Updated: 07-12-17 02:19 AM
Compatibility:Tomb of Sargeras (7.2.0)
Updated:07-12-17 02:19 AM
Created:05-17-09 12:55 PM
Downloads:380,223
Favorites:1,213
Shadowed Unit Frames&
Version: v4.1.19by: ,
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations are not required, but are appreciated!
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
Aura Timers: You will need a mod such as
to show timers on buffs and debuffs
Aura Indicators: Display colored squares or icons for certain auras on any unit
Fader: Fades frames when out of combat and inactive (100% mana/no target)
Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
Range Checking: Fades frames out that are out of range of you
Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -& Layout Manager
Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Basic module support is included, should you be interested in building a module see
for more information.
Currently released:
, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
Tag as v4.1.10
--------------------
Hendrik Leppkes:
- totems: fix totems for shamans (Ticket 983)
Tag as v4.1.9
--------------------
Hendrik Leppkes:
- runes: fix rune order after 7.0 changes (Ticket 978)
- Reload auras when deleting a filter entry
- Improve handling of spell IDs in aura filter lists
- Slightly increase the default config UI size to fit elements better
- Add a new override aura filter type
The override filter bypasses (&overrides&) any other filters and ensures
the aura is always shown.
- totems: use class upvalue
- totems: add warlock soul effigy bar
- totems: try to find the appropriate totem index automatically
- Use LibSpellRange-1.0 for spell range checking
Tag as v4.1.8
--------------------
Hendrik Leppkes:
- Fix migration with the new defaults
Tag as v4.1.7
--------------------
Hendrik Leppkes:
- Add basic defaults for all text tags to avoid errors when they are removed
- Purge empty text tags
- More text tag defaults, don't need to save them in the SV
- Properly mark the default text tags as default
- Cleanup text tags a bit more to avoid errors and restore consistency
Tag as v4.1.6
--------------------
Hendrik Leppkes:
- Add missing tag name entries
- Add sec:curpp/abscurpp/curmaxpp/absolutepp tags, a generic version of the druid:* tags
- Force a power update on PLAYER_UNGHOST to catch resurrecting after a corpse run
- Fix deleting the last aura from a group
- Add safety checks to ensure aura config is setup properly
Tag as v4.1.5
--------------------
Hendrik Leppkes:
- Add a smart hostfile/friendly aura filter
- Use RegisterUnitEvent for UNIT_AURA
- Added a new option to change the color of the healthbar if the unit has a curable debuff
- Update power statusbar and tags after repopping at a spirit healer
This uses the deprecated UNIT_MANA event, since its the only one that
actually fires in that instance and seems vaguely related.
- incheal: fix framelevel in a few cases and simplify frame level handling
- incheal: Always check the maxHealth and bail out early if its not set
- Remove more remnants of obsolete power types
Tag as v4.1.4
--------------------
Hendrik Leppkes:
- Remove obsolete banked holypower handling
Tag as v4.1.3
--------------------
Hendrik Leppkes:
- Remove now-unused variable
- Fix condition for capping the size of the incheal bar
- Properly calculate the size of the incoming heal overlay
- More framelevel fixes for incoming heal/absorb bars
- Fix the per:incheal tag
- Fix frame level of the incoming heal overlay on inverted bars
- Extend owner class coloring to party/raid/arena pets
- Added a new option to color the health bar of pets by the players class color
- Handle class coloring of the pet bar
- Split emptyBar text into Left/Right
- Properly set the frame level of aura frames to allow them to be ontop of any bars
- Increase framelevel of indicators to sit above text tags (Ticket #957)
- Implement &Show background& for combo point derived bars (Ticket #962)
- Safer table access when loading a layout module
- Monk mana tags are also unused now
- Remove outdated class-specific tags
- Fix druid mana tags in balance form
- Remove wrong condition in druid:absolutepp tag
- Properly update combopoint derived bars block sizes
- Some extra safety checks for block handling
- Update localization script to use https
- nil check priority before using it
- Fix layout export to properly handle multi-line strings
Tag as v4.1.2
--------------------
Hendrik Leppkes:
- Report proper maximum power values for all power types
- Set a proper default for new powers
- Disable Mage Arcane Charges Aura Points mode, its handled as a full power now
- Remove Anticipation from Aura Points
The spell was changed and no longer does what it once did.
