玩战争机器2 同步时卡死时 出现下面的东西 怎么处理...

&>&&>&&>&正文
《战争机器4》离线包导入商店图文教程 离线包怎么导入商店
14:15:01 来源:战争机器4吧 作者:a
  各位玩家知道《战争机器4》离线包怎么导入商店吗?下面小编给大家带来的是《战争机器4》离线包导入商店图文教程,快跟小编一起来看看吧。
  在导入里 ,他是这么说的在开始菜单找到PowerShell并以管理员身份运行,输入命令:add-appxpackage "***.appx" (***.appx是指解压后得到的.appx文件的路径,如C:\xxxxxx.Appx)
  所以为了防止出错 ,我们打开记事本,先把这段复制上去:add-appxpackage "***.appx"(中间有个空格不要忽略)
  然后看看你下载的资源在什么地方 比如我就下在了D盘里
  就是那个APPX文件,请注意,你刚刚下载下来的时候,是一个EAPPX文件,请右键 属性文件名里,把E去掉,文件就可以正常显示了
  记事本里,这时候我们把那几个***删去,换成路径名称
  我存在了D盘,如果你是文件夹,那么请写清楚,
  如E:\Gears of war\Microsoft.SpartaUWP_9.1.0.2_x64__8wekyb3d8bbwe.appx
  最后一步,打开powershell,把这段玩意儿复制上去,等系统提示你的初始化这几个字结束,出现两行***字符时,就开始***了。你可以看见你选择***的盘剩余空间一步步变小.
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综合热点资讯& ps2手柄玩战争机器时,左摇杆的前后方向颠倒了怎么办? ...
查看: 5754|回复: 14
UID2118234主题阅读权限30帖子精华0积分299金钱4873 荣誉0 人气0 在线时间2000 小时评议0
Lv.3游侠中级会员, 积分 299, 距离下一级还需 201 积分
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用转换器接ps2手柄玩战争机器时,左摇杆的前后方向颠倒了怎么办?怎么设置?
UID729057主题阅读权限20帖子精华0积分3465金钱1949 荣誉0 人气1 在线时间184 小时评议0
头像被屏蔽
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战争机器用鼠标键盘操作很爽的
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签名被屏蔽
UID2118234主题阅读权限30帖子精华0积分299金钱4873 荣誉0 人气0 在线时间2000 小时评议0
Lv.3游侠中级会员, 积分 299, 距离下一级还需 201 积分
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我都想买个X360手柄,但无钱啊。。。。。。。习惯了用手柄玩游戏,不太习惯用键盘
游侠骨灰DIYER黑暗圣斗士?黑暗天龙?伏流
UID3008802主题阅读权限70帖子精华0积分8320金钱9298 荣誉32 人气1149 在线时间14431 小时评议0
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我的文档里把& &MY GAME 文件夹中 的GOW文件夹删了....... 我记得上次我控制出问题时是这样的,我那时是鼠标向前和向后正常,向左和向右就变成靠墙了,不能转身......我不太确定是整个删还是删其中的某个文件夹,你自已试试吧.&&你可以把它们剪切出来, 放别的地方再玩玩看..... 如果正常了 就不用剪切回去了直接删了.....对了,存档 应该就没了~~
再不找个女朋友,以后就只能找个男朋友了
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大概会有个反向的设置。
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没办法的,只能换360手柄,或别的手柄,不然好多个fps游戏都是这样的
单机游戏 前景堪忧 网络游戏 鼎盛而衰 放下游戏 立地成佛
游侠骨灰DIYER黑暗圣斗士?黑暗天龙?伏流
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原帖由 凌奕 于
19:47 发表
大概会有个反向的设置。
中过招的人都知道....那个反向的设置是没用的........
再不找个女朋友,以后就只能找个男朋友了
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其实有个文件叫“WarInput.ini”可以修改的,但不会。。。。
[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=0.900000
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name=&Fire&,Command=&Button bFire | StartFire | OnRelease StopFire&)
Bindings=(Name=&AltFire&,Command=&StartAltFire | OnRelease StopAltFire&)
Bindings=(Name=&MoveForward&,Command=&Axis aBaseY Speed=1.0&)
Bindings=(Name=&MoveBackward&,Command=&Axis aBaseY Speed=-1.0&)
Bindings=(Name=&TurnLeft&,Command=&Axis aBaseX Speed=-200.0 AbsoluteAxis=100&)
Bindings=(Name=&TurnRight&,Command=&Axis aBaseX&&Speed=+200.0 AbsoluteAxis=100&)
Bindings=(Name=&StrafeLeft&,Command=&Axis aStrafe Speed=-1.0&)
Bindings=(Name=&StrafeRight&,Command=&Axis aStrafe Speed=+1.0&)
Bindings=(Name=&Jump&,Command=&Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100&)
Bindings=(Name=&Duck&,Command=&Button bDuck | Axis aUp Speed=-1.0&&AbsoluteAxis=100&)
Bindings=(Name=&Look&,Command=&Button bLook&)
Bindings=(Name=&Pause&,Command=&Pause&)
Bindings=(Name=&LookToggle&,Command=&Toggle bLook&)
Bindings=(Name=&LookUp&,Command=&Axis aLookUp Speed=+25.0 AbsoluteAxis=100&)
Bindings=(Name=&LookDown&,Command=&Axis aLookUp Speed=-25.0 AbsoluteAxis=100&)
Bindings=(Name=&CenterView&,Command=&Button bSnapLevel&)
Bindings=(Name=&Walking&,Command=&Button bRun&)
Bindings=(Name=&Strafe&,Command=&Button bStrafe&)
Bindings=(Name=&NextWeapon&,Command=&NextWeapon&)
Bindings=(Name=&ViewTeam&,Command=&ViewClass Pawn&)
Bindings=(Name=&TurnToNearest&,Command=&Button bTurnToNearest&)
Bindings=(Name=&Turn180&,Command=&Button bTurn180&)
Bindings=(Name=&MouseX&,Command=&Count bXAxis | Axis aMouseX&)
Bindings=(Name=&MouseY&,Command=&Count bYAxis | Axis aMouseY&)
Bindings=(Name=&Escape&,Command=&CloseEditorViewport | onrelease ShowMenu&)
Bindings=(Name=&F1&,Command=&viewmode wireframe&)
Bindings=(Name=&F2&,Command=&viewmode unlit&)
Bindings=(Name=&F3&,Command=&viewmode lit&)
Bindings=(Name=&F5&,Command=&quicksave&)
Bindings=(Name=&F6&,Command=&quickload&)
Bindings=(Name=&F7&,Command=&set D3DRenderDevice bUsePostProcessEffects False&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&F8&,Command=&set D3DRenderDevice bUsePostProcessEffects True&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&F9&,Command=&shot&)
Bindings=(Name=&F10&,Command=&dumpdynamicshadowstats&)
Bindings=(Name=&Delete&,Command=&Camera Default&)
Bindings=(Name=&End&,Command=&Camera FirstPerson&)
Bindings=(Name=&PageDown&,Command=&Camera ThirdPerson&)
Bindings=(Name=&PageUp&,Command=&Camera Fixed&)
Bindings=(Name=&Home&,Command=&Camera FixedTracking&)
Bindings=(Name=&Insert&,Command=&Camera FreeCam&)
Bindings=(Name=&XboxTypeS_A&,Command=&Use&)
Bindings=(Name=&XboxTypeS_B&,Command=&Jump&)
Bindings=(Name=&XboxTypeS_X&,Command=&ChangePosture&)
Bindings=(Name=&XboxTypeS_Y&,Command=&NextWeapon&)
Bindings=(Name=&XboxTypeS_Back&,Command=&&)
;Bindings=(Name=&XboxTypeS_Start&,Command=&Pause&)
Bindings=(Name=&XboxTypeS_Start&,Command=&|onrelease showmenu&)
Bindings=(Name=&XboxTypeS_LeftShoulder&,Command=&obj list&)
Bindings=(Name=&XboxTypeS_RightShoulder&,Command=&mem&)
Bindings=(Name=&XboxTypeS_DPad_Up&,Command=&MoveForward&)
Bindings=(Name=&XboxTypeS_DPad_Down&,Command=&MoveBackward&)
Bindings=(Name=&XboxTypeS_DPad_Left&,Command=&TurnLeft&)
Bindings=(Name=&XboxTypeS_DPad_Right&,Command=&TurnRight&)
Bindings=(Name=&XboxTypeS_RightTrigger&,Command=&Fire&)
Bindings=(Name=&XboxTypeS_LeftTrigger&,Command=&ToggleTargetingMode&)
Bindings=(Name=&XboxTypeS_LeftX&,Command=&Axis aStrafe Speed=1.0 DeadZone=0.3&)
Bindings=(Name=&XboxTypeS_LeftY&,Command=&Axis aBaseY Speed=1.0 DeadZone=0.3&)
Bindings=(Name=&XboxTypeS_RightX&,Command=&Axis aTurn Speed=1.0 DeadZone=0.2&)
Bindings=(Name=&XboxTypeS_RightY&,Command=&Axis aLookup Speed=0.8 DeadZone=0.2&)
Bindings=(Name=&Game_MoveAction&,Command=&ButtonPress A | OnRelease ButtonRelease A&)
