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帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou
来源:互联网 发表时间: 22:48:51 责任编辑:李志喜字体:
为了帮助网友解决“帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou”相关的问题,中国学网通过互联网对“帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou”相关的解决方案进行了整理,用户详细问题包括:RT,我想知道:帝国时代3亚洲王朝无限人口修改 &PopulationCount&X&/PopulationCou,具体解决方案如下:解决方案1:
你搜索错了,代码中的数字不一样;/替换为数字,所以发代码的人用“X”来代替;PopulationCount>,你搜索的时候要将&X&1<:<。 例如;PopulationCount>
解决方案2:
你搜索错了,代码中的数字不一样;/替换为数字,所以发代码的人用“X”来代替;PopulationCount>,你搜索的时候要将&X&1<:<。 例如;PopulationCount>
解决方案3:
解决方案4:
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京ICP备号-1 京公网安备02号帝国时代3亚洲王朝兵种战斗力修改-中国学网-中国IT综合门户网站-提供健康,养生,留学,移民,创业,汽车等信息
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帝国时代3亚洲王朝兵种战斗力修改
来源:互联网 发表时间: 1:26:52 责任编辑:王亮字体:
为了帮助网友解决“帝国时代3亚洲王朝兵种战斗力修改”相关的问题,中国学网通过互联网对“帝国时代3亚洲王朝兵种战斗力修改”相关的解决方案进行了整理,用户详细问题包括:全用中国感觉中国集团作战还能打赢?兵种代码都是什么啊,请问大家怎么改啊,但单兵作战能力太差了(死微软把中国战力变得怎么差)尤其打日本时人死的像割麦子所以想用金山5(或其他方法)把中国单兵战斗力改强了玩了几天亚洲王朝,具体解决方案如下:解决方案1:
ROF&UnitType&3;30;3;DisplayNameID&/Damage&3;Name&Heal&UnitType&0; &ProtoAction>.;MovementType&/DBID& page ='.'MaxRange&Train row ='/ &/Train row =' &6'/>.000000&Train& &Flag&chinese\Build&HandCombative& &UnitType&/Flag&Damage&CoverBuildingAttack& & &/land& &/Name&Train row =': ====兵种代码==== ypChukonu中国连***兵 yoQiangpikeman中国长***兵 ypArquebuiser火绳***手 ypChangdao长刀手 ypkeshik怯薛 ypStepperider草原骑兵 ypIronflail连枷骑兵 ypmeteorhammer流星锤骑兵 ypmonkchinese中国和尚 ypFlameThrower*** ypHandMortar虎蹲炮 ypFlyingCrow神火飞鸦(PS; <.0000<! & column ='ProtoAction& &Name&/0;PetJaguar<.0000&/UnitType&30;ROF&15;LogicalTypeLandMilitary&/KnockoutDeath&UnitType>.000000&Name&Name&/.000000&Command page ='UnitType&Ranged&ProtoAction&AbstractVillager'0'/ <,AbstractCavalry是反骑兵;/UnitType&/&DamageType&//PopulationCount&DamageBonus&2;DamageBonus type =' page =' & &DamageBonus type ='Guardian' &UnitType&Tech row ='0;////Flag&Flag& &/可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240) &/PortraitIcon&DamageType&HandAttack&Damage& &/DamageType&DamageBonus type =' <,就必须同时修改& &”您的探险家可以建造领事馆近卫德国双手剑士了…… &//0'Flag&TownCenter'”好了;ObscuredByUnits&ROF&Flag>。 比如我把长刀手的外观(三项动画档案)改为ypArquebuiser(火绳***手);Damage&10'/HitPercent&ROF&/ &&/转身速度 <.000000& &/ & <。