[搬运] [插件]《BigDebuffs》暴雪团队框架关键DeBuff放大插件//定会爱上驱散喔!
[size=150%][color=red][b]本帖不再跟新,最新版本请在我的签名&6.0自用插件汇总贴&里下载[/b][/color][/size]=== 17:33===10月3日更新Cruse上作者10月1日上传的新版本,修改了Debuff重复显示的BUG~[url=/s/1sjqH3lj]百度云[/url]=== 12:01===[size=120%][b]ATTENTION PLEASE!!!本插件由伟大的Jordon编写[/b]
[/size][color=red]原版请上Curse上下载~~~PS:下了部分人也不能用,你下它有啥用啊!!!因为原版技能都是英文,所以只能在英文客户端下使用![/color]So,花时间点修改了下,补充了些技能,非常适合打竞技场及评级的治疗玩家![size=150%][url=/s/1gdvdNrH]百度云盘[/url][/size]======[size=120%][color=blue]先说下它的功能吧,很小巧的插件,依托于暴雪自带的的团队框架,两部分:第一:”Debuffs to make bigger, higher numbers take precedence regardless of duration“
这些debuff被放大,更高的数字表示更高的优先级别第二:”Make sure we see these debuffs, but don't make them bigger“
这些debuff不会被放大,但始终确保被显示出来 效果如图[/color]& &[/size][img]/735/7350579/month_daa984f40d08ec80e038dc91125.jpg[/img]======[color=seagreen]1.修改了下DEBUFF放大倍数,原先是2倍,我改成1.5,这样跟扛旗的BUFF一样大小,看起来更美观。2.原作者的插件在监视这些放大的DEBUFF时,只显示出一个,我调整为系统默认的三个。3.自己做的技能列表如下,只添加了4秒以上的控制技能,优先级别依次是免疫&昏迷&困惑恐惧&沉默缴械&定身时间仓促,可能有漏掉的技能或者名称写错的,请指正,我会及时修改~因为技能是中文的,所以玩家可以自行修改,很简单的哦!不会的可以点我签名自己学习下 =,=[/color][collapse][code]-- Debuffs to make bigger, higher numbers take precedence regardless of duration
这些debuff被放大,更高的数字表示更高的优先级别local DispelList = {& &[&旋风&] = 99,----免疫类& && &[&窒息&] = 77,---昏迷累& &[&冷酷严冬&] = 77,& &[&蛮力猛击&] = 77,& &[&割碎&] = 77,& &[&突袭&] = 77,& &[&深度冻结&] = 77,& &[&怒雷破&] = 77,& &[&扫堂腿&] = 77,& &[&制裁之拳&] = 77,& &[&制裁之锤&] = 77,& &[&肾击&] = 77,& &[&偷袭&] = 77,& &[&静电充能&] = 77,& &[&震荡波&] = 77,& &[&风暴之锤&] = 77,& && &[&休眠&] = 55,& &---恐惧瘫痪类& &[&恐吓野兽&] = 55,& &[&冰冻陷阱&] = 55,& &[&翼龙钉刺&] = 55,& &[&驱散射击&] = 55,& &[&冰霜之环&] = 55,& &[&变形术&] = 55,& &[&分筋错骨&] = 55,& &[&超度邪恶&] = 55,& &[&盲目之光&] = 55,& &[&忏悔&] = 55,& &[&统御意志&] = 55,& &[&心灵尖啸&] = 55,& &[&心灵恐惧&] = 55,& &[&致盲&] = 55,& &[&闷棍&] = 55,& &[&妖术&] = 55,& &[&恐惧&] = 55,& &[&恐惧嚎叫&] = 55,& &[&诱惑&] = 55,& &[&破胆怒吼&] = 55,& &[&死亡缠绕&] = 55,& &[&鲜血恐惧&] = 55,& &[&龙息术&] = 55,& &[&凿击&] = 55,& &[&黑暗模拟&] = 44,& && && &[&绞袭&] = 33,--沉默缴械类& &[&精灵沉默&] = 33,& &[&日光术&] = 33,& &[&法术封锁&] = 33,& &[&沉默 - 强化法术反制&] = 33,& &[&冰霜之颌&] = 33,& &[&沉默&] = 33,& &[&锁喉 - 沉默&] = 33,& &[&沉默射击&] = 33,& &[&探云鞭&] = 33,& &[&缴械&] = 33,& &[&拆卸&] = 33,& &[&钳取&] = 33,& &[&夺械&] = 33,& && &[&陷阱求生&] = 11,--定身类& &[&诱捕&] = 11,& &[&虚空触须之握&] = 11,& &[&冰冻术&] = 11,& &[&冰霜新星&] = 11,& &[&纠缠根须&] = 11,& &[&群体缠绕&] = 11,& &}-- Make sure we see these debuffs, but don't make them bigger
这些debuff不会被放大,但始终确保被显示出来local PriorityDebuffs = {& &&灵魂收割&,& && &&痛苦无常&,& && &&吸血鬼之触&,& && && &&噬灵瘟疫&,& && &
& &&烟幕弹&,& && &
& &&寒冰炸弹&,}[/code][/collapse]
好顶赞![s:27]
感谢楼主啊,好评!!!!!!!!!!!!
