[恢复(树)]10.13更新监视触发·德区有爱·7.0自用奶德TMW字符串
不适合高玩~~~不适合高玩~~~不适合高玩~~~萌新互助帖。10.13更新一次上周大米用的秒触天赋加入了几个触发监视,更新之后的新字符增加了监视以下技能:双迅捷丛林、秒触、节能施法、大树变身持续时间、大德鲁伊的力量(神器)[img]./mon_/56Q2f-joeaKnT1kSc2-7v.jpg[/img]预览:[img]./mon_/56Q2f-idc1ZbT3cStp-lx.jpg[/img]另外很多人说想要回春、绽放之类的监视,楼楼是用的BLZ自带框体看的,不是用TMW([del]不会做[/del])如图:右上和上方分别是回春和萌芽,左下是野性成长,右下是绽放(上一张图可以看到)[img]./mon_/56Q2f-kutvZeT3cSvw-mm.jpg[/img]======字符串终于学会分开导出了,先给一个整合的适合懒人,后面再放一个分组的,可以自己取舍:[collapse=懒人整合字符串请点我。。]^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1NuZ1RB7cUi3 ^SPoint^T ^Sy^F-5633 ^f-46^Sx ^F8281^f-52 ^t^SScale^F2466 ^f-52^SRole ^N2^SEnabledSpecs ^T^N103^b ^N104^b ^N102^b ^t^SColumns^N5 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SIgnoreNomana^B ^SName^S114108 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^SMSBT~`Low~`Mana ^SEvent^SOnShow ^SOnConditionConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S丛林之魂 ^t^Sn^N1 ^t^SFrequency^N0.2 ^t^N2^T ^SType^SAnimations ^SDuration^N1 ^SPeriod^N0.5 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SStates^T ^N1^T 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^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N9^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^SNumGroups^N4 ^SVersion^N82003 ^t^N82003^S~`~| ^Sprofile^S元气小喵~`-~`永恒之井 ^^[/collapse]======分组字符串:1.主技能冷却监视(只监视迅捷层数、冷却和野性成长的冷却)[collapse=主技能冷却监视字符串]^1^T^SGUID^STMW:group:1N_g80PgbLx3 ^SPoint^T ^Sy^F4945 ^f-45^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F5177^f-52 ^t^SScale^F2466 ^f-52^SRole ^N2^SEnabledSpecs ^T^N103^b ^N104^b ^N102^b ^t^SColumns^N2 ^SIcons^T ^N1^T 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^SName^S114108 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^SMSBT~`Low~`Mana ^SEvent^SOnShow ^SOnConditionConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S丛林之魂 ^t^Sn^N1 ^t^SFrequency^N0.2 ^t^N2^T ^SType^SAnimations ^SDuration^N1 ^SPeriod^N0.5 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^SDurationMax^N900 ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S189877 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SSound ^SOnlyShown^B ^SSound^STMW~`-~`Pling~`3 ^SEvent^SOnShow ^t^N2^T ^SType^SAnimations ^SDuration^N2 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N3^T ^SType^Sbuff ^SName^S丰饶 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N1 ^SValue^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnStack ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S节能施法 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^STMW~`-~`Ding~`9 ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SName^S117679 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SOnlyMine^B ^SEnabled^B ^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S小树触发类监视 ^t^N82003^S~`~| ^Sgroup^N1 ^^[/collapse]3.爆发类技能冷却监视(包含繁盛、&&加尼尔、激活、宁静、化身的冷却)[collapse=爆发类技能冷却监视字符串]^1^T^SGUID^STMW:group:1NuxdpRD9OUq ^SPoint^T ^Sy^F3233 ^f-45^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F4017^f-53 ^t^SScale^F5857 ^f-52^SRole ^N2^SEnabledSpecs ^T^N103^b ^N104^b ^N102^b ^t^SColumns^N5 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S繁盛 ^SShowTimerText^B ^SClockGCD^B ^SStates^T^N1^T ^t^N2^T ^SAlpha^N0.15 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S加尼尔的精华 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T^t^N2^T ^SAlpha^N0.15 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S激活 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations^SAnimation^SICONSHAKE ^SEvent^SOnStart ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SLevel^N15 ^SName^S激活 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T^SAlpha^N0.15 ^t^N3^T ^t^N4^T ^t^N100^T ^SAlpha^N0.15 ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S宁静 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.15 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^SManaCheck^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S化身:生命之树 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^t^SName^S爆发技能冷却 ^t^N82003^S~`~| ^Sgroup^N3 ^^[/collapse]4.