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Select your tutorial below. Tutorials are in .PDF format.
RPG Maker VX Ace
Make Your Own Game - Tutorial Series
The purpose of this series of tutorials is to give the people who read them a head start in making their own game with RPG Maker. While you can learn on your own, and many people have, there are plenty of pitfalls that can be easily avoided with a bit of information.
We take a look at Ace and the various tools at your disposal.
We get started with RPG Maker VX Ace and work on our first map!
We work on creating our first characters and giving them stats and classes.
In this bonus tutorial we learn how to use the script editor to add extra functionality to our game.
We learn about equipment and then create some and put it in treasure chests and shops!
In this tutorial we look at some different map types we can create and learn how to create these maps for our game.
In this tutorial we learn what encounters are and start creating and testing our own.
In this tutorial we build on what we learnt last time and start working on balancing encounters.
In this tutorial, we will learn about the flow and logic of events, which control the flow of the game.
In this tutorial, we will learn about the flow and logic of events, which control the flow of the game. Click
to download the demo project for this tutorial.
Use this spreadsheet to help plan out your game. There are sections for characters, enemies, skills and more!
Requirements: Ability to open .XLXS files.
Need some help getting custom tiles into RPG Maker? This is the guide for you.
Need some help creating tiles in the same style as RPG Maker VX Ace? Lunarea's here to help.
Need some help creating tiles in the same style as RPG Maker VX Ace? Lunarea's here to help.
Need some help creating tiles in the same style as RPG Maker VX Ace? Lunarea's here to help.
RPG Maker VX
Make Your Own Game - Tutorial Series
The purpose of this series of tutorials is to give the people who read them a head start in making their own game with RPG Maker. While you can learn on your own, and many people have, there are plenty of pitfalls that can be easily avoided with a bit of information.
Step 1: Creating a Story Line.
Step 2: Setting Up a New Project.
Step 3: Preparing to Draw Maps.
Step 4: Drawing Maps.
Step 5: Testing Maps.
Step 6: Creating the Good King's Castle.
Step 7: Using Quick Event Creation (Transfer).
Step 8: Talking with the King.
Step 9: Organize Events with Switches.
Step 10: Enhancing Events with Event Page.
Step 11: Creating an Original Main Character.
Step 12: Bringing your Initial Party Together.
Step 13: Creating Minato Port.
Step 14: Using the Map Tree.
Step 15: Creating Doors with Quick Events.
Step 16: Creating Villagers.
Step 17: Creating the Inn.
Step 18: Creating the Weapon Shop.
Step 19: Creating the Item Shop.
Step 20: Creating Villagers.
Step 21: Recruiting Teammates.
Step 22: Considering the Flow of Events.
Step 23: Linking the Boat Event.
Step 24: Using the Terrain to Guide Player Movement
Step 25: Using the Generate Dungeon Function.
Step 26: Quick Event Creation - Treasure Chest
Step 27: Understanding Self Switches
Step 28: Preparing the Locked Door
Step 29: Creating the Locked Door Event
Step 30: Placing a Key in a Treasure Chest
Step 31: Constructing the Airship Event
Step 32: Creating a Yes/No Player Option
Step 33: Planning the Lair
Step 34: Drawing the Dungeon Map
Step 35: Setting Traps
Step 36: Outlining the Puzzle
Step 37: Using Variables
Step 38: Playtest Functions
Step 39: Using Control Characters
Step 40: Outlining the Puzzle Part 2
Step 41: Variables in Use
Step 42: Monster Settings (Parameter Curve)
Step 43: Monster Settings (Actions Patterns)
Step 44: Troop Settings
Step 45: Encounters Settings
Step 46: Setting up the Boss
Step 47: Creating a Battle Event
Step 48: The Battle Processing Event Command
Step 49: Setting the Ending
Step 50: How to Create Autorun Events
In Closing
Nate Benton the creator of "Fated Haven" has written a detailed tutorial that will help you create your own tricky statue puzzles. Click
to download the statue sprite sheet.
Make Your Own Game - Tutorial Series
The purpose of this series of tutorials is to give the people who read them a head start in making their own game with IG Maker. Thanks to
for creating these awesome tutorials! If you have any more questions or need more IG Maker help then check out our .
Learn how to export your IG Maker project to Flash.
Learn how to export to XNA so you can put your game onto the Xbox 360 Indie Games Marketplace.
Get started creating a jumping/platformer style game.
Refine your game from Tutorial III by adding some functions!
Add some features to our IG Maker game like double jumping.
Add health to a boss penguin so the player can damage him multiple times.
Add a Boss HP Display so that we can see the boss' health go down as we damage him.
Learn how to set up a camera gadget and give it a course to follow.
Learn how to set up projectiles and make our ship shoot at stuff!
Learn how to add Pause functionality to our game.
Learn how to set up menus for our game.
Learn how to set up a life counter.
Learn how to save and load.
Learn how to set up health bars.
Learn how to set up dynamic tiles.
Learn how to go with the Flow.
Learn how to create ghosts.
Learn some tips and tricks.
Learn some more tips and tricks.
Learn even more tips and tricks.
Make your own Role-Playing Games

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