PS3大蛇无双z手柄2能双手柄玩吗。可以的话教...

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  索尼将于7月18日在欧洲发售优惠套装版PS3,内含60GB版主机、两个手柄和两个游戏(摩托风暴和抵抗),价格依然保持在599欧元。但是在欧洲大多数国家,这个套装只有18岁以上的玩家才可以购买。&  在欧洲大陆,抵抗被PEGI评为18+级别。在英国,BBFC给抵抗的分级为15,这就意味着15岁以下的儿童无法购买,更重要的是,家长也不可以为15岁以下的儿童购买该主机。
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各位大神~小弟新人有关于ps3手柄操控舵机的问题想请教~
本帖最后由 pipiwapipiwa 于
01:53 编辑
小弟新人,刚接触arduino板,现小弟的任务是通过PS3无线蓝牙手柄操控几个舵机及电机。目前已购入USB HOST Shield并下载了对应的lib,经example测试通讯正常,串口监视器可以收到对应的消息,步进电机已可以工作。但舵机方面有如下几个问题:
1.有时候手柄连接不上蓝牙适配器,需要反复插几次才可以。
2.连接舵机后,加入如下代码:
a.在setup()上:
int pos = 0;
b.在setup()中:
myservo.attach(9);
c.在loop()中:
for(pos = 0; pos & 70; pos += 1)& &
&&{& && && && && && && && && && && &
& && &Serial.print(F(&\r\nppp&));
& & myservo.write(pos);& && && && &
& & delay(15);& && && && && && && &
&&for(pos = 70; pos&=1; pos-=1)& &
&&{& && && && && && && && && && &&&
& & myservo.write(pos);& && && && &&&
& & delay(15);& && && && && && && &
1.舵机不工作,但串口监视器中字符串&ppp&一直在显示,表明进入循环了。
2.蓝牙手柄无法连接蓝牙适配器,四个灯一直在闪。
经数次检查连线应无误,单独的sweep example也可正常工作,求大神指导小弟应该怎么办或者换用什么方法可以完成通过PS3手柄的按键来操控舵机及电机呢?感激不尽!!
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Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
For more information visit my blog: http://blog.tkjelectronics.dk/ or
send me an e-mail:&&
#include &PS3BT.h&
#include &usbhub.h&
#include &Servo.h&
// Satisfy IDE, which only needs to see the include statment in the ino.
#ifdef dobogusinclude
#include &spi4teensy3.h&
#endif
USB U
//USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */
PS3BT PS3(&Btd); // This will just create the instance
//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
boolean printT
boolean printA
S
int pos = 0;
void setup() {
&&myservo.attach(9);
&&Serial.begin(115200);
&&while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
&&
&&Serial.print(F(&\r\nPS3 Bluetooth Library Started&));
}
void loop() {
&&Usb.Task();
&&Serial.print(F(&\r\nttt&));
for(pos = 0; pos & 70; pos += 1)&&// goes from 0 degrees to 180 degrees
&&{& && && && && && && && && && && & // in steps of 1 degree
& && &Serial.print(F(&\r\nppp&));
& & myservo.write(pos);& && && && &&&// tell servo to go to position in variable 'pos'
& & delay(15);& && && && && && && &&&// waits 15ms for the servo to reach the position
&&for(pos = 70; pos&=1; pos-=1)& &&&// goes from 180 degrees to 0 degrees
&&{& && && && && && && && && && &&&
& & myservo.write(pos);& && && && &&&// tell servo to go to position in variable 'pos'
& & delay(15);& && && && && && && &&&// waits 15ms for the servo to reach the position
&&if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
& & if (PS3.getAnalogHat(LeftHatX) & 137 || PS3.getAnalogHat(LeftHatX) & 117 || PS3.getAnalogHat(LeftHatY) & 137 || PS3.getAnalogHat(LeftHatY) & 117 || PS3.getAnalogHat(RightHatX) & 137 || PS3.getAnalogHat(RightHatX) & 117 || PS3.getAnalogHat(RightHatY) & 137 || PS3.getAnalogHat(RightHatY) & 117) {
& && &Serial.print(F(&\r\nLeftHatX: &));
& && &Serial.print(PS3.getAnalogHat(LeftHatX));
& && &Serial.print(F(&\tLeftHatY: &));
& && &Serial.print(PS3.getAnalogHat(LeftHatY));
& && &if (PS3.PS3Connected) { // The Navigation controller only have one joystick
& && &&&Serial.print(F(&\tRightHatX: &));
& && &&&Serial.print(PS3.getAnalogHat(RightHatX));
& && &&&Serial.print(F(&\tRightHatY: &));
& && &&&Serial.print(PS3.getAnalogHat(RightHatY));
& && &}
& & }
& & // Analog button values can be read from almost all buttons
& & if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
& && &Serial.print(F(&\r\nL2: &));
& && &Serial.print(PS3.getAnalogButton(L2));
& && &if (PS3.PS3Connected) {
& && &&&Serial.print(F(&\tR2: &));