生存减伤类技能冷却监视(树皮、铁木树皮、闪现、&&战复、台风)[collapse=生存减伤类技能冷却监视字符串]^1^T^SGUID^STMW:group:1Nuxd56PtVT6 ^SPoint^T ^Sy^F6540 ^f-46^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F9465^f-54 ^t^SScale^F4975 ^f-52^SRole ^N2^SEnabledSpecs ^T^N103^b ^N104^b ^N102^b ^t^SColumns^N5 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S铁木树皮 ^SShowTimerText^B ^SClockGCD^B^SRangeCheck^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S树皮术 ^SShowTimerText^B ^SClockGCD^B^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S野性位移 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T^t^N2^T ^SAlpha^N0.1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S复生 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S台风 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.2 ^t^N3^T ^t^N4^T^t^t^SEnabled^B ^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S生存技能冷却 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N-5 ^t^t^t^N82003^S~`~| ^Sgroup^N4 ^^[/collapse]============10.4 看了看回复,可能之前描述的不够清楚,楼楼自己也是萌新,多一点耐心哈~我重新编辑了一下帖子,把你们问的(怎么导入字符串)贴图告诉你们(那个EUI导出什么的我确实不知道怎么弄。。)自己选择性看好了~分享一个自用的奶德TMW字符,楼楼刚开始用这个插件,不会弄什么复杂的设置,熊T天赋的TMW是直接在咱们德区找的&&[url=http://bbs.ngacn.cc/read.php?tid=9880435][u]熊熊TMW字符串[/u][/url]&&,想找个小树的字符一直没找到TMW的(找到一个看着挺好的小树字符可是是WA的,开个&&[url=http://bbs.ngacn.cc/read.php?tid=9936616][u]传送门[/u][/url]&&,大家有需要的&&可以点)只好自己摸索着设置了一下,用了两周多了,虽然都是最简单基础的设置,但是感觉够用了~~有需要的小树们可以试试~~如果有好心的高玩儿可以帮忙改进的话感激不尽~~主要监视迅捷治愈触发的增加治疗量(天赋:丛林之魂),生命绽放触发的免费愈合(清晰预兆),这两种触发都设置了音效和图标提示([del]没办法谁让楼楼是残疾人,光靠图标已经拯救不了我了[/del]),迅捷治愈的CD、野性成长的CD。其次还有各种常用的大、小技能CD监视。整体预览效果如下:[img]./mon_/56Q2f-973vZlT3cS19l-pq.jpg[/img]触发技能效果如下:[img]./mon_/56Q2f-cky6K2qT3cSks-l1.jpg[/img]法术CD中效果如下:[img]./mon_/56Q2f-b597KfT1kS9z-7x.jpg[/img]==================导入字符串的方法:[collapse=不会导入字符串点我]1.下载***Tell Me When插件。2.进入游戏在聊天框打命令/tmw进入设置模式(第一次用会自动打开)。3.复制下面的字符串,随便右键点一个空格,把字符串粘贴到图中红色框框的地方,点旁边的蓝色框框,选粉色圈圈里的“来自字符串”。然后创建新的或者覆盖看个人选择。4.弄好之后,再在聊天框打一次/tmw的命令,结束设置。[img]./mon_/56Q2f-27hrZwT3cS1hc-u0.jpg[/img][/collapse]==================字符串(好像连我之前从咱们德区抱走的熊熊TMW也包括进去了,在切换成熊天赋时会改成那套TMW,楼楼实在不会弄出单独天赋的。。怎么分离?能弄出来已经很费劲了。。):[collapse=小树字符串]^1^T^SGroups^T ^N1^T ^SPoint^T ^Sy^F-3508 ^f-49^Sx ^F-9508^f-44 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^F5114 ^f-52^SRole ^N4^SEnabledSpecs ^T^N103^b ^N105^b ^N102^b ^t^SGUID^STMW:group:1KV_lOMDyunT ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SALIVE ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S&= ^SLevel^N50 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Npl2GAJh3ii ^STexts^T ^N1^S[(PercentHP~`&=~`80):Floor:Red] ^N2^S[PercentMP:Floor:Yellow] ^t^t^t^SCustomTex^S33343 ^t^t^SName^Senergy ^t^N2^T ^SPoint^T ^Sy^F-9954 ^f-46^Sx ^F2227^f-47 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SRows^N4 ^SRole^N4 ^SEnabledSpecs^T ^N103^b ^N102^b ^N105^b ^t^SGUID^STMW:group:1KRIMmr0nfow ^SColumns^N6 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SLevel^N6 ^SName^S80313 ^t^N2^T ^SType^SDEBUFFSTACKS ^SChecked^B ^SUnit^Starget ^SLevel^N2 ^SName^S192090 ^t^N3^T ^SType^STALENTLEARNED ^SName^S22425 ^t^Sn^N3 ^t^SName^SPulverize ^SEnabled^B ^SGUID^STMW:icon:1KRIIbvrrd4y ^SCustomTex^S80313 ^SFakeHidden^B ^SOnlyMine^B ^t^N2^T ^SType^Scooldown ^SName^S33917 ^SGUID^STMW:icon:1KRIIbwcrdF7 ^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SType^Sconditionicon ^SGUID^STMW:icon:1KRIMSX__Xj2 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S~|= ^SName^S33917 ^t^N2^T ^SType^SSPELLCD ^SOperator^S~|= ^SName^S77758 ^t^Sn^N2 ^t^SCustomTex^S213771 ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SName^S77758 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SChecked^B ^SUnit^Starget ^SOperator^S~|= ^SName^S33917 ^t^N2^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N0.5 ^SName^S77758 ^t^Sn^N2 ^t^SGUID^STMW:icon:1KRIIb0PalgR ^SCustomTex^S77758 ^SFakeHidden^B ^SEnabled^B ^t^N5^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SSTANCE ^SName^S熊形态 ^t^N3^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SLevel^N5.1 ^SName^S月火术 ^t^Sn^N3 ^t^SName^S164812 ^SEnabled^B ^SGUID^STMW:icon:1Npgpp3u=1m5 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SOnlyMine^B ^t^N6^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S星河守护者 ^t^Sn^N1 ^t^SName^S213708 ^SEnabled^B ^SGUID^STMW:icon:1Npgi7BCpBfJ ^SCustomTex^S8921 ^SFakeHidden^B ^SOnlyMine^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S18570 ^t^Sn^N1 ^t^SName^S102280 ^SGUID^STMW:icon:1Npgdq0A=AaQ ^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^SFakeHidden^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S18571 ^t^Sn^N1 ^t^SName^S102401 ^SGUID^STMW:icon:1NpgROHI3tph ^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^SFakeHidden^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21778 ^t^Sn^N1 ^t^SName^S5211 ^SGUID^STMW:icon:1KRySh7bVUOl ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SFakeHidden^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S18576 ^t^Sn^N1 ^t^SName^S102359 ^SGUID^STMW:icon:1KTf7T21XnAt ^SStates^T ^N2^T ^SAlpha^N0.5 ^t^t^SFakeHidden^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S18577 ^t^Sn^N1 ^t^SName^S132469 ^SGUID^STMW:icon:1NpgfaUc6BBs ^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^SFakeHidden^B ^t^N12^T ^SType^Sbuff ^SName^S155835 ^SGUID^STMW:icon:1NpjofwGrIml ^SFakeHidden^B ^SEnabled^B ^t^N13^T ^SType^Sbuff ^SName^S61336 ^SGUID^STMW:icon:1NpjmTH8_=H6 ^SFakeHidden^B ^SEnabled^B ^t^N14^T ^SType^Sbuff ^SName^S192081 ^SGUID^STMW:icon:1NphvdH6kQB1 ^SFakeHidden^B ^SEnabled^B ^t^N15^T ^SType^Sbuff ^SName^S192083 ^SGUID^STMW:icon:1NphvdH9zl0T ^SFakeHidden^B ^SEnabled^B ^t^N16^T ^SType^Sbuff ^SName^S200851 ^SGUID^STMW:icon:1NpjzX8UK_e0 ^SFakeHidden^B ^SEnabled^B ^t^t^SName^Shide ^t^N3^T ^SPoint^T ^Sy^F-4760 ^f-51^Sx ^F1941^f-46 ^t^SScale^N2.5 ^SRole^N4 ^SEnabledSpecs^T ^N103^b ^N102^b ^N105^b ^t^SGUID^STMW:group:1KRIzzfJ9USR ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KRIIbvrrd4y ^N2^STMW:icon:1KRIIbwcrdF7 ^N3^STMW:icon:1Npgi7BCpBfJ ^N4^STMW:icon:1KRIIb0PalgR ^N5^STMW:icon:1Npgpp3u=1m5 ^N6^STMW:icon:1KRIMSX__Xj2 ^t^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N1 ^t^SEnabled^B ^t^t^SName^Srotation ^t^N4^T ^SScale^F9283 ^f-52^SRole ^N4^SPoint ^T^Sy^F-9463 ^f-47^Sx ^F-5791^f-45 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SEnabledSpecs^T ^N103^b ^N102^b ^N105^b ^t^SGUID^STMW:group:1KRI_ICCHCmC ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S135286 ^t^N2^T ^SType^SSPELLCD ^SName^S6807 ^t^Sn^N2 ^t^SName^Sma ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SConditionDur^N9 ^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^N2^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SCustomTex^S6807 ^SStates^T ^N2^T ^SAlpha^N0.2 ^t^t^SFakeHidden^B ^t^N2^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S158792 ^SShowTimerTextnoOCC^B ^SGUID^STMW:icon:1KTdy4kwtFG7 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21650 ^t^Sn^N1 ^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SName^S22812 ^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S沉睡者之怒 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NpjySuQNBA0 ^STexts^T ^N1^S[Duration(icon=&TMW:icon:1NpjzX8UK_e0&):TMWFormatDuration:Hide(0):Yellow] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S61336 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration(icon=&TMW:icon:1NpjmTH8_=H6&):TMWFormatDuration:Hide(0):Yellow] ^N2^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SName^S155835 ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1NpjySuQNBA0 ^STexts^T ^N1^S[Duration(icon=&TMW:icon:1NpjofwGrIml&):TMWFormatDuration:Hide(0):Yellow] ^t^t^t^SGUID^STMW:icon:1KTdy4kwjI_k ^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S22418 ^t^Sn^N1 ^t^SEnabled^B ^t^t^SLayoutDirection^N2 ^SName^Sregular ^t^N5^T ^SScale^F6352 ^f-52^SRole ^N4^SPoint ^T^Sy^N-75. ^Sx^F3609 ^f-45^t ^SEnabledSpecs^T ^N103^b ^N102^b ^N105^b ^t^SGUID^STMW:group:1KRI_sF0PyOp ^SColumns^N7 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S21706 ^t^Sn^N1 ^t^SName^S102558 ^SGUID^STMW:icon:1KTf7T2a0lnS ^SStates^T ^N2^T ^SAlpha^N0.7 ^t^t^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KRySh7bVUOl ^N2^STMW:icon:1KTf7T21XnAt ^N3^STMW:icon:1NpgfaUc6BBs ^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S106839 ^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SEnabled^B ^SName^S6795 ^SStates^T ^N2^T ^SAlpha^N0.8 ^t^t^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S22842 ^SStackMax^N3 ^SClockGCD^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S22842 ^SStates^T ^N2^T ^SAlpha^N0.8 ^t^N102^T ^SAlpha^N0.5 ^t^t^t^N6^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Npgdq0A=AaQ ^N2^STMW:icon:1NpgROHI3tph ^t^SEnabled^B ^t^t^SLayoutDirection^N2 ^SName^Sother ^t^N6^T ^SScale^F4572 ^f-52^SRole ^N4^SPoint ^T^Sy^F-4663 ^f-49^Sx ^F2753^f-45 ^t^SEnabledSpecs^T ^N103^b ^N102^b ^N105^b ^t^SGUID^STMW:group:1KRJ17fVdzlt ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S192081 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE_ABS ^SPrtsAfter^N1 ^SOperator^S&= ^SLevel^N90 ^SPrtsBefore^N1 ^t^N2^T ^SType^SMANAUSABLE ^SAndOr^SOR ^SName^S192081 ^SPrtsBefore^N1 ^t^N3^T ^SType^SBUFFDUR ^SPrtsAfter^N1 ^SOperator^S&= ^SLevel^N1 ^SName^S192081 ^t^Sn^N3 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration(icon=&TMW:icon:1NphvdH6kQB1&):TMWFormatDuration:Hide(0):Yellow] ^N2^S[Stacks(icon=&TMW:icon:1NphvdH6kQB1&):Hide(0)] ^t^t^t^SEnabled^B ^SOnlyMine^B ^SManaCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S192083 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration(icon=&TMW:icon:1NphvdH9zl0T&):TMWFormatDuration:Hide(0):Yellow] ^N2^S[Stacks(icon=&TMW:icon:1NphvdH9zl0T&):TMWFormatDuration:Hide(0)] ^t^t^t^SManaCheck^B ^SStates^T ^N4^T ^SAlpha^N0.7 ^t^t^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^t^SLayoutDirection^N2 ^SName^Sretain ^t^N7^T ^SGUID^STMW:group:1NuZ1RB7cUi3 ^SScale^F2466 ^f-52^SRole ^N2^SPoint ^T^Sy^F6878 ^f-45^Sx ^F1849^f-53 