不需要设置直接解压就好嘛?
果断MARK,等回家下载之
从不看这个方框里的DEBUFF,只看里面人物血量
[b]Reply to [pid=27333,1]Reply[/pid] Post by [uid=6252235]NBAFATHER[/uid] ( 12:47)[/b]那你好像不打评级哦
好东西 副本也能拿来用么[s:ac:嘲笑]
队伍框架有的时候显示 有的时候不显示是为何
[quote][pid=27333,1]Reply[/pid] [b]Post by [uid=]空的实体形态[/uid] ( 17:17):[/b]我想知道
队伍框架有的时候显示 有的时候不显示是为何[/quote]队伍框架?这个是团队框架用的
还有你是不是用的不是默认的团队框架?其他的框架我没测试过 ,不保证能用
[b]Reply to [pid=27333,1]Reply[/pid] Post by [uid=1618126]メ偝麵o[/uid] ( 17:08)[/b]、没用啊~这个放大的都是玩家释放的Debuff效果~当然你要是会自己修改的话,用来放大BOSS释放的debuff,同样1GB~
不错的插件!好顶赞
这不就是as的功能么?
[b]Reply to [pid=27333,1]Reply[/pid] Post by [uid=]英加[/uid] ( 17:31)[/b]hehe,hehehe~
好顶赞!但是,LZ你干嘛改头像!!!!我不要看现在这张残念的脸啊[s:ac:哭1]
[b]Reply to [pid=27333,1]Reply[/pid] Post by [uid=]陆小凤的手指[/uid] ( 19:10)[/b]累觉不爱
感谢lz分享!只用losecontrol,总感觉有的技能不显示的样子,正好用这个补充一下~
楼主请问,如果是台服客户端,是否需要把上面技能名称全部替换成繁体的?
[b]Reply to [pid=27333,1]Reply[/pid] Post by [uid=1390050]petrel293[/uid] ( 19:44)[/b]是的,要换成繁体的名称Updated: 04-28-11 10:04 PM
Updated:04-28-11 10:04 PM
Created:unknown
Downloads:70,487
Favorites:179
Debuff Filter and Cooldowns&
Version: 3.21by: ,
This addon filters out the debuffs and buffs that you don't care about, and places them anywhere on screen. If you're a melee class, you can filter out everything but CoR, FF and Sunder. If you're a caster, you can just show debuffs like CoE and Winter's Chill. Healers can filter out everything but their buffs and HoTs, etc.
This addon can also display cooldowns. It can show all listed cooldowns, or it can show spells and items that are not on cooldown and that are available for use. You can also make these cooldown buttons clickable. In other words, you can create more toolbars.
Besides filtering your current target, you can filter buffs/debuffs on yourself, and buffs/debuffs on the Focus target. Buffs/debuffs are grouped into frames. You can duplicate frames, so you can have more than 1 frame for your target. You can also create frames for other valid targets, like pet, raid1, targettarget, etc.
To configure the mod once it's installed, type /dfilter -- you should see a simple UI. To add a filter, select &Frame Buffs& on the left hand side, then select your target from the dropdown menu (Target, Player, Focus), then select the Buff or Debuff tab, then type in the name of your buff/debuff and press enter. You won't see the list of buffs/debuffs unless you enlarge the window, which you can do by dragging the bottom right corner.
If you're not sure how to set the Focus target, you can either type /focus &target& or go into keybindings and bind keys to &Focus Target& and &Target Focus& under Targeting Functions.
Note: make sure &Show Frame& is checked for your target type, or you won't see anything get filtered.
To move the frames, select &General Settings& on the left hand side, then check &Show Backdrop&, and then shift-click and drag one of the backdrops.
If you'd like to change the orientation of any frame, select &Frame Layout& on the left hand side, then select the direction under the dropdown Grow menu, and then configure how many buffs or debuffs you'd like to see per row. The layout settings are as follows:
Right-Down, Right-Up: grows to the right, new rows start below or above the first row.
Left-Down, Left-Up: grows to the left, new rows start below or above the first row.
If the &rows& setting is set to 1, you'll have vertical orientation.
To change the orientation of the buff duration time, ctrl-right click the frame you'd like to configure.
Settings are stored on a per-character/server basis, so it should work fine if you have alts.