& && &&&Serial.print(PS3.getAnalogButton(R2));
& && &}
& & }
& & if (PS3.getButtonClick(PS)) {
& && &Serial.print(F(&\r\nPS&));
& && &PS3.disconnect();
& & }
& & else {
& && &if (PS3.getButtonClick(TRIANGLE))
& && &&&Serial.print(F(&\r\nTraingle&));
& && &if (PS3.getButtonClick(CIRCLE))
& && &&&Serial.print(F(&\r\nCircle&));
& && &if (PS3.getButtonClick(CROSS))
& && &{
& && & Serial.print(F(&\r\nCROSS&));
& && &}
& && &if (PS3.getButtonClick(SQUARE))
& && &{
& && &&&Serial.print(F(&\r\nSquare&));
& && &
& && &if (PS3.getButtonClick(UP)) {
& && &&&Serial.print(F(&\r\nUp&));
& && &&&if (PS3.PS3Connected) {
& && && & PS3.setLedOff();
& && && & PS3.setLedOn(LED4);
& && &&&}
& && &}
& && &if (PS3.getButtonClick(RIGHT)) {
& && &&&Serial.print(F(&\r\nRight&));
& && &&&if (PS3.PS3Connected) {
& && && & PS3.setLedOff();
& && && & PS3.setLedOn(LED1);
& && &&&}
& && &}
& && &if (PS3.getButtonClick(DOWN)) {
& && &&&Serial.print(F(&\r\nDown&));
& && &&&if (PS3.PS3Connected) {
& && && & PS3.setLedOff();
& && && & PS3.setLedOn(LED2);
& && &&&}
& && &}
& && &if (PS3.getButtonClick(LEFT)) {
& && &&&Serial.print(F(&\r\nLeft&));
& && &&&if (PS3.PS3Connected) {
& && && & PS3.setLedOff();
& && && & PS3.setLedOn(LED3);
& && &&&}
& && &}
& && &if (PS3.getButtonClick(L1))
& && &&&Serial.print(F(&\r\nL1&));
& && &if (PS3.getButtonClick(L3))
& && &&&Serial.print(F(&\r\nL3&));
& && &if (PS3.getButtonClick(R1))
& && &&&Serial.print(F(&\r\nR1&));
& && &if (PS3.getButtonClick(R3))
& && &&&Serial.print(F(&\r\nR3&));
& && &if (PS3.getButtonClick(SELECT)) {
& && &&&Serial.print(F(&\r\nSelect - &));
& && &&&PS3.printStatusString();
& && &}
& && &if (PS3.getButtonClick(START)) {
& && &&&Serial.print(F(&\r\nStart&));
& && &&&printAngle = !printA
& && &}
& & }
& & if (printAngle) {
& && &Serial.print(F(&\r\nPitch: &));
& && &Serial.print(PS3.getAngle(Pitch));
& && &Serial.print(F(&\tRoll: &));
& && &Serial.print(PS3.getAngle(Roll));
& & }
&&}
&&else if (PS3.PS3MoveConnected) {
& & if (PS3.getAnalogButton(T)) {
& && &Serial.print(F(&\r\nT: &));
& && &Serial.print(PS3.getAnalogButton(T));
& & }
& & if (PS3.getButtonClick(PS)) {
& && &Serial.print(F(&\r\nPS&));
& && &PS3.disconnect();
& & }
& & else {
& && &if (PS3.getButtonClick(SELECT)) {
& && &&&Serial.print(F(&\r\nSelect&));
& && &&&printTemperature = !printT
& && &}
& && &if (PS3.getButtonClick(START)) {
& && &&&Serial.print(F(&\r\nStart&));
& && &&&printAngle = !printA
& && &}
& && &if (PS3.getButtonClick(TRIANGLE)) {
& && &&&Serial.print(F(&\r\nTriangle&));
& && &&&PS3.moveSetBulb(Red);
& && &}
& && &if (PS3.getButtonClick(CIRCLE)) {
& && &&&Serial.print(F(&\r\nCircle&));
& && &&&PS3.moveSetBulb(Green);
& && &}
& && &if (PS3.getButtonClick(SQUARE)) {
& && &&&Serial.print(F(&\r\nSquare&));
& && &&&PS3.moveSetBulb(Blue);
& && &}
& && &if (PS3.getButtonClick(CROSS)) {
& && &&&Serial.print(F(&\r\nCross&));
& && &&&PS3.moveSetBulb(Yellow);
& && &}
& && &if (PS3.getButtonClick(MOVE)) {
& && &&&PS3.moveSetBulb(Off);
& && &&&Serial.print(F(&\r\nMove&));
& && &&&Serial.print(F(& - &));
& && &&&PS3.printStatusString();
& && &}
& & }
& & if (printAngle) {
& && &Serial.print(F(&\r\nPitch: &));
& && &Serial.print(PS3.getAngle(Pitch));
& && &Serial.print(F(&\tRoll: &));
& && &Serial.print(PS3.getAngle(Roll));
& & }
& & else if (printTemperature) {
& && &Serial.print(F(&\r\nTemperature: &));
& && &Serial.print(PS3.getTemperature());
& & }
&&}
}复制代码
Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
For more information visit my blog: http://blog.tkjelectronics.dk/ or
send me an e-mail:&&
#include &PS3BT.h&
#include &usbhub.h&
#include &Servo.h&
// Satisfy IDE, which only needs to see the include statment in the ino.
