地形补丁,dnf雪人大头补丁丁 1726806277...

秋季预览补丁已经出来了【coh2吧】_百度贴吧
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秋季预览补丁已经出来了
现在召唤兽貌似没有完整科技升级油料需求大涨M30 变成600HP了 还有其他的等大神搬运
奶茶,万元起步,台湾正宗奶茶品牌,千家加盟店见证.奶茶总部提供***技术,整店输出,免费上门指导,市场火爆,店店排队.
munity.companyofheroes.com/discussion/244194/fall-balance-preview-changelog
大象猎虎伤害砍到280 人口增加到23 105 变***力加油料 猎虎24 行走斯图卡HP变成160.基地防空炮不能再打飞机了 筒车装甲变成2.5/2 增加30hp 老汉压制从0.00006 加到 0.000065.
剩下的等大神翻译了
翻译中……
**真的要实装了忽然我也想带个节奏:这一刀不知道要赶走多少人
Anti-Air防空o All non-cargo planes have 240 health and 35 armour. 所有不是运输机的飞机(也就是P47斯图卡之类)都有240血和35甲o Cargo planes have 300 health and 35 armour.运输机有300血和35甲o Planes that could not be attacked such as paradrop planes are still immune to AA.扔伞兵的飞机仍然不怕防空炮o Death critical on deflection removed from all AA weapons.所有的防空武器都没有……致死暴击衰减了?Half-Tracks半履带o All half-tracks can now carry mortars, HMGs and Raketenwerfers所有的半履带都能装迫稽炮、重稽***和……洋娃娃【我正在想洋娃娃装进250会发生什么神奇的事还是只有俩替补在往外打***】Blitzkrieg/Overdrive/War Speed/Step On It闪电战等等一系列坦克加速的技能These movement boost abilities will now cease when the vehicle receives an engine critical. 现在这个移速加成在引擎故障的时候会停止o The effects of speed boost abilities now becomes cancelled (without refund) if the vehicle receives any type of engine damage.(又重复了一遍并且加了一句:费用不予返还)o This affects all similar speed-boost type of abilities for all factions(又重复了一遍:各种飙车技能都是如此)Forward Retreat Points (FRP)前线撤退点o UKF FRP requires Company Command Post.美帝的撤退点现在需要连部也就是三本【喂喂喂少校是连长么?敢情一二四的玩家还得升三本?】o OKW FRP requires either a Mechanized or Schwerer Panzer Headquarters established.西德需要三本或四本基地车部署完【得,以后我还是把二本坐家里吧……技术好的坐前线当然能保住……】o OKW Battlegroup unable to reinforce if cut-off from friendly territory.如果点被断了,二本基地车就不能补人了【游稽队の胜利?】o 60 second cooldown between toggles.切换撤退点需要60秒的CDo 40 second delay after the FRP is triggered or turned off before the changes take effect.启动或取消撤退点后40秒才会生效
德军imba,德军op,快,继续吹德
CALL-IN UNIT CHANGES召唤兽(一堆废话)Soviet酥黏• IS-2 (Price Premium)• KV-1 (Price Premium)• KV-2 (Price Premium)• ISU-152 (Price Premium)• KV-8 (Price Premium)史达林、KV、神教集体涨价• M4C (Tied to Tech) M4C需要科技【兴许是四本?嘛想当年3485也是召唤兽的时候……谁还出四本?】Wehrmacht东德• Tiger (Price Premium)• Elephant (Price Premium)• Command Panzer IV (Price Premium)喵式、大象和指挥短四涨价了USF美帝• Pershing (Price Premium)• M10 (Price Premium)• Sherman Bulldozer (Price Premium)• Priest/Calliope (Price Premium)大头、狼獾、推土稽、牧师、风琴都涨价了OKW西德• Ostwind (Price Premium)• Command Panther (Price Premium)• Jagdtiger (Price Premium)• Flammpanzer 38 ‘Hetzer’ (Price Premium)• Sturmtiger (Price Premium)东风、非常豹【******的!】、猎喵、火追猎、突稽喵涨价了British英国• Crocodile (Price Premium)• ***RE (Price Premium)火邱和迫邱涨价了
我去要不要这样,105固定架子都要有,那152呢?
好啊,好啊,秒啊
***神作死,讲真1122谁特么闲的没事弄前线撤退点?大几率被人炸撤退点大丈夫?也就Pve玩家用的多,盟军pve不好打就是因为没有稳固的撤退点。OKW把动物园涨价百分之50都没意见,105炮600人力600油料都无所谓,三四本出撤退点?这是劝退PVP玩家以后在五年计划末期劝退PVE玩家然后出3?
