Day of Defeat: Source Windows game
Day of Defeat offers intense online action gameplay set in Europe during WWII. Assume the role of infantry, sniper or machine-gunner classes, and more. DoD:S features enhanced graphics and sounds design to leverage the power of Source, Valve's new engine technology.
(SFM) is the movie-making tool built and used by the staff at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.
To celebrate the announcement of the SFM, They've also released "", the ninth installment in the "Meet the Team" series. Like all of Their , They made it using the SFM.
If you're interested in making movies and games in parallel,
and start shooting your movie on location inside the world of TF2 today.
After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...
Valve integrated new shaders in the Orange Box Engine,
I discovered these and tried to make it work in dod source.
In a great late summer afternoon setting, Rive provides a balanced Capture The Flag gameplay where any class will have its use, and many different strategies...
An interview series with the modders turned developers of World War II shooter Day of Infamy.
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pastel81 using aimbot on The Home Guard donner server.
You can see it in his eyes.. or where they were looking before he did his massive headshots.
Kaidobeast Steam ID
wall hacking Sept 7th 2016.
He was previously suspected and specced on July 5th, but that was not as obvious as this is.
More fixes/improvements: *Blue Sniper arms no longer a pink, checkered visual hell. *Base Hud capture icons/base hud changed for a little less clutter...
I've been working away at this for quite awhile now and after many revisions I'm happy to release version 1.0 of the new Source Multi-Tool. Source Multi-Tool...
This is the first version of SWBF_Coruscant, but it's not include a few things like multiple gamemodes.
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Developer & Publisher
Release date
Released 2005
Game watch
136 votes submitted.
Ratings closed.
this review contains spoilers
Highest Rated (2 agree)
Best WW2 multiplayer game ever and pretty much very good FPS.
Feb 4 2011 by disulfiram
Link to Day of Defeat: Source by selecting a button and using the embed code provided
Last Update
6 months ago
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First Person Shooter主题 : 铁铲啊麻烦教下怎么制作电梯啊.还有优化的那个命令.
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铁铲啊麻烦教下怎么制作电梯啊.还有优化的那个命令.
!-嘿嘿嘿-!
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什么电梯?如果是升降的那种,方法有很多,最简单的是用func_door,做成电梯的形状,然后设置他不能被玩家控制,再放个按钮控制他移动。麻烦的方法是用func_train,不过优点是速度可调,而且能做多层的,方法基本上和半条命1里的差不多。优化没有什么命令,主要是在地图设计的时候要注意。没事多到开发者社区转转,可以找到很多东西。给你两个教优化的地方:开发者社区的,特别是nodraw贴图func_detail和hints三种优化最常用。这个是中文的,一个调试命令。
=800) window.open('/bbs/attachment/Mon_1_4e70eec0771cd8e.png');" onload="if(this.width>'800')this.width='800';if(this.height>'300')this.height='300';" >=800) window.open('/bbs/images/medal/jz.gif');" onload="if(this.width>'800')this.width='800';if(this.height>'300')this.height='300';" >=800) window.open('/bbs/images/medal/jz.gif');" onload="if(this.width>'800')this.width='800';if(this.height>'300')this.height='300';" >=800) window.open('/bbs/images/medal/jz.gif');" onload="if(this.width>'800')this.width='800';if(this.height>'300')this.height='300';" >
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我说的是从1层可以上升到x层的那种电梯拉.嘿嘿
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还有我说的优化是指 一些墙壁翻白光.那个命令我忘记了
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'800')this.width='800';if(this.height>'800')this.height='800';" title="Click Here To EnLarge"> 就象这样发光发白.该怎么处理呢?
!-嘿嘿嘿-!
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每隔一段距离放个evn_cubemap,然后在控制台用buildcubemap,再重起游戏载入地图。具体可以看官方的例子地图。
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大叔啊 上面的指令是错误的.给个正确的吧 别耍我了
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Corporation胜利之日 Day of defeat DOD1.3_4554第三版
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胜利之日是以军事射击元素为主要内容的一款战争题材游戏,本作游戏改编自半条命,与火遍大江南北的反恐精英出自同源,你将在战火纷飞的二战期间加入战争行动。华军软件园为大家提供 以供大家下载,不同的种类和版本一定可以帮助到大家,赶紧看看吧。...
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用了很多年胜利之日 Day of defeat了,真心觉得它在动作射击里一直很出色,希望它能一直强大下去。
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这个软件400.6MB,真的假的,还是共享软件,用过的朋友冒个泡哈
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