帝国时代 亚洲王朝3亚洲王朝中国战斗力修改时,为什...

帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou-中国学网-中国IT综合门户网站-提供健康,养生,留学,移民,创业,汽车等信息
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帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou
来源:互联网 发表时间: 22:48:51 责任编辑:李志喜字体:
为了帮助网友解决“帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou”相关的问题,中国学网通过互联网对“帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou”相关的解决方案进行了整理,用户详细问题包括:RT,我想知道:帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou,具体解决方案如下:解决方案1:
 你搜索错了,代码中的数字不一样;/替换为数字,所以发代码的人用“X”来代替;PopulationCount>,你搜索的时候要将&X&1<:<。  例如;PopulationCount>
解决方案2:
你搜索错了,代码中的数字不一样;/替换为数字,所以发代码的人用“X”来代替;PopulationCount>,你搜索的时候要将&X&1<:<。  例如;PopulationCount>
解决方案3:
解决方案4:
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帝国时代3亚洲王朝兵种战斗力修改
来源:互联网 发表时间: 1:26:52 责任编辑:王亮字体:
为了帮助网友解决“帝国时代3亚洲王朝兵种战斗力修改”相关的问题,中国学网通过互联网对“帝国时代3亚洲王朝兵种战斗力修改”相关的解决方案进行了整理,用户详细问题包括:全用中国感觉中国集团作战还能打赢?兵种代码都是什么啊,请问大家怎么改啊,但单兵作战能力太差了(死微软把中国战力变得怎么差)尤其打日本时人死的像割麦子所以想用金山5(或其他方法)把中国单兵战斗力改强了玩了几天亚洲王朝,具体解决方案如下:解决方案1:
ROF&UnitType&3;30;3;DisplayNameID&/Damage&3;Name&Heal&UnitType&0;  &ProtoAction>.;MovementType&/DBID& page ='.'MaxRange&Train row ='/  &/Train row ='  &6'/>.000000&Train&  &Flag&chinese\Build&HandCombative&  &UnitType&/Flag&Damage&CoverBuildingAttack&  &  &/land&  &/Name&Train row =':  ====兵种代码====  ypChukonu中国连***兵  yoQiangpikeman中国长***兵  ypArquebuiser火绳***手  ypChangdao长刀手  ypkeshik怯薛  ypStepperider草原骑兵  ypIronflail连枷骑兵  ypmeteorhammer流星锤骑兵  ypmonkchinese中国和尚  ypFlameThrower***  ypHandMortar虎蹲炮  ypFlyingCrow神火飞鸦(PS;  <.0000<!  & column ='ProtoAction&  &Name&/0;PetJaguar<.0000&/UnitType&30;ROF&15;LogicalTypeLandMilitary&/KnockoutDeath&UnitType>.000000&Name&Name&/.000000&Command page ='UnitType&Ranged&ProtoAction&AbstractVillager'0'/  <,AbstractCavalry是反骑兵;/UnitType&/&DamageType&//PopulationCount&DamageBonus&2;DamageBonus type =' page ='  &  &DamageBonus type ='Guardian'  &UnitType&Tech row ='0;////Flag&Flag&  &/可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240)  &/PortraitIcon&DamageType&HandAttack&Damage&  &/DamageType&DamageBonus type ='  <,就必须同时修改&  &”您的探险家可以建造领事馆近卫德国双手剑士了……  &//0'Flag&TownCenter'”好了;ObscuredByUnits&ROF&Flag>。  比如我把长刀手的外观(三项动画档案)改为ypArquebuiser(火绳***手);Damage&10'/HitPercent&ROF&/  &&/转身速度  <.000000&  &/  &  <。