- Fix curable debuff types for Monks and Paladins
- Bail out early with zero combo points
Tag as v4.1.1
--------------------
Hendrik Leppkes:
- Add X-Website TOC tag
- Fix duplicate table assignments
- Fix combo point count after login
- Use interact distance on rogues, they don't have a universally usable spell
- Fix deleting aura filter white/black lists
- Properly update the max number of combo points on talent/spec changes
- Properly update combo points on the target frame
Tag as v4.1.0
--------------------
Hendrik Leppkes:
- Add Druid Innervate aura
- Remove class aura indicators which no longer exist
- Fix range checker options
- Use CLASS_ICON_TCOORDS instead of CLASS_BUTTONS
- Update localization script
- Update default range checker spells
- Bump db revision, now that most changes are in
- Remove consolidated buffs
- Replace all mention of UNIT_COMBO_POINTS
- Add Arcane Charge module for mages
- Update HideBlizzard frames
- Properly use SetColorTexture in aura indicators
- Disable numbers on aura indicator cooldowns
- Replace ruby scripts by a lua script
- Ruby scripts should not be part of the TOC file
- Update TOC of the options addon
- Add a shaman mana bar
- Limit Holy Power module to retribution
- Update rune handling for legion
- Force upgrading of profiles until development is done
- Upgrade existing profiles and add proper defaults for new elements
- Add Astral Power for Balance Druids
- Update the totem bar for druid changes
Its only used by restoration druids efflorescene now.
- Remove eclipse bar
- Add Fury and Pain power types for demon hunters
- Remove unused power types
- Add Insanity and Maelstrom power types
- Remove Shadow Orbs bar, add a Priest Mana bar (shadow only)
- Remove more remnants of removed bars
- Update Monk Chi bar, 5 Chi and only for Windwalker
- Remove mistweaver monk special mana bar
- Remove remnants of other warlock spec specific bars
- Remove handling of UNIT_COMBO_POINTS, its all done through UNIT_POWER now
- Remove the Burning Embers module and enable Soul Shards for all warlock specs
- Add Demon Hunter to class groupings
- Add Demon Hunter class color entry
- Check for player controlled units in tap handling
- Remove class power frames from blizzard hider which no longer exist
- Update TOC for 7.0
- Remove linked spells that no longer exist
- Update handling of tapped units for 7.0
- Convert LibDualSpec to an optional dependency
Tag as v4.0.11
--------------------
Hendrik Leppkes:
- Remove innervate aura, the spell no longer exists
- Remove unregister of UNIT_NAME_UPDATE in split group headers as well
- Don't unregister UNIT_NAME_UPDATE on group headers anymore.
This fixed an issue in WoW 3.x which does not exist anymore, and has
in fact caused issues with raid members not being displayed reliably
after joining a group since MoP.
Tagging as release v4.0.10
--------------------
- Strip out MoP indicators to make nevcairiel happy
- Don't update runes if cooled is nil
- Dropped cooldown wheel alpha hack as it was apparently fixed
- Updated auras with Hellfire Citadel (Thanks MysticalOS)
Hendrik Leppkes:
- Update TOC for 6.2
- Fix first group in split raid frames being hidden after reload in a raid
- Make sure we register UNIT_COMBO_POINTS for target CPs now
- Bypass combo point unit filter for non-events
- Combo Points can be shown on the target unit again too
- Ensure indicators always have a priority
- Make sure we kill combo points on target
Tagging as release v4.0.9
--------------------
- One last Combo Points bug fix
- Fixed an error on Chi points
- Redo the Eclipse Bar to add a highlight based on where you are, and fixed the arrow going outside of the unit frame
- Redo the combo points module, should fix random bugs when using Chi, Holy Power, Shadow Orbs, Soul Shards, Aura Points and Combo Points
- Debug code is bad
- Only hide pet frames if we have a vehicle UI (Tries to fix Mount-in-Training not showing)
- Yet another attempt at fixing Blizzards insane crash bug
- Stripped out split frame group hiding as it doesn't work
- Fixed split headers not hiding when toggling them off
- Fixed split raid frames being scattered on UI Reload
- Make sure we default x/y for combo points too
- Trying a fix for the combo point crash bug
- Fixed combo point config due to target -& player move
- Trying a fix for Holy Power
- Added default aura indicators
- Hide Arena prep frames when arena frames are hidden
Tagging as release v4.0.8
--------------------
- Variable scoping is hard
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one &totem&
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code
Tagging as release v4.0.7
--------------------
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update
Tagging as release v4.0.5
--------------------
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader
Tagging as release v4.0.4
--------------------
- Fixed cooldown rings not showing up
Tagging as release v4.0.3
--------------------
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible
Tagging as release v4.0.2
--------------------
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled
Tagging as release v4.0.1
--------------------
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs
Tagging as release v4.0.0
--------------------
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
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A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
how to move
how do you move your buffs debuffs from over the mini map in shadow unit frames
A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
Option that if you left click on an aura, it'll select that frame?