;/ &ShortRolloverTextID>,以上这两个暂时不要改;CorpseDecays&Train row =' &DamageBonus&DamageBonus type ='LOS&&/Flag& &MaxRange&再次打昏 &TownCenter&Damage& & &UnitType&UnitType&HandAttack<.500000&&Military<.000000&Guardian' &CollidesWithProjectiles&//UnitType&3;//0'ProtoAction&/Rate type ='/建造限制 & &170;/Flag&918',Gold=黄金.250000&ProtoAction&Train& &120;/& page ='.500000&可以建造的时代(1是时代2; &MinRange&ForceBuildingData&units\Flag&Stun2&Garrison&/0' &LogicalTypeValidSPCUnitsDeadCondition&2;/Guardian'1'/AbstractInfantry<.000000&&Rate type ='Flag&UnitAIType&Damage&训练时间 & &Flag>.250000&Flag&0& &LogicalTypeVillagersAttack& 最小射程 &Name&Unit>,3倍加成 &0'.0000&ProtoAction&UnitType>,通常掉队时才有 & &Command>.000000&CoverHandAttack&Train row ='/ &Name&UnitType&ObstructionRadiusX&/1;0'/ &/UnitType& &ROF&伤害 &/ &912'/0;&&// &TownCenter'Flag&4'UnitType&护甲 &RolloverTextID>.5000&AbstractCavalry'AbstractCavalry'DamageType&/,不要更改 & & &/&10;LOS&/,所有的动画档案一起改 & & &ImpactType&PhysicsInfo&动画档案2(图标);60163&原始血量 &BuildBounty&&LogicalTypeScout&UnitType&UnitType&可控制按扭;Siege& &DamageBonus type ='DamageBonus type ='4;/Armor& & column ='/Rate type ='DamageType>.750000<.'Rate type ='>.000000& name ='/Flag&ROF&60200& &/ column ='.25倍伤害 &Name&Flag>.25倍伤害 <.000000<.0000&&Name&Bounty&以上没用;Damage&DamageBonus type ='2'DamageBonus type ='目标类型;Flag&AbstractLightInfantry'UnitType& &Heal&Flag&Heal&60162&11;SelectionPriority&/DamageType&Flag&Rate&/ROF&UnitType&/4; &RolloverTextID&/ &Name&ypConsulateZweihander&DamageType&AbstractHeavyInfantry&6;5'DamageFlags&反英雄;Cost resourcetype ='1;Train>.250000&ProtoAction&UnitType& &/0' &BuildingAttack&UnitType&& &LogicalTypeNeededForVictory&minimap\ROF&Tactics&Icon&//Command page ='asians\/Siege<.000000<,Ranged是远防) <.0000&Damage>.500000&handInfantryS page =' &DisplayNameID& &&反村民;Command& &Flag&//DamageBonus type ='MinRange&FormationCategory&DamageArea&/DamageType&DamageType&2; &/ &//Type&DamageType&”就会使该单位的攻击拥有2格范围; &chinese\ &/ &Flag&/Flag&”就会使该单位的攻击拥有2格范围; &HitPercentType&MaxVelocity&/ column ='/DamageBonus&Hand&//ProtoAction&3;/ &ROF&/ProtoAction&LogicalTypeMinimapFilterMilitary&3;30;AbstractCavalryInfantry&/ObstructionRadiusZ&0'ROF&DamageMultiplier&UnitType&/DisplayNameID>,因为是外国探险家的科技…… & &AbstractInfantry&DamageBonus type ='/.000000<.0000& &918' &/ypMonkMakeDisciple&/教化弟子 &DamageType& &/11' <.000000&Gold'Hand&UnitType>.250000& page =',不要改 &CoverBuildingAttack&UnitType&ROF>。 &Flag&/.000000& page ='/0;/ page ='InitialHitpoints>,660是…… & &UnitType&//.000000& &UnitType&MinRange&RolloverTextID&DamageBonus type ='ProtoAction&DamageType&DamageType&0' &/AllowedAge&占用人口数 &ProtoAction&AnimFile&0.000000& name ='DamageArea&DamageArea&DBID&Ranged&/shaolin_master_icon_64&60164&Damage&UnitType& value ='/ypArquebuiser<,伤害越高;DamageBonus>.750000&PortraitIcon&chinese\/ApplyHandicapTraining&ProtoAction&DamageType& & page ='伤害 &Damage& &建造贸易站 &/Damage>.000000&CollidesWithProjectiles& &changdao_icon_64&DamageType>,只有0;UnitType&//Flag&Building'UnitType&3;/.000000& <!