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《NBA&2K11》菜单中英文翻译对照
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翻译来源:巴网的robertlai板友,感谢您~
后段一部分由巴网ichhuang板友ANDY兄完整补充!感恩啦~T_T
Under-The-HoodBrains
成熟的智能管理
Over the past few years, we have implemented some very , Player Roles, Player Ambitions, Player Morale, Player Personalities,andso on. I feel like these additions have defined the 2K Associationexperience. Movingforward, I would like The Association to be defined bysomething completely different,and that’s the smartest AI of any franchisemode across all sports titles.
在过去几年,我们已经实行了些非常成功的特点,像是<,球员角色,球员野心,球员士气和球员个性等等,我觉得这些新增功能订立了2K王朝模式的体验.展望未来,我想要王朝模式有完全不同的定义,那就是拥有所有运动游戏的经营模式中最聪明的AI
To achieve this goal, the main focus for us this year has been to completelyre-writethe underlying logic that drives the mode, along with adding newsystems that willhelp the AI to make the smartest decisions possible at alltimes. Every time theCPU makes a move, they are making it for a very precisereason. It may not be completelyevident to you at first as they often thinktwo, three, even four steps ahead, butthey are always thinking, always assessing.They have br hereis how we did it…
为了达到这么目标,今年我们的主要焦点是已经完全重新改写的王朝模式基本逻辑,和帮助AI随时做出最聪明决定的新系统,每次当计算机做出决定都会有个确切的理由,它可能不是你能够马上发现的,因为他们往往会想到第2步,第3步甚至第4步之遥,但是它们会不断的思考评估,各位,今年它们会很聪明,以下是我们如何作到的~
Team Building & States
The core system that has been added to the AI this year is one called TeamBuilding.This system actually oversees the other systems (which I’ll detailbelow). As thename implies, this system is responsible for building thestrongest team possiblewith respect to the style employed by the coachingstaff. The first step in buildinga successful team is identifying what theteam’s current goals are. This year, ourAI classifies a team into one of thefollowing four TeamStates:
球队建设与状态
今年我们为AI新增了一个核心系统叫&球队建设&,这个系统用来监管其它系统,如字面上,这系统负责建立起最强的球队且遵从教练团的风格,建设一个成功球队的第一步是要确认目前球队的目标是什么,今年,我们的AI会把球队分类成以下4种&球队状态&~
Contending: This is a teamthat has the pieces to win the title. They won’t beoverly active on the market asthey don’t want to disrupt their chemistry, butthey certainly won’t let an advantageoustrade slip by should one presentitself. When you think Contending team, think theLakers.
争冠:这是当一个球队有能力去赢得冠军,他们将不会过度活跃于交易市场,因为他们不想去破坏他们的化学效应,但是他们肯定不会让一个有利的交易溜走,当你想要个竞争力的球队,想想湖人队~
Buying: This is a teamthat is a stepbelow the contending teams, but is only a solid acquisition or twoaway frombeing able to take that next step. The AI will actively pursue an upgradetoany deficiencies in its starting lineup and/or the first few players off thebench.If the piece is a perfect fit, the team will often mortgage the futureto get thatplayer. When you think Buying team, think the Blazers.