USF美帝M10Due to the relatively low price of the M10, the unit has received a higher mark-up in manpower when the Major has not been deployed.鉴于M10太便宜了,如果你木有少校【应该是木有升四本】,M10就会涨价【什么鬼?】AP shells have had their ready-aim time reduced to fix their responsiveness when switching targets.金币蛋在切换目标的时候瞄准时间减少• Call-In cost without Major tech: 450/115.如果你木有升四本,召唤价格就是450人力115油• AP shell Ready-Aim Time from 2.25 to 0.125.金币蛋的瞄准时间从2.25减少到0.125【**?】M4 Sherman Dozer推土稽With the increased price to call-ins without the appropriate tech, the Dozer has received a number of changes to improve its effectiveness. Veterancy has been modified to be more in-line with anti-infantry breakthrough tanks and the vehicle’s AT performance is now closer to that of the Brummbar rather than the HE Sherman.这货在没有前置科技的时候要涨价,所以改一改让它更有作战效率。升老练能让它成为更有效率的反步兵坦克,而现在反甲【?】的效果更像灰熊而不是装了HE的普通馒头。• Call-In cost without Major tech: 500/175在木有升四本的时候召唤价格是500人力175油• Penetration from 30 to 50穿深从30提到50• Added 50% deflection damage溅射伤害加50%• Moving scatter set to 1.5 from 2移动中散布从1.5加到2• CP from 10 to 11需要的CP从10加到11Veterancy Changes老练属性改动• Veterancy 2 now provides 160 health and +5 range.两星额外加160血和5射程• Veterancy 3 +35% horizontal traverse moved to veterancy 2.三星比二星加35%水平移动【移速?】• Veterancy 2 mobility boosts moved to veterancy 3.两星的移速加成挪到三星了• Veterancy requirements set from 40 to 00经验要求从40到00M26 Pershing潘大头The M26 has received a slight change to its HVAP rounds to slightly lower its capability of being able to ‘double-shot’ in addition to the changes to call-ins.潘大头就金币蛋方面改了一点点,降低能力避免连发【**?】• Call-In cost without Major tech: 750/290在木有四本的时候召唤价格:750人力290油• HVAP ready-aim time from 0.5 to 2.5金币蛋的前摇从0.5加到2.5M7B1 Priest牧师The Priest has received a change to reduce its ability to be massed in team games through the use of de-crewing. In return, the unit has received a slight reduction in population while its AOE has been modified to be more in-line with other howitzers.(废话)• Call-In cost without Major tech: 600/145在木有四本的时候召唤价格是600人力145油• Mid AOE from 0.15 to 0.28中距离AOE从0.15加到0.28【溅射伤害加了?】• Creeping Barrage weapon now shares the same stats as the standard barrage weapon.徐进弹幕的威力跟普通炮弹一样• Population from 16 to 15.人口从16减到15• Can no longer be decrewed.不能跳车M4 Sherman Calliope风琴The Calliope has had its population increased to match other artillery units while its ability to alpha-strike soft targets has been significantly decreased. This change puts the Calliope in the role as an area denial weapon due to the increase delay in rockets. Furthermore its durability has been reduced to make the unit more vulnerable to attacks. Regardless, it still has the most health and armour of any artillery unit.(废话)(嗯好吧这仍然是最耐揍的炮兵没有之一)• Call-In cost without Major tech: 480/180在木有四本的时候召唤价格是480人力180油• Popcap from 12 to 15人口从12加到15• Near AOE distance from 1.5 to 0.5AOE距离的“近”范围从1.5减到0.5• Removed Reload Frequency from 9 to 0.移除了装弹频率【?】• Cooldown from 0 to 0.3两发火箭现在有一个0.3的间隔【皇家火柴盒即视感……】 • Health from 640 to 480血量从640减到480M36 ‘Jackson’ Tank DestroyerM36杰克逊To push the M36 into the role of heavy tank hunter, we have increased the unit’s health and accuracy to better allow the unit to be more aggressive when assaulting hostile tanks, but have slightly reduced the range and increased the cost to compensate. (废话)• Health from 480 to 600血量从480加到600• Accuracy from 0.06/0.045/0.03 to 0.06/0.05/0.04精度从0.06/0.045/0.03变成0.06/0.05/0.04• Fixed an issue where HVAP Rounds were unresponsive when switching targets修正了开金币蛋时切换目标反应迟钝的问题• Range from 60 to 55射程从60减到55• Cost from 350/125 to 400/145售价从320人力125油加到400人力145油M15 AA Half-Track菊花车The AA half-track has received reduced damage against aircraft when using its machine guns to compensate for its three AA guns. The 37mm has been unchanged.简单地说,菊花车的机***对飞机伤害减了,因为他有三个管子• Machine Guns: 200% penetration, 50% damage versus aircraft.机***对飞机有200%的穿深,50%的伤害M2HB Mounts车顶的老干妈• 20 penetration versus aircraft. 0.5 damage vs aircraft.对飞机有20的穿深,50%的伤害M4 Smoke Launchers馒头的烟幕弹Previously smoke deployed from a Sherman did not scatter. This made the multiple shells redundant. The change will allow the smoke to blanket a larger area and also be useful for covering an advance into an area that has yet to be scouted.加了散布以便扩大掩护范围• FOW scatter multiplier from 1 to 1.25在战雾中的散布倍率从1加到1.25• Scatter max distance from 1.5 to 8最大散布距离从1.5加到8Captain and Lieutenant上尉和中尉We have standardized all the models in the Lieutenant and Captain squad to ensure the player only pays a single price for reinforcing both the officer and regular infantry models. As a result their price has also been slightly decreased, but non-officer squad members are now slightly more expensive to reinforce.• Squad costs to 280. Reinforce for every members now standardized to 28.班组售价280人力,补一个人28人力,无论补的是谁Major少校Like the Lieutenant and Captain, we have standardized the cost of the whole squad to a single reinforce value. The Major’s price remains the same.• Reinforce for every member now standardized to 25补一个人25人力,无论补的是谁
猎虎大象伤害都砍了啊 虎式虎王呢 也砍了吗
骡子取消压制 那出骡子还干diao
BRITISH腐国M4A2 Sherman Firefly萤火虫We are lowering the accuracy of the Firefly to be on-par with other tank destroyers and reducing its moving accuracy to be in-line with its role as an anti-armour hunter.削了……移动中的精度?Tulips have also been modified, mainly for team games, to prevent devastating alpha strikes. The rockets will no longer completely stop a tank’s movement to prevent them from cancelling a player’s movement commands.郁金香也削了• 17 pounder accuracy from 0.08/0.07/0.05 to 0.055/0.045/0.4主炮精度0.08/0.07/0.05到0.055/0.045/0.4• Moving accuracy from 0.75 to 0.5移动中精度惩罚从0.75加到0.5• Tulips no longer cancels move commands upon stun.被郁金香抽晕的车辆不会取消移动指令【大意是如果你先按了倒车再被郁金香打中仍然会继续倒车?】17 Pounder ATG Nest17磅阵地The population of the 17 Pounder has been adjusted to better reflect its value and match its counterpart, the Pak 43.考虑到Pak43所以减了人口?• Population from 20 to 14.人口从20减到14【噢耶】Mortar Pit迫稽炮阵地The mortar pit is being adjusted to be less powerful and unable to cover such a large area on its own. To compensate for these adjustments, the unit will be cheaper to give the British faction more readily access to indirect-fire and smoke.• The mortar pit now spawns with a single mortar.迫稽炮阵地里现在就一门炮• Cost reduced from 400MP to 240MP.售价从400人力减到240人力• Population from 8 to 6.人口从8减到6• Health from 700 to 600.血量从700减到600• Armor from 5 to 2护甲从5减到2• The pit can upgrade a second mortar for 160 MP. This increases the unit’s population by 3.花费160人力可以加到两门炮,人口加3• Upgrade increases armor by 3 and health by 100. Reduces the cooldown of all barrages by 33%升级后护甲+3,血量+100,减少所有弹幕的CD时间33%• Autofire range reduced from 120 to 85自动炮击射程从120减到85• HE barrage range reduced from 150 to 120B炮击射程从150减到120• HE Barrage cooldown reduced from 75 secs to 60 secsB炮击CD从75秒减到60秒【**这是一代迫稽炮坑么……】• Smoke Barrage range from 120 to 150烟幕弹射程从120加到150• Smoke Barrage range available from the start and on a separate cooldown from HE barrage烟幕弹现在和B炮击不共享CD,上来就有• Only one mortar will engage in smoke barrages发射烟幕弹的时候就一门炮发射Veterancy老练• Veterancy requirement from 480/960/1920 to 960/.经验需求从480/960/20/3840• Veterancy 1: Smoke barrage unlock to -15% Smoke Barrage cooldown一星:以前是解锁烟幕弹,现在是减B炮击的CD时间15%Bofors博福斯The Bofors has had its AOE profile adjusted to be more effective against garrisons to match other autocannons.博福斯的AOE调了• Max weapon elevation from 75 to 90.最大仰角从75变为90• 40mm unchanged against aircraft.对空属性不变• Garrison damage from 0.25 to 0.35. 对驻军伤害从0.25加到0.35• Garrison accuracy from 0.4 to 0.5.对驻军精度从0.4加到0.5• Far AOE from 1 to 0.05.最远处的AOE伤害从1减到0.05• Damage all in hold from False to True.Damage all in hold……这是一炮能打伤整个楼的人的节奏?
