戏?&答:&那你得去问我们老大,别来问我们。我们搞坦克的。&
  - the variant of having ST-I on tier 10 and IS-4 on tier 9 was not considered, as the info on IS-4 was acquired a lot earlier (several years) than the info on ST-I
  把ST-I放在十级,把IS-4降到⑨级的计划从来没考虑过,因为获取IS-4的信息的时间比拿到ST-I信息的时间要早很多(好几年)
  - historical battles& settings (like tanks, ammo configurations) can be changed &on the go& and don&t need special patches to do so
  历史战的设定(栗如坦克列表,弹药配置等等)可以&实时&改动,而不需要专门搞一个补丁来做出这些改动
  - Storm on alleged Tiger participation in Ardennes: &It&s a lie and provocation. There were several Tigers, but they didn&t participate in fighting&
  Storm对于所谓的虎式参加了突出部之战的说法:&那只是个谎言和宣传手段。的确有过几辆虎式,但是他们没参加战斗&
  - Storm states that this picture has the same Tiger on it, the difference is the lighting quality
  Storm表示这张图片上的两个虎式是一样的,区别在于光照的质量
  - the &silver Chi-Nu Kai& bug is caused by mods (SS: specifically, the white corpse mod)
  &银色的三式改&的Bug是由Mod造成的(SS:尤其是坦克尸体变白的Mod)
  - Q: &How will you solve the issue with battles loading too long& A: &We won&t for now&
  问:&你们会怎么解决现在战斗载入时间过长的问题&答:&现在暂时不解决&
  - Storm states that the new 9.0 notification window is a correct feature, people only have to get used to it
  Storm表示9.0的新的信息提示窗口是个正确的机能,大家习惯就好了
  Overlord on Historical Battles:
  Overlord对于历史战的说法:
  &On HB. The mode hasn&t been in development for 3 years. I&d say 6 months top. The main incentive for any mode should be fun it brings, not some credit/exp bonus you can get there. Personally, I wouldn&t expect that any tanks apart from real historical ones could participate in it. I think the mode is ok for the first iteration and has some potential for further improvement. Definitely, it&s always better to do exceptional things from the first try, however it doesn&t always work out.&
  &对于历史战来说,这个模式在过去的3年都没有进行开发。要我说最多就六个月吧。每个模式的主要动机在于它能够带来的乐趣,而不是从中获得银币/经验奖励。我个人认为除了真正史实存在过的车辆外,没有车辆能参加历史战。我觉得这个模式一开始玩玩还行,后面有继续开发下去的潜力。不走寻常路总是好的,但是结果却不一定。&

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