补强:这是一个球队当处于有竞争力但不足以赢得冠军阶段时的手段,AI将会积极地寻求补强升级先发阵容及板凳上前几名球员,假使球队已经很完善了,则球队将会把未来抵押出去(应是指把未来选秀权交易出去)以得到那位球员~
Selling: This is a teamwhose windowhas closed and they are clearly trying to move their aging/bad contractsforyouth/picks. It’s not common for a team to be in this state long in our game,orin the real NBA. When it happens though, it’s best to strike while the ironis hot.When you think Selling team, think what the Wizards did last season orwhat the Celticsand Spurs will be doing in approximately 12-24 months fromnow. Sorry Celtics andSpurs fans. Reality is coming soon…
出售:这是当球队已经没机会夺冠时,它们会开始试着把它们老化和烂合约的球员释出来换取年轻的球员或选秀权,不过这在我们的游戏中或真实的NBA中并不会常看到,不过当它发生时,最好打铁趁热,当你想要卖出你的球队,想想看上一季的巫师队,或1~2年前的塞队和马刺~
Rebuilding: A large portionof theNBA teams tend to live in this state for long periods of time. This is seeninour game as well. Rebuilding teams are, simply put, looking to upgrade theirrosters.They are looking to build through the draft, through free agency, andthrough trades.Rebuilding teams aren’t interested in your aging, overpriced35-year old guard. Ifyou are going to offer one up to a rebuilding team, theyare going to value him quitelow (unless you pair a nice draft pick alongsidehim), meaning you’ll be gettingpennies on the dollar for him. When you thinkRebuilding teams, think the Timberwolves,Wizards, Kings, etc.
重建:大部分的NBA球队往往长久处于这种状态下,这在我们的游戏中也是,重建球队,简单地说,就是升级他们的球员,它们将会透过选秀,自由球员市场和交易来重建队伍,重建的队伍不会对你的老化球员有兴趣,例如超值的35岁后卫,假使你将要提供个交易与重建队伍,它们将会把你的球员评价的相当低(除非你附送一个不错的选秀权),这意味着你将很难在他身上占便宜,当你想着重建队伍,想想灰狼队,巫师队,国王队等~
Teams are very cognizant of what state they are currently in, and they willupdatetheir state as their rosters change. The entire logic for the mode thisyear is designedaround this logic model, and its implementation has paid offin spades. You’ll seethat as we move through the rest of the logic systems.
球队会非常了解它们目前处于什么状态,然后会跟着它们球员的改变更新他们球队的状态,今年王朝模式就是以这个逻辑模式设计的,并且成就显著~
Roster Building
Beyond the Team States, our new Roster Building system is very much awareofthe current roster. In previous versions of NBA 2K, it wasn’t uncommon for ateamlike the Hornets to go out and sign a top-flight point guard in freeagency. WithChris Paul and Darren Collison on-board, that makes nosense…whatsoever. In NBA 2K11,the CPU is smart enough to know that the Hornetsshould be upgrading the wing positionsideally, or at the very least, theirbench.
球员阵容的建立
除了球队状态,我们新的球员阵容建立系统对于现今球员是非常清楚明智的,在过去版本的NBA2K系列,像黄蜂队这样去自由球员市场签一位顶级控卫情况并不常见,同时拥有CP3和Collison在场上并没有任何意义(在2K10计算机会很脑残的把CP3摆在替补),然而在NBA2K11,计算机够聪明到知道应该去提升黄蜂队理想的边翼位置,或至少是他们的替补~
Teams are visibly different in their approach to Roster Building, and thisallties back to the head coach and the types of offense and defense he runs.Simplyput, teams tend towards players that fit their play style. These playstyles arespread out across Tempo (half court vs. transition), Team Focus(offense vs. defense),Focal Points (forwards vs. guards), Player Style (skillplayers vs. athletic players),and Shot Preference (inside vs. outside). Theexciting thing about this new systemis that you will see teams with uniquestyles emerge as The Ait will no longer just be ahodge-podge of players thrown together onto a team.Heck, you can see thisyourself early on this year by simply running a fantasy draftand noting thestyles of players drafted to each team.
不同的队伍它们有不同的方法去建立球员阵容,这一切又回到教头的攻防风格,简单说,球队倾向适合他们球风的球员,这些战术风格会表现在&节奏&(半场VS跑轰),&球队焦点&(进攻VS防守),&得分点&(前锋VS后卫),&球员风格&(技术型VS体能型)和投射偏好(禁区VS外线),这新系统令人兴奋的是你将会在王朝模式中看到具有独特风格的队伍,这将不再只是个把球员们放在一队的大杂烩,见鬼啦~,你可以利用梦幻选秀来早早就看到这一切,并注意每个球队选的球员风格~
07:30:39 上传
receives a facelift for NBA 2K11, in additionto a number of upgrades, that makes this your one-shop stop for any new pertainingto your Association.