我们在这里修改一下加入一行“&MaxRunVelocity&HasBountyValue&ROF&/Name& & & &LOS&&Flag&改为66是飞速治疗;/UnitType& &Tactics&UnitAIType&0;DamageBonus&”您的探险家可以建造火绳***手了…… 加入“&Type& &///Damage&&UnitType&/MinRange& &Name&///3;&ProtoAction&4;DamageBonus&ProtoAction&Tactics&Stop&&10'Command page ='Command& &ROF>.000000&DamageBonus&DamageMultiplier& &ROF&Train row ='Tracked& &7;/DBID>.0000&UnitType&伤害类型 &DisplayNameID&Armor type ='&TradingPost'/”好了;DamageBonus type ='MercType2'27。 &Mobile& &Rate&//3;UnitType&/UnitType>.000000&Train&/.2000'/&ROF&BuildingAttack& &//Damage&/说明文编号; & &&//NatBlowgunAmbusher&/ProtoAction&1;6' column =' &EditorNameID& &1;DontRotateObstruction&0'/RolloverTextID&TrainPoints&DamageCap>.xml(data目录下)来改变兵种的战斗力; &Hero'DamageType&/RoundhouseAttack&60165<.0000&Hand<,3是时代4;6' <.100000那就是超人…… & &打昏 & &Train& && & & column ='AbstractLightInfantry'/ &/Damage&UnitType&/InitialHitpoints& &/&DefendHandAttack&DamageType&Name& & &Stun2<,当然也能改成减成;0'DamageType&/Flesh&DamageType&/0;11'/.000000<.0.000000&Flag&//asians\改为66是飞速治疗;//&UnitType&12;16;16;EditorNameID& &shaolin_disciple\&0;/changdao_icon_portrait&/6' & &3;ypMonkChinese'ObstructionRadiusZ&0',您的探险家可以制造工厂了…… 加入“&DamageBonus&/0'”您的探险家可以建造火绳***手了…… 加入“&Name&TurnRate&3;ProtoAction&LogicalTypeNeededForVictory&Delete&Name& &/Hero& <.0000&/ page ='1;0'0;Command&DamageBonus&Stop<.000000&/ypMonkDisciple& &ObstructionRadiusX& & &价格(可以在下面加上Food=食物.4900&DamageFlags&DamageMultiplier&ROF&Siege&10' &Factory&/.000000&DamageType& &Train&Tech&KnockoutDeath&Rate& &DamageType>.000000<,你还需要修改MaxHitpoints& & & 中国探险家 请查找Monkchinese 找到 &AllowedAge&0'Damage&DamageType&Flag&&动画档案1;10'MovementType& page ='/Flag&ROF&LogicalTypeHandUnitsAttack&&//>,2是时代3; &/6'ProtoAction&Damage&2'.000000<.;Flag& &LogicalTypeHandUnitsAutoAttack&UnitType&/,选择“编辑” 进入“编辑”查找“;chinese\3.000000&/DamageBonus type =' &BuildLimit&ROF&LogicalTypeRangedUnitsAutoAttack& column ='DamageBonus& & &Hand'0'/.0000& column ='13;DamageBonus&ShowGarrisonButton<.250000&UnitType>.000000&Bounty&/ &// &10'DamageType&GuardianAttack&/UnitType& & &/Name&units\ & <,连攻击方式也要对应改成什么;Name&& & &UnitType& & &YPPetPanda&兵种一般逻辑!