nds模拟器安卓器

In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice “dont use 0.9.10″ have been resolved.
Head on over to the
and check it out!
Also, don’t post bug reports or support requests in the comments. It’s a terrible venue for that, and there are other places specifically designed for it, such as, say, the
Turn on JIT (dynamic recompiler) for HUGE speedup:
For Windows users: in main menu, choose Config -& Emulation Settings, check “Use dynamic recompiler” or add to command line “--cpu-mode=1″
For Linux users: add to command line “--cpu-mode=1″
For Mac users: In the Emulation menu, choose Emulation & Show Emulation Settings. Then in the Emulation Settings panel, select Dynamic Recompiler. To keep JIT as the default setting, click ‘Save Settings as Default’.
WiFi not emulated and not supported!!
We won’t make a 3DS/2DS emulator.
November 28th, 2013
In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.
April 30th, 2013
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!
August 6th, 2012
The OSX version has been updated to support Mountain Lion and fix an occasional crash that was annoying some users.
April 9th, 2012
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.
Head on over to the
page and check it out!
* edit (09-apr-2012) – the win32 binary was updated to remove the console window which was accidentally left enabled
* edit (18-apr-2012) – the win32 nosse2 binary was updated to fix it so that it was actually what it says it is
* edit (29-jul-2012) – the OSX version doesn’t work in mountain lion. youll get sound but no video. we’ll post an update here when we have a solution for you.
February 1st, 2011
These bits may seem a bit stale to those of you who have been watching our SVN, as they were made in November 2010. Sorry it took so long to get released. A lot of testing and laziness were involved.
This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility improvements are numerous, but there is a long way to go still.
Please note that a super OSX buildmaster would be a welcome addition to our team, as it is not really our area of expertise and continually gets short-changed due to lack of attention…
* edit (04-feb-2011) – the NOSSE2 build is posted
* edit (06-feb-2011) – the NOSSE2 build is re-posted since the previous one was a total fail.
* edit (30-apr-2011) – the OSX build is posted
May 19th, 2010
This release focuses on emulation bugfixes and features of interest
to homebrew developers. Most users will find that the compatibility
is increased substantially.
Some save files may be invalidated due to use of broken crc logic.
Back up your DSV files before using this version of the emulator or else
the game might wipe it.
Users of OSX, gtk, cli and gtk-glade frontends please note that now we
have a common directory in ~/.config/desmume for config file,
saves and savestates. The old .desmume.ini will be moved
automatically with the name config but you have to move your saves
UPDATE We have released a new version of the source tarball to fix problems building the glade frontend. If you downloaded your copy before 05/25/2010, please download it again
November 27th, 2009
Christmas is getting nearer and still haven’t found any gift ideas?
Don’t worry anymore, here’s the perfect present : a new DeSmuME release!
0.9.5 introduces an entirely rewritten main emulation loop
This totally changes the timing, and totally breaks old savestates.
The OSX build is now based on the GTK port which is more up-to-date.
Assorted Highlights:
synchronous SPU mode to fix streaming sounds
win32: lua engine, path configuration, 7z dearchiving support
If you want to know more, you can read the .
July 8th, 2009
This new release introduces lots of bug corrections, improvements and new features: among them are new save autodetection, new save file format and full rerecording support.
For those wondering about the missing 0.9.3 version, it got captured by hunters that thought it was a new p*kem*n.
And also, the download page now links to an 0.9.4 OSX Universal binary.
June 24th, 2009
Thanks to your support, we’ve been able to make it to the Sourceforge Community Choice Awards finals! That’s quite nice, but we want to go even further, win the final and get those free pizzas, and we need your help again. So please vote for us!
Categories您的位置:
→ nds模拟器 (No$gba+DeSmuME v0.9.6)
补丁大小:1.2M
补丁语言:简体
补丁类型:游戏工具
添加时间:
下载统计:总:932 本月:1 本周:3
nds,跑跑车为您提供的是的一个合集,包含有No$gba+DeSmuME v0.9.6,让您可以更好的玩nds游戏,这2个都是在pc上测试可以完美运行的nds模拟器中文版本。如果想要使用最新版本的No$gba模拟器,可以使用2.6版,不过小编还没有测试它的性能如果:
相关补丁下载:
游戏工具 - 174KB
补丁介绍No$gba和DeSmuME是现在使用最多的2个nds模拟器,跑跑车游戏中的自带模拟器都喜欢使用这2个,用户觉得也很喜欢,这里分享给玩家朋友们。&这2个模拟器都是中文的,并且不会报毒。
nds模拟器 (No$gba+DeSmuME v0.9.6)
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desmume V0.9.10 32位/64位中文版
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