只要在就可以看到所有对于王朝模式的附加功能更新
Player Valuation
With Team States and Roster Building out of the way, our next step was toreplacethe Player Valuation system. After all, players are going to havedifferent valuesto different teams now with the Roster Buildingsystem. The Player Valuation systemis responsible for, as the name implies,valuing the players. This includes the AIthat is used to determine how teamsvalue their own players based on the team’splay style, how much players askfor in free agency, and how much they are willingto accept.
随着不同以往的球队状态和建立阵容,我们的下一步是更换球员估价系统,毕竟,球员的价值对不同的球队会有差异,球员估价系统,顾名思义,估价球员们,这包括了计算机如何决定自己球员的价值在他们球队风格的基础上,在自由球员市场上球员会要求多少薪资,与他们愿意接受多少薪资~
In previous versions of the game, it wasn’t uncommon to see middle-tier playersaskingfor max contracts, or at the very least, contracts much higher thantheir actualworth would indicate. With this new system, player salaries shouldbe a lot morein-line with their actual worth.
在过去版本的游戏中,并不常见到中产阶级球员要求最大的合约,或至少,合约远高于他们的实际价值,有了这个新系统,球员薪水应该是会更符合他们的实际价值~
One thing to always consider though is that some players perceive their skillstobe much greater than their worth (this is something NBA 2K11 models). We seethisevery year in the real NBA where teams feel pressured to make a signing tokeep theirfans and ownership happy. Does anyone remember the Maverickssplashing $30+M forDesagana Diop a few years back? Point being, sometimesteams overpay to get theirguy. It’s a part of the business, which we feelmakes it important to make it apart of this game.
始终要考虑到的一点是有些球员会认为他们的球技远远大于他们的价值,我们看到这个在每年在现实NBA,球队们在签合同来使他们的球迷及老板高兴时的压力,大家还记得小牛队洒了3000万美金只为了Diop回来打几年球吗?重点是,有时候球队付过多的薪水给他们的人(这好像批到很多人...),这是生意的一部分,这让我们感到使它变成游戏的一部分是很重要的~
Trading Logic
With Player Valuation complete, replacing the Trading Logic system was theobviousnext step in our revamp of the under-the-hood AI systems. The firstthing we didto help teams was to help them identify who they should andshouldn’t keep on theirteams. Much of this is handled by the Roster Buildingsystem described above, butanother safeguard that was used in the game is theaddition of a new ‘Player Role’,called the ‘Core’ role.
随着球员估价完成后,替换交易逻辑系统很明显的是我们下一步要做的,来补足智能管理的不足,首先,我们要帮助球队找出谁应该不应该留在球队,这大部分是由球队阵容建立系统来处里的,但另一项安全机制是被额外用来处理新的球员角色,它叫做&核心&角色
Core players are guys like Kobe, Wade, LeBron, D. Howard, etc. These areguysthat are so valuable to their team, that a trade involving one of these playersisincredibly unlikely. I’m not here to tell you that you can no longer tradefor theseplayers, but I can tell you the CPU will be much, much stingier inparting with aCore player. In fact, they’ll demand one in return. Don’t expectto package two82-rated players and grab a Core player in return. Not happeningthis year.
核心角色像是Kobe,Wade,LBJ,DH12等人,这些家伙对他们的球队是如此的有价值,任何一个涉及到以上球员的交易都是不可置信的难以成功,我不是要告诉你说那么你就不能交易他们了,我要说的是计算机将会变得非常非常小气在要送出这些核心球员的时候,事实上,它们将会要一个回来,别期待用两个能力82的球员就想去抓一个核心球员回来,今年无理~
Beyond the addition of the Core role, the system now features new logic thatcanbe best described as, “do I really need this player?” If you are trying tomake atrade with the Jazz where the best player they are getting back is apoint guard,they aren’t going to be overly interested as they now have theknowledge that theyalready have a Deron Williams filling the starting PG slot.When you offer a tradeto a CPU team, that team will assess what their lineuplooks like pre-trade as wellas post-trade. This alone gives the CPU atremendous amount of knowledge that itdid not have in the past. In fact, priorto NBA 2K11, the trade system would simplylook at the value of the items beingswapped and make the deal if the values wereclose enough. This is how youended up with CPU teams trading for stars at positionsthey already had starsat. I’m pleased to say this is no longer an issue with NBA2K11.