Bindings=(Name=&Game_Melee&,Command=&ButtonPress B | OnRelease ButtonRelease B&)
Bindings=(Name=&Game_Pickup&,Command=&ButtonPress X | OnRelease ButtonRelease X | OnRelease CancelCine 2.0&)
Bindings=(Name=&Game_POI&,Command=&ButtonPress Y | OnRelease ButtonRelease Y&)
Bindings=(Name=&Game_Taccom&,Command=&ButtonPress L1 | OnRelease ButtonRelease L1&)
Bindings=(Name=&Game_Target&,Command=&ButtonPress L2 | OnRelease ButtonRelease L2&)
Bindings=(Name=&Game_Crouch&,command=&ButtonPress L3 | OnRelease ButtonRelease L3&)
Bindings=(Name=&Game_Reload&,Command=&ButtonPress R1 | OnRelease ButtonRelease R1&)
Bindings=(Name=&Game_Shoot&,Command=&ButtonPress R2 | OnRelease ButtonRelease R2&)
Bindings=(Name=&Game_Zoom&,command=&ButtonPress R3 | OnRelease ButtonRelease R3&)
Bindings=(Name=&Game_Grenades&,Command=&ButtonPress DPad_Up | OnRelease ButtonRelease DPad_Up&)
Bindings=(Name=&Game_Pistols&,Command=&ButtonPress DPad_Down | OnRelease ButtonRelease DPad_Down&)
Bindings=(Name=&Game_Weap1&,Command=&ButtonPress DPad_Right | OnRelease ButtonRelease DPad_Right&)
Bindings=(Name=&Game_Weap2&,Command=&ButtonPress DPad_Left | OnRelease ButtonRelease DPad_Left&)
Bindings=(Name=&Game_Pause&,Command=&OnRelease ConditionalPauseGame&)
Bindings=(Name=&Game_Scoreboard&,Command=&ButtonPress Back | OnRelease ButtonRelease Back&)
Bindings=(Name=&Game_LookX&,Command=&Axis aTurn Speed=1.0 DeadZone=0.3&)
Bindings=(Name=&Game_LookY&,Command=&Axis aLookup Speed=0.75 DeadZone=0.3&)
Bindings=(Name=&Game_Strafe&,Command=&Axis aStrafe Speed=1.0 DeadZone=0.3&)
Bindings=(Name=&Game_Movement&,Command=&Axis aBaseY Speed=1.0 DeadZone=0.3&)
Bindings=(Name=&Game_Walk&,Command=&ButtonPress Walk | OnRelease ButtonRelease Walk&)
Bindings=(Name=&Game_TurnLeft&,Command=&Axis aBaseX Speed=-60.0 DeadZone=0.3&)
Bindings=(Name=&Game_TurnRight&,Command=&Axis aBaseX Speed=60.0 DeadZone=0.3&)
Bindings=(Name=&Game_MoveForward&,Command=&Axis aBaseY Speed=1.0&)
Bindings=(Name=&Game_MoveBackward&,Command=&Axis aBaseY Speed=-1.0&)
Bindings=(Name=&Game_StrafeLeft&,Command=&Axis aStrafe Speed=-1.0&)
Bindings=(Name=&Game_StrafeRight&,Command=&Axis aStrafe Speed=+1.0&)
Bindings=(Name=&Game_PrevWeapon&,Command=&PrevWeapon&)
Bindings=(Name=&Game_NextWeapon&,Command=&NextWeapon&)
Bindings=(Name=&UI_MoveAction&,Command=&Game_MoveAction&)
Bindings=(Name=&UI_Melee&,Command=&Game_Melee&)
Bindings=(Name=&UI_Pickup&,Command=&Game_Pickup&)
Bindings=(Name=&UI_POI&,Command=&Game_POI&)
Bindings=(Name=&UI_Taccom&,Command=&Game_Taccom&)
Bindings=(Name=&UI_Target&,Command=&Game_Target&)
Bindings=(Name=&UI_Crouch&,command=&Game_Crouch&)
Bindings=(Name=&UI_Reload&,Command=&Game_Reload&)
Bindings=(Name=&UI_Shoot&,Command=&Game_Shoot&)
Bindings=(Name=&UI_Zoom&,command=&Game_Zoom&)
Bindings=(Name=&UI_Grenades&,Command=&Game_Grenades&)
Bindings=(Name=&UI_Pistols&,Command=&Game_Pistols&)
Bindings=(Name=&UI_Weap1&,Command=&Game_Weap1&)
Bindings=(Name=&UI_Weap2&,Command=&Game_Weap2&)
Bindings=(Name=&UI_Pause&,Command=&Game_Pause&)
Bindings=(Name=&UI_Scoreboard&,Command=&Game_Scoreboard&)
Bindings=(Name=&UI_LookX&,Command=&Game_LookX&)
Bindings=(Name=&UI_LookY&,Command=&Game_LookY&)
Bindings=(Name=&UI_Strafe&,Command=&Game_Strafe&)
Bindings=(Name=&UI_Movement&,Command=&Game_Movement&)
Bindings=(Name=&UI_Walk&,Command=&Game_Walk&)
Bindings=(Name=&UI_Gas&,Command=&Game_MoveForward&)
Bindings=(Name=&UI_Break&,Command=&Game_MoveBackward&)
Bindings=(Name=&UI_SteerLeft&,Command=&Game_StrafeLeft&)
Bindings=(Name=&UI_SteerRight&,Command=&Game_StrafeRight&)
Bindings=(Name=&XboxTypeS_A&,Command=&Game_MoveAction&)
Bindings=(Name=&XboxTypeS_B&,Command=&Game_Melee&)
Bindings=(Name=&XboxTypeS_X&,Command=&Game_Pickup&)
Bindings=(Name=&XboxTypeS_Y&,Command=&Game_POI&)
Bindings=(Name=&XboxTypeS_LeftShoulder&,Command=&Game_Taccom&)
Bindings=(Name=&XboxTypeS_LeftTrigger&,Command=&Game_Target&)
Bindings=(Name=&XboxTypeS_LeftThumbstick&,command=&Game_Crouch&)
Bindings=(Name=&XboxTypeS_RightShoulder&,Command=&Game_Reload&)
Bindings=(Name=&XboxTypeS_RightTrigger&,Command=&Game_Shoot&)
Bindings=(Name=&XboxTypeS_RightThumbstick&,command=&Game_Zoom&)
Bindings=(Name=&XboxTypeS_DPad_Up&,Command=&Game_Grenades&)
Bindings=(Name=&XboxTypeS_DPad_Down&,Command=&Game_Pistols&)
Bindings=(Name=&XboxTypeS_DPad_Left&,Command=&Game_Weap2&)
Bindings=(Name=&XboxTypeS_DPad_Right&,Command=&Game_Weap1&)
Bindings=(Name=&XboxTypeS_Start&,Command=&Game_Pause&)
Bindings=(Name=&XboxTypeS_Back&,Command=&Game_Scoreboard&)
Bindings=(Name=&XboxTypeS_RightX&,Command=&Game_LookX&)
Bindings=(Name=&XboxTypeS_RightY&,Command=&Game_LookY&)
Bindings=(Name=&XboxTypeS_LeftX&,Command=&Game_Strafe&)
Bindings=(Name=&XboxTypeS_LeftY&,Command=&Game_Movement&)
Bindings=(Name=&W&,Command=&Game_MoveForward&)
Bindings=(Name=&S&,Command=&Game_MoveBackward&)
Bindings=(Name=&A&,Command=&Game_StrafeLeft&)
Bindings=(Name=&D&,Command=&Game_StrafeRight&)
Bindings=(Name=&SpaceBar&,Command=&Game_MoveAction | OnRelease CancelCine 2.0&)
Bindings=(Name=&C&,Command=&Game_Crouch&)
Bindings=(Name=&LeftControl&,Command=&Game_Walk&)
Bindings=(Name=&LeftMouseButton&,Command=&Game_Shoot&)
Bindings=(Name=&RightMouseButton&,Command=&Game_Target&)
Bindings=(Name=&F&,Command=&Game_Melee&)
Bindings=(Name=&R&,Command=&Game_Reload&)
Bindings=(Name=&ThumbMouseButton&,Command=&Game_Reload&)
Bindings=(Name=&T&,Command=&Game_Zoom&)
Bindings=(Name=&MiddleMouseButton&,Command=&Game_Zoom&)
Bindings=(Name=&One&,Command=&Game_Weap1&)
Bindings=(Name=&Two&,Command=&Game_Weap2&)
Bindings=(Name=&Four&,Command=&Game_Grenades&)
Bindings=(Name=&Three&,Command=&Game_Pistols&)
Bindings=(Name=&MouseScrollUp&,Command=&Game_PrevWeapon&)
Bindings=(Name=&MouseScrollDown&,Command=&Game_NextWeapon&)
Bindings=(Name=&E&,Command=&Game_Pickup&)
Bindings=(Name=&Q&,Command=&Game_POI&)
Bindings=(Name=&G&,Command=&Game_Taccom&)
Bindings=(Name=&Pause&,Command=&Game_Pause&)
Bindings=(Name=&Tab&,Command=&Game_Scoreboard&)
Bindings=(Name=&Enter&,Command=&OnRelease CancelCine 2.0&)