- Updated .toc file so that Debuff Filter won't appear out of date for patch 4.1
- Fixed bug where sometimes profiles stopped switching when changing talents.
- Can show ghost timers now. When a (de)buff/cooldown finishes, the icon becomes faded for three seconds.
- Can disable the flash overlay that occurs on cooldowns now.
- Can show abbreviated names beside (de)buffs/cooldowns now.
- Can replace a (de)buff's icon with the icon of an item that exists in your bags. If that item is removed, the (de)buff's new look remains.
- Certain cooldowns, that are about to start but haven't yet, like a priests inner focus won't blink link crazy anymore.
- Could not fix bug where sometimes profiles aren't switched when changing talents. Please do manually instead.
- Fixed bug where you cannot create a new profile, if ButtonFacade is installed.
- Fixed bug where addon would not work and you get error message &LibDualSpec-1.0 requires LibStub&. If another addon already loaded LibStub this error would not occur.
- Fixed bug where you change talent specs and you get error message &buttonfacadeGroup is nil&. This would occur if addon ButtonFacade was not installed.
- Fixed bug where addon would not show anything if it was installed on a computer with no setup file (setup file is DebuffFilter.lua in WTF folder)
- Included missing library. If another addon has this library addon would work fine.
- Hopefully fixed bug where addon would not show buffs/debuffs on game versions that were not english.
- Can select to show debuffs/buffs only on friends or only on enemies
- Can create frames that show your cooldowns -- show all listed cooldowns, spells and items that are not on cooldown and that are available for use, or show cooldowns a certain number of seconds before they expire
- Can create frames with spells and items that you can cast by clicking -- this means you can create more toolbars
- Added profiles, which can automatically switch when you change talent specs
- Can enable or disable addon in game
- Can select threshold when buff/debuffs/cooldowns display time in fractions of a second
- Fixed bug where stealable buffs were not showing
- Fixed interface bug where the DEL tooltip still showed even when interface was closed. It would even delete if you clicked on it, so you may accidentally delete all your (de)buffs.
- Added option to remove black box that surround timers
- Fixed bug that displayed red border around every debuff, will now display the correct color for the debuff
- Can now filter (de)buffs according to their duration, or show them only when they have a certain number of seconds left
- Black background is shown behind each time, making it easier to read
- Implemented my own sorting algorithm, since the previous one greatly decreased FPS
- Will now display (de)buffs correctly on targettarget when its not a raid member
- Can adjust how quickly tenths of a second are shown (for example, every 0.3 seconds), below 5 seconds, or not show tenths of a second at all
- Can add the debuffs to the buffs frame -- and add the buffs to the debuffs frame
- Hopefully reduced CPU usage time
- Can scale each frame independently, or scale all the frames like before
- Added frames for targettarget
- Ability to add frames for any type of target, like pet, targettargettarget, boss1, raid4...
- New dialog to configure options
- Any frame can show all buffs or debuffs
- ButtonFacade support
- Updated for Cataclysm
Will now display debuffs/buff on PTR.
There were limits on the number of debuffs/buffs that were
scanned. So sometimes the target/player/focus had a
debuff/buff that was not shown.
Added frFR (Nya) and koKR (metalchoir) localization.
Fixed a bug that occurred when no localized version was found.
Hopefully fixed the self-applied/duration bug!
Included a deDE localization, provided by Juido
Updated the .toc for 2.2.
Fixed the localization bug with non enUS/enGB clients. If you'd like to contribute a localized version, see localization.lua.
Fixed a bug with the CooldownCount option where refreshed player buffs and debuffs didn't have their timers refreshed.
Fixed a bug that prevented time orientation from being applied to the first buff or debuff in a frame.
The orientation/layout system has been redesigned. It is now done through the UI, and now supports splitting buffs or debuffs into multiple rows using a new &max per row& option. By default, the rows setting is set to &8&, to duplicate the look of previous versions. If it's set to &1&, it allows for vertical orientation. Two notes: time orientation is still set via ctrl-clicking the frames. In addition, users of previous versions will have to reorient their frames if they used non-default orientation settings.
Localized the options menu and added tooltips. Currently only localized for enUS/enGB.
If the CooldownCount option is enabled, it will now remove the spacing between buff rows since it's no longer needed.
Added a CooldownCount-style timer option via OmniCC. Only tested with the latest version of OmniCC. Due to limitations with the player buff functions, OmniCC numbers will show up on player buffs and debuffs, but the cooldown rings won't.
Added an option to hide the frames when not in combat.
Fixed a bug that caused an error when trying to change frame orientation and no buttons had been created yet (shift-clicking a backdrop)
Switched from string.find() to string.match() for texture filtering--should be faster
Other small tweaks for performance
Stacks are now tied to their texture, so debuffs or buffs that share the same name (Shadow Vulnerability) will no longer appear together when combined.