求解此语句Centaur AA Tank半人马We have modified the Centaur’s AA profile to make it more effective as an AA unit. Furthermore we are increasing the unit’s power versus garrisons by allowing it to apply AOE to multiple members in a squad. The unit’s performance against infantry in heavy cover has also been fixed where it previously only received an accuracy penalty.&#x% Damage vs aircraft.对空伤害115%• Heavy cover damage from 1 to 0.5.对绿盾伤害比例从1减到0.5• Light cover accuracy from 1 to 0.5.对黄盾伤害比例从1减到0.5• Garrison damage from 0.5 to 0.35.对驻军伤害从0.5减到0.35• Garrison accuracy from 0.4 to 0.5.对驻军精度从0.4加到0.5• Damage to all in hold set to True.(略)• Far AOE from 1 to 0.05.最远处AOE从1减到0.05Churchill Crocodile火邱The Crocodile’s flamethrower damage is being toned down to match other flamethrowers. Previously the unit had a second ‘hidden’ flamethrower attached to its profile that caused it to deal more far damage than other flamethrower tanks.• Call-in cost without Hammer or Anvil research: 800/290如果没升三本的铁锤铁砧,召唤价格就是800人力290油料• Second “hidden” Flamethrower weapon removed.移除了一个废武器?• Flamethrower damage from 10 to 12.喷火伤害从10加到12• Burst duration from 1/2 to 3.持续喷火时间加到3• Flamethrower minimum range removed.不再有最小射程• Main turret now receives attack orders.主炮现在会听从攻击指令Churchill ***RE迫邱• Call-in cost without Hammer or Anvil research: 750/175如果乃没升三本的铁锤铁砧,召唤价格就是750人力175油料Raid Operation袭击(这是哪个指挥官的技能来着……先锋还是绿帽)Raid Operation’s cost has been adjusted to closer match its value.调了性价比但没说具体价格?!• Affected vehicles now capture and de-capture points at normal speeds rather than at higher than usual values.• It is no longer possible for pinned squads to capture sectors.车辆占点拔点的速度变为正常值被压红的兵也能占点?不存在的
m36加血减射程,这是个什么意思?
猎虎he加强了无视地形而且不升星就能用,攒好弹药玩he猎虎好了
WEHRMACHT东德Ostwind东风The Ostwind has had its damage increased against aircraft as part of the AA rework. It should now destroy most planes in four rounds at veterancy 0 and three rounds at veterancy 2.作为本作最**的防空炮,这货四炮就能干掉绝大多数类型的飞机,两星的时候三炮就行The Ostwind has also had its minimum range removed to match all other AI tanks and its projectile will no longer collide with terrain/landscape to improve its AI performance on rough ground.• Minimum range removed.移除了最小射程&#x% Damage versus aircraft. 200% damage versus aircraft at veterancy 2.对飞机杀伤力150%,两星的时候变成200%• Projectile no longer collides with landscape or terrain.炮弹不再受地形影响• Changes also affect OKW Ostwind.西德的东风也如此改动MG-42 Mounts车顶稽***们• 15x penetration versus aircraft. 50% damage vs aircraft.15x难道是15倍?对飞机的穿深?!伤害倒是跟老干妈一样都是50%……Elefant大象The Elefant has received a damage reduction to reduce the unit’s effectiveness against medium tanks and tank destroyers. Previously, units like the Elefant were found to be too dominant in team games thanks to their ability to shutdown all forms of Allied armour while remaining relatively population efficient.团战的时候这货太**了,要削• Call-in cost without Battlephase 3: 900/310.如果没升四本(造倒是不用),召唤价格900人力310油【**还出不出了】• Damage from 320 to 280.伤害从320削到280• Population from 20 to 23.人口从20加到23【幸亏译者不玩东德……同情一下】Tiger喵式The Tiger is receiving a mobility and speed boost to better reflect the Tiger’s position between the more armoured IS-2 and the faster Pershing. Note these changes do not affect the Tiger Ace.喵式的机动性加了,对土豪金没影响• Call-in cost without Battlephase 3: 800/290.如果没升四本,召唤价格800人力290油• Speed from 4.7 to 5.4.速度从4.7加到5.4• Acceleration from 1.5 to 1.8.加速度从1.5加到1.8• Deceleration from 1.8 to 2.减速度从1.8加到2Command Panzer IV指挥四• Call-in cost without Battlephase 3 or Support Armor Korps: 450/160.如果你没造三本或没升四本,召唤价格就是450人力160油StuG-G三突GThe StuG-G’s Target Weak Point is being moved in-line with units like the Puma. Previously the ability lasted for too long, disabling a targeted vehicle for the majority of the fight. The ability will now need to be used in conjunction with other assets.The Target Weak Point ability has received certain QoL changes that will allow the Stug to aim and fire the ability while moving.瞄准弱点技能可以在三突G移动的时候使用【可是这货没炮塔啊,追击用的?】• Population from 8 to 10.人口从8加到10• Target Weak Point duration from 15 to 5.瞄准弱点持续时间从15减到5• Target Weak Point damage from 160 to 80.瞄准弱点伤害从160减到80• Target Weak Point now Blinds the target in addition to disabling the target’s weapons.瞄准弱点现在打中的目标不仅不能射击还会致盲• Target Weak Point will always penetrate.瞄准弱点保证打穿【必然生效?】StuG-E三突EThe StuG-E is losing its TWP ability. To push the unit towards its general anti-infantry role, it is gaining a pintle machine gun to help defend itself against infantry trying to close the distance.• Veterancy 1 ability from TWP to free pintle machine gun (same MG as the StuG-G).三突E的一星技能被砍了,改成加个三突G那样的车顶稽***【不知是解锁升级还是直接冒出来,反正一代四榴是笑出声了】LeFH105地炮• Cost changed from 600MP to 400MP/50FU.