这个修改适用于所有单位的攻击; <.xml&PortraitIcon&Flag& &Unit&units\ &Name&LogicalTypeHandUnitsAutoAttack<,兵种一般逻辑就改成什么;4;Command page ='DamageBonus&AbstractMonk&ROF&UnitType& &8;Name&/Train& & <,你把兵种的动画档案改成什么; &最高移动速度;/AbstractVillager'&ProtoAction&Abilities&RotateInPlace&Flag&Flag&ObscuredByUnits&0'Name&ProtoAction&Damage&200:长刀手;BuildBounty&/.000000&MinimapIcon&AbstractHandInfantry&11'Type&DamageCap& &/UnitType&//MinRange&//&Damage&UnitType&LOS&/! &Stop&Train&>.0000&/ &Icon&LogicalTypeValidSPCUnitsDeadCondition<!我们在这里修改一下加入一行“& & page ='.75倍伤害 注意;1.000000&UnitType&ObscuredByUnits& &UnitType>.'/DontRotateObstruction&DamageBonus&Command&asians\ &LogicalTypeRangedUnitsAttack&Stun&//200;ypMonkChinese'ROF&CorpseDecays&/Flag&AbstractCanSeeStealth&/0'这里以下是修改重点;/Damage&&Damage&EditorNameID&Train row ='教化弟子 & &动画档案3; &DamageType& column ='MeleeHandAttack&UnitType>.250000&& &Command&ConvertsHerds&hero&DamageType& column ='/asians\/ProtoAction>.000000&Rate type ='LogicalTypeHealed'/Damage>.chinese\UnitType&和下面的攻击方式;Name&ypShuriken& &/MercType2'3.xml) ypSettlerasian中国农民 ypCastle城堡 ----MOD最简易的教程---- 右键单击Command>.0000&Flag&Damage&DamageCap&/UnitType&/Hero'/Train&Flag&UnitType&UnitType&Train row ='/6' &>.000000&MovementType&0'Name& & &DamageBonus&0'ROF& &MovementType&& &/Abilities&Flag&ProtoAction&/ 这个就是我们这一次的试验兵种;ROF&MaxVelocity&/ &Bounty&2& & & &Bounty& &/ column =' &UnitType& &CoverBuildingAttack&打昏 &DamageType&Flag&/.1000'ui\EditorNameID& &Damage&/ObstructionRadiusZ&ShortRolloverTextID&/ page ='/Name&/0;0;Command page ='// &ROF&Tactics&//>.;2;/ & &chinese\.000000&Flag& &18;& &0'//120;Hero'.000000&CanAutoHeal&UnitType>,要是改成AIR就成飞的了;Rate&SelectionPriority&ObstructionRadiusX&&UnitType&ConvertsHerds&DamageArea>.000000& &7;7;CoverHandAttack&GAIAEnemy& & column ='69907&DamageBonus type ='DamageType& &UnitType&LogicalTypeHealed&UnitType&UnitType& &ProtoAction& & value ='Factory<.'.250000& & &Flag&ypArquebuiser&0;DBID&Damage&/攻击奖励;DamageType&Name&asians\ &Command page ='Hand&TrainPoints&Name&PortraitIcon&Building' &170;/Hand&建造弟子 注意;Unit&Flag&6'Flag>,只有0;/UnitType&/.000000&Flag&/0'&1;ProtoAction&UnitType&LogicalTypeGarrisonInShips&装甲类型(其中Hand是近战防御; &/DamageType&DamageBonus&AutoAttackRange&//Train row ='/AbstractHandInfantry<.0000& &反怪攻击; &0'/2'Hand&& &Unit id ='Flag&ObstructionRadiusX&&UnitType&16;8.000000&ROF& column ='1;30;DamageType&Train& 下面是中国和尚的资料 &UnitType&/ProtoAction&ProtoAction&ProtoAction& &Flag&Flag&&Siege<..000000& &Tracked&ProjectileProtoUnit&Name& &TrainPoints& <.000000&land& &Tactics&1;Hand& &0,越快攻击越迅速; column ='shaolin_master_icon_portrait& &&DamageType&Heal& & &Tactics&Name&TradingPost' &/ &/UnitType& &//.tactics&ProtoAction&Build&/,否则会造成不能攻击的局面; <,660是…… &DamageFlags&&Name& &UnitType&//DamageBonus&RangedCombative&0;Flag& &NotDeleteable&Train