除了的核心角色,此系统目前所采用的逻辑可说是最好的,&是否我真的需要这球员?&,假如你想用个PG和爵士队做个交易,它们将不会太有性趣,因为他们知道他们先发位置上已经有个D.Will这个超强PG,当你对计算机提供个交易,计算机将会评估他们交易前后阵容的变化,事实上,在2K11之前,交易系统只会简单的看看商品的价值,然后只要价值相近就会成交了,这是你如何成功交易已有明星球员在位置上的球队(e04,以前的系统这么鸟),我很高兴地说这在NBA2K11已经不再是个问题了~
Signing Logic
The final system in line to be revamped was our Signing Logic system. AsImentioned above in the Player Valuation section, player signing values shouldbemuch more in-line with expected return. Beyond this, the Signing Logicsystem hasbeen updated to use the new Roster Buildingsystem. When teams are signing playersin both in-season and offseason freeagency, they will be looking for players thatfit their team mold, and evenmore importantly, their current team needs. They willalso be looking at whatthe player has accomplished over his career (or as we callit internally, his‘fame’ level) when choosing between players. On a veteran contendingteam, whowould you rather have, a 75 rated journeyman with no career accomplishmentsora 75 rated player who was a 7-time all-star and had a couple all-leagueappearancesin his earlier days? Exactly. Not all players of the same ratingare created equally,and the teams use that knowledge to their advantage whensigning players.
最后被改造的是我们的签约逻辑系统,就像我在之前所提到的球员估价系统区块,球员签约价值与所预期的回报一致,除此之外,签约逻辑系统已经被更新到新的球员阵容建立系统,当球队签一名自由球员时无论是季中或季前,它们将会寻找适合他们球队的球员,更重要的是球队目前所需要的球员,它们将也会寻找有经验的球员(或者我们在内部称之为,他的&名气&等级),当在这2种球员之间选择时,对一个有经验的争冠球队,你将会选择谁?一个还没有成绩可是能力75的新人,还是能力也是75过去却进过7次明星赛+征战多场的老将呢?事实上,并非所有能力值相同的球员都是相同的,然而球队会利用这知识签署对他们有益的球员~
The other half of the system that has seen updating is how Player Ambitionsareused when signing players. Player Ambitions now play a stronger role indeterminingwhere players choose to sign. Pay close attention to theirAmbitions (Play For Winner,Financial Security, and Loyalty); they have neverbeen more important! Through allof this, the important thing to note here isthat we have tied all of the logic fromthe above systems into the SigningLogic system, and that level of AI intelligencewill expose itself as you playthrough the mode.
另一半的系统的更新是,在签约时球员的野望如何行使,现在球员的野望在决定与哪个球队签约时扮演更重要的角色,密切关心他们的野望(为赢家打球,钱和忠诚度),它们从来没有这么重要过!通过它,重要的是我们把所有的逻辑系统,从上述的系统到签约逻辑系统都连结起来,你将会在玩王朝模式的时候看到计算机智能的水平~
NBA Draft 2.0 + Draft Day Trades
With our under-the-hood logic tasks out of the way, I felt it was importantforyou to have some ‘tangible’ features. Something you really sink your teeth intoandplay with. At this point, the area most in need of a revamp in my eyes wasthe NBADraft. It’s always been a bit of an eye sore, no doubt. This year,we’re in a fullyrendered environment at Madison Square Garden with David Sternmanning the podium.This visual alone creates a much more intimate environmentthat draws you in closerto the experience.