售价改为400人力50油Panzerwerfer骡子Suppression is being removed from the Panzerwerfer. This unit could destroy infantry far too easily due to the fact players would lose control of their troops when the barrage landed.• Suppression removed from rockets.骡子不能压制了【那还打个毛啊,还我一代六管】Stuka Dive Bomb斯图卡50kgThe Stuka has received a cost increase and removal of its instant death critical against infantry to better reflect its pin-point accuracy, lack of flare warning and large AOE radius.因为是无影炸所以削了必杀不过反而涨价了?• Increase AoE damage multiplier from 1/0.35/0.05 to 1/0.35/0.08.AOE伤害比例从1/0.35/0.05变为1/0.35/0.08• Increased cost to 200.涨价到200弹药• Will no longer instantly kill infantry within its AOE radius. Previously it could instant kill any infantry model up to 15 in-game meters.对步兵没有必杀了
OKW西德251 Flak Half-Track251防空车The unit will now be able to better track approaching aircraft passing overhead. Previously a 251 could fail to fire if aircraft flew right above the half-track.&#x% increased damage versus aircraft.对飞机伤害200%• Max weapon elevation from 45 to 90.最大仰角从45度改成90度Le.ig 18步兵炮The changes outlined below increase the unit’s micro requirements, but will now perform more effectively versus fortified position. The unit has also gained smoke barrage to assist the OKW with providing cover and flanking the enemy.• Auto-fire range from 100 max, 40 min to 70 max, 30 min自动射击射程从40~100改为30~70• Barrage range from 100 max, 40 min to 85 max, 25 minB炮击射程从40~100改为25~85• Now has access to Smoke Barrage ability - fires four rounds at the target area.可以打烟了,也是四炮• AOE Radius from 3 to 3.5.AOE半径从3加到3.5• AOE distance from 0.75/1.5/2.25 to 0.75/1.75/3.AOE距离分级从0.75/1.5/2.25改为0.75/1.75/3• Max scatter from 5 to 7 (all attacks)无论是自动还是B,最大散布距离都从5加到7• Angle Scatter from 6 to 6.75散布角从6度加到6.75度• Auto-fire reload from 6.5-7.1 to 4.25自动射击装填时间减到4.25秒• Firing cone from 20 to 5攻击范围(射角)从20度减到5度【**?】• Weapon horizontal speed from 3 to 8.武器水平速度(不知是炮弹飞行速度还是炮管挪动的速度,反正不是炮身转动的速度)从3加到8• Cost from 330 to 280售价从330人力降到280人力• Penetration from 75 to 35穿深从75减到35• Population from 9 to 8人口从9减到8Veterancy Changes老练• Veterancy 1 range boost replaced by Hollow Charge Shot. This ability is an direct-fire targeted anti-vehicle attack that deals 120 damage and has 200 penetration. Costs 15 munitions.一星的射程提升改为直瞄了【B4:】,15弹药一发,120伤害,200穿深• Veterancy 2 bonuses replaced with -15% reload speed and 33% increased range on the smoke barrage.两星的加成改为减15%装填时间,烟幕弹射程加33%• Veterancy 3 also reduces smoke barrage recharge by 33%.三星减少烟幕弹的CD时间33%LeFH105地炮• Cost changed from 600MP to 400MP/50FU.跟东德一样。Jagdpanzer IV四姐The Jagdpanzer IV is receiving a reduction in terms of its veterancy power. Previously, a veteran Jagdpanzer proved to be too powerful due to its incredibly high damage when attacking from stealth, ability to self-spot without penalty to its max range, while also being very well-protected against tank shells. The Jagdpanzer stealth capabilities is also being moved in-line with other vehicles.带星的四姐太OP了,要削• Detection radius from 10 to 20.侦测距离(这是被侦测的距离吧?!)从10改为20Veterancy Changes老练• Veterancy 5 First-Strike damage from 400 to 200.五星的隐身第一炮伤害从400减到200• Veterancy 2 sight bonus replaced by 20% weapon accuracy.两星的视野加成改为提20%精准• Veterancy 2 armor bonus removed.两星的护甲加成没了Jagdtiger猎喵The Jagdtiger is receiving significant changes to lower its dominance in team games. The changes will make the Jagdtiger less potent against the majority of Allied. At the same time, Support-Fire will now be available without the need for veterancy to allow the Jagdtiger to support attacks against non-vehicle targets. Support-Fire has been modified in terms of damage output as the ability no longer collides with terrain or landscape.• Call-In without Schwerer Panzer Headquarters: 900MP/350FU.如果没有四本,召唤价格就是900人力350油• Accuracy from 0.06/0.05/0.04 to 0.05/0.. (Matches Elefant accuracy)精度从0.06/0.05/0.04变成0.05/0.• Damage from 320 to 280.伤害从320变成280• Range from 85 to 78.射程从85减到78• Supporting Fire range from 125 to 85.炮击射程从125减到85• Veterancy 4 rotation bonus removed.移除了四星的转身速度加成• Engine upgrade no longer provides a 20% rotation bonus.引擎升级不再提升转身速度了• Population from 21 to 24.人口从21加到24• Jagdtigers now suffer a short stun upon receiving penetrating hits on rear armor. Ignored when the Jagdtiger reaches veterancy 5.猎喵被**的时候会晕一会,五星才会没有Supporting Fire炮击• Supporting Fire projectile now ignores terrain/landscape.猎喵炮击时无视地形• Supporting Fire now available without veterancy.没星也能炮击• Veterancy 1 increases Supporting Fire rounds from 3 to 5.一星时炮击从3发变5发• Jagdtiger Supporting Fire scatter from 6 to 8. Distance Scatter Max from 8.4 to 10炮击的散布从6加到8,最大散布距离从8.4加到10• Supporting FIre mid AOE from 2.25 to 1.5中距AOE从2.25变为1.5Ostwind东风• Call-In without Schwerer Panzer Headquarters: 350/125.