魔兽世界中魔兽7.0武器战输出宏优秀吗?

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[][][][][][]WOW里现在6.2角斗战和武器战、狂暴战哪个副本输出好?
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文明办网文明上网举报***: 举报邮箱:&&&&&&&&&&&&魔兽世界6.0战士输出手法 德拉诺战士输出循环
时间: 21:29:57 来源: 作者:乐游
魔兽世界6.0版本中战士依然是不错的选择,我们最新整理了6.0战士输出手法以及循环套路,希望能够为小伙伴们带来一些帮助!
第 3 页 武器战武器战使用一把双手武器的伤害输出角色。武器战的怒气来源只有自动攻击。但武器战的自动攻击产生的怒气值比狂暴战要多一些,并且武器战的自动攻击暴击可以产生双倍怒气,足以维持正常循环的怒其消耗。武器战的主要技能致死打击——造成225%的武器伤害,并降低对目标造成的治疗效果。消耗20点怒气,6秒冷却。巨人打击——造成150%的武器伤害,并忽视目标的所有护甲,持续6秒。消耗10点怒气,20秒冷却。撕裂——18秒内造成579.6%AP的流血伤害,并在效果结束时爆发,造成222.5%AP的流血伤害。消耗5点怒气。旋风斩——对8码范围内所有敌人造成200%的武器伤害。斩杀——造成160%的武器伤害,可消耗最多30点额外怒气造成最多320%的武器伤害。只能对生命值低于20%的目标使用。消耗10点怒气。精通:武器大师——提高致死打击,巨人打击和斩杀的伤害。天赋推荐第一层:任意第二层:任意第三层:单体推荐[猛击],AE推荐[血之气息]。第四层:单体推荐[风暴之锤],AE场合推荐[巨龙怒吼]。第五层:任意第六层:推荐[浴血奋战]。AE场合推荐[剑刃风暴]。第七层:推荐[破坏者]。属性收益参考可以看出属性优先级大致如下:力量&暴击&溅射&精通&=全能&急速推荐循环按照优先级从上往下排列,越在上面的技能优先级越高,应优先使用。撕裂当目标身上没有撕裂Debuff时具有最高优先级。但不要在目标身上有巨人打击Debuff时使用。破坏者当巨人打击CD小于4秒时使用。巨人打击巨人打击CD转好但目标身上没有撕裂时需要先打撕裂。致死打击风暴之锤巨人打击内,或者巨人打击CD大于4秒时使用。怒气即将溢出时则延后使用。破城者巨龙怒吼在巨人打击外使用。撕裂延续撕裂的Debuff剩余时间小于5秒时延续撕裂。撕裂的爆发伤害是固定每18秒爆发一次,不必等撕裂消失后才去补。斩杀只打在巨人打击内,或猝死触发时。当怒气超过60点,或目标即将死亡时,则无视巨人打击CD打斩杀。猛击只在目标生命高于20%时使用。猛击应当连续使用2到3次,不要在期间夹杂其他技能。旋风斩没点[猛击]天赋时用旋风斩来代替猛击。雕文推荐三系通用推荐常驻[不灭怒火雕文]。另外两个位置的雕文都不会对伤害输出能力有太大影响,可根据实战情况自由选择。
第3页: 武器战
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精编整理基于TMW的战士武器战输出控制监控
14:03:58 作者:昨日乘风 来源:NGA 浏览次数:0
摘要:此监控插件的内容还有望改进,希望大神们多多提出宝贵意见!
&本人第一次发帖,加之自己的整理改变而成,希望对战士这个职业深存信仰的玩家一点点帮助。
1&大招冷却CD BUFF持续时间的监视,如鲁莽 大风车 震荡波 等
2&战士减伤回血技能的冷却CD BUff持续时间的监视,如 狂暴恢复,集结呐喊,剑在人在
3&敌对玩家受控DEBUFF技能的监视,如昏迷类,减速类,流血类,沉默类,恐惧类 变羊等
此监控插件的内容还有望改进,希望大神们多多提出宝贵意见!
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