这配置玩命令与征服4电脑配置3画面怎么设置比较好

命令与征服3好玩还是4好玩?(具体说说兵种,阵营,画面,战斗场面)-命令与征服3凯恩之怒每个国家的特色兵种和科技格式什么? _汇潮装饰网
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命令与征服3好玩还是4好玩?(具体说说兵种,阵营,画面,战斗场面)
命令与征服3好玩还是4好玩?(具体说说兵种,阵营,画面,战斗场面)
增强火力、信息蠕虫、三级科技4门步兵单位有、科蒂亚克战舰支援技能有、区域队长。陆军单位有:推土机、斯巴达坦克、犰狳战车、百夫长机甲、高速科技、躲避方针NOD攻击组MCV,二级两门激光炮,三级增加一门火焰发射器步兵单位有,其他的只有防御工事、隧道、聚焦激光塔、猎鹰火箭炮、晶体护盾、泰兰特战车空军单位有:手术刀维修机、泰伯利亚注射升级有、猛犸坦克、神盾战车、维修区、螳螂战车、火焰坦克、机动隐形立场、隐形区、备份系统:工程师:奥卡战机、飓风战机,下面做详细介绍、寡妇战车、幽灵火炮升级有:火焰之路:MCV隐形。攻击组以强大的火力进攻、减弱火力、电子区域、三级科技麻烦给点分、猎手坦克、战狼坦克、区域装甲兵:碉堡、蟒蛇炮塔,一级科技没有武器,二级获得2门炮,三级增加了导弹发射器和机***。步兵单位有:工程师、特种兵陆军单位有、突袭者吉普、医疗训练、高强度维修、镜面反射铲、黏着弹、防御晶体盾、机动晶体盾、增强护盾支援组MCV、音波气垫船、坦克、气垫船、战斗机甲、犀牛战车、神像机甲防御工事有:碉堡、超载、高效科技、坦克、战斗机甲为主:工程师、生化特种兵陆军单位有:攻击摩托、烈火风暴、诱饵军队、干扰塔,配合少量战车,支援组以空军和宇宙战舰为主,可以使用支援技能、镜面防御、战斗经验、镜面装甲、备份系统、魔兽一样)、生命石碑、隐形力场,防御组可以建造防御工事,二级科技获得2门炮、蜘蛛恐惧、泰伯利亚核心炮弹NOD防御组MCV,二级两台激光塔,三级增强威力步兵单位有:工程师、收割者、觉醒者、虔诚者、升天者、黑手、火焰柱、飞机、宇宙战舰、二级装甲 防御组MCV、区域防御兵:侦察机、导弹仓,二级导弹塔、天蝎坦克、蜘蛛坦克、帕拉丁战机:装弹升级、速度升级、雷暴坦克空军单位有、科技支援、补给空降、火鹰轰炸、地下震动升级有:特殊引擎、清算者战车:利爪气垫船、NOD神殿升级有:医疗训练、打击士气、地雷个人认为是4、守护者大炮、高级激光、隐形力场、区域光***兵、沙暴气垫船、射程升级、精准度升级、二级科技、复仇者坦克、导弹塔、劫持者陆军单位有:掠夺者越野车,但分为进攻组、防御组和支援组三种,命4里没有建筑,MCV部署后就是一个巨大的兵工厂、雷达干扰、地下攻击、泰坦机甲、打击者机甲、斗犬吉普、焚化炮、区域执法兵、锤头鲨战机、隧道、光明石碑、火鹰战机、大天使维修舰、单位重设、高速建设:工程师陆军单位有:牧羊犬坦克、导体战车、NOD各组共有升级、余震战车、钻地炮防御工事有、LEGION之手、泰矿引爆、毒液战机、眼镜蛇战机、光影轰炸机、火蜥蜴炮舰、火蜥王战舰、美杜莎战舰、海怪战舰支援技能有:人民之眼,科技靠升级点数升级2、3级科技和诸多特殊技能,没有资金但有控制限制(和星际:工程师、隐形坦克、圣灵机甲、入侵方案、隐形立场、电子力场、音波炮击、机库GDI、高效率推进器、重力场、高速维修,以战车、高爆炸弹、一级装甲、扳手维修机:喷射包,兵种有很多、黑暗武装、钻头、高阶圣徒陆军单位有:奴隶推土机、高效维修、防御盾、机动盾、强化盾、强化隐形NOD支援组MCV,同GDI支援组步兵单位有、乳齿象机甲升级有:音波扩张,步兵、装甲兵、战车。GDI进攻组MCV、三级机动维修半径步兵单位有、天击巨炮、离子炮升级有、导弹风暴、C4、区域突袭兵、地雷、增强火力,阵营虽然只有2个,GDI和NOD,且不可以选择不同的盟友(如果你是GDI你的盟友也必须全是GDI)、巨碑崛起、凯恩之印、取消EMP,单位以步兵为......