如果没有四本,召唤价格是350人力125油• Refer to Ostheer Ostwind changes above.其他同东德。Flammpanzer 38 ‘Hetzer’火追猎• Call-In without Schwerer Panzer Headquarters: 350/125.如果没有四本,召唤价格是350人力125油Command Panther非常豹• Call-In without Schwerer Panzer Headquarters: 700/280.如果没有四本,召唤价格是700人力280油Sturmtiger突稽喵• Call-In without Schwerer Panzer Headquarters: 700/200.如果没有四本,召唤价格是700人力200油251 Walking Stuka行走斯图卡The AOE and scatter have been adjusted to make the unit less devastating, particularly against team weapons that it could generally wipe out in one barrage. In return the cost has been reduced and the population made to match the other rocket launchers.• Health from 320 to 160.血量砍了一半• Cost from 390/100 to 360/85.售价从390人力100油减到360人力85油• Build-time from 60 to 45.建造时间从60秒减到45秒• Population from 14 to 12.人口从14减到12• AOE damage from 1/0.15/0.05 to 1/0.15/0.01.AOE伤害从1/0.15/0.05变为1/0.15/0.01• AOE distance from 2/4/6 to 0.5/5.5/7.• AOE距离划分从2/4/6改为0.5/5.5/7.• Angle Scatter from 0 to 9.散布角从0变成9度【这还能打出一条线么……】• Distance scatter max from 0 to 10.5.最大散布距离从0变成10.5【这还不如一代那种面攻击……】• Distance scatter ratio from 0 to 0.0875.散布率从0变成0.0875• FOW scatter multipliers from 1 to 1.25.战雾中的散布倍率从1变成1.25Base Flak Emplacement基地防空炮The base emplacements are no longer being allowed to target aircraft. If a player wants to deny aircraft, they must now invest into proper AA such as the Schwerer Panzer HQ or 251 Flak Half-Track.• Can no longer target aircraft.不能对空了Flak Emplacement空军/防御学造的防空炮阵地• 25% increased damage against aircraft.对飞机伤害减少25%Sturm Offizer突稽军官(猎喵的那个)• Offizer model Reinforce from 50 to 35 .补人35人力一个• Reinforce time from 16 to 7.补人时间从16秒减到7秒Kubelwagen桶车To make the Kubelwagon more vulnerable to light-arms fire and cause less manpower bleed in the early game, the following changes have been made. • Armour from 4.5/4.5 to 2.5/2.护甲从4.5/4.5减到2.5/2• Health from 190 to 220.血量从190加到220OKW Starting Weapon Crews武器班成员The starting crews for OKW team weapons were currently performing as well as regular Volksgrenadiers unlike traditional weapon teams while their received accuracy on certain weapons was lower, making them more durable against small-arms. This has been adjusted to match other weapon crews.以前战斗力简直跟国民蛋一样,现在削了• Now use a unique variant of the Kar98k rather than the Volksgrenadier version to match other weapon teams.用的不再是国民蛋的步***了,削了,以便跟其他阵营的同行们对应• Reinforce from 25 to 22.补人价格从25减到22• Raketenwerfer Crew received accuracy from 0.85 to 1.洋娃娃组员受击精度从0.85加到1• MG-34 Crew received accuracy remains at 1.25.MG34组员受击精度仍然是1.25• Le.ig 18 Crew received accuracy from 0.85 to 1.25步兵炮组员受击精度从0.85加到1.25
二笔平衡,还不如快出三。M36削了射程有个P用,本来就是瞎子,加120血你以为还能敢跑上去对撸?对于PAK43等和任何反坦克车还不是一炮的事情
召唤物消费和科技挂钩给满分,这点早该改了。虽然是牺牲一部分特色,但是仍然保留指挥官的特性。再对单位属性做一定调整,就不至于各种召唤物指挥官在11甚至22里面的绝对强势。
SOVIETS酥黏Penal Battalion惩戒The Penal battalion is receiving a reduction in their potency regarding their on-the-move performance to be more in-line with other infantry. Furthermore, Penals will now need to upgrade PTRS rifles to have the ability to stick Satchels to vehicles. This will force players to purchase upgrades, reducing their AI power in return, if they want to ward off vehicles. The Anti-Vehicle Satchel, however, will now be made more reliable as players will have a clear indicator of which squads they will need to avoid.这段翻译我就不说了,虽然是废话但是还是让人想骂街,特别是我这个从原版一路海惩戒海到现在的……The veterancy requirements of the Penal squad have also been increased to better match their price and power.o Moving cooldown from 0.5 to 0.75.走射间隔从0.5加到0.75,也就是说惩戒必须站撸了o Veterancy requirements increased from 540/ to 640/.经验需求从540/加到640/,后期惩戒本来就废,现在更废了o Regular Satchels no longer collide with vehicles.普通书包不会再在被坦克踩到的时候自己黏上去o Targeted Anti-Vehicle Satchels now require the PTRS upgrade.双面胶书包需要升级PTRS才能扔o Targeted Anti-Vehicle Satchels will continue to track targets, even after they have moved out of range.跟一代袜子或者说二代动员兵的RPG一样,现在已脱手的双面胶书包会追着目标飞了o Fixed an issue where Targeted Anti-Vehicle Satchels would deal high damage to passengers onboard vehicles.修正了双面胶书包会炸伤司机的问题(美帝:还有这种操作?)o Fixed an issue where satchels were dealing more damage to friendly infantry than enemy infantry.修正了书包炸自己人伤害更高的问题1910 Maxim HMG老汉The Maxim is receiving some boosts to its ability to acquire and respond to targets within its arc. Base suppression is being raised to help the Maxim perform its intended role and its rate of fire at distance is being increased where it suffered the most. This change will boost both damage and suppression at long-range.o Suppression from 0.00006 to 0.000065.压制加了一点点,现在差不多一轮终于能压黄人了?o Nearby suppression from 1.25 to 1.近距离压制倍率从1.25减到1o Ready-Aim Time to 0.125.开火准备时间变成了0.125o Fire-Aim Time to 0.125.瞄准时间变成了0.125o Fire-Aim Time multipliers standardized to 0.5.