#ifdef dobogusinclude
#include &spi4teensy3.h&
#endif
USB U
//USBHub Hub1(&Usb); // Some dongles have a hub inside
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */
PS3BT PS3(&Btd); // This will just create the instance
//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
boolean printT
boolean printA
S
int pos = 0;
void setup() {
&&myservo.attach(9);
&&Serial.begin(115200);
&&while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
&&
&&Serial.print(F(&\r\nPS3 Bluetooth Library Started&));
}
void loop() {
&&Usb.Task();
&&Serial.print(F(&\r\nttt&));
for(pos = 0; pos & 70; pos += 1)&&// goes from 0 degrees to 180 degrees
&&{& && && && && && && && && && && & // in steps of 1 degree
& && &Serial.print(F(&\r\nppp&));
& & myservo.write(pos);& && && && &&&// tell servo to go to position in variable 'pos'
& & delay(15);& && && && && && && &&&// waits 15ms for the servo to reach the position
&&for(pos = 70; pos&=1; pos-=1)& &&&// goes from 180 degrees to 0 degrees
&&{& && && && && && && && && && &&&
& & myservo.write(pos);& && && && &&&// tell servo to go to position in variable 'pos'
& & delay(15);& && && && && && && &&&// waits 15ms for the servo to reach the position
&&if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
& & if (PS3.getAnalogHat(LeftHatX) & 137 || PS3.getAnalogHat(LeftHatX) & 117 || PS3.getAnalogHat(LeftHatY) & 137 || PS3.getAnalogHat(LeftHatY) & 117 || PS3.getAnalogHat(RightHatX) & 137 || PS3.getAnalogHat(RightHatX) & 117 || PS3.getAnalogHat(RightHatY) & 137 || PS3.getAnalogHat(RightHatY) & 117) {
& && &Serial.print(F(&\r\nLeftHatX: &));
& && &Serial.print(PS3.getAnalogHat(LeftHatX));
& && &Serial.print(F(&\tLeftHatY: &));
& && &Serial.print(PS3.getAnalogHat(LeftHatY));
& && &if (PS3.PS3Connected) { // The Navigation controller only have one joystick
& && &&&Serial.print(F(&\tRightHatX: &));
& && &&&Serial.print(PS3.getAnalogHat(RightHatX));
& && &&&Serial.print(F(&\tRightHatY: &));
& && &&&Serial.print(PS3.getAnalogHat(RightHatY));
& && &}
& & }
& & // Analog button values can be read from almost all buttons
& & if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
& && &Serial.print(F(&\r\nL2: &));
& && &Serial.print(PS3.getAnalogButton(L2));
& && &if (PS3.PS3Connected) {
& && &&&Serial.print(F(&\tR2: &));
& && &&&Serial.print(PS3.getAnalogButton(R2));
& && &}
& & }
& & if (PS3.getButtonClick(PS)) {
& && &Serial.print(F(&\r\nPS&));
& && &PS3.disconnect();
& & }
& & else {
& && &if (PS3.getButtonClick(TRIANGLE))
& && &&&Serial.print(F(&\r\nTraingle&));
& && &if (PS3.getButtonClick(CIRCLE))
& && &&&Serial.print(F(&\r\nCircle&));
& && &if (PS3.getButtonClick(CROSS))
& && &{
& && & Serial.print(F(&\r\nCROSS&));
& && &}
& && &if (PS3.getButtonClick(SQUARE))
& && &{
& && &&&Serial.print(F(&\r\nSquare&));
& && &
& && &if (PS3.getButtonClick(UP)) {
& && &&&Serial.print(F(&\r\nUp&));
& && &&&if (PS3.PS3Connected) {
& && && & PS3.setLedOff();
& && && & PS3.setLedOn(LED4);
& && &&&}
& && &}