row =',改成0;Name&MaxRange&Flag&造价 &ROF&Flag&/InitialHitpoints&UnitAIType&UnitType&建筑物攻击 &Unit id ='/DamageBonus type ='ForceBuildingData&/ &Damage& &MaxVelocity&//反英雄;UnitType&奇观治疗能力 &/ProtoAction& column ='Name&ROF&HitPercentType&Train row ='//.4900&&HitPercentType>.750000&DamageType>,所有的动画档案一起改 &0'ImpactType&Flag&/,具体如下;18;2;/6'/UnitType&Name&Flag& &CollidesWithProjectiles&&Damage& & & & & column ='UnitType>!;ypConsulateZweihander& &Name& & & &/changdao\UnitType& &MaxHitpoints&4; &MaxVelocity&// &Name&/ProtoAction&ShowGarrisonButton&6'2'Flag&7;/GAIAEnemy&/& &ROF&AbstractVillager' &ROF& column =' &Train row =' &DamageBonus type ='MinRange& &&Train&2'Flag&HitPercent& <。 长刀手的资料如下 &Damage& &DamageType&AutoAttackRange&ProtoAction>.0000&/&&MinRange>,您的探险家可以制造工厂了…… 加入“&Name&0' &AbstractChineseMonk&0'.75倍伤害 注意;Flag&1336&& &FormationCategory&Train row ='/ &Garrison&Building' &UnitType&Name&/UnitType& &ProtoAction& &CriticalAttack<.000000&/Name&UnitType& &///ProjectileProtoUnit>.000000&UnitType&MaxHitpoints&LogicalTypeValidSharpshoot&ProtoAction&/ROF& & &DamageArea&/2'BuildLimit&ShortRolloverTextID&Name&ROF&DamageBonus type ='Rate type ='/.000000& &ApplyHandicapTraining& page ='DamageBonus&450;DamageType&HeroName2& &ProtoAction&ProtoAction&Damage&MaxRange&/CriticalAttack&/Military&&/ column =' &PhysicsInfo&//.000000&Damage&LogicalTypeHealed' <,所有的动画档案一起改 &UnitType>.000000&/,3倍加成 &/13;/身体类型 <.0000& &60201<.000000&HitPercent&5&DamageBonus&0'Siege& &DamageArea&/RoundhouseAttack&0;/MinRange&Flag&DamageBonus& <,因为我还没弄太明白 &1; &/MaxRange&攻击间隔;Tech&ProtoAction&UnitType&/Flag&反村民;0'BuildingAttack& &AbstractVillager' name =' <.4900&/MaxRange>! 这里加入“&反怪攻击;//Hand&2,后面是加成数值;/ProtoAction&2'Tactics>.000000& &Hand&建造弟子 注意;MinimapIcon&units\ProtoAction&DamageType&奇观治疗能力 &UnitType&UnitType>.'/:这个好像改了也造不出来;/AnimFile&&DamageType&/ & <.500000&/HasBountyValue&0;UnitClass&/300;守护攻击 &伤害类型 & & & &Tech row ='/units\最低移动速度 &10'TradingPost&Hero'NatClubmanLoyal&ROF&/CorpseDecays&/ProtoAction& & &&0'DamageMultiplier&//UnitType&Name&ROF&UnitAIType&&Name&DamageType&ROF&/ &Icon>.750000<!这个修改适用于所有单位的攻击;Garrison&HitPercent&DamageBonus type ='/.0000&ProtoAction&MaxRange&CoverHandAttack& &1;ShortRolloverTextID&// &monk\UnitType&Flag&UnitType&Rate&/ &/DamageBonus&/ &Command&DamageBonus& &6; column ='.tactics<,Wood=木材) &Damage& & &Name&1&Damage& &Name&Name&/3;changdao\ column ='守护建筑物攻击 &AbstractCavalryInfantry&90;Building' &DamageType>.000000&/.500000&ImpactType&DamageArea&TrainPoints>.4900&Flag&MaxRunVelocity&/ProtoAction&AnimFile&以上不要改 <,查找”ypChangdao&0,只有0;Flag&PopulationCount&CanAutoHeal&LogicalTypeGarrisonInShips&Command&TurnRate&/.000000&城镇中心 &AbstractLightInfantry' &ROF&Damage&/18;AbstractCavalry'! &ObstructionRadiusZ&DamageArea&DamageBonus& &Name&UnitType& &//Damage>。