(对不同距离目标的)瞄准时间倍率统一为0.5o Rate of fire far modifier from 0.9 to 1.15.对远距离目标的射速倍率从0.9变成1.15Dshka HMG Team大老汉We are reducing the Dshka’s raw performance and increasing its population, along with its reinforce, to be in-line with other HMGs. Previously the unit’s high suppression allowed it to ignore most sources of cover on-top of having incredibly high damage at short-to-mid distances that required triple the # of machine guns to match.o Increased reinforcement cost for vanilla crew from 15 to 20.补人价格从15加到20o Traverse speed decreased from 90 to 38.转身速度从90减到38o Suppression decreased from 0.00044 to 0.00030.压制衰减从0.00044减到0.00030o Rate of fire multiplier changed from 2.1/1.5/0.9 to 1.3/1.15/0.9.(对于不同距离目标的)射速倍率从2.1/1.5/0.9到1.3/1.15/0.9o Setup time increased from 2 to 2.25.架设时间从2加到2.25o Fire aim time from 0.125/1 to 0.125/0.5.瞄准时间从0.125/1变成0.125/0.5o Ready aim time from 0.375-0.5 to 0.25.准备时间统一为0.25o Population from 6 to 7.人口从6加到7得了,现在大老汉不是最强重稽***了……IS-2史达林o Call-In cost without Mechanized Armor Kompenya tech: 800/290.如果没造四本,召唤价格是800人力290油o Veterancy 1 ‘Secure Point’ ability replaced with OF-471 Fragmentation Shell. This ability is a targeted ability that fires a HE shell that cover a large area, but low OHK radius also applies a mini-stun to vehicles hit. Ignores landscape and terrain.一星的占点技能变成了发射一发破片弹,轰炸目标区域,还能小晕一下车辆(我可以理解为引爆了一大片的PMD么虽然确实有用),无视地形ISU-152The ISU-15(这里原文少了个2) is being made more reliable in its role as an anti-personnel and anti-fortification assault gun. The HE and Concrete-Piercing shells will no longer collide with terrain such as hills. To adjust for this change, the HE shells are being given less OHK radius against infantry and higher scatter but a lower damage drop-off at distance to prevent it from wiping out full squads in a single hit. Its population is also being raised to match other heavy tank destroyers/assault guns.o Call-In cost without Mechanized Armor Kompenya tech: 900/325.如果没有四本,召唤价格是900人力325油o Population from 20 to 23.人口从20加到23o HE Far damage from 0.05 to 0.15.高爆弹最远距离AOE伤害比从0.05加到0.15o HE AOE Distances from 1.25/2.75/4.5 to 0.25/1.5/6.高爆弹AOE距离划分从1.25/2.75/4.5改为0.25/1.5/6o Concrete-Piercing and HE rounds can now bypass landscape/terrain.金币蛋和高爆弹现在无视地形o Scatter Distance max from 8.7 to 10.最大散布距离从8.7加到10o Angle scatter from 5 to 6.5.散布角从5度加到6.5度好了这货现在就是特大号四榴了……M4C Sherman美援M4CDue to the prominence of this general-purpose tank that can be readily deployed without requiring any sort of tech and its effectiveness against most targets, the unit is now being moved in-line with its T-34/85 counterpart. It will now require the Mechanized Armor Kompenya to be produced.o Now required the Mechanized Armor Kompenya to be constructed.现在没有四本不能召KV-1To emphasize the KV-1’s role as defensive tank meant to absorb damage for lighter units, we are increasing its health to allow the unit to take more punishment. KV-1s has also received a new veteran ability to be more in-line with its adjusted role.o Call-In cost without Mechanized Armor Kampanenya tech: 525/175.如果没有四本,召唤价格是525人力175油o Health from 800 to 960.血量从800加到960【更难修好了……】o Secure Mode replaced with KV-1 Hulldown. Increases rate of fire by 15% and damage resistance by 20% after five seconds. Tank becomes immobile when active.一星的占点技能换成了埋地,五秒后生效,加15%射速,减伤20%KV-2神教o Call-In cost without Mechanized ArmorKampanenya tech: 785/290.如果没有四本,召唤价格是785人力290油KV-8o Call-In cost without Mechanized Armor Kampanenya tech: 485/175.如果没有四本,召唤价格是485人力175油o Veterancy requirements from 80 to 00.经验需求减了o Armor from 240 to 270.护甲从240提到270【我跟你们讲……上次我拿KV-8冲家硬是被西德四本打掉将近40%血】B4 Howitzer史达林之锤o Cost from 600MP to 400MP/50FU.地炮现在都一个价了……400人力50油o Population from 21 to 15.人口降了
ML-20麻辣炮The ML-20 is getting a boost to its mid-range AOE. Previously the ML-20 had worse damage drop-off between near and far distances compared to its counterpart, the LefH.o Cost from 600MP to 400MP/50FU.o Mid AOE from 0.15 to 0.28.中距AOE伤害从0.15加到0.28Dshka Pintle MGs车顶的大老汉o 20 Penetration vs aircraft. 65% damage against aircraft.对飞机穿深20,65%伤害(老干妈哭了)M5 Quad MountM5的四联The M5 Quad mount has been modified for the new AA system. Due to the number of rounds it fires per burst, its damage against aircraft had to be reduced to prevent it from immediately shooting down planes that enter range. An M5 should still reliably down most aircraft in two bursts, however. o 35 penetration vs aircraft. 60% damage vs aircraft.对飞机穿深35,60%伤害别急,还没完呢……
这种更新会影响8月份比赛吗
