marvel vs capcom 32 ...

114网址导航Marvel vs. Capcom 2
D lots of charact fast and frantic.
N too pricey for a three-year old port.
June, 2000: Al Gore was busy screwing up a surefire campaign for president. Elian Gonzalez was on his way back to Cuba after a media circus that guaranteed he'd never grow up normal. The World Trade Center was still standing, no one had ever heard of Avril Lavigne, and the Dreamcast was the only 128-bit console on the market (the PS2 wouldn't be released for four more months). Speaking of the Dreamcast, it was also in June of 2000 that
for the ill-fated console. A lot of things have changed in the last three years, but MVC2 isn' its recent Xbox re-release is a straight-up port of the Dreamcast original, for better or for worse.
Marvel vs. Capcom 2 is the latest in a long line of cartoony 2D fighting games that pit Marvel Comics superheroes like Spider-Man and the Hulk up against Capcom characters ranging from Mega Man to Resident Evil's Jill Valentine. It's a direct descendant of the Street Fighter series, the first installment of which came out just after humans evolved forebrains that could handle combos like: "jump attack: high punch, crouch attack: high punch, begin air combo, super-jump attack: low punch/low kick/low punch/high punch/high kick, land, crouch attack: low kick/high punch." (That's an actual MVC2 try it with Juggernaut.)
While Marvel vs. Capcom 2 has the same simplistic sprite-based animation as its ancestors, the series has only gotten faster and crazier over the years. MVC2 is the ultimate evolution of a franchise that, to the casual gamer, looks as if it should have faded away as soon as consoles could render polygons. It boasts features such as three-fighter teams that can be used to perform devastating assist combos, fully-rendered 3D backgrounds, and a surprisingly deep attack-and-counter scheme that makes it the ultimate battle of attrition against the button-mashing it engenders at low-level play. A true MVC2 master can chain together just about any move with any other move and rack up hit combos in the triple digits. With 56 fighters (many of whom need to be unlocked by playing the game and earning points) and literally limitless combos to discover and master, you'll never be able to honestly say that you've discovered everything there is to find.
So that's all of the good stuff. Unfortunately, Marvel vs. Capcom 2 has many more drawbacks than good points. For starters, the game retails for forty bucks, despite the fact that it's three frickin' years old and it hasn't changed one bit! It smacks of Capcom's shady decision to re-release GameCube ports of Resident Evil 2 and 3 for $40 apiece after teasing that they'd be "bargain" titles. Hell, you could probably find a used Dreamcast and a copy of MVC2 for forty bucks nowadays. Well, maybe not, but $40 for this game just doesn't seem like a bargain in this day and age.
The hefty price tag would almost be justified if MVC2 finally included the promised online play that never appeared for the U.S. Dreamcast and PS2 versions of the game. No such luck. Xbox gamers are stuck with the same offline-only play that tainted the game's previous releases, despite the fact that Xbox Live is going great guns and Capcom had three frickin' years to implement the online play that Japanese Dreamcast owners got in early 2000 -- not to mention the Xbox version of Capcom vs. SNK 2, which came out awhile ago, enjoys. Among the other Xbox features that MVC2 does not support are: custom soundtracks, Dolby Digital surround sound, System Link, or HDTV display.
Cap, Wolvie, and Amingo take it to Strider and Ryu.
Also, for all of the depth of gameplay that MVC2 offers, it doesn't hold a lot of appeal for those who aren't already Street Fighter/Marvel vs Capcom fans. If you've never cared for Capcom's 2D fighters in the past, Marvel vs. Capcom 2 isn't going to be the one that's going to win you over. While you can just pick it up and mash buttons to perform crazy-looking combos, you're virtually guaranteed to get destroyed by any player who actually knows what he's doing. Mastering the advanced combo controls for each character can eat up hours of your life, and while it's nice to have such a deep combo system, it also carries a ridiculously long and steep learning curve with it. The fighters that were too powerful before ar if you're facing an experienced player who's using Magneto, Blackheart, Cable, Cyclops, and/or Storm, expect to lose.
Perhaps Anakaris is Mr. Fantastic in disguise?
When it was first released, Marvel vs. Capcom 2 was a game to be reckoned with, but that was a long time ago. If you're a 2D fighting fan, you probably saw everything that MVC2 had to offer three years ago, and it hasn't learned any new tricks in the meantime. If you're not a 2D fighting fan, you still won't be after playing MVC2 on the Xbox. Longtime fans of the series that absolutely must play MVC2 on the Xbox are the only gamers who stand a chance of getting their forty bucks' w most other gamers will probably find Marvel vs. Capcom 2 to be an overpriced blast from the past.
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