使命召唤6iw22iwd4 main/iw_11.iwd...

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[使命召唤4]***械真实数据
发布时间: 14:12 () 作者:alphayhm 编辑:不死鸟
[使命召唤4]***械真实数据
将 main/iw_11.iwd 的档案用winrar 打开, 可以见到各种武器的真实数据 (游戏内的数据假的)Here are some numbers straight out of main/iw_11.iwd
每把武器瞄准的时候会变得无限准, ***附带的准星顶点就是子弹的着点Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.
突击步*** - 全部射程皆有 . 当加上灭声器的时候, 射程缩短至750-1500当超过1500 时候, (子弹)攻击力会跌至第二个数字并继续飞行ASSAULT - All have a range of . When silenced, the range becomes 750-1500.After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.
(DMG = 攻击力; ROF = 射速)
M16DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)
AK47DMG: 40 - 30 | ROF: .085 (700 rounds per minute)The AK47 is the only weapon that has a damage decrease when silenced (40-20).
M4A1DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)
G3DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi
G36cDMG: 30 - 20 | ROF: .08 (750 rounds per minute)
M14DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi
MP44DMG: 40 - 30 | ROF: .1 (600 rounds per minute)
冲锋*** - 武器(攻击力;射速;射程) 所以灭音了的射程都减至350-700 以及Skorpion 减至100-300.SMG - weapon(range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.
MP5 (40-30 ; 800RPM / 750-1000)Skorpion (50-20 ; 850RPM / 200-400)AKs74u (40-20 ; 800RPM / 750-1000)Uzi (30-20 ; 950RPM / 750-1000)P90 (30-20 ; 925RPM / 750-1000)
轻机*** - SAW 及RPD 的射程一样, 但明显RPD 的攻击力为高. M60 有 射程LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has
M249 SAWDMG: 30 - 30 | ROF: .065 (925~ rounds per minute)
RPDDMG: 40 - 40 | ROF: .085 (700 rounds)
M60E4DMG: 50 - 40 | ROF: .01 (600 rounds)
散弹*** - 两把每***每发都会射出八粒散弹, W1200射程为 300-600; M1014 射程为300-500. 当使用准星时, 子弹会更分散SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.
Winchester 1200DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / PumpSPR: 4 hip spread, 5.5 sight spread
M1014DMG: 30 - 10 | ROF: .2 (300 shells per minute) / SemiSPR: 5 hip spread, 5.5 sight spread
狙击*** - 把狙击***的威力一样, 随你喜好用那一把全部攻击力皆是 70-70全部的摇摆(意指用镜不屏息时)及准绳皆是一样Dragunov (SVD) 有着更大的后座力SNIPER RIFLE - All five rifles ar what you pick is personal preference.All do 70-70 damage.All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).Dragunov has more kick than the rest.
手*** - Beretta, USP 及1911 攻击力皆是40-20, Desert Eagle 及Gold Eagle 攻击力为50-30.PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.
BER: 250- 0 silencedUSP: 450--650 silencedCOL: 350- 900 8 250-500 silencedDEA: 350-1200 7 no silencer
Stopping Power (perk2 增加攻击力的perk) 及Sonic Boom (perk2 增加爆炸威力的perk) Perks 用一条很简单的方程式增加后的攻击力 = 原本的攻击力乘以 (100 + 原本的攻击力) 除以10040 攻击力加到100. 140 再除以100. 得出的1.4 系数再乘到原本的攻击力去, 就会得出新的攻击The Stopping Power and Sonic Boom Perks use a simple formula.New Damage = damage multiplied by (100+damage) divided by 10040 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.
30(攻击力) x 1.3(系数) = 39 攻击力40(攻击力) x 1.4(系数) = 56 攻击力50(攻击力) x 1.5(系数) = 75 攻击力30 x 1.3 increases it to 3940 x 1.4 increases it to 5650 x 1.5 increases it to 75
C: 攻击力愈大, 效果愈明显The higher the initial damage, the greater the effect.
补:Juggernaut (perk1 加血的那个perk) 减少子弹及爆炸的25% 伤害. 换句话说, 你变的有135 hp.另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.
注意:-距离是以寸作单为-G36C 明显比M4 弱 - 尽管数据表不是这样说 (原文照译)- 原本有一把攻击力为100 的AW.50, 但游戏最后并没有加入-子弹的最大射程为350m.Some notes:- Distance units are something resembling inches.- The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say- Hardcore mode reduces player health to 30, Old School increases it to 200.- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.- Maximum shot travel distance for any bullet in the game is about 350 m.更多精彩尽在 专题:
Call of Duty
发行商:Activision
类型:第一人称射击(FPS)
发售日期:日微信:doyo_game
使命召唤4:现代战争----***械真实数据译文
  将 main/iw_11.iwd 的档案用winrar 打开, 可以见到各种武器的真实数据 (游戏内的数据假的)
  Here are some numbers straight out of main/iw_11.iwd
  每把武器瞄准的时候会变得无限准, ***附带的准星顶点就是子弹的着点
  Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.
  突击步*** - 全部射程皆有 . 当加上灭声器的时候, 射程缩短至750-1500
  当距离超过1500 时候, (子弹)攻击力会跌至第二个数字并继续飞行
  ASSAULT - All have a range of . When silenced, the range becomes 750-1500.
  After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.
  (DMG = 攻击力; ROF = 射速)
  DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)
  DMG: 40 - 30 | ROF: .085 (700 rounds per minute)
  The AK47 is the only weapon that has a damage decrease when silenced (40-20).
  DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)
  DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi
  DMG: 30 - 20 | ROF: .08 (750 rounds per minute)
  DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi
  DMG: 40 - 30 | ROF: .1 (600 rounds per minute)
  冲锋*** - 武器(攻击力;射速;射程) 所以灭音了的射程都减至350-700 以及Skorpion 减至100-300.
  SMG - weapon(range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.
  MP5 (40-30 ; 800RPM / 750-1000)
  Skorpion (50-20 ; 850RPM / 200-400)
  AKs74u (40-20 ; 800RPM / 750-1000)
  Uzi (30-20 ; 950RPM / 750-1000)
  P90 (30-20 ; 925RPM / 750-1000)
  轻机*** - SAW 及RPD 的射程一样, 但明显RPD 的攻击力为高. M60 有 射程
  LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has
  M249 SAW
  DMG: 30 - 30 | ROF: .065 (925~ rounds per minute)
  DMG: 40 - 40 | ROF: .085 (700 rounds)
  DMG: 50 - 40 | ROF: .01 (600 rounds)
/article/59879
阅读本文后,您的心情是:(选择后可查看结果)
今日关注游戏《光环3》的主题曲和《使命召唤4》的片尾曲各叫什么名字?
哪里有MP3格式的?
08-11-15 &
HALO的主题曲要在Emule里面搜索才有,找OST 使命召唤的最简单,用WINrar打开使命召唤4游戏目录下的main文件夹中的iw_11.iwd文件,打开以后找Sound子目录,打开其中的Music文件夹,使命召唤4的所有配乐都在里面.结尾曲文件名为mx_griggs_deep_hard.mp3
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