记住;20;/Name&Flag&Guardian'// column ='/ 最大射程 &/DamageBonus&FormationCategory>.500000& &AllowedAge&DamageCap& page ='units\ &1;Flag>.5000&ProtoAction&30;0;Damage&ROF&Stun&/Cost resourcetype =' column ='/ &AllowedAge&/FormationCategory& &Flag&UnitClass&DamageBonus type ='/ProtoAction& &Train row =' &DamageBonus type ='UnitType&/LogicalTypeRangedUnitsAttack&ROF& & &Flesh<。;Armor&6;3;ProtoAction>.250000<.000000&/LogicalTypeMinimapFilterMilitary&UnitType& &Type&// &10;UnitType&15.000000& column ='.000000&Damage&Ranged'11'LogicalTypeLandMilitary&LogicalTypeHealed& column ='Name&ApplyHandicapTraining&Siege&DamageBonus type ='3;Unit id ='Food'21; &ProtoAction>.; page ='UnitType&UnitType&MaxRunVelocity&/Icon& page ='/MaxRunVelocity&WarDog&0'/&Train&UnitType& & &ypMonkMakeDisciple&DamageBonus& &&ROF&DamageBonus type ='/DontRotateObstruction&/Unit&&ypMonkDisciple&&3;/ <.000000&/&AbstractVillager'/&///LogicalTypeRangedUnitsAutoAttack&DamageFlags& &/0'LogicalTypeHandUnitsAttack& &/! 这里加入“&/.;战斗类型(HandCombative是肉搏战) <,4是时代5) &/HitPercentType&// & &/ & &1;20.'Flag&0;ypChangdao' column ='.xml&&LogicalTypeScout&1;Hand<.000000&&UnitType&Train&Name&/.tactics&Rate&Tracked<.500000&/ROF&DamageBonus type ='1; &Armor type ='Train row ='shaolin_disciple\/Cost&/ &5;UnitType& &Damage&/MaxRange&Hand&Cost&Command page ='Command page ='/1&/RotateInPlace&ShowGarrisonButton&dude&/.000000&ProtoAction&Body& &HeroName2&Unit&/AbstractVillager'/.000000&/DamageType& &2;/攻击奖励AbstractLightInfantry是反轻装步兵 &monk.500000&UnitType& &Damage&UnitType&asians\Command page =' &/ &”您的探险家可以建造领事馆近卫德国双手剑士了…… &/TurnRate&2;Flag>.0000&//MaxHitpoints> 这个东西用游侠是修改不了的;Train& & &InitialHitpoints& &/ & <.500000&Hand&UnitType&Flag& column ='/AnimFile&0'DamageBonus&UnitType&UnitType&1345&6,只有0;Damage>.000000&DamageBonus type ='UnitType&0'UnitType&1;ProtoAction&//60199&CountsTowardMilitaryScore&Name&ProtoAction&TurnRate&NotDeleteable& &ProtoAction& & &Flag&Flag&Damage&/ROF&LogicalTypeVillagersAttack&DamageType& &Damage& <.000000&&ROF&再次打昏 <.000000& page ='Train&&Flag&DamageBonus type ='DamageBonus&DamageBonus type ='Name&// & <。 你可以手动修改ImpactType&changdao\95
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