Feral By Night,野德挑战外观插件

[插件] [野性(猫)] 新年第一天把自己在用的TMW字符串分享一下(大神看看就好,嘴下留情)
小喵 混迹于利刃之拳,以前发过M翡翠猫德心得,本来想继续写M试炼的,奈何团队不打试炼,坐等暗夜要塞了;这周激励无常也懒得玩小DKT,闲来无事分享一波自己再用的TMW字符串,主要是猫德,部分熊、奶;这套字符串只有5个作用,没有打地鼠的功能,不能提示技能的优先级1、监视血量、能量、星,可取代头像&&&&2、监视dot:斜掠、月火、痛击、割裂、阿莎曼的撕扯(大特质)3、监视自身的buff,猫叫、嗜血本能buff、回忆3buff、生存本能持续时间、迅捷、&&血爪、阿莎曼庇护&&&&4、技能CD,狂暴、猛虎、神器&&、血爪鞋的内置cd、阿莎曼庇护cd&&5、简单的技能释放提示,如进入斩杀线可使用凶猛撕咬话不多说,上图上字符串:未战斗画面[img]./mon_/56Qhgo-k4k2XmZ60T3cS1bg-qv.jpg[/img]战斗画面[img]./mon_/56Qhgo-jrfsXlZ5wT3cS1bw-qx.jpg[/img]所有的分组设置[img]./mon_/56Qhgo-32ebZkT3cSfe-73.jpg[/img][collapse=字符串]^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1NszpH5iEH7u ^SScale^N1.6 ^SRows^N4 ^SRole^N1 ^SPoint^T ^Sy^F3427 ^f-46^Sx ^N-212.^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SEnabledSpecs^T ^N104^b ^N105^b ^N102^b ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S掠食者的迅捷 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1OKy_GXuRwTv ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S野蛮咆哮 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SLevel^N6 ^SName^S野蛮咆哮 ^t^Sn^N1 ^t^SGUID^STMW:icon:1N=CGVtriPX9 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S野蛮咆哮 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1N=CGVu07lRP ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S&= ^SLevel^N10 ^SName^S野蛮咆哮 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SType^Sicd ^SShowTimerText^B ^SName^S阿莎曼的庇护:30 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SGUID^STMW:icon:1OKy_GYW4liH ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OGNWguimFqS ^STexts^T ^N3^S闪 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.39 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SName^S阿莎曼的庇护 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1OKy_GYYS4uu ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OGNWguimFqS ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^N3^S闪 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N7^T ^SShowTimer^B ^SType^Sicd ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S掠食者的迅捷:~`15 ^SGUID^STMW:icon:1OKy_GYbFFKz ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.3 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S狂暴;~`化身:丛林之王 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1N=CeCIpP95O ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N10^T ^SType^Scooldown ^SName^S愈合 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SName^S血腥爪击 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SLevel^N1 ^SName^S掠食者的迅捷 ^t^Sn^N2 ^t^SGUID^STMW:icon:1N=D42JhYiYu ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S血腥爪击 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1N=D4JY013C3 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N12^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1OKy_GXuRwTv ^N2^STMW:icon:1OKy_GYbFFKz ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SShowTimer^B ^SType^Sbuff ^SName^S狂暴;~`化身:丛林之王 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1N=CeCIwJQMq ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N14^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S猛虎之怒 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1N=CeCISwClZ ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N15^T ^SShowTimer^B ^SType^Scooldown ^SName^S猛虎之怒 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1N=CeCINPcQw ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N16^T ^SType^Sbuff ^SName^S撕碎 ^SConditions^T ^N1^T ^SType^SENERGY_ABS ^SOperator^S&= ^SLevel^N65 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^t^N2^T ^SView^Sbar ^SPoint^T ^Sy^F5378 ^f-45^Sx ^F-4542^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F2589 ^f-52^SRows ^N2^SRole ^N1^SEnabledSpecs ^T^N104^b ^N105^b ^N102^b ^t^SGUID^STMW:group:1Nszpch0nxiF ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N-1 ^SName^S治疗之触 ^SEnabled^B ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S5185 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SType^Svalue ^SPowerType^N3 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S5217 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SSettingsPerView^T ^Sbar^T ^SSizeX^F0285 ^f-45^t ^t^t^N3^T ^SScale^F7113 ^f-52^SRows ^N2^SRole ^N1^SPoint ^T^Sy^F2881 ^f-46^Sx ^F-9369^f-48 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SEnabledSpecs^T ^N104^b ^N105^b ^N102^b ^t^SGUID^STMW:group:1N=D6wiV8QFr ^SColumns^N8 ^SIcons^T ^N1^T ^SSort^N-1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1N=CefSakY1u ^N2^STMW:icon:1N=CefSiWCdW ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SSort^N-1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1OG4cn5Z=RJC ^N2^STMW:icon:1N=DGj6soATX ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SSort^N-1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1N=DCVIu6TZ4 ^N2^STMW:icon:1N=DCVI_nhmR ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SSort^N-1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1N=CGVtriPX9 ^N2^STMW:icon:1N=CGVu07lRP ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S阿莎曼的撕扯 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S割裂 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S& ^SName^S割裂 ^t^Sn^N1 ^t^SGUID^STMW:icon:1N=DCVIu6TZ4 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnEventsRestored ^SInfinite^B ^t^Sn^N2 ^t^t^N7^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SName^S斜掠 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1N=CefSiWCdW ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SLevel^N3.6 ^SName^S斜掠 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N8^T ^SType^Scooldown ^SName^S斜掠 ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S&= ^SLevel^N4 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SLevel^N6 ^SName^S斜掠 ^t^N3^T ^SType^SENERGY_ABS ^SOperator^S&= ^SLevel^N17 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^t^Sn^N1 ^t^SGUID^STMW:icon:1N=CefSakY1u ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1N=CeCIwJQMq ^N2^STMW:icon:1N=CeCIpP95O ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SSort^N-1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1N=D42JhYiYu ^N2^STMW:icon:1N=D4JY013C3 ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1N=CeCISwClZ ^N2^STMW:icon:1N=CeCINPcQw ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S阿莎曼的狂乱 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S痛击 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SLevel^N3.6 ^SName^S斜掠 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N14^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S割裂 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1N=DCVI_nhmR ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SLevel^N8 ^SName^S割裂 ^t^N2^T ^SType^SCOMBO ^SLevel^N5 ^SAndOr^SOR ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N15^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S月火术 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1OG4cn5Z=RJC ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SLevel^N4 ^SName^S月火术 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N16^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S月火术 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SGUID^STMW:icon:1N=DGj6soATX ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^t^N4^T ^SGUID^STMW:group:1N=cg20T5omd ^SScale^F2164 ^f-52^SRole ^N2^SPoint ^T^Sy^F-5432 ^f-48^Sx ^F-5537^f-45 ^t^SEnabledSpecs^T ^N103^b ^N104^b ^N102^b ^t^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Smouseover ^SType^Sbuff ^SName^S生命绽放 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^t^N2^T ^SShowTimer^B ^SUnit^Smouseover ^SType^Sbuff ^SName^S回春术 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^t^N3^T ^SShowTimer^B ^SUnit^Smouseover ^SType^Sbuff ^SShowTimerText^B ^SName^S回春术(萌芽) ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^t^N4^T ^SShowTimer^B ^SUnit^Smouseover ^SType^Sbuff ^SShowTimerText^B ^SName^S铁木树皮 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N5^T ^SScale^F8398 ^f-52^SRole ^N1^SPoint ^T^Sy^F1121 ^f-47^Sx ^F9351^f-45 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SEnabledSpecs^T ^N104^b ^N105^b ^N102^b ^t^SEnabled^b ^SGUID^STMW:group:1O19mTQwuXEi ^SColumns^N1 ^t^N6^T ^SGUID^STMW:group:1O1ATiB0IZpY ^SScale^F9921 ^f-52^SRole ^N1^SPoint ^T^Sy^F6509 ^f-46^Sx ^F5655^f-46 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SEnabledSpecs^T ^N104^b ^N105^b 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^SGUID^STMW:group:1O8fbmea4CjY ^t^N9^T ^SScale^F3516 ^f-52^SPoint ^T^Sy^F2602 ^f-46^Sx ^F4038^f-46 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SEnabled^b ^SGUID^STMW:group:1O8fbnngttRs ^t^N10^T ^SGUID^STMW:group:1O8fboN4X5pk ^SPoint^T ^Sy^F6814 ^f-49^Sx ^F8439^f-45 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SEnabled^b ^t^N11^T ^SGUID^STMW:group:1O8fbo2FacIv ^SPoint^T ^Sy^F6048 ^f-48^Sx ^F8001^f-46 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SEnabled^b ^t^N12^T ^SGUID^STMW:group:1O8fbpttueWj ^SPoint^T ^Sy^N0.5 ^Sx^F7296 ^f-46^Spoint ^SLEFT^SrelativePoint ^SLEFT^t ^SEnabled^b ^t^N13^T ^SGUID^STMW:group:1OA5SKPrckL8 ^SPoint^T ^Sy^N58. ^Sx^F2630 ^f-47^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SScale^N1.1 ^SRows^N2 ^SRole^N2 ^SEnabledSpecs^T ^N103^b ^N104^b ^N102^b ^t^SView^Sbar ^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Svalue ^SPowerType^N0 ^SShowTimerText^B ^SName^S铁木树皮 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SOnlyMine^B ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S29166 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Scast ^SShowTimerTextnoOCC^B ^SBarDisplay_Invert^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SInvertTimer^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sbar^T ^SSizeX^F8386 ^f-45^t ^t^t^N14^T ^SGUID^STMW:group:1OA5XaU0VHGA ^SPoint^T ^Sy^F7851 ^f-47^Sx ^F5536^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SScale^F7629 ^f-52^SRole ^N1^SEnabledSpecs ^T^N104^b ^N105^b ^t^SView^Sbar ^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scast ^SPowerType^N3 ^SShowTimerTextnoOCC^B ^SBarDisplay_Invert^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sbar^T ^SSizeX^F3136 ^f-44^t ^t^t^N15^T ^SGUID^STMW:group:1OE372W11q=J ^SScale^F2628 ^f-53^SRole ^N1^SPoint ^T^Sy^F-2588 ^f-45^Sx ^F-3533^f-46 ^t^SEnabledSpecs^T ^N104^b ^N105^b ^N102^b ^t^SColumns^N7 ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Starget ^SType^Sbuff ^SName^S恐惧荆棘 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S生存本能 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S血性狂乱 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OGNWguimFqS ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^N3^S速 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S席瓦拉的哀嚎 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OGNWguimFqS ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^N3^S速 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S因格瓦尔的嚎叫 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OGNWguimFqS ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^N3^S暴 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S安格博达的挽歌 ^SShowTimerTextnoOCC^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OGNWguimFqS ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^N3^S精 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1OKy_GYYS4uu ^N2^STMW:icon:1OKy_GYW4liH ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N15^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N22^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N16^T ^SView^Sbar ^SScale^F2798 ^f-52^SRows ^N3^STextureName ^SBezo^SRole ^N4^SPoint ^T^Sy^F6221 ^f-46^Sx ^F-1763^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SEnabledSpecs^T ^N103^b ^N102^b ^N105^b ^t^SGUID^STMW:group:1OENg=0FnfbV ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N-1 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S5185 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SType^Svalue ^SPowerType^N1 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^S22842 ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SUnit^Starget ^SType^Scast ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSettingsPerView^T ^Sbar^T ^SSizeX^F3219 ^f-45^t ^t^t^N17^T ^SGUID^STMW:group:1OENnV0RFDrm ^SScale^N0.6 ^SRole^N4 ^SPoint^T ^Sy^F-9035 ^f-45^Sx ^F-7921^f-47 ^t^SEnabledSpecs^T ^N103^b ^N102^b ^N105^b ^t^SColumns^N9 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S铁鬃 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1.5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFPERC ^SOperator^S&= ^SLevel^N30 ^SName^S铁鬃 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S乌索尔的印记 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S狂暴回复 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S痛击 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S月火术 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S沉睡者之怒 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S树皮术 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S生存本能 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S化身:乌索克的守护者 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^SNumGroups^N17 ^SVersion^N82302 ^t^N82302^S~`~| ^Sprofile^S月火、咆哮、锯齿、血爪猫 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^N3^T ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^t^SJustifyV^STOP ^SName^SEUI ^SHeight^N3 ^SSize^N10 ^t^SGUID^STMW:textlayout:1OGNWguimFqS ^Sn^N3 ^SName^S图标样式~`2 ^t^N82302^S~`~| ^Stextlayout^STMW:textlayout:1OGNWguimFqS ^^[/collapse]
啊~沙发支持[s:ac:心]
[b]Reply to [pid=]Reply[/pid] Post by [uid=7840469]lwdzhuanyong[/uid] ( 19:05)[/b]谢啦,真心沉的好快!