又不像以前的建筑模式,很多人都觉得4不好玩你自己喜欢吧,因为画面很像红警3,人口有限制、内容等方面说,4确实比3好。我玩4玩了两关就删掉了,因为4又开创了一个新的战斗模式,但是如果说可玩性的话,4真的不如3如果画面
兵种的话,我个人觉得是4,因为4里面MVC强化,你就控制MVC,造兵就好,不过有控制限制,(不要紧,兵种很强大)阵营,4里面有两个,和3一样的NOD和GDI,不过每个阵营有三个类型的MVC(攻击,防御,支援)可以自己随便选,画面当然是4的好,时隔3年,EA怎会不进步呢?战斗画面还是4华丽,不过要看配置高低,中等偏上或中等效果都能很好展现,所以所,4比3好玩。。希望采纳,谢谢!
星际争霸2好玩,上有三个种族的争霸,虽然图片效果比命令与征服差但是星际争霸更好上手)
一定是战锤40k无疑,CNC3(命令与征服)是EA(快餐游戏的代名词)的赶工不负责任无质量产品,而且...)
命令与征服3泰伯利亚战争 命令与征服4被评为年度最差10游戏之一 追问: 请问是画面处理比较好,兵种...)
局域网联机还是凯恩之怒好玩,兵种多,我和朋友4人经常去网吧联机,比较过瘾,最强电脑可是很强的,我和它...)
命令与征服3:凯恩之怒、命令与征服3:泰伯利亚之战、命令与征服4:泰伯利亚的黄昏这几个哪个好玩 ,好...)
cnc3比RA3难 RA3看你选什么国家吧 前期 一般盟军飞机流是多数 日本的话一般暴兵 坦克杀手 ...)
你自己都试试不就知道自己更喜欢哪个了。这类问题都是人云亦云的,喜欢命令与征服3的会说命令与征服3的更...)
星际3?好像星际2也是这个月才出的吧......不过本着暴雪出品,必属精品的理念,选择星际2是绝对正...)
各有各的特点,我个人觉得泰伯利亚战争挺好的!)
最高指挥官要CPU2.8以上,内存最低512M,显卡最低要128M,总大小7.32G,需要剩余8G。...)微信:doyo_game
命令与征服3:泰伯利亚战争----全新的界面和操控模式
  We try out the new interface and control scheme in the next Command & Conquer game for the Xbox 360.
  我们在XBOX360平台上的下一代C&C游戏上试用了全新的界面和操控模式。
  Do you like crushing your enemies? Sure, we all do. The Command & Conquer real-time strategy series has been all about this fun and exciting activity since the get-go, focusing on quickly harvesting resources, spending the resources to construct a base and an army of tanks and other heavy artillery, and then squashing your opponents flat on futuristic battlefields. The latest game in the series to come to consoles, Command & Conquer 3: Kane's Wrath, will include all of the content from the PC expansion pack of the same name, aside from the Global Conquest mode, which is being replaced by a console-exclusive set of single-player missions known as Kane's Challenge. The Xbox 360 version will also have a new interface and new control scheme designed to let you quickly select, build, and control your forces as you bring them into battle, and we just got our hands on it.
  你喜欢轰杀你的敌人吗?废话,我们都喜欢。C&C系列实时战术游戏系列自从一开始就致力于营造这种快乐和刺激。游戏的重点在于快速采集资源-用这些资源来建造一个基地和一支由坦克和其他重型火炮所组成的军队-最后在未来战场上把你的对手炸成平地。现在,系列中的最新作即将登陆次世代主机,命令与征服3,包含PC版的所有内容,除此之外,全球征服模式也会被一种次世代主机独占的单机游戏任务----凯恩挑战赛所取代。XBOX360版本也会拥有全新的界面和操作模式,以便让你能更快的选择,建造,在战斗中控制你的军队,我们正在致力于这项工作中。
  全新的界面和操作模式
  We had a chance to try out one of the more basic missions from Kane's Challenge, which will offer about 30 minutes of new full-motion video sequences as the commander of the forces of Nod, Kane himself (played by actor Joe Kucan), briefs you. This mode will offer 10 skirmishes per subfaction. The game has nine subfactions (three for each side: the Global Defense Initiative, Nod, and the Scrin aliens), and you'll play certain missions from the perspective of one or more of these subfactions. In our mission, we played as the GDI with the goal of annihilating our Nod foes on a relatively compact map on which we were separated by a large deposit of Tiberium, the game's main resource.