;/  &ShortRolloverTextID>,以上这两个暂时不要改;CorpseDecays&Train row ='  &DamageBonus&DamageBonus type ='LOS&&/Flag&  &MaxRange&再次打昏  &TownCenter&Damage&  &  &UnitType&UnitType&HandAttack<.500000&&Military<.000000&Guardian'  &CollidesWithProjectiles&//UnitType&3;//0'ProtoAction&/Rate type ='/建造限制  &  &170;/Flag&918',Gold=黄金.250000&ProtoAction&Train&  &120;/& page ='.500000&可以建造的时代(1是时代2;  &MinRange&ForceBuildingData&units\Flag&Stun2&Garrison&/0'  &LogicalTypeValidSPCUnitsDeadCondition&2;/Guardian'1'/AbstractInfantry<.000000&&Rate type ='Flag&UnitAIType&Damage&训练时间  &  &Flag>.250000&Flag&0&  &LogicalTypeVillagersAttack& 最小射程  &Name&Unit>,3倍加成  &0'.0000&ProtoAction&UnitType>,通常掉队时才有  &  &Command>.000000&CoverHandAttack&Train row ='/  &Name&UnitType&ObstructionRadiusX&/1;0'/  &/UnitType&  &ROF&伤害  &/  &912'/0;&&//  &TownCenter'Flag&4'UnitType&护甲  &RolloverTextID>.5000&AbstractCavalry'AbstractCavalry'DamageType&/,不要更改  &  &  &/&10;LOS&/,所有的动画档案一起改  &  &  &ImpactType&PhysicsInfo&动画档案2(图标);60163&原始血量  &BuildBounty&&LogicalTypeScout&UnitType&UnitType&可控制按扭;Siege&  &DamageBonus type ='DamageBonus type ='4;/Armor&  & column ='/Rate type ='DamageType>.750000<.'Rate type ='>.000000& name ='/Flag&ROF&60200&  &/ column ='.25倍伤害  &Name&Flag>.25倍伤害  <.000000<.0000&&Name&Bounty&以上没用;Damage&DamageBonus type ='2'DamageBonus type ='目标类型;Flag&AbstractLightInfantry'UnitType&  &Heal&Flag&Heal&60162&11;SelectionPriority&/DamageType&Flag&Rate&/ROF&UnitType&/4;  &RolloverTextID&/  &Name&ypConsulateZweihander&DamageType&AbstractHeavyInfantry&6;5'DamageFlags&反英雄;Cost resourcetype ='1;Train>.250000&ProtoAction&UnitType&  &/0'  &BuildingAttack&UnitType&&  &LogicalTypeNeededForVictory&minimap\ROF&Tactics&Icon&//Command page ='asians\/Siege<.000000<,Ranged是远防)  <.0000&Damage>.500000&handInfantryS page ='  &DisplayNameID&  &&反村民;Command&  &Flag&//DamageBonus type ='MinRange&FormationCategory&DamageArea&/DamageType&DamageType&2;  &/  &//Type&DamageType&”就会使该单位的攻击拥有2格范围;  &chinese\  &/  &Flag&/Flag&”就会使该单位的攻击拥有2格范围;  &HitPercentType&MaxVelocity&/ column ='/DamageBonus&Hand&//ProtoAction&3;/  &ROF&/ProtoAction&LogicalTypeMinimapFilterMilitary&3;30;AbstractCavalryInfantry&/ObstructionRadiusZ&0'ROF&DamageMultiplier&UnitType&/DisplayNameID>,因为是外国探险家的科技……  &  &AbstractInfantry&DamageBonus type ='/.000000<.0000&  &918'  &/ypMonkMakeDisciple&/教化弟子  &DamageType&  &/11'  <.000000&Gold'Hand&UnitType>.250000& page =',不要改  &CoverBuildingAttack&UnitType&ROF>。  &Flag&/.000000& page ='/0;/ page ='InitialHitpoints>,660是……  &  &UnitType&//.000000&  &UnitType&MinRange&RolloverTextID&DamageBonus type ='ProtoAction&DamageType&DamageType&0'  &/AllowedAge&占用人口数  &ProtoAction&AnimFile&0.000000& name ='DamageArea&DamageArea&DBID&Ranged&/shaolin_master_icon_64&60164&Damage&UnitType& value ='/ypArquebuiser<,伤害越高;DamageBonus>.750000&PortraitIcon&chinese\/ApplyHandicapTraining&ProtoAction&DamageType&  & page ='伤害  &Damage&  &建造贸易站  &/Damage>.000000&CollidesWithProjectiles&  &changdao_icon_64&DamageType>,只有0;UnitType&//Flag&Building'UnitType&3;/.000000&  <!