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SEnabledSpecs^T ^N103^b ^N104^b ^N102^b ^t^SIcons^T ^N1^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SIgnoreNomana^B ^SName^S114108 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SSound ^SSound^SMSBT~`Low~`Mana ^SEvent^SOnShow ^SOnConditionConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S丛林之魂 ^t^Sn^N1 ^t^SFrequency^N0.2 ^t^N2^T ^SType^SAnimations ^SDuration^N1 ^SPeriod^N0.5 ^SAnimation^SICONBORDER ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SEnabled^B ^SDurationMax^N900 ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S迅捷治愈 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N2^T ^SAlpha^N0.15 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S野性成长 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SStates^T ^N2^T ^SAlpha^N0.15 ^t^N4^T ^SAlpha^N0.3 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S节能施法 ^SEvents^T ^N1^T ^SType^SSound ^SSound^STMW~`-~`Ding~`9 ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N2 ^t^SEnabled^B ^SOnlyMine^B ^t^t^t^N8^T ^SGUID^STMW:group:1Nuxd56PtVT6 ^SScale^F4431 ^f-52^SRole ^N2^SPoint ^T^Sy^F7474 ^f-45^Sx ^F2687^f-53 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SEnabledSpecs^T ^N103^b ^N104^b ^N102^b ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S铁木树皮 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N2^T ^SAlpha^N0.1 ^t^t^SRangeCheck^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SName^S树皮术 ^SStates^T ^N2^T ^SAlpha^N0.1 ^t^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SName^S野性位移 ^SStates^T ^N2^T ^SAlpha^N0.1 ^t^t^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SName^S复生 ^SStates^T ^N2^T ^SAlpha^N0.1 ^t^t^t^t^t^N9^T ^SGUID^STMW:group:1NuxdpRD9OUq ^SScale^F5857 ^f-52^SRole ^N2^SPoint ^T^Sy^F3233 ^f-45^Sx ^F4017^f-53 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SEnabledSpecs^T ^N103^b ^N104^b ^N102^b ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SName^S繁盛 ^SStates^T ^N2^T ^SAlpha^N0.15 ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SName^S加尼尔的精华 ^SStates^T ^N2^T ^SAlpha^N0.15 ^t^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S激活 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnStart ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SLevel^N15 ^SName^S激活 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N2^T ^SAlpha^N0.15 ^t^N100^T ^SAlpha^N0.15 ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SClockGCD^B ^SEnabled^B ^SName^S宁静 ^SStates^T ^N2^T ^SAlpha^N0.15 ^t^t^t^t^t^t^SNumGroups^N9 ^SVersion^N81305 ^t^N81305^S~`~| ^Sprofile^S乖兔兔~`-~`军团要塞 ^^[/collapse]
一直不会设置技能cd监视 先mark一下
感谢分享OTL
这是eui吗? 可否求个字符串
话说,这字符串是eui专用的吗?不知道放在哪啊!
我只想知道,小队插件是哪个?怎么设置的那种字体?
谢谢楼主分享,明天上去试试~
先马住,紫薯布丁
[b]Reply to [pid=]Reply[/pid] Post by [uid=]Tez[/uid] ( 17:16)[/b]是EUI,但是楼楼不会导出这个字符串,怎么导出?
[b]Reply to [pid=]Reply[/pid] Post by [uid=5557007]synger08[/uid] ( 18:53)[/b]重新编辑了一下帖子,截图教你怎么导入字符串,如果还有不清楚的地方再问我~
[b]Reply to [pid=]Reply[/pid] Post by [uid=59310]whm90009[/uid] ( 21:53)[/b]是BLZ自带的团队框体,楼楼用CR设置了一下,字体应该是CR自带的([del]忘记自己有没有调整了[/del])。
顶一个 紫薯
[b]Reply to [pid=]Reply[/pid] Post by [uid=]安娜丶格雷迈恩[/uid] ( 01:40)[/b]666
非常感谢。
再问一下,
怎么不用 以前的 技能触发 指示器
紫薯布丁,额
[b]Reply to [pid=]Reply[/pid] Post by [uid=]安娜丶格雷迈恩[/uid] ( 01:45)[/b]CompactRaid?为什么我的设计不出来这种效果?版本低了还是怎么的,设置里面很简单啊,没有这种效果。
楼主好人,感谢,留名
没有当前回春数量,差评
[b]Reply to [pid=]Reply[/pid] Post by [uid=]qqdruid[/uid] ( 17:13)[/b]楼楼已经说了,自己是萌新,德区找不到tmw的字符串才自己试着设置一下的,发出来给一样迷茫的萌新互助用,能力有限,不会设置监视回春数量,差评就免了,不喜欢可以不用。楼楼是用团队框架看的:)
大神能放个百分比蓝量监视在中间吗~