Bindings=(Name=&Escape&,Command=&Game_Pause&)
bInvertMouse=False
bInvertTurn=False
[Engine.DebugCameraInput]
Bindings=(Name=&MoveUp&,Command=&Axis aUp Speed=1.0&)
Bindings=(Name=&MoveDown&,Command=&Axis aUp Speed=-1.0&)
Bindings=(Name=&MoveForward&,Command=&Axis aBaseY Speed=1.0&)
Bindings=(Name=&MoveBackward&,Command=&Axis aBaseY Speed=-1.0&)
Bindings=(Name=&TurnLeft&,Command=&Axis aBaseX Speed=-200.0 AbsoluteAxis=100&)
Bindings=(Name=&TurnRight&,Command=&Axis aBaseX&&Speed=+200.0 AbsoluteAxis=100&)
Bindings=(Name=&StrafeLeft&,Command=&Axis aStrafe Speed=-1.0&)
Bindings=(Name=&StrafeRight&,Command=&Axis aStrafe Speed=+1.0&)
Bindings=(Name=&Q&,Command=&MoveDown&)
Bindings=(Name=&E&,Command=&MoveUp&)
Bindings=(Name=&W&,Command=&MoveForward&)
Bindings=(Name=&S&,Command=&MoveBackward&)
Bindings=(Name=&A&,Command=&StrafeLeft&)
Bindings=(Name=&D&,Command=&StrafeRight&)
Bindings=(Name=&F&,Command=&FreezeRendering&)
Bindings=(Name=&MouseX&,Command=&Count bXAxis | Axis aMouseX&)
Bindings=(Name=&MouseY&,Command=&Count bYAxis | Axis aMouseY&)
Bindings=(Name=&Left&,Command=&TurnLeft&)
Bindings=(Name=&Right&,Command=&TurnRight&)
Bindings=(Name=&c&,Command=&ToggleDebugCamera&,Control=False,Shift=False,Alt=True)
Bindings=(Name=&LeftShift&,Command=&MoreSpeed | OnRelease NormalSpeed&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftThumbstick&,Command=&ToggleDebugCamera&)
Bindings=(Name=&XboxTypeS_LeftX&,Command=&Axis aStrafe Speed=1.0 DeadZone=0.3&)
Bindings=(Name=&XboxTypeS_LeftY&,Command=&Axis aBaseY Speed=1.0 DeadZone=0.3&)
Bindings=(Name=&XboxTypeS_RightX&,Command=&Axis aTurn Speed=1.0 DeadZone=0.2&)
Bindings=(Name=&XboxTypeS_RightY&,Command=&Axis aLookup Speed=0.8 DeadZone=0.2&)
Bindings=(Name=&XboxTypeS_LeftTrigger&,Command=&MoveDown&)
Bindings=(Name=&XboxTypeS_RightTrigger&,Command=&MoveUp&)
Bindings=(Name=&XboxTypeS_A&,Command=&SetFreezeRendering&)
Bindings=(Name=&XboxTypeS_B&,Command=&MoreSpeed | OnRelease NormalSpeed&)
[Editor.EditorViewportInput]
Bindings=(Command=&MODE WIDGETMODECYCLE&,Name=SpaceBar)
Bindings=(Command=&MODE WIDGETCOORDSYSTEMCYCLE&,Name=Tilde)
Bindings=(Command=&DELETE&,Name=Delete)
Bindings=(Command=&EDCALLBACK ACTORPROPS&,Name=F4)
Bindings=(Command=&QUIT_EDITOR&,Name=F4,Alt=True)
Bindings=(Command=&EDCALLBACK SURFPROPS&,Name=F5)
Bindings=(Command=&EDCALLBACK LEVELPROPS&,Name=F6)
Bindings=(Command=&ACTOR SELECT ALL&,Name=A,Shift=True)
Bindings=(Command=&POLY SELECT MATCHING BRUSH&,Name=B,Shift=True)
Bindings=(Command=&POLY SELECT ADJACENT COPLANARS&,Name=C,Shift=True)
Bindings=(Command=&DUPLICATE&,Name=D,Shift=True)
Bindings=(Command=&ACTOR SELECT MATCHINGSTATICMESH&,Name=E,Shift=True)
Bindings=(Command=&POLY SELECT ADJACENT FLOORS&,Name=F,Shift=True)
Bindings=(Command=&POLY SELECT MATCHING GROUPS&,Name=G,Shift=True)
Bindings=(Command=&POLY SELECT MATCHING ITEMS&,Name=I,Shift=True)
Bindings=(Command=&POLY SELECT ADJACENT ALL&,Name=J,Shift=True)
Bindings=(Command=&POLY SELECT MEMORY SET&,Name=M,Shift=True)
Bindings=(Command=&ACTOR LEVELCURRENT&,Name=M)
Bindings=(Command=&ACTOR MOVETOCURRENT&,Name=M,Control=True)
Bindings=(Command=&SELECT NONE&,Name=N,Shift=True)
Bindings=(Command=&POLY SELECT MEMORY INTERSECT&,Name=O,Shift=True)
Bindings=(Command=&POLY SELECT REVERSE&,Name=Q,Shift=True)
Bindings=(Command=&POLY SELECT MEMORY RECALL&,Name=R,Shift=True)
Bindings=(Command=&POLY SELECT ALL&,Name=S,Shift=True)
Bindings=(Command=&POLY SELECT MATCHING TEXTURE&,Name=T,Shift=True)
Bindings=(Command=&POLY SELECT MEMORY UNION&,Name=U,Shift=True)
Bindings=(Command=&POLY SELECT ADJACENT WALLS&,Name=W,Shift=True)
Bindings=(Command=&POLY SELECT MEMORY XOR&,Name=X,Shift=True)
Bindings=(Command=&POLY SELECT ADJACENT SLANTS&,Name=Y,Shift=True)
Bindings=(Command=&ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES&,Name=Z,Shift=True)
Bindings=(Command=&EDIT COPY&,Name=C,Control=True)
Bindings=(Command=&EDIT PASTE&,Name=V,Control=True)
Bindings=(Command=&DUPLICATE&,Name=W,Control=True)
Bindings=(Command=&EDIT CUT&,Name=X,Control=True)
Bindings=(Command=&TRANSACTION REDO&,Name=Y,Control=True)
Bindings=(Command=&TRANSACTION UNDO&,Name=Z,Control=True)
Bindings=(Command=&BRUSH ADD&,Name=A,Control=True)
Bindings=(Command=&BRUSH SUBTRACT&,Name=S,Control=True)
Bindings=(Command=&BRUSH FROM INTERSECTION&,Name=I,Control=True)
Bindings=(Command=&BRUSH FROM DEINTERSECTION&,Name=D,Control=True)
Bindings=(Command=&PREFAB SELECTACTORSINPREFABS&,Name=P,Shift=True)
Bindings=(Command=&ACTOR ALIGN SNAPTOFLOOR ALIGN=0&,Name=End)
Bindings=(Command=&ACTOR ALIGN MOVETOGRID&,Name=End,Control=True)
Bindings=(Command=&CAMERA ALIGN&,Name=Home)
Bindings=(Command=&CAMERA ALIGN ACTIVEVIEWPORTONLY&,Name=Home,Shift=True)
Bindings=(Command=&MAP BRUSH GET&,Name=P,Control=True)
Bindings=(Command=&ACTOR FIND KISMET&,Name=K,Control=True)
Bindings=(Command=&ACTOR SELECT ALL FROMOBJ&,Name=A,Control=True,Shift=True)
Bindings=(Command=&ACTOR SYNCBROWSER&,Name=B,Control=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command=&TRANSACTION REDO&,Name=Y,Control=True)
Bindings=(Command=&TRANSACTION REDO&,Name=Z,Control=True,Shift=True)
Bindings=(Command=&TRANSACTION UNDO&,Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Subtract
TypeKey=Tilde
MaxScrollbackSize=1024
HistoryBot=-1
[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