Hi, I was wondering if there could be an added option that'll make it so that if you left click on an aura (buff/debuff), it'll select the frame that has the aura?
I used SUF frame as my raid frame mostly for healing, and I have the auras inside the frames to make the raidframe size smaller and compact.
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Prestige ranks not implemented yet?
Any plans for prestige ranks showing on player frames or?
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Buff/Debuff Spacing
I was just wondering if there was anyway to reduce the vertical spacing between the buff/debuff when they are anchored to one another?
Similar to that, however, reduce the spacing to 1px (roughly).
Thanks in advance!
A Defias Bandit
Forum posts: 3
File comments: 84
Uploads: 2
Originally Posted by Winterlion
Hi all !. Plz help me with customization of SUF. I want to switch off HP\Energy bar which appearing when battle starts, but cant find options at menu.
That is not the addon. Thats built into the game, however you can turn it off.
Interface & !Names & Unit Nameplates & Disable Personal Resource Display
Your welcome!
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Hi all !. Plz help me with customization of SUF. I want to switch off HP\Energy bar which appearing when battle starts, but cant find options at menu. Picture below...
A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
Hi, I was wondering if you, the addon author, can add a &Resources Only& unit to Shadowed Unit Frames that'll only display power bars and other resources (combos, chi, etc.).
I can do that now by by unchecking &Player& unit's health bar in the addon settings and only the power bars and other resources will be display. But, I need the health bar to track my hp of course.
If you can add &Resources Only& unit, or add a second &Player& unit (so I can uncheck the health bar on one of them) to shadowed unit frame. that would be very awesome.
Last edited by leev18 : 01-12-17 at .
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Re: Frame Size
Originally Posted by Platinumazing
Is there any way to increase the maximum height and width for the frames? For instance, the player and target frames are limited to 200, I believe. (I'm not in the game right now, so I can't look. Sorry.)
I'd love to be able to adjust some of the frames beyond those limits.
You can Type a higher number in the box. This should make the frame wider or higher than the limit!
A Deviate Faerie Dragon
Forum posts: 12
File comments: 20
Uploads: 0
Having an issue with Raid Frames
I have used SUF for a while and just started raiding again. I turned off the Blizzard raid frames and started using SUF. It looks like the group frames are overlapping. Like the last player in one group overlaps the first player in the next group in the layout. I've tried unlocking the frames and trying to move them but unlocking just displays a set of frames that goes from top to bottom of my screen in a single column and it moves in one piece. I don't remember having this issue when I used SUF back in MoP or WoD. It's just when I used it for the 1st time in Legion that I started having this issue. Any assistance you can provide would be appreciated.
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Frame Size
Is there any way to increase the maximum height and width for the frames? For instance, the player and target frames are limited to 200, I believe. (I'm not in the game right now, so I can't look. Sorry.)
I'd love to be able to adjust some of the frames beyond those limits.
A Murloc Raider
Forum posts: 7
File comments: 1
Uploads: 0
Thank you for the great addon
One question, is there any way of showing pvp prestige icons/badges that were implemented with Legion?
Thanks again!
A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
Thanks for this great addon!
I put debuff auras on my frame (Player.). I got to enable cooldown rings and stacks, however I cannot for the life of me figure out how to also display the remaining time in numbers. Help would be greatly appreciated.
Last edited by Conditioned : 11-15-16 at .
A Murloc Raider
Forum posts: 9
File comments: 1
Uploads: 0
Prestige changes icons on players Unit Frames to match the rank. Would love if SUF had access to that. Right now you can't tell which rank someone is.
I am Pupper
Forum posts: 0
File comments: 28
Uploads: 2
For those having range issues with Demon Hunter Vengence specc, this was resolved by adding LibSpellRange-1.0 in v4.1.9.
For Survival Hunters still having range issues. Go to General & Range Checker & On Hostile Units & add i.e Throwing Axes/Dragonsfire Grenade. Range Indicator won't help whatsoever as you may have noticed but will now work as intended
Last edited by Chrnotic : 10-28-16 at .
A Kobold Labourer
Forum posts: 0
File comments: 8
Uploads: 0
Player & Pet frame when target selected
Is there any way to make my player & pet frames (out of combat) show when I have a target selected? and when I unselect a target, they fade out?
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