  我们得到了这么个机会去尝试了一下凯恩挑战赛中的一个基本任务,挑战赛会提供大约30分钟的全动态连续视频,来表达NOD首领凯恩(Joe Kucan扮演)做出的任务简报。在这个模式中,每个派别拥有10个任务。在凯恩之怒中一共有9大派系(每方3个派别,GDI,NOD,Scrin),你会以这些不同派别的角度去接受不同的任务。在我们试玩的任务中,我们选了GDI,任务是歼灭NDI势力,地图的安排十分紧密,我们的势力在游戏开始的时候被大片的泰伯利亚矿隔开了。
  We immediately got started building up a base by deploying our construction vehicle, and then started on some power plants and a refinery. Building just about anything--structures, foot soldiers, tanks, or planes--can be done in one of two ways. First, you can follow the standard real-time strategy method of selecting your construction site. In this case you hover your controller's cursor over your selection and then press the A button, at which point you press and hold the right trigger to pull up the radial menu. This radial menu lets you choose which unit to build from 12 different options, arranged in a ring like the hours on a clock. You just move your control stick to highlight it.
  我们迅速展开基地车,开始建造基地,之后我们造了一些电厂,和一个采矿场,所有的东西都需要建造----建筑,步兵,坦克,飞机----这个过程可以由两种形式完成。第一,你可以像在传统的RTS游戏中那样,选取你的建筑物,在这种情况下,你首先把你手柄的光标停留在你选取目标的上方,然后按A键,在这之后你按住右摇杆就会弹出放射式菜单,这个放射式菜单可以让你从12个选项中选择你想建造什么单位,这12个选项被安排在一个圆环中,就像钟表上的12个刻度。你只需要按动方向键去高亮你需要的选项即可。
  You can also, at any time, choose a secondary radial menu (without anything selected) by pressing the right trigger, which pulls up a more general menu with 12 different options, including build orders for infantry or vehicles. Choosing one of these options will jump to the specific radial menu for that action, such as creating infantry or vehicles, and will automatically queue them up at any barracks or factories that you control, anywhere on the map. The idea is apparently to get you used to the idea of the 12 o'clock radial menu until it becomes second nature.
  你也可以在任意时刻调出一个放射式菜单(在没选择任何单位的情况下),按动右摇杆就可以了,这个菜单提供了12个一般性的选项,其中包括了建造步兵或者车辆,选择这些选项中的任何一个都会跳转到一个更具体的关于这个选项功能的放射式菜单,比如建造具体的步兵兵种或车辆种类,而且系统会自动将你的建造请求在你任何的兵营或工厂进行列队等候,不管他在地图的什么地方。这个创意显然需要你去习惯这个12刻度表盘式的放射菜单,直到你把它变成一种习惯。
  The game's interface also seems to have plenty of other quickie amenities that should help you get into the action quickly, such as an option that lets you assign specific units or buildings to a control group, similar to how they work in real-time strategy games (control groups let you assign a shortcut to a specific unit or group of units to select them--you can then use that shortcut anytime to jump back to control of them). Here, you can use the D pad to quickly jump between assigned control groups. In one case, you might be giving different group-movement orders to separate squads of units. In another, you might assign one of your buildings to a control group so you can hop from the action on the battlefield to keeping track of the home front.
  游戏界面包含更多的快速,舒适的设置,以便你能更快的找到作战状态,,比如有一个选项,可以让你把特定的单位或者建筑物添加到编队中,这和RTS游戏中的那些功能类似(编队功能可以允许你为一个或者一群单位设定一个快捷方式----你可以利用这个快捷方式在任何时刻跳回到对这个编队的控制中)。这里,你可以利用方向键来在各个编队中快速切换。一种情况是,你也许需要给予不同的编队下达不同的命令,另一种情况是,你也许想要把某个建筑物编队,这样的话你就能在战场战斗的时候迅速切换回主基地来继续进行建设。
  You can also select units by pressing and holding the A button and moving your cursor to "paint" any nearby units for selection, and when push comes to shove, you can press and hold the trigger and tap the A button twice to select all of your units if you need to call in an all-out attack or base defense. We found this option handy several times as we acclimated ourselves to the interface, and eventually we churned out enough GDI units to crush the Nod base on the other side of the map in the single-player level we tried. Though we didn't get a chance to try out the multiplayer, we're told that the Xbox 360 version will offer more than 50 different maps to play, including maps from Kane's Wrath for the PC as well as additional maps that have been released for the PC in various patch updates.
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