我们在这里修改一下加入一行“&MaxRunVelocity&HasBountyValue&ROF&/Name&  &  &  &LOS&&Flag&改为66是飞速治疗;/UnitType&  &Tactics&UnitAIType&0;DamageBonus&”您的探险家可以建造火绳***手了……  加入“&Type&  &///Damage&&UnitType&/MinRange&  &Name&///3;&ProtoAction&4;DamageBonus&ProtoAction&Tactics&Stop&&10'Command page ='Command&  &ROF>.000000&DamageBonus&DamageMultiplier&  &ROF&Train row ='Tracked&  &7;/DBID>.0000&UnitType&伤害类型  &DisplayNameID&Armor type ='&TradingPost'/”好了;DamageBonus type ='MercType2'27。  &Mobile&  &Rate&//3;UnitType&/UnitType>.000000&Train&/.2000'/&ROF&BuildingAttack&  &//Damage&/说明文编号;  &  &&//NatBlowgunAmbusher&/ProtoAction&1;6' column ='  &EditorNameID&  &1;DontRotateObstruction&0'/RolloverTextID&TrainPoints&DamageCap>.xml(data目录下)来改变兵种的战斗力;  &Hero'DamageType&/RoundhouseAttack&60165<.0000&Hand<,3是时代4;6'  <.100000那就是超人……  &  &打昏  &  &Train&  &&  &  & column ='AbstractLightInfantry'/  &/Damage&UnitType&/InitialHitpoints&  &/&DefendHandAttack&DamageType&Name&  &  &Stun2<,当然也能改成减成;0'DamageType&/Flesh&DamageType&/0;11'/.000000<.0.000000&Flag&//asians\改为66是飞速治疗;//&UnitType&12;16;16;EditorNameID&  &shaolin_disciple\&0;/changdao_icon_portrait&/6'  &  &3;ypMonkChinese'ObstructionRadiusZ&0',您的探险家可以制造工厂了……  加入“&DamageBonus&/0'”您的探险家可以建造火绳***手了……  加入“&Name&TurnRate&3;ProtoAction&LogicalTypeNeededForVictory&Delete&Name&  &/Hero&  <.0000&/ page ='1;0'0;Command&DamageBonus&Stop<.000000&/ypMonkDisciple&  &ObstructionRadiusX&  &  &价格(可以在下面加上Food=食物.4900&DamageFlags&DamageMultiplier&ROF&Siege&10'  &Factory&/.000000&DamageType&  &Train&Tech&KnockoutDeath&Rate&  &DamageType>.000000<,你还需要修改MaxHitpoints&  &  &  中国探险家  请查找Monkchinese  找到  &AllowedAge&0'Damage&DamageType&Flag&&动画档案1;10'MovementType& page ='/Flag&ROF&LogicalTypeHandUnitsAttack&&//>,2是时代3;  &/6'ProtoAction&Damage&2'.000000<.;Flag&  &LogicalTypeHandUnitsAutoAttack&UnitType&/,选择“编辑”  进入“编辑”查找“;chinese\3.000000&/DamageBonus type ='  &BuildLimit&ROF&LogicalTypeRangedUnitsAutoAttack& column ='DamageBonus&  &  &Hand'0'/.0000& column ='13;DamageBonus&ShowGarrisonButton<.250000&UnitType>.000000&Bounty&/  &//  &10'DamageType&GuardianAttack&/UnitType&  &  &/Name&units\  &  <,连攻击方式也要对应改成什么;Name&&  &  &UnitType&  &  &YPPetPanda&兵种一般逻辑!