WidgetInputAliases=(WidgetClassName=&Engine.UIScreenObject&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&XboxTypeS_DPad_Up&),(InputKeyName=&Gamepad_LeftStick_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&XboxTypeS_DPad_Down&),(InputKeyName=&Gamepad_LeftStick_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Gamepad_LeftStick_Right&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.ConsoleEntry&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&XboxTypeS_DPad_Up&),(InputKeyName=&Gamepad_LeftStick_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&XboxTypeS_DPad_Down&),(InputKeyName=&Gamepad_LeftStick_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Gamepad_LeftStick_Right&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIObject&,WidgetStates=((StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&ShowContextMenu&,LinkedInputKeys=((InputKeyName=&RightMouseButton&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIButton&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&Enter&,ModifierKeyFlags=0),(InputKeyName=&SpaceBar&,ModifierKeyFlags=0),(InputKeyName=&XboxTypeS_Start&,ModifierKeyFlags=0),(InputKeyName=&XboxTypeS_A&,ModifierKeyFlags=0))),(InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&XboxTypeS_DPad_Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&Gamepad_RightStick_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Gamepad_RightStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&,ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UICheckbox&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&Enter&),(InputKeyName=&SpaceBar&),(InputKeyName=&XboxTypeS_Start&),(InputKeyName=&XboxTypeS_A&))),(InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&XboxTypeS_DPad_Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&Gamepad_RightStick_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Gamepad_RightStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&Gamepad_RightStick_Right&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIComboBox&,WidgetStates=((StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&))))),(StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIList&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&MoveSelectionUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&XboxTypeS_DPad_Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&Gamepad_RightStick_Up&),(InputKeyName=&MouseScrollUp&))),(InputAliasName=&MoveSelectionDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&),(InputKeyName=&MouseScrollDown&))),(InputAliasName=&MoveSelectionLeft&,LinkedInputKeys=((InputKeyName=&Left&))),(InputAliasName=&MoveSelectionRight&,LinkedInputKeys=((InputKeyName=&Right&))),(InputAliasName=&SelectFirstElement&,LinkedInputKeys=((InputKeyName=&Home&))),(InputAliasName=&SelectLastElement&,LinkedInputKeys=((InputKeyName=&End&))),(InputAliasName=&PageUp&,LinkedInputKeys=((InputKeyName=&PageUp&))),(InputAliasName=&PageDown&,LinkedInputKeys=((InputKeyName=&PageDown&))),(InputAliasName=&SelectAllItems&,LinkedInputKeys=((InputKeyName=&A&,ModifierKeyFlags=42))),(InputAliasName=&SubmitListSelection&,LinkedInputKeys=((InputKeyName=&XboxTypeS_A&),(InputKeyName=&Enter&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Gamepad_RightStick_Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Right&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&,ModifierKeyFlags=24))),(InputAliasName=&ResizeColumn&,LinkedInputKeys=((InputKeyName=&MouseY&,ModifierKeyFlags=0),(InputKeyName=&MouseX&,ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIContextMenu&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&HideContextMenu&,LinkedInputKeys=((InputKeyName=&Escape&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIEditBox&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&SubmitText&,LinkedInputKeys=((InputKeyName=&Enter&),(InputKeyName=&XboxTypeS_Start&),(InputKeyName=&XboxTypeS_A&))),(InputAliasName=&DeleteCharacter&,LinkedInputKeys=((InputKeyName=&Delete&))),(InputAliasName=&MoveCursorLeft&,LinkedInputKeys=((InputKeyName=&Left&,ModifierKeyFlags=0))),(InputAliasName=&MoveCursorRight&,LinkedInputKeys=((InputKeyName=&Right&,ModifierKeyFlags=0))),(InputAliasName=&MoveCursorToLineStart&,LinkedInputKeys=((InputKeyName=&Home&,ModifierKeyFlags=0))),(InputAliasName=&MoveCursorToLineEnd&,LinkedInputKeys=((InputKeyName=&End&,ModifierKeyFlags=0))),(InputAliasName=&BackSpace&,LinkedInputKeys=((InputKeyName=&BackSpace&),(InputKeyName=&XboxTypeS_X&))),(InputAliasName=&Char&,LinkedInputKeys=((InputKeyName=&A&),(InputKeyName=&B&),(InputKeyName=&C&),(InputKeyName=&D&),(InputKeyName=&E&),(InputKeyName=&F&),(InputKeyName=&G&),(InputKeyName=&H&),(InputKeyName=&I&),(InputKeyName=&J&),(InputKeyName=&K&),(InputKeyName=&L&),(InputKeyName=&M&),(InputKeyName=&N&),(InputKeyName=&O&),(InputKeyName=&P&),(InputKeyName=&Q&),(InputKeyName=&R&),(InputKeyName=&S&),(InputKeyName=&T&),(InputKeyName=&U&),(InputKeyName=&V&),(InputKeyName=&W&),(InputKeyName=&X&),(InputKeyName=&Y&),(InputKeyName=&Z&),(InputKeyName=&Zero&),(InputKeyName=&One&),(InputKeyName=&Two&),(InputKeyName=&Three&),(InputKeyName=&Four&),(InputKeyName=&Five&),(InputKeyName=&Six&),(InputKeyName=&Seven&),(InputKeyName=&Eight&),(InputKeyName=&Nine&),(InputKeyName=&NumPadZero&),(InputKeyName=&NumPadOne&),(InputKeyName=&NumPadTwo&),(InputKeyName=&NumPadThree&),(InputKeyName=&NumPadFour&),(InputKeyName=&NumPadFive&),(InputKeyName=&NumPadSix&),(InputKeyName=&NumPadSeven&),(InputKeyName=&NumPadEight&),(InputKeyName=&NumPadNine&),(InputKeyName=&Multiply&),(InputKeyName=&Add&),(InputKeyName=&Subtract&),(InputKeyName=&Decimal&),(InputKeyName=&Divide&),(InputKeyName=&Semicolon&),(InputKeyName=&Equals&),(InputKeyName=&Comma&),(InputKeyName=&Underscore&),(InputKeyName=&Period&),(InputKeyName=&Slash&),(InputKeyName=&Tilde&),(InputKeyName=&LeftBracket&),(InputKeyName=&Backslash&),(InputKeyName=&RightBracket&),(InputKeyName=&Quote&),(InputKeyName=&Character&))),(InputAliasName=&Consume&,LinkedInputKeys=((InputKeyName=&LeftShift&),(InputKeyName=&RightShift&),(InputKeyName=&LeftControl&),(InputKeyName=&RightControl&),(InputKeyName=&LeftAlt&),(InputKeyName=&RightAlt&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UILabelButton&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&Enter&,ModifierKeyFlags=0),(InputKeyName=&SpaceBar&,ModifierKeyFlags=0),(InputKeyName=&XboxTypeS_A&,ModifierKeyFlags=0))),(InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&Gamepad_RightStick_Up&),(InputKeyName=&XboxTypeS_DPad_