Projectiles炮弹We’ve improved the following aspects of various units that fire shells in an arced trajectory which should increase their reliability. There were a number of issues revolving around units such as:修了一些日地/日墙问题、炮弹在空中神秘失踪问题、山炮连发问题……o Overshooting/Undershootingo Inconsistent Firing Arcso Poor performance when firing over or near shot blockerso Projectiles disappearing mid-airo Fixed an issue where it was possible to double-tap fire with ISG/Pack-HowitzersThis affects the following units:o KV-2o Brummbaro StuG Eo Le.ig 18o Pack Howitzero Sturmtigero ***REo M8A1o Bulldozer影响这么一些个单位:神教、灰熊、三突E、步兵炮、山炮、突稽喵、迫邱、茶壶、推土稽Sandbags Standardization and Ghosting沙包的标准化All sandbags have been adjusted to a standardized profile. Previously their values were inconsistent resulting in them being destroyed immediately while others could be rapidly destroyed by small-arms.现在沙袋都被标准化了【难道动员兵的大绿盾要没了?】,以前这些玩意很快就会被***打烂【?】Furthermore, we are addressing an issue where sandbags could be used to block their opponent, despite the fact their construction remained incomplete.发现了没造完的沙包仍然能堵住敌人的问题【?】Ostheer Pioneers will also build sandbags faster to be more in-line with other units due to their four man squad.虽然都是四个人,现在东德工兵造沙包更快o All sandbags standardized to 240 health and 35 armor.所有的沙包都有240血和35甲o Ostheer sandbags build-time from 60 to 45东德沙包建造时间从60减到45o Units that have been in combat in the past 3 seconds will cause all unfinished enemy ghostbags within 4 radius to immediately deconstruct战斗开始3秒后将摧毁附近4米内所有未完成的敌方沙包Infantry Model Population and Soviet Weapon Teams有关步兵人口和酥黏武器班We’ve adjusted the population of infantry to be based on the squad rather than individual models. This means that all team weapons, regardless of who crews them, will retain the same amount of pop cap.我们调了一下步兵小队的人口,以小队为基准而非步兵个人为基准(所以谁能给我讲一下突稽工兵的4人班9人口是怎么来的),无论谁捡了武器,占用的人口还是那个样子(欧巴:)Furthermore, Soviet weapon teams and weapons that they have re-crewed will now have reduced population to match their counterparts.o All infantry model population standardized to 1每个单人步兵占人口都是1【大致懂了,举个例子,一队欧巴4个人10人口,死一个人占9人口,剩一个人占7人口】o Soviet captured or weapon teams in use have -2 population to match the population of other factions.酥黏捡来的或使用中的武器班占用人口都-2【?】以便跟其他阵营的同行们一样Team Weapon Squad Formations武器班的战斗队形Team weapons are being adjusted in their formations to make them less vulnerable to both AOE when they are taking cover.现在武器班的队形调整为既能受到更少的AOE伤害又能都占盾的样子【?】o Formations adjusted for all team weapons to increase spacing between models when in cover.在占盾的时候拉开各成员的距离【?】Toggled Cloak Abilities切换的隐形既能We are reducing the amount of unnecessary clicks surrounding these abilities by allowing the following units to move at their full speed when they have been revealed, regardless if the ability is still active.我们知道开了隐形的单位会减速,现在他们一旦被发现了,就会恢复到全速o Panzer II Luchso Jagdpanzer IVo Raketenwerfero Soviet ATGs影响的单位:山猫、四姐、洋娃娃等一票会隐身的ATSmoke Barrages烟幕弹o Activating smoke barrages will now only order one unit at a time (similar to grenades). Previously if multiple mortars were selected, all units would fire smoke at the target position.如果你命令一堆有烟幕弹的单位(例如一帮软妹、一群迫稽炮)发射烟幕弹,只有一个单位会发射(以前会一起发射)Target Weak Point瞄准弱点This change affects the mode of operation for TWP that applies to StuG Gs, Pak guns, Pumas and the Elefant. Target Weak Point should now only fire one shot, but the player has more time to. Furthermore, it means units with this ability can now use TWP on the move without being forced to stop when told to target hostiles.现在这个技能能在移动中使用【WTF,三突G、大象和Pak能在移动中开火么,噗玛倒是靠谱点】o Target Weak Point now last for 10 seconds or until the unit fires its first shot while under this ability. Activating the ability forces the unit to reload before being able to fire瞄准弱点技能可以一直追着目标打10秒,直到打出第一发炮弹为止。发动技能会重置普攻Battlegroup Headquarters西德二本o Medic search radius increased from 20 to 30. 医疗兵搜索距离从20加到30o The Battlegroup between now requires more distance between itself and obstacles before it can be deployed. This is to prevent it from trapping infantry models.为了避免卡住,现在二本基地车部署的时候会要求与障碍物有更大的距离T-70o Projectile no longer collides with terrain/landscape.T-70的炮弹又不受地形影响了【噢耶!】T-34 Animator StateT-34的外观This is a simple re-introduction of assets that are already available to provide some diversity when the T-34 spawns.本来所有的T-34长得都一样(最多驾驶员分男女,然后男款和女款的坦克照片边缘有细微差别而已)o T-34s now have a 50% chance of arriving on the battlefield with fuel canisters and supply boxes.现在出场的T-34有50%几率多挂一个油箱或补给箱之类的【作为最容易海起来的坦克至少不会单调而是长得不一样了……】Resupply Half-Track我感觉这是腐国那发***车……The Resupply Half-Track is being adjusted to be in-line with other transport half-tracks.o Occupant death chance from 0% to 50%.现在这车被打爆的时候坐它的步兵有50%死亡率Headquarters Glider总部滑翔机(坐小红帽的那个)A number of issues have been fixed revolving around the glider should it crash-land. The Headquarters Glider will now also be able to rebuild the Airlanding Officer should the unit be destroyed.o Airlanding Officer limited to one, but can now be produced from the Glider.小红帽只能有一个,但如果挂了,可以在滑翔机里继续造o Fixed an issue where the player could be locked out of the ability if the glider crash landed.修正了滑翔机卡天上下不来还是直接摔了的时候这技能没法用了的bug【?】还没完……
