有一个cf一进游戏就错误代码的视频 叫什么代码什么的?里...

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还剩 5 秒&【提问】求解,一个游戏程序中出现如下代码,是什么意思【编程吧】_百度贴吧
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【提问】求解,一个游戏程序中出现如下代码,是什么意思收藏
该游戏可以算作一个格斗平台?是一个使用C语言与Allegro程序库开发的免费的2D格斗游戏引擎。该游戏可以自由添加自己制作的人物,人物有自己的代码。但是代码使用了面向玩家的方式,是经过转换之后的代码,能够让人物做出各种动作。但是,有些人做出了一些非常厉害的BUG人物,能够瞬间杀死对方之类,有些是利用游戏代码,有一些是直接利用计算机语言其中一种是printf漏洞,使用%n修改内存,它大体还是在游戏本身的范围内,比如type = displaytoclipboardtext = "%1u%n"params = 4942237这里可以看到,它结合了一些游戏代码,是利用游戏本身的一些漏洞执行的但是今天某人开发了一个全新的人物,我不知道它是利用什么方式,但是杀伤力非常恐怖以下[command]name="recovery"command=x[Statedef ?膻黜];win7 64bit/vista 64bit;[Statedef ?膻黜];xp/win7 32bit/vista 32bit[State ]type=nulltrigger1=1↑以上部分还大体属于游戏代码,但是下面那段,请大家看看?????????????0GK?[K??0记@u*???P骨@?T骨@"?徘@(?,? 徘@?6u??6v??9?K?&tGK?B爰?F[K磺@N??@R?P肚@YvJ陶?Y@Y000-000?u铋?^?^??w?????P非@乱 d?efcu? 咏y$?$ode?(u?I?,?P?-?P骨@3?T骨@9?4记@??8记@E?I爰??L *@!?0GK?亿$4u?$1???$堕G?这段代码是直接写进游戏的文档里头的,游戏启动时会默认读取人物的文本文档。这段代码如何被执行的?它又是什么东西?
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#include &StdAfx.h&#include &IHardwareMouse.h&#include &Game.h&#include &BasicEventListener.h&#include &IPlayerProfiles.h&#include &GameCVars.h&IBasicEventListener::~IBasicEventListener(){}const bool CBasicEventListener::g_debugWindowsMessages =CBasicEventListener::CBasicEventListener() : IBasicEventListener(){ m_iLastMoveX = 0; m_iLastMoveY = 0;}CBasicEventListener::EAction CBasicEventListener::OnClose(HWND hWnd){ if (gEnv && gEnv-&pSystem)
gEnv-&pSystem-&Quit(); return eA_N}#ifdef WIN32CBasicEventListener::EAction CBasicEventListener::OnMouseActivate(HWND hWnd){ if (g_debugWindowsMessages && gEnv && gEnv-&pLog)
gEnv-&pLog-&Log(&MSG: WM_MOUSEACTIVATE (%s %s)&, (GetFocus()==hWnd)?&focused&:&&, (GetForegroundWindow()==hWnd)?&foreground&:&&); return eA_ActivateAndE}CBasicEventListener::EAction CBasicEventListener::OnEnterSizeMove(HWND hWnd){ if (g_debugWindowsMessages && gEnv && gEnv-&pLog)
gEnv-&pLog-&Log(&MSG: WM_ENTERSIZEMOVE (%s %s)&, (GetFocus()==hWnd)?&focused&:&&, (GetForegroundWindow()==hWnd)?&foreground&:&&); if (gEnv && gEnv-&pSystem && gEnv-&pSystem-&GetIHardwareMouse()) {
gEnv-&pSystem-&GetIHardwareMouse()-&IncrementCounter(); } return
eA_N}CBasicEventListener::EAction CBasicEventListener::OnExitSizeMove(HWND hWnd){ if (g_debugWindowsMessages && gEnv && gEnv-&pLog)
gEnv-&pLog-&Log(&MSG: WM_EXITSIZEMOVE (%s %s)&, (GetFocus()==hWnd)?&focused&:&&, (GetForegroundWindow()==hWnd)?&foreground&:&&); if (gEnv && gEnv-&pSystem && gEnv-&pSystem-&GetIHardwareMouse()) {
gEnv-&pSystem-&GetIHardwareMouse()-&DecrementCounter(); } return