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&Gamepad_RightStick_Left&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&XboxTypeS_DPad_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&,ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UINumericEditBox&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&SubmitText&,LinkedInputKeys=((InputKeyName=&Enter&),(InputKeyName=&XboxTypeS_Start&),(InputKeyName=&XboxTypeS_A&))),(InputAliasName=&DeleteCharacter&,LinkedInputKeys=((InputKeyName=&Delete&))),(InputAliasName=&MoveCursorLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&Gamepad_RightStick_Left&))),(InputAliasName=&MoveCursorRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&Gamepad_RightStick_Right&))),(InputAliasName=&MoveCursorToLineStart&,LinkedInputKeys=((InputKeyName=&Home&))),(InputAliasName=&MoveCursorToLineEnd&,LinkedInputKeys=((InputKeyName=&End&))),(InputAliasName=&BackSpace&,LinkedInputKeys=((InputKeyName=&BackSpace&),(InputKeyName=&XboxTypeS_X&))),(InputAliasName=&Char&,LinkedInputKeys=((InputKeyName=&A&),(InputKeyName=&B&),(InputKeyName=&C&),(InputKeyName=&D&),(InputKeyName=&E&),(InputKeyName=&F&),(InputKeyName=&G&),(InputKeyName=&H&),(InputKeyName=&I&),(InputKeyName=&J&),(InputKeyName=&K&),(InputKeyName=&L&),(InputKeyName=&M&),(InputKeyName=&N&),(InputKeyName=&O&),(InputKeyName=&P&),(InputKeyName=&Q&),(InputKeyName=&R&),(InputKeyName=&S&),(InputKeyName=&T&),(InputKeyName=&U&),(InputKeyName=&V&),(InputKeyName=&W&),(InputKeyName=&X&),(InputKeyName=&Y&),(InputKeyName=&Z&),(InputKeyName=&Zero&),(InputKeyName=&One&),(InputKeyName=&Two&),(InputKeyName=&Three&),(InputKeyName=&Four&),(InputKeyName=&Five&),(InputKeyName=&Six&),(InputKeyName=&Seven&),(InputKeyName=&Eight&),(InputKeyName=&Nine&),(InputKeyName=&NumPadZero&),(InputKeyName=&NumPadOne&),(InputKeyName=&NumPadTwo&),(InputKeyName=&NumPadThree&),(InputKeyName=&NumPadFour&),(InputKeyName=&NumPadFive&),(InputKeyName=&NumPadSix&),(InputKeyName=&NumPadSeven&),(InputKeyName=&NumPadEight&),(InputKeyName=&NumPadNine&),(InputKeyName=&Multiply&),(InputKeyName=&Add&),(InputKeyName=&Subtract&),(InputKeyName=&Decimal&),(InputKeyName=&Divide&),(InputKeyName=&Semicolon&),(InputKeyName=&Equals&),(InputKeyName=&Comma&),(InputKeyName=&Underscore&),(InputKeyName=&Period&),(InputKeyName=&Slash&),(InputKeyName=&Tilde&),(InputKeyName=&LeftBracket&),(InputKeyName=&Backslash&),(InputKeyName=&RightBracket&),(InputKeyName=&Quote&),(InputKeyName=&Character&))),(InputAliasName=&Consume&,LinkedInputKeys=((InputKeyName=&LeftShift&),(InputKeyName=&RightShift&),(InputKeyName=&LeftControl&),(InputKeyName=&RightControl&),(InputKeyName=&LeftAlt&),(InputKeyName=&RightAlt&),(InputKeyName=&Up&),(InputKeyName=&Down&))),(InputAliasName=&IncrementNumericValue&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Up&),(InputKeyName=&Add&))),(InputAliasName=&DecrementNumericValue&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&Subtract&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&XboxTypeS_DPad_Down&),(InputKeyName=&Gamepad_LeftStick_Down&))),(InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&XboxTypeS_DPad_Up&),(InputKeyName=&Gamepad_LeftStick_Up&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Gamepad_LeftStick_Right&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIOptionListBase&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&MoveSelectionLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&))),(InputAliasName=&MoveSelectionRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Gamepad_LeftStick_Right&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIScene&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&CloseScene&,LinkedInputKeys=((InputKeyName=&Escape&),(InputKeyName=&XboxTypeS_B&),(InputKeyName=&XboxTypeS_Back&))))),(StateClassName=&Engine.UIState_Enabled&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&,ModifierKeyFlags=0),(InputKeyName=&RightMouseButton&,ModifierKeyFlags=0),(InputKeyName=&MiddleMouseButton&,ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIScrollbar&,WidgetStates=((StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIScrollbarMarkerButton&,WidgetStates=((StateClassName=&Engine.UIState_Pressed&,StateInputAliases=((InputAliasName=&DragSlider&,LinkedInputKeys=((InputKeyName=&MouseX&),(InputKeyName=&MouseY&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UISlider&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&Gamepad_RightStick_Up&),(InputKeyName=&XboxTypeS_DPad_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Gamepad_RightStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&))),(InputAliasName=&DecrementSliderValue&,LinkedInputKeys=((InputKeyName=&Subtract&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Character&),(InputKeyName=&Gamepad_RightStick_Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Left&))),(InputAliasName=&IncrementSliderValue&,LinkedInputKeys=((InputKeyName=&Add&),(InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Right&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&))),(InputAliasName=&DragSlider&))),(StateClassName=&Engine.UIState_Pressed&,StateInputAliases=((InputAliasName=&DragSlider&,LinkedInputKeys=((InputKeyName=&MouseX&),(InputKeyName=&MouseY&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UITabButton&,WidgetStates=((StateClassName=&Engine.UIState_TargetedTab&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&Enter&,ModifierKeyFlags=0),(InputKeyName=&SpaceBar&,ModifierKeyFlags=0),(InputKeyName=&XboxTypeS_Start&,ModifierKeyFlags=0),(InputKeyName=&XboxTypeS_A&,ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UITabControl&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&NextPage&,LinkedInputKeys=((InputKeyName=&Tab&),(InputKeyName=&XboxTypeS_RightTrigger&))),(InputAliasName=&PreviousPage&,LinkedInputKeys=((InputKeyName=&Tab&,ModifierKeyFlags=28),(InputKeyName=&XboxTypeS_LeftTrigger&)))))))