& && &if (PS3.getButtonClick(RIGHT)) {
& && &&&Serial.print(F(&\r\nRight&));
& && &&&if (PS3.PS3Connected) {
& && && & PS3.setLedOff();
& && && & PS3.setLedOn(LED1);
& && &&&}
& && &}
& && &if (PS3.getButtonClick(DOWN)) {
& && &&&Serial.print(F(&\r\nDown&));
& && &&&if (PS3.PS3Connected) {
& && && & PS3.setLedOff();
& && && & PS3.setLedOn(LED2);
& && &&&}
& && &}
& && &if (PS3.getButtonClick(LEFT)) {
& && &&&Serial.print(F(&\r\nLeft&));
& && &&&if (PS3.PS3Connected) {
& && && & PS3.setLedOff();
& && && & PS3.setLedOn(LED3);
& && &&&}
& && &}
& && &if (PS3.getButtonClick(L1))
& && &&&Serial.print(F(&\r\nL1&));
& && &if (PS3.getButtonClick(L3))
& && &&&Serial.print(F(&\r\nL3&));
& && &if (PS3.getButtonClick(R1))
& && &&&Serial.print(F(&\r\nR1&));
& && &if (PS3.getButtonClick(R3))
& && &&&Serial.print(F(&\r\nR3&));
& && &if (PS3.getButtonClick(SELECT)) {
& && &&&Serial.print(F(&\r\nSelect - &));
& && &&&PS3.printStatusString();
& && &}
& && &if (PS3.getButtonClick(START)) {
& && &&&Serial.print(F(&\r\nStart&));
& && &&&printAngle = !printA
& && &}
& & }
& & if (printAngle) {
& && &Serial.print(F(&\r\nPitch: &));
& && &Serial.print(PS3.getAngle(Pitch));
& && &Serial.print(F(&\tRoll: &));
& && &Serial.print(PS3.getAngle(Roll));
& & }
&&}
&&else if (PS3.PS3MoveConnected) {
& & if (PS3.getAnalogButton(T)) {
& && &Serial.print(F(&\r\nT: &));
& && &Serial.print(PS3.getAnalogButton(T));
& & }
& & if (PS3.getButtonClick(PS)) {
& && &Serial.print(F(&\r\nPS&));
& && &PS3.disconnect();
& & }
& & else {
& && &if (PS3.getButtonClick(SELECT)) {
& && &&&Serial.print(F(&\r\nSelect&));
& && &&&printTemperature = !printT
& && &}
& && &if (PS3.getButtonClick(START)) {
& && &&&Serial.print(F(&\r\nStart&));
& && &&&printAngle = !printA
& && &}
& && &if (PS3.getButtonClick(TRIANGLE)) {
& && &&&Serial.print(F(&\r\nTriangle&));
& && &&&PS3.moveSetBulb(Red);
& && &}
& && &if (PS3.getButtonClick(CIRCLE)) {
& && &&&Serial.print(F(&\r\nCircle&));
& && &&&PS3.moveSetBulb(Green);
& && &}
& && &if (PS3.getButtonClick(SQUARE)) {
& && &&&Serial.print(F(&\r\nSquare&));
& && &&&PS3.moveSetBulb(Blue);
& && &}
& && &if (PS3.getButtonClick(CROSS)) {
& && &&&Serial.print(F(&\r\nCross&));
& && &&&PS3.moveSetBulb(Yellow);
& && &}
& && &if (PS3.getButtonClick(MOVE)) {
& && &&&PS3.moveSetBulb(Off);
& && &&&Serial.print(F(&\r\nMove&));
& && &&&Serial.print(F(& - &));
& && &&&PS3.printStatusString();
& && &}
& & }
& & if (printAngle) {
& && &Serial.print(F(&\r\nPitch: &));
& && &Serial.print(PS3.getAngle(Pitch));
& && &Serial.print(F(&\tRoll: &));
& && &Serial.print(PS3.getAngle(Roll));
& & }
& & else if (printTemperature) {
& && &Serial.print(F(&\r\nTemperature: &));
& && &Serial.print(PS3.getTemperature());
& & }
&&}
}复制代码
既然 &蓝牙手柄无法连接蓝牙适配器,四个灯一直在闪。&, 是否應先解決 手柄連接的問題?
舵机不工作是不是舵机控制口被占用了?也许PS3库与舵机库在IO口上有冲突,你打开这两个库看看。
应该需要PS3手柄接收器
啥都先不说,第一感觉就是供电不足。单靠板上供电很难带动大舵机
接PS2手柄,arduino直接驱动舵机这种感性电机时,会出现重新配对的情况,应该是要另外的电源接舵机吧。
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