Rescaling the windows will no longer reset the position of your frames (looked at Bongos to see how this was done--big thanks to the author.)
Fixed a bug where duration times would get cut off with certain scale settings
Massive amounts of code clean up and tweaks
Added &/dfilter resetpos& to reset the frames back to their default positions, in case users are upgrading from a pre-1.8 version. Note: early versions of the zip don't have this as it was a last second change.
Fixed a bug with focus buff monitoring
Minor code clean up/bug fixes
If 1.8 is working fine for you and you don't monitor buffs on your focus target, you probably don't need to upgrade.
Supports 2.1's new UnitBuff and UnitDebuff functionality. What this means is, you'll finally be able tell which buff and debuff stacks are yours, and duration times(!) will be shown for them.
New option &Self-applied only&: Enable this for any buff or debuff to only show your own stacks on a mob or player. Perfect for debuffs like Deadly Poison.
New option &Don't Combine Stacks&: By default, if for example you're monitoring for Renew and 3 Renews are on someone, Debuff Filter will show one icon but with a 3 in the top-right corner. Enable this to show separate icons for each individual buff or debuff. This is mostly for buffs and debuffs that share the same name, like Shadow Weaving and Imp. Shadowbolt (Shadow Vulnerability).
Buff and Debuff stacking will now always show the most recent buff or debuff applied. If one of your own stacks is on the mob or player, it will take priority.
Buttons are now created dynamically. This should improve performance.
Lots of code clean up and bug fixes.
Scale can now be set in .5 increments.
Due to various changes, both scale settings and texture settings for buffs and debuffs will need to be re-set. Sorry for the inconvenience!
This version works for both live and PTR versions of WoW, but PTR-only features will only work once the patch goes live. These features include buff/debuff durations and the &self-applied only& option.
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An Aku'mai Servant
Forum posts: 35
File comments: 188
Uploads: 2
There's a 5.4.0 version of this addon on curse!
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A Kobold Labourer
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how to change texture?
A Kobold Labourer
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Hi there, I love this add-on. I just want to ask if there's anyway to make the buffs show the timer at the bottom only, without having it on the icon as well. I tried to look into the lua but couldn't find what function it is.
Also, a whitelist/blacklist and a &missing buff& option would be lovely.
Last edited by Spiattalo : 10-16-12 at .
A Kobold Labourer
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Сработало на верси
Берём notepad++ , открываем в нём DebuffFilter.lua , ищем строчку под номеро GetInventorySlotInfo(&RangedSlot&) , удаляем её. Мне помогло, где нашёл, не помню. Переведено гулом.
It worked on version 3.31
Take a notepad + +, open it DebuffFilter.lua, look for a line under the number 3011 GetInventorySlotInfo (&RangedSlot&), delete it. I work, where I found, I do not remember. Translated google.
A Kobold Labourer
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Masque BUG
3.22 Has a problem working with Masque, it wont work with it anyone has a fix?
A Murloc Raider
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I hopre this addon gets an update for MoP...
A Kobold Labourer
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A Kobold Labourer
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Blizz Buffs
Hi is there a settting to remove Blizz Buff and debuff now I have both and I only want the Filter ones.
A Kobold Labourer
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Hello.My &Debuff Filter& stoped working.
I update it, reinstaled it and its the newest version.
It just does not show me the targets Buffs/Debuffs and when i &poke it& it only shows my buffs that i want to see?
Is there a problem or?
A Kobold Labourer
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Originally Posted by blizzart
There is no update needet, it works fine.
The toc update can do everybody easy.
I disagree. Many &nonraider& (encounter-specific) (de)buffs don't appear. I selected only nonraider on myself (player frame) to see those important effects easier, but when they don't appear it screws me over,
Last edited by Alphapix : 12-01-11 at .
An Aku'mai Servant
Forum posts: 35
File comments: 188
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Great addon
Would be nice to see an option to scale the timer text and with 0.8 icon scale the timer text is way too small.
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Last edited by Deadlyz : 10-15-11 at .
A Murloc Raider
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Originally posted by Maldazzar
would love to seen an option to add spell IDs for the rare cases where very different spell effects share the same name
I agree with this. &Dark Intent& comes to mind. I would like to track the proc not the buff.
A Kobold Labourer
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Is it possible to join together the buff and debuff frames but only make debuffs larger?
A Kobold Labourer
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Hello. I was wondering if this add-on is still being maintained?
A Kobold Labourer
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Originally posted by aborgolotto
Thanks, it probably has something to do with Masque (formerly ButtonFacade). For now it's a bug I gotta fix.
I tried to disable Masque, and the question mark also apear when its disabled
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