WidgetInputAliases=(WidgetClassName=&Engine.UIToggleButton&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&XboxTypeS_DPad_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Gamepad_RightStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&))),(InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&XboxTypeS_A&)))))))
WidgetInputAliases=(WidgetClassName=&WarfareGame.UIOptionButton&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&MoveSelectionRight&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Right&))),(InputAliasName=&MoveSelectionLeft&,LinkedInputKeys=((InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Gamepad_RightStick_Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Left&))),(InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&XboxTypeS_DPad_Up&),(InputKeyName=&Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&),(InputKeyName=&Down&)))))))
WidgetInputAliases=(WidgetClassName=&WarfareGame.UITextSlider&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&Gamepad_RightStick_Up&),(InputKeyName=&XboxTypeS_DPad_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Gamepad_RightStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&))),(InputAliasName=&DecrementSliderValue&,LinkedInputKeys=((InputKeyName=&Subtract&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&Character&),(InputKeyName=&Gamepad_RightStick_Left&),(InputKeyName=&XboxTypeS_DPad_Left&))),(InputAliasName=&IncrementSliderValue&,LinkedInputKeys=((InputKeyName=&Add&),(InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&))),(InputAliasName=&DragSlider&))),(StateClassName=&Engine.UIState_Pressed&,StateInputAliases=((InputAliasName=&DragSlider&,LinkedInputKeys=((InputKeyName=&MouseX&),(InputKeyName=&MouseY&)))))))
WidgetInputAliases=(WidgetClassName=&WarfareGame.WarLabelButtonOnlyClickable&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&Gamepad_LeftStick_Up&),(InputKeyName=&Gamepad_RightStick_Up&),(InputKeyName=&XboxTypeS_DPad_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&Gamepad_RightStick_Down&),(InputKeyName=&Gamepad_LeftStick_Down&),(InputKeyName=&XboxTypeS_DPad_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&Gamepad_RightStick_Left&),(InputKeyName=&Gamepad_LeftStick_Left&),(InputKeyName=&XboxTypeS_DPad_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&Gamepad_RightStick_Right&),(InputKeyName=&Gamepad_LeftStick_Right&),(InputKeyName=&XboxTypeS_DPad_Right&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&)))))))
WidgetInputAliases=(WidgetClassName=&WarfareGame.WarUIButtonBarButton&,WidgetStates=((StateClassName=&Engine.UIState_Focused&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&Enter&),(InputKeyName=&SpaceBar&),(InputKeyName=&XboxTypeS_Start&),(InputKeyName=&XboxTypeS_A&))),(InputAliasName=&NavFocusUp&,LinkedInputKeys=((InputKeyName=&Up&),(InputKeyName=&XboxTypeS_DPad_Up&),(InputKeyName=&Gamepad_LeftStick_Up&))),(InputAliasName=&NavFocusDown&,LinkedInputKeys=((InputKeyName=&Down&),(InputKeyName=&XboxTypeS_DPad_Down&),(InputKeyName=&Gamepad_LeftStick_Down&))),(InputAliasName=&NavFocusLeft&,LinkedInputKeys=((InputKeyName=&Left&),(InputKeyName=&XboxTypeS_DPad_Left&),(InputKeyName=&Gamepad_LeftStick_Left&))),(InputAliasName=&NavFocusRight&,LinkedInputKeys=((InputKeyName=&Right&),(InputKeyName=&XboxTypeS_DPad_Right&),(InputKeyName=&Gamepad_LeftStick_Right&))))),(StateClassName=&Engine.UIState_Active&,StateInputAliases=((InputAliasName=&Clicked&,LinkedInputKeys=((InputKeyName=&LeftMouseButton&)))))))
[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini
[WarfareGame.WarPlayerInput]
RunWalkTransitionThreshold=0.750000
TargetingModeViewScalePct=0.850000
bAutoCenterPitch=TRUE
PitchAutoCenterDelay=2.000000
PitchAutoCenterSpeed=0.500000
PitchAutoCenterSpeedRoadieRun=1.750000
MoveForwardSpeed=
MoveStrafeSpeed=
LookRightScale=300.000000
LookUpScale=-250.000000
Bindings=(Name=&Fire&,Command=&Button bFire | StartFire | OnRelease StopFire&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&AltFire&,Command=&StartAltFire | OnRelease StopAltFire&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&MoveForward&,Command=&Axis aBaseY Speed=1.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&MoveBackward&,Command=&Axis aBaseY Speed=-1.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&TurnLeft&,Command=&Axis aBaseX Speed=-200.0 AbsoluteAxis=100&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&TurnRight&,Command=&Axis aBaseX&&Speed=+200.0 AbsoluteAxis=100&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&StrafeLeft&,Command=&Axis aStrafe Speed=-1.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&StrafeRight&,Command=&Axis aStrafe Speed=+1.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Jump&,Command=&Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Duck&,Command=&Button bDuck | Axis aUp Speed=-1.0&&AbsoluteAxis=100&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Look&,Command=&Button bLook&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&LookToggle&,Command=&Toggle bLook&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&LookUp&,Command=&Axis aLookUp Speed=+25.0 AbsoluteAxis=100&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&LookDown&,Command=&Axis aLookUp Speed=-25.0 AbsoluteAxis=100&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&CenterView&,Command=&Button bSnapLevel&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Walking&,Command=&Button bRun&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Strafe&,Command=&Button bStrafe&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&NextWeapon&,Command=&NextWeapon&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&ViewTeam&,Command=&ViewClass Pawn&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&TurnToNearest&,Command=&Button bTurnToNearest&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Turn180&,Command=&Button bTurn180&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&MouseX&,Command=&Count bXAxis | Axis aMouseX&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&MouseY&,Command=&Count bYAxis | Axis aMouseY&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_A&,Command=&Use&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_B&,Command=&Jump&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_X&,Command=&ChangePosture&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_Y&,Command=&NextWeapon&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_Back&,Command=,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_Start&,Command=&|onrelease showmenu&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftShoulder&,Command=&obj list&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightShoulder&,Command=&mem&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_DPad_Up&,Command=&MoveForward&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_DPad_Down&,Command=&MoveBackward&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_DPad_Left&,Command=&TurnLeft&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_DPad_Right&,Command=&TurnRight&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightTrigger&,Command=&Fire&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftTrigger&,Command=&ToggleTargetingMode&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftX&,Command=&Axis aStrafe Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftY&,Command=&Axis aBaseY Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightX&,Command=&Axis aTurn Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightY&,Command=&Axis aLookup Speed=0.75 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_MoveAction&,Command=&ButtonPress A | OnRelease ButtonRelease A&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Melee&,Command=&ButtonPress B | OnRelease ButtonRelease B&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Pickup&,Command=&ButtonPress X | OnRelease ButtonRelease X | OnRelease CancelCine 2.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_POI&,Command=&ButtonPress Y | OnRelease ButtonRelease Y&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Taccom&,Command=&ButtonPress L1 | OnRelease ButtonRelease L1&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Target&,Command=&ButtonPress L2 | OnRelease ButtonRelease L2&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Crouch&,Command=&ButtonPress L3 | OnRelease ButtonRelease L3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Reload&,Command=&ButtonPress R1 | OnRelease ButtonRelease R1&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Shoot&,Command=&ButtonPress R2 | OnRelease ButtonRelease R2&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Zoom&,Command=&ButtonPress R3 | OnRelease ButtonRelease R3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Grenades&,Command=&ButtonPress DPad_Up | OnRelease ButtonRelease DPad_Up&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Pistols&,Command=&ButtonPress DPad_Down | OnRelease ButtonRelease DPad_Down&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Weap1&,Command=&ButtonPress DPad_Right | OnRelease ButtonRelease DPad_Right&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Weap2&,Command=&ButtonPress DPad_Left | OnRelease ButtonRelease DPad_Left&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Pause&,Command=&OnRelease ConditionalPauseGame&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Scoreboard&,Command=&ButtonPress Back | OnRelease ButtonRelease Back&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_LookX&,Command=&Axis aTurn Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_LookY&,Command=&Axis aLookup Speed=0.75 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Strafe&,Command=&Axis aStrafe Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Movement&,Command=&Axis aBaseY Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_Walk&,Command=&ButtonPress Walk | OnRelease ButtonRelease Walk&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_TurnLeft&,Command=&Axis aBaseX Speed=-60.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_TurnRight&,Command=&Axis aBaseX Speed=60.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_MoveForward&,Command=&Axis aBaseY Speed=1.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_MoveBackward&,Command=&Axis aBaseY Speed=-1.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_StrafeLeft&,Command=&Axis aStrafe Speed=-1.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_StrafeRight&,Command=&Axis aStrafe Speed=+1.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_PrevWeapon&,Command=&PrevWeapon&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Game_NextWeapon&,Command=&NextWeapon&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_MoveAction&,Command=&Game_MoveAction&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Melee&,Command=&Game_Melee&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Pickup&,Command=&Game_Pickup&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_POI&,Command=&Game_POI&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Taccom&,Command=&Game_Taccom&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Target&,Command=&Game_Target&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Crouch&,Command=&Game_Crouch&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Reload&,Command=&Game_Reload&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Shoot&,Command=&Game_Shoot&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Zoom&,Command=&Game_Zoom&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Grenades&,Command=&Game_Grenades&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Pistols&,Command=&Game_Pistols&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Weap1&,Command=&Game_Weap1&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Weap2&,Command=&Game_Weap2&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Pause&,Command=&Game_Pause&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