做得很不错,不过我还是忍不住想问下?为何不用FDD,你有的它都有,你没有的它也有(比如说DOT质量的监控和暗影特质的触发),反正我是FDD用习惯了。
[b]Reply to [pid=]Reply[/pid] Post by [uid=]子绝丶[/uid] ( 16:52)[/b]没用过那个,其它专精和职业也用的tmw
[b]Reply to [pid=]Reply[/pid] Post by [uid=]limengv[/uid] ( 16:53)[/b] 在知道有FDD之前我用WA,用过FDD以后感觉猫咪专用插件确实名不虚传,建议可以尝试下,应该不会让你失望
[b]Reply to [pid=]Reply[/pid] Post by [uid=]子绝丶[/uid] ( 16:52)[/b]弱弱问下fdd是什么插件?我网上咋搜不到呢
这个很不错,虽然只有3.5的时候玩过地狱模式的猫德,当年用的是PowerAuras,虽然酷炫没但是没有这个好看,赞一发 转给我们团的小猫咪
[b]Reply to [pid=]Reply[/pid] Post by [uid=]Honey丿兔子[/uid] ( 17:20)[/b]谢谢支持,玩猫德的少,互相关爱吧
[b]Reply to [pid=]Reply[/pid] Post by [uid=]绱缮渃閖[/uid] ( 17:03)[/b]是一个野德 专用的插件
[b]Reply to [pid=]Reply[/pid] Post by [uid=]绱缮渃閖[/uid] ( 17:03)[/b]feraldotdamage
多谢大家!
字符串怎么用萌新完全不会啊
[b]Reply to [pid=]Reply[/pid] Post by [uid=]首先得有眼睛[/uid] ( 00:01)[/b]1、下载TellMeWhen;2、拷贝字符串;3、进入游戏聊天栏 打出/tmw;4、在插件主页面下方文本框粘贴字符串,导入来自字符串,新建配置
[b]Reply to [pid=]Reply[/pid] Post by [uid=]子绝丶[/uid] ( 16:52)[/b]兄弟,为啥我的FDD在家用能监视到大特质的处罚,在网吧用就监视不到大特质的处罚,只显示割裂的呢…
[b]Reply to [pid=]Reply[/pid] Post by [uid=]limengv[/uid] ( 07:02)[/b]谢谢我回去试试
[b]Reply to [pid=]Reply[/pid] Post by [uid=]子绝丶[/uid] ( 16:57)[/b]fdd大特质触发后是什么样的 我已经更新了 为啥感觉没变化啊
为了打猫德挑战外观,临时找来这个字符串研究研究猫怎么玩。
[b]Reply to [pid=]Reply[/pid] Post by [uid=]子绝丶[/uid] ( 16:57)[/b]求问这个fdd全称是啥哦,度娘找不到。。。
[b]Reply to [pid=]Reply[/pid] Post by [uid=]凹粑马[/uid] ( 10:38)[/b]看10楼回复

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