坦克世界81式122mm轮式火箭炮螺闩炮和81式122mm轮式火箭炮楔...

12号Q&A KV-1S的顶级122mm炮会被删掉
作者:正文
来源:互联网
发布时间: 08:05
内容简介: 呃,抱歉,今天没什么文章。我在搞一些关于捷克斯洛伐克的科技树的资料。 记得看看Listy的出人意料的坦克吧--挺有意思的!
  Sorry for no articles today, was working on some Czechoslovak tech tree materials. Check out Listy&s Unexpected Tanks article & pretty interesting!
  对不起,今天没有文章,做一些捷克斯洛伐克科技树的材料。检查listy意想不到的坦克第&很有趣!
  - when World of Tanks were created, BigWorld was the only way to go, it was the only engine available with suitable networking part
  当坦克世界被创造出来,大世界是唯一的出路,它可以与适当的网络部分唯一的发动机
  - the Flash in World of Tanks is used in the form of something called &Scaleform& (SS: sorry no idea what that means)
  世界坦克的闪光的形式使用一种叫做&Scaleform&(SS:对不起,不知道是什么意思)  
  - IS-7 and E-50 won&t be buffed soon
  IS-7和E50不会提高很快
  - RU251 and new US light tanks? &Medium KTTS& (SS: as in &when it&s done it&s done, it has medium priority& & that means anything between 3 and 6 months from now I&d say)
  ru251和美国新的轻型坦克?&中ktts&(SS:如&何时完成它的完成,它有中等优先级&&意味着3个月和6个月从现在我想说的东西之间)
  - in World of Tanks, shadows reduce FPS by a lot, because there are some other features connected to shadow settings, for example HBAO (SS: no idea what that means either)
  在坦克的世界,阴影的大量减少的FPS,因为有一些其他功能连接到阴影设置,例如HBAO(SS:不知道这意味着什么的)
  - in 9.1 it will be the second time shooting sounds will get reworked
  9.1这将是第二次射击的声音会返工
  - Kharkov map is &cool&
  哈尔科夫地图是&酷&
  - Q: &How come Wargaming promised multiturret mechanism and War Thunder now implemented it and WG hasn&t?& A: &We&ll have to promise more pointless and useless stuff so War Thunder gets that implemented.&
  为什么战争承诺multiturret机制和战争雷霆现在实现了它和WG没有?&:&我们必须承诺更多无意义的和无用的东西,所以战争雷霆得到实施。&
  - Storm supports the solution to remove KV-1S top 122mm gun
  风暴支持溶液去除KV-1S上122mm火炮
  - currently, there is some bugged graphic setting, that messes up the dynamic suspension, developers will look into it
  目前,有一些窃听图形设置,这样的动态悬挂,开发商将看着它
  - penetration mechanism of spaced armor and commander&s copula won&t be reworked. A player suggested that a commander&s copula hit (and penetration) would work like critting a gun: destroyed module (in this case, dead commander), but no damage done to the tank. Storm answered that such a mechanism would only increase the amount of misunderstandings by players as to why there was a hit for 0 damage (&I penetrated the copula, why didn&t I damage him?&)
  穿透机制间隔装甲和指挥官的Copula函数不会修改。一个玩家建议一个指挥官的Copula打(渗透)会像critting***:破坏模块(在这种情况下,死指挥官),但没有伤害的坦克。风暴回答说,这种机制只会增加误解金额玩家为何有一打0伤害(&我穿的Copula,为什么我没有伤害他吗?&)
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