Scoreboard&,Command=&Game_Scoreboard&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_LookX&,Command=&Game_LookX&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_LookY&,Command=&Game_LookY&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Strafe&,Command=&Game_Strafe&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Movement&,Command=&Game_Movement&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Walk&,Command=&Game_Walk&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Gas&,Command=&Game_MoveForward&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_Break&,Command=&Game_MoveBackward&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_SteerLeft&,Command=&Game_StrafeLeft&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&UI_SteerRight&,Command=&Game_StrafeRight&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_A&,Command=&Game_MoveAction&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_B&,Command=&Game_Melee&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_X&,Command=&Game_Pickup&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_Y&,Command=&Game_POI&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftShoulder&,Command=&Game_Taccom&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftTrigger&,Command=&Game_Target&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftThumbstick&,Command=&Game_Crouch&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightShoulder&,Command=&Game_Reload&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightTrigger&,Command=&Game_Shoot&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightThumbstick&,Command=&Game_Zoom&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_DPad_Up&,Command=&Game_Grenades&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_DPad_Down&,Command=&Game_Pistols&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_DPad_Left&,Command=&Game_Weap2&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_DPad_Right&,Command=&Game_Weap1&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_Start&,Command=&Game_Pause&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_Back&,Command=&Game_Scoreboard&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightX&,Command=&Axis aTurn Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_RightY&,Command=&Axis aLookup Speed=0.75 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftX&,Command=&Axis aStrafe Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&XboxTypeS_LeftY&,Command=&Axis aBaseY Speed=1.0 DeadZone=0.3&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Tab&,Command=&Game_Scoreboard&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Escape&,Command=&Game_Pause&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Pause&,Command=&Game_Pause&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&G&,Command=&Game_Taccom&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Q&,Command=&Game_POI&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&E&,Command=&Game_Pickup&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&MouseScrollDown&,Command=&Game_NextWeapon&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&MouseScrollUp&,Command=&Game_PrevWeapon&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Three&,Command=&Game_Pistols&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Four&,Command=&Game_Grenades&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Two&,Command=&Game_Weap2&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&One&,Command=&Game_Weap1&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&MiddleMouseButton&,Command=&Game_Zoom&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&T&,Command=&Game_Zoom&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&ThumbMouseButton&,Command=&Game_Reload&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&R&,Command=&Game_Reload&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&F&,Command=&Game_Melee&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&RightMouseButton&,Command=&Game_Target&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&LeftMouseButton&,Command=&Game_Shoot&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&LeftControl&,Command=&Game_Walk&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&C&,Command=&Game_Crouch&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&SpaceBar&,Command=&Game_MoveAction | OnRelease CancelCine 2.0&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&D&,Command=&Game_StrafeRight&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&A&,Command=&Game_StrafeLeft&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&S&,Command=&Game_MoveBackward&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&W&,Command=&Game_MoveForward&,Control=False,Shift=False,Alt=False)
Bindings=(Name=&Enter&,Command=&OnRelease CancelCine 2.0&,Control=False,Shift=False,Alt=False)
[IniVersion]
UID729057主题阅读权限20帖子精华0积分3465金钱1949 荣誉0 人气1 在线时间184 小时评议0
头像被屏蔽
帖子精华0积分3465金钱1949 荣誉0 人气1 评议0
提示: 作者被禁止或删除 内容自动屏蔽
UID835406主题阅读权限30帖子精华0积分300金钱642 荣誉2 人气0 在线时间33 小时评议0
Lv.3游侠中级会员, 积分 300, 距离下一级还需 200 积分
帖子精华0积分300金钱642 荣誉2 人气0 评议0
没用的,我也是PS2手柄+转接器,搞了很久也没有弄好,只能用鼠标+键盘来玩了,它是专门为Xbox手柄定制的游戏。
硬件:技嘉770T-UD3P(AMD770芯片)
& && && & AMD 肥龙2 550@3.6G
& && && & 华硕M显卡@625/2008
& && && &&&DDR 1600 2G×2内存@8-8-8-21-1T
操作系统:Windows 7 RTM 中文版
游戏喜好:PES2009,极品飞车9,10,12,13;魔兽争霸3,GRID,FOFix,街霸4
UID2118234主题阅读权限30帖子精华0积分299金钱4873 荣誉0 人气0 在线时间2000 小时评议0
Lv.3游侠中级会员, 积分 299, 距离下一级还需 201 积分
帖子精华0积分299金钱4873 荣誉0 人气0 评议0
原帖由 goodayoo 于
20:23 发表
没用的,我也是PS2手柄+转接器,搞了很久也没有弄好,只能用鼠标+键盘来玩了,它是专门为Xbox手柄定制的游戏。
唉。。。。。。。。为什么GTA4就行呢?都是game for windows游戏嘛。。。。。。
UID321015主题阅读权限30帖子精华0积分236金钱1030 荣誉1 人气0 在线时间107 小时评议0
Lv.3游侠中级会员, 积分 236, 距离下一级还需 264 积分
帖子精华0积分236金钱1030 荣誉1 人气0 评议0
以前我有个很贴是讲这个问题的。现在好像给清空了。。。。
UID321015主题阅读权限30帖子精华0积分236金钱1030 荣誉1 人气0 在线时间107 小时评议0
Lv.3游侠中级会员, 积分 236, 距离下一级还需 264 积分
帖子精华0积分236金钱1030 荣誉1 人气0 评议0
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