玩个**,155补丁用到死了
BUG FIXES修正的bugo Grenadier LMG 42 now uses the proper upgrade icon.修正掷蛋兵的MG42LMG升级图标o Maxim Sustained Fire now uses the proper ability icon.修正老汉连射技能的图标o KV-8 Call-In ability now uses the proper unit icon.换了召唤KV8技能的图标【大概是155全单位那个更直观的】o Soviet and USF ATGs are no longer slowed by cover to match their Axis and British counterparts.酥黏和美帝的AT炮在掩体中不减速【?】o Soviet Roks 3 no longer has higher aim-times compared to other flamethrowers酥黏喷火器不再有那种超长的攻击前摇了o Fixed an issue where Hold Fire would not work properly on mortars/Le.IG and the Pack Howitzer修正了小炮们禁火没卵用的问题【想吐槽好久了】o Fixed an issue where the Veterancy 1 Soviet mortar flare ability would sometimes not trigger修正了酥黏迫稽炮打不出去照明弹的问题o 120mm Mortar flare ability not matching the weapon’s auto-fire range120的照明弹射程不是自动射击的射程o Fixed an issue where the T-34 Ram ability would stun on deflection, but not on penetration.修正了碰碰车撞晕的衰减,但跟穿深没关系【?】o Fixed an issue when 250 LMG Grenadiers did not have penalties when constructing objects and gained increased range on their grenade with veterancy修正了召唤出来的鸡谐化掷蛋兵木有建造中惩罚的问题,也没有那种***榴弹射程的老练加成了o Fixed an issue where the AI would not upgrade healing or repairs for their respective structures.修正了AI不会给建筑升医疗/维修的问题o Fixed an issue with infantry handheld AT weapons would not properly apply death criticals to vehicles when the target reaches 0% health.修正了炮被打爆炮手没死的bugo Fixed an issue where the Bulldozer would fire less smoke rounds compared to the regular Sherman.修正了推土稽打出来的烟幕弹比普通馒头少的问题o Fixed an issue where officer cost and reinforce times did not match with the rest of their squad.修正了军官队的售价和补人时间跟剩余人数不匹配的问题o Fixed an issue where Firefly tulips could apply their effects on infantry.修正了郁金香可以对步兵生效的问题【不知在座的各位麾下的步兵有没有被一代VG的铁拳轰的满天飞的经历】o The Priest no longer requires 4 models to recrew. Now requires 3.现在牧师三个人就可以开,不要四个了o Fixed an issue where M2HBs and Dshka HMGs could not be targeted when abandoned.修正了老干妈和大老汉捡不起来的bugo Fixed an issue where certain infantry units awarded more experience than their actual entity cost would imply.修正了步兵获得比他们的经验条更多的经验的问题【?】o Fixed an issue where SU-85 Focus Sight and T-70 Recon abilities were not properly highlighted when on cooldown.修正了SU85的集中视野和T-70的侦察模式的图标冷却时显示不正常的问题o Fixed an issue where certain units could ‘double shot’. 修正了一些连发问题【喵王的锁炮塔?】o Fixed an issue where certain MGs could not be upgraded with Ambush Camouflage when captured. 修正了捡起来的重稽***不能升迷彩服的问题o Fixed an issue where Ambush Camouflage did not properly apply at 1 CP. [An increase in CPs does not affect how the upgrade ambush camouflage is being applied to units.]修正了迷彩服升级的需求CP不正常的问题o Fixed an issue where the Grenadier 250 Half-Track was 7 population versus the 5 of the Panzergrenadier 250 Half-Track.鸡谐化掷蛋兵的250占用人口是7,而鸡谐化装甲掷蛋兵的却是5,修正这个问题【所以说都修成7了还是5了?】o USF battlechatter will now reference their bazooka lines when in combat.【不明】o Fixed an issue where Fallschirmjager did not use their FG-42 voice lines.【不明】o Fixed an issue where Commandos previously took too long to regain their ambush bonuses when out of combat.修正了烤馒头脱战隐身用时过长的问题o Fixed an issue where it was possible to hide the Sturmtiger aiming its shell.【不明】o Fixed an issue that the Soviet Sniper would camouflage when only a single model was in cover.修正了酥黏狙稽手俩人都占盾却只有一个人隐身的问题o Fixed a UI issue where the building preview was displaying longer MG weapon range than the actual one. This applies to Bunkers and Fighting Positions. (Seems fine on Bunkers, Fighting Pits has more range then UI indicates)修正了建筑显示的重稽***射界比实际要大的问题o Fixed an issue where pinned squads under the effects of Raid Operation would be able to capture points with the ability on.修正了被压红的步兵在开启腐国那个突击行动技能后仍然能占点的问题【前面不是说过一遍了?】o Fixed an issue where it was not possible to access the same abilities between certain units. This includes, Lieutenants, Sappers and Tommies.修正了框选不同单位却不能使用他们的同一个技能时的问题,像是中尉、腐国工兵和草帽。o Fixed an issue where machine guns that had the Ambush Camouflage Hold-Fire ability active upon death would not auto-acquire targets when they were recrewed.修正了有迷彩服的重稽***在被重新捡起来的时候仍然有这技能的问题o Fixed an issue where the Bofors Barrage would continue, even if the Bofors lost its garrison bonus.修正了博福斯的弹幕在失去驻扎加成时还能继续打的问题o Fixed an issue where Mortar Pit Smoke Barrages left gaps within in its creeping barrage.【不明】o Pack Howitzer HEAT barrage no longer replaces HE barrage.山炮的HEAT炮弹不会再替换HE炮弹
好了,完事了
惩戒被削差评!老汉强了等于没强差评!西德猎虎涨价好评!削山炮射程给烟雾好评!VG MG34没被削 差评!美军强行攒科技拼架设差评!美军召唤兽涨价 差评!东德尿黄虎被削 好评!飙车被削好评!毛子只削不加强差评!英军召唤兽被削 差评!剩下的不看了 费神!全都差评了
看见没,各种涨价,***变着法来延长游戏时间。又一波喷子对喷子的戏开始了。战争黎明3也出了,回了加点新内容会死吗,指挥官就那么点。
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