NBA选秀2.0 + 选秀日交易
随着我们不同以往的智能管理逻辑作业,我感到使你有些&有形&的功能是非常重要的,一些能使真的能够专注去玩的东西,基于这点,在我看来最需要改进的地方就是NBA选秀,他总是成为人们的眼中钉,毫无疑问的,今年我们完整地呈现出麦迪逊花园的环境与戴维史汀主持的颁奖台,这种视觉单独呈现出一个非常相似的环境,来让你能更近距离的体验~
07:30:39 上传
It’s not hard to see how the draft has improved visually this year. On theleftwe have NBA 2K10’s draftexperience. On the right is what you will see when youget your hands on NBA2K11. Which one would you rather play? Me too.
不难想见,今年的选秀会提升了视觉享受,在左边是2K10的选秀体验,右边的是2K11的,哪一边你比较想玩呢?我也是~
As you can probably guess, the first thing we wanted to address with thenewdraft is the draft logic used to select players for the CPU teams. CPU teamsnowuse a combination of ‘team needs’ versus ‘best player available’ logic.Initially,they will look at positions of need and identify the best player atthose needs.After that, they will look at all players available and determineif the best playeravailable (if he is not at a position of need) outweighs thebenefit of draftingthe best player available at a position of need. It’sreally a very crafty logicsystem that works extremely well.
正如你可能猜到的,我们首要做的是使用新的选秀逻辑来给选新秀给计算机的球队在新的选秀会上,现在计算机队伍会使用一个合并了&球队需要&VS&可用的最佳球员&逻辑,最初,它们将会着眼于位置上的需要并选择最好的球员在这需求上,这那之后,他们将会考虑所有可用的球员然后决定是否有最好的球员可用(假使他不是在所需求的位置上),超过位置需求上最好的球员的利益,这是一个非常奸诈的逻辑系统可是成效却非常好~
So where are the ‘tangible’ features I mentioned above? Well, I’m very pleasedtoannounce that our new NBA Draft features Draft Day Trades!
那么我所提到&有形的&功能在哪里呢?很好~,我很高兴的宣布我们的新选秀功能,选秀日交易~
07:30:39 上传
Here is a Draft Day Trade where the Thunder, knowing they are close to titlecontention,made a power move to acquire J Rich. The Suns, clearly in need ofassets, managedto pick up a couple draft picks to aid in their rebuildingefforts. A good deal forboth.
这是个雷霆队的选秀日交易,知道他们已经接近冠军的争夺,做出一个要求交易J Rich的大动作,太阳队显然地需要人才,设法取得2个选秀权来帮助他们的重建工作,一个对双方都好的交易~
As the draft progresses, you will be informed of completed trades where CPUteamshave successfully traded up or down to get their guy. As the user, youhave the abilityto stop the draft at any point to try and trade for thecurrent pick (CPU teams willbe offering you as well during the draft). I havefound this to be very handy whenI start to get antsy that my guy is going toget taken before it is my turn to pick.We’ve made trading in the draft VERYeasy this year courtesy of the Trade Finder,which I will discuss below.Actually, I love this feature. Let’s discuss it now…
在选秀会的进行当中,你将会被告知哪里有计算机球队完成交易或者交易失败,当是玩家的时候,你可以停止选秀会在任何时机点,然后试着去交易目前的选秀权(计算机队伍将会在选秀会当中为你提供交易),我发现这实在是很方便当我开始因为我想要的人在轮到我之前被选走而变的坐立不安,今年我们已经使得选秀会的交易变得非常的简单,我将在下文中讨论交易查询功能,事实上,我爱死这项功能了~,让我们接着来讨论~
Player Finder / Trade Finder
Over the course of developing 2K11’sThe Association, these two features veryquickly became my two best friends.Let’s start off with the Player Finder. Withthis feature, users can findplayers in the league that meet any search criteriayou want. An example ofthis in use is as follows. I’ve started a new Associationwith the 76ers, butI’d like to find a new PG to run the team as I don’t see LouisWilliams or JrueHoliday in my future plans. Here is what I need: A PG that is under28 yearsold, that makes less than 10Mper year, that has a B+ or Better Outside Shot,and that has a B+ or BetterPerimeter Defense rating. Just like that, I have a listof every player in theleague that fits my criteria. When used properly, Player Finderis a veryvaluable took for team building and filling out your roster. Findingspecialistshas never been easier.