eA_N}CBasicEventListener::EAction CBasicEventListener::OnEnterMenuLoop(HWND hWnd){ if (g_debugWindowsMessages && gEnv && gEnv-&pLog)
gEnv-&pLog-&Log(&MSG: WM_ENTERMENULOOP (%s %s)&, (GetFocus()==hWnd)?&focused&:&&, (GetForegroundWindow()==hWnd)?&foreground&:&&); if (gEnv && gEnv-&pSystem && gEnv-&pSystem-&GetIHardwareMouse()) {
gEnv-&pSystem-&GetIHardwareMouse()-&IncrementCounter(); } return
eA_N}CBasicEventListener::EAction CBasicEventListener::OnExitMenuLoop(HWND hWnd){ if (g_debugWindowsMessages && gEnv && gEnv-&pLog)
gEnv-&pLog-&Log(&MSG: WM_EXITMENULOOP (%s %s)&, (GetFocus()==hWnd)?&focused&:&&, (GetForegroundWindow()==hWnd)?&foreground&:&&); if (gEnv && gEnv-&pSystem && gEnv-&pSystem-&GetIHardwareMouse()) {
gEnv-&pSystem-&GetIHardwareMouse()-&DecrementCounter(); } return
eA_N}CBasicEventListener::EAction CBasicEventListener::OnHotKey(HWND hWnd){ return
eA_N}CBasicEventListener::EAction CBasicEventListener::OnSycChar(HWND hWnd){ return
eA_N}CBasicEventListener::EAction CBasicEventListener::OnChar(HWND hWnd, WPARAM wParam){ if (gEnv && gEnv-&pInput) {
// TODO: This code doesn't belong here, should be integrated into CKeyboard to make OnInputEvent andOnInputEventUI consistent across all devices and when in the editor
event.modifiers = gEnv-&pInput-&GetModifiers();
event.deviceId = eDI_K
event.state = eIS_UI;
event.value = 1.0f;
event.pSymbol = 0;//m_rawKeyboard-&GetSymbol((lParam&&16)&0xff);
if (event.pSymbol)
event.keyId = event.pSymbol-&keyId;
wchar_t tmp[2] = { 0 };
MultiByteToWideChar(CP_ACP, 0, (char*)&wParam, 1, tmp, 2);
char szKeyName[4] = {0};
if (wctomb(szKeyName, (WCHAR)wParam) != -1)
if (szKeyName[1]==0 && ((unsigned char)szKeyName[0])&=32)
event.inputChar = tmp[0];
event.keyName = szKeyN
gEnv-&pInput-&PostInputEvent(event);
} } return eA_D}CBasicEventListener::EAction CBasicEventListener::OnIMEChar(HWND hWnd){ return
eA_N}CBasicEventListener::EAction CBasicEventListener::OnSysKeyDown(HWND hWn, WPARAM wParam, LPARAM lParam){ if (wParam != VK_RETURN && wParam != VK_F4) {
return eA_N } else {
if (wParam == VK_RETURN && (lParam & (1&&29)) != 0)
if (gEnv && gEnv-&pRenderer)
ICVar *pVar = gEnv-&pConsole-&GetCVar(&r_Fullscreen&);
if(IPlayerProfileManager *pPlayerProfileManager = gEnv-&pGame-&GetIGameFramework()-&GetIPlayerProfileManager())
if(const char *pCurrentUser = pPlayerProfileManager-&GetCurrentUser())
int fullscreen = pVar-&GetIVal();
pVar-&Set((int)(fullscreen == 0));
IPlayerProfileManager::EProfileOperationR
pPlayerProfileManager-&SaveProfile(pCurrentUser, result,ePR_Options);