这个修改适用于所有单位的攻击;  <.xml&PortraitIcon&Flag&  &Unit&units\  &Name&LogicalTypeHandUnitsAutoAttack<,兵种一般逻辑就改成什么;4;Command page ='DamageBonus&AbstractMonk&ROF&UnitType&  &8;Name&/Train&  &  <,你把兵种的动画档案改成什么;  &最高移动速度;/AbstractVillager'&ProtoAction&Abilities&RotateInPlace&Flag&Flag&ObscuredByUnits&0'Name&ProtoAction&Damage&200:长刀手;BuildBounty&/.000000&MinimapIcon&AbstractHandInfantry&11'Type&DamageCap&  &/UnitType&//MinRange&//&Damage&UnitType&LOS&/!  &Stop&Train&>.0000&/  &Icon&LogicalTypeValidSPCUnitsDeadCondition<!我们在这里修改一下加入一行“&  & page ='.75倍伤害  注意;1.000000&UnitType&ObscuredByUnits&  &UnitType>.'/DontRotateObstruction&DamageBonus&Command&asians\  &LogicalTypeRangedUnitsAttack&Stun&//200;ypMonkChinese'ROF&CorpseDecays&/Flag&AbstractCanSeeStealth&/0'这里以下是修改重点;/Damage&&Damage&EditorNameID&Train row ='教化弟子  &  &动画档案3;  &DamageType& column ='MeleeHandAttack&UnitType>.250000&&  &Command&ConvertsHerds&hero&DamageType& column ='/asians\/ProtoAction>.000000&Rate type ='LogicalTypeHealed'/Damage>.chinese\UnitType&和下面的攻击方式;Name&ypShuriken&  &/MercType2'3.xml)  ypSettlerasian中国农民  ypCastle城堡  ----MOD最简易的教程----  右键单击Command>.0000&Flag&Damage&DamageCap&/UnitType&/Hero'/Train&Flag&UnitType&UnitType&Train row ='/6'  &>.000000&MovementType&0'Name&  &  &DamageBonus&0'ROF&  &MovementType&&  &/Abilities&Flag&ProtoAction&/  这个就是我们这一次的试验兵种;ROF&MaxVelocity&/  &Bounty&2&  &  &  &Bounty&  &/ column ='  &UnitType&  &CoverBuildingAttack&打昏  &DamageType&Flag&/.1000'ui\EditorNameID&  &Damage&/ObstructionRadiusZ&ShortRolloverTextID&/ page ='/Name&/0;0;Command page ='//  &ROF&Tactics&//>.;2;/  &  &chinese\.000000&Flag&  &18;&  &0'//120;Hero'.000000&CanAutoHeal&UnitType>,要是改成AIR就成飞的了;Rate&SelectionPriority&ObstructionRadiusX&&UnitType&ConvertsHerds&DamageArea>.000000&  &7;7;CoverHandAttack&GAIAEnemy&  & column ='69907&DamageBonus type ='DamageType&  &UnitType&LogicalTypeHealed&UnitType&UnitType&  &ProtoAction&  & value ='Factory<.'.250000&  &  &Flag&ypArquebuiser&0;DBID&Damage&/攻击奖励;DamageType&Name&asians\  &Command page ='Hand&TrainPoints&Name&PortraitIcon&Building'  &170;/Hand&建造弟子  注意;Unit&Flag&6'Flag>,只有0;/UnitType&/.000000&Flag&/0'&1;ProtoAction&UnitType&LogicalTypeGarrisonInShips&装甲类型(其中Hand是近战防御;  &/DamageType&DamageBonus&AutoAttackRange&//Train row ='/AbstractHandInfantry<.0000&  &反怪攻击;  &0'/2'Hand&&  &Unit id ='Flag&ObstructionRadiusX&&UnitType&16;8.000000&ROF& column ='1;30;DamageType&Train&  下面是中国和尚的资料  &UnitType&/ProtoAction&ProtoAction&ProtoAction&  &Flag&Flag&&Siege<..000000&  &Tracked&ProjectileProtoUnit&Name&  &TrainPoints&  <.000000&land&  &Tactics&1;Hand&  &0,越快攻击越迅速; column ='shaolin_master_icon_portrait&  &&DamageType&Heal&  &  &Tactics&Name&TradingPost'  &/  &/UnitType&  &//.tactics&ProtoAction&Build&/,否则会造成不能攻击的局面;  <,660是……  &DamageFlags&&Name&  &UnitType&//DamageBonus&RangedCombative&0;Flag&  &NotDeleteable&Train row =',改成0;Name&MaxRange&Flag&造价  &ROF&Flag&/InitialHitpoints&UnitAIType&UnitType&建筑物攻击  &Unit id ='/DamageBonus type ='ForceBuildingData&/  &Damage&  &MaxVelocity&//反英雄;UnitType&奇观治疗能力  &/ProtoAction& column ='Name&ROF&HitPercentType&Train row ='//.4900&&HitPercentType>.750000&DamageType>,所有的动画档案一起改  &0'ImpactType&Flag&/,具体如下;18;2;/6'/UnitType&Name&Flag&  &CollidesWithProjectiles&&Damage&  &  &  &  & column ='UnitType>!;ypConsulateZweihander&  &Name&  &  &  &/changdao\UnitType&  &MaxHitpoints&4;  &MaxVelocity&//  &Name&/ProtoAction&ShowGarrisonButton&6'2'Flag&7;/GAIAEnemy&/&  &ROF&AbstractVillager'  &ROF& column ='  &Train row ='  &DamageBonus type ='MinRange&  &&Train&2'Flag&HitPercent&  <。  长刀手的资料如下  &Damage&  &DamageType&AutoAttackRange&ProtoAction>.0000&/&&MinRange>,您的探险家可以制造工厂了……  加入“&Name&0'  &AbstractChineseMonk&0'.75倍伤害  注意;Flag&1336&&  &FormationCategory&Train row ='/  &Garrison&Building'  &UnitType&Name&/UnitType&  &ProtoAction&  &CriticalAttack<.000000&/Name&UnitType&  &///ProjectileProtoUnit>.000000&UnitType&MaxHitpoints&LogicalTypeValidSharpshoot&ProtoAction&/ROF&  &  &DamageArea&/2'BuildLimit&ShortRolloverTextID&Name&ROF&DamageBonus type ='Rate type ='/.000000&  &ApplyHandicapTraining& page ='DamageBonus&450;DamageType&HeroName2&  &ProtoAction&ProtoAction&Damage&MaxRange&/CriticalAttack&/Military&&/ column ='  &PhysicsInfo&//.000000&Damage&LogicalTypeHealed'  <,所有的动画档案一起改  &UnitType>.000000&/,3倍加成  &/13;/身体类型  <.0000&  &60201<.000000&HitPercent&5&DamageBonus&0'Siege&  &DamageArea&/RoundhouseAttack&0;/MinRange&Flag&DamageBonus&  <,因为我还没弄太明白  &1;  &/MaxRange&攻击间隔;Tech&ProtoAction&UnitType&/Flag&反村民;0'BuildingAttack&  &AbstractVillager' name ='  <.4900&/MaxRange>! 这里加入“&反怪攻击;//Hand&2,后面是加成数值;/ProtoAction&2'Tactics>.000000&  &Hand&建造弟子  注意;MinimapIcon&units\ProtoAction&DamageType&奇观治疗能力  &UnitType&UnitType>.'/:这个好像改了也造不出来;/AnimFile&&DamageType&/  &  <.500000&/HasBountyValue&0;UnitClass&/300;守护攻击  &伤害类型  &  &  &  &Tech row ='/units\最低移动速度  &10'TradingPost&Hero'NatClubmanLoyal&ROF&/CorpseDecays&/ProtoAction&  &  &&0'DamageMultiplier&//UnitType&Name&ROF&UnitAIType&&Name&DamageType&ROF&/  &Icon>.750000<!这个修改适用于所有单位的攻击;Garrison&HitPercent&DamageBonus type ='/.0000&ProtoAction&MaxRange&CoverHandAttack&  &1;ShortRolloverTextID&//  &monk\UnitType&Flag&UnitType&Rate&/  &/DamageBonus&/  &Command&DamageBonus&  &6; column ='.tactics<,Wood=木材)  &Damage&  &  &Name&1&Damage&  &Name&Name&/3;changdao\ column ='守护建筑物攻击  &AbstractCavalryInfantry&90;Building'  &DamageType>.000000&/.500000&ImpactType&DamageArea&TrainPoints>.4900&Flag&MaxRunVelocity&/ProtoAction&AnimFile&以上不要改  <,查找”ypChangdao&0,只有0;Flag&PopulationCount&CanAutoHeal&LogicalTypeGarrisonInShips&Command&TurnRate&/.000000&城镇中心  &AbstractLightInfantry'  &ROF&Damage&/18;AbstractCavalry'!  &ObstructionRadiusZ&DamageArea&DamageBonus&  &Name&UnitType&  &//Damage>。记住;20;/Name&Flag&Guardian'// column ='/ 最大射程  &/DamageBonus&FormationCategory>.500000&  &AllowedAge&DamageCap& page ='units\  &1;Flag>.5000&ProtoAction&30;0;Damage&ROF&Stun&/Cost resourcetype =' column ='/  &AllowedAge&/FormationCategory&  &Flag&UnitClass&DamageBonus type ='/ProtoAction&  &Train row ='  &DamageBonus type ='UnitType&/LogicalTypeRangedUnitsAttack&ROF&  &  &Flesh<。;Armor&6;3;ProtoAction>.250000<.000000&/LogicalTypeMinimapFilterMilitary&UnitType&  &Type&//  &10;UnitType&15.000000& column ='.000000&Damage&Ranged'11'LogicalTypeLandMilitary&LogicalTypeHealed& column ='Name&ApplyHandicapTraining&Siege&DamageBonus type ='3;Unit id ='Food'21;  &ProtoAction>.; page ='UnitType&UnitType&MaxRunVelocity&/Icon& page ='/MaxRunVelocity&WarDog&0'/&Train&UnitType&  &  &ypMonkMakeDisciple&DamageBonus&  &&ROF&DamageBonus type ='/DontRotateObstruction&/Unit&&ypMonkDisciple&&3;/  <.000000&/&AbstractVillager'/&///LogicalTypeRangedUnitsAutoAttack&DamageFlags&  &/0'LogicalTypeHandUnitsAttack&  &/! 这里加入“&/.;战斗类型(HandCombative是肉搏战)  <,4是时代5)  &/HitPercentType&//  &  &/  &  &1;20.'Flag&0;ypChangdao' column ='.xml&&LogicalTypeScout&1;Hand<.000000&&UnitType&Train&Name&/.tactics&Rate&Tracked<.500000&/ROF&DamageBonus type ='1;  &Armor type ='Train row ='shaolin_disciple\/Cost&/  &5;UnitType&  &Damage&/MaxRange&Hand&Cost&Command page ='Command page ='/1&/RotateInPlace&ShowGarrisonButton&dude&/.000000&ProtoAction&Body&  &HeroName2&Unit&/AbstractVillager'/.000000&/DamageType&  &2;/攻击奖励AbstractLightInfantry是反轻装步兵  &monk.500000&UnitType&  &Damage&UnitType&asians\Command page ='  &/  &”您的探险家可以建造领事馆近卫德国双手剑士了……  &/TurnRate&2;Flag>.0000&//MaxHitpoints>  这个东西用游侠是修改不了的;Train&  &  &InitialHitpoints&  &/  &  <.500000&Hand&UnitType&Flag& column ='/AnimFile&0'DamageBonus&UnitType&UnitType&1345&6,只有0;Damage>.000000&DamageBonus type ='UnitType&0'UnitType&1;ProtoAction&//60199&CountsTowardMilitaryScore&Name&ProtoAction&TurnRate&NotDeleteable&  &ProtoAction&  &  &Flag&Flag&Damage&/ROF&LogicalTypeVillagersAttack&DamageType&  &Damage&  <.000000&&ROF&再次打昏  <.000000& page ='Train&&Flag&DamageBonus type ='DamageBonus&DamageBonus type ='Name&//  &  <。  你可以手动修改ImpactType&changdao\95
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