// let the F4 pass through to default handler (it will send an WM_CLOSE) } return eA_D}CBasicEventListener::EAction CBasicEventListener::OnSetCursor(HWND hWnd){ int iResource = 105; HCURSOR hCursor = LoadCursor(GetModuleHandle(0),MAKEI***ESOURCE(iResource)); ::SetCursor(hCursor); return eA_N}CBasicEventListener::EAction CBasicEventListener::OnMouseMove(HWND hWnd, LPARAM lParam){ if(gEnv && gEnv-&pHardwareMouse) {
m_iLastMoveX = LOWORD(lParam);
m_iLastMoveY = HIWORD(lParam);
gEnv-&pHardwareMouse-&Event(LOWORD(lParam),HIWORD(lParam),HARDWAREMOUSEEVENT_MOVE); } return eA_N}CBasicEventListener::EAction CBasicEventListener::OnLeftButtonDown(HWND hWnd, LPARAM lParam){ if(gEnv && gEnv-&pHardwareMouse) {
gEnv-&pHardwareMouse-&Event(LOWORD(lParam),HIWORD(lParam),HARDWAREMOUSEEVENT_LBUTTONDOWN); } return eA_N}CBasicEventListener::EAction CBasicEventListener::OnMouseWheel(HWND hWnd, LPARAM lParam, short WheelDelta){ if(gEnv && gEnv-&pHardwareMouse) {
gEnv-&pHardwareMouse-&Event(m_iLastMoveX, m_iLastMoveY,HARDWAREMOUSEEVENT_WHEEL, WheelDelta); } return eA_N}CBasicEventListener::EAction CBasicEventListener::OnLeftButtonUp(HWND hWnd, LPARAM lParam){ if(gEnv && gEnv-&pHardwareMouse) {
gEnv-&pHardwareMouse-&Event(LOWORD(lParam),HIWORD(lParam),HARDWAREMOUSEEVENT_LBUTTONUP); } return eA_N}CBasicEventListener::EAction CBasicEventListener::OnLeftButtonDoubleClick(HWND hWnd, LPARAM lParam){ if(gEnv && gEnv-&pHardwareMouse) {
gEnv-&pHardwareMouse-&Event(LOWORD(lParam),HIWORD(lParam),HARDWAREMOUSEEVENT_LBUTTONDOUBLECLICK); } return eA_N}CBasicEventListener::EAction CBasicEventListener::OnMove(HWND hWnd, LPARAM lParam){ if (g_debugWindowsMessages && gEnv && gEnv-&pLog)
gEnv-&pLog-&Log(&MSG: WM_MOVE %d %d (%s %s)&, LOWORD(lParam), HIWORD(lParam), (GetFocus()==hWnd)?&focused&:&&, (GetForegroundWindow()==hWnd)?&foreground&:&&); if(gEnv && gEnv-&pSystem && gEnv-&pSystem-&GetISystemEventDispatcher()) {
gEnv-&pSystem-&GetISystemEventDispatcher()-&OnSystemEvent(ESYSTEM_EVENT_MOVE,LOWORD(lParam), HIWORD(lParam)); } return eA_D}CBasicEventListener::EAction CBasicEventListener::OnSize(HWND hWnd, LPARAM lParam){ if (g_debugWindowsMessages && gEnv && gEnv-&pLog)
gEnv-&pLog-&Log(&MSG: WM_SIZE %d %d (%s %s)&, LOWORD(lParam), HIWORD(lParam), (GetFocus()==hWnd)?&focused&:&&, (GetForegroundWindow()==hWnd)?&foreground&:&&); if(gEnv && gEnv-&pSystem && gEnv-&pSystem-&GetISystemEventDispatcher()) {
gEnv-&pSystem-&GetISystemEventDispatcher()-&OnSystemEvent(ESYSTEM_EVENT_RESIZE,LOWORD(lParam), HIWORD(lParam)); } return eA_D}
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