球员探测器/交易搜查机
经过了研发2K11的王朝模式的过程,有两个功能很快的变成了我最好的朋友,让我们从球员探测器开始,有了这项功能,玩家可以在联盟中找到符合任何你想要的条件的球员,这是个使用例子,我用76人队开个新的王朝模式,但我想找个新PG来因为我的未来计划中并不想看到LouisWilliams或JrueHoliday,这是我所需要的,一个未满28岁的PG,年薪在1000万以下,然后拥有B+以上的外线能力和B+以上的外围防守能力,就酱~我会有个联盟中所有符合我标准的球员列表,如果使用得当,球员探测机会非常有助于球队建设和补强你的阵容,寻找专家从没如此简单~
Let’s move on and discuss the Trade Finder. This feature, simply put, allowsyouto make trades without having to deal with all of the complicated NBA rulesrelatedto making a successful trade. This feature is as simple as going to theTrade Findermenu, looking for the player that you want to trade for, andasking the team “whatit will take” to get a trade done. They will return toyou with a list of tradesthat they would accept for this player. Just becauseyou ask for a trade though,doesn’t mean you should accept it to be fair. Ifthe team doesn’t want to part withthe player, they may propose some tradesthat are clearly to their advantage. Beyondthat, sometimes the team just won’tfind an acceptable trade for that player at all.If you are a team with notalent and you go to the Heat asking for a LeBron James,you’ll likely get nooffers for them. Another twist in the Trade Finder feature thatis useful is howyou can use it on your own players. In my 76ers Association, I cango to my ownteam in the Trade Finder and select Louis Williams. After pressing Start,I’llbe presented with offers from every team in the league (every team that madeanoffer that is). If you see one that is close, but not exactly what you arelookingfor, you can simply take the trade to the regular trading menu and makeadjustmentswherever you see fit. In short, executing trades in NBA 2K11 iseasier than it everhas been. Give it a try and see for yourself.
让我们继续来讨论交易寻找器,简单的说此功能能让你不必经过复杂的NBA规则就能轻松的做出成功的交易,此功能使用上就像球员探测机一样的容易只差这是用来交易球员的,然后你选择你想交易的球员和问计算机&要求什么&来完成交易,计算机将会回你一个他们愿意接受交易的球员名单,但不代表你应该接受它,假使球队并不想与某位球员分开,它们可能会提出一些代表它们清楚自己优势的条件,假如你的队上并没有些天才球员可是你去热火要求喇邦,你非常有可能不会收到他们的条件提供.另一个使用交易寻找器的小技巧,你可以使用在你所拥有的球员上,在我的76人队王朝模式,我可以把我队上的LouisWillams放在交易寻找器上,然后按个start,我将会收到联盟各队所提供的交易(每一队都会提供各自的交易),假如一个非常接近但不是你的但刚好是你要的球员,你可以简单打开正常的交易菜单然后调整到你觉得合适,总之,在NBA2K11执行交易比过去以来都要容易,自己来试看看吧~
Dynamic Attendance
If you read the Presentation Insight that DDP posted last week , you’ll recallhismention on how they implemented Dynamic Attendance into the game. I’vetaken thissystem and expanded on it for The Association, to great success.Allow me to explainthe high level details of the feature in the event you didn’tread the above-mentionedInsight.
如果你读了上星期DDP所PO的&PresentationInsight&,你将会想起他所提到游戏中动态出席是如何运作的,我已经采取了这个系统且扩大到王朝模式中,并取得巨大的成功,让我解释一下这个你从没见过的这个拥有高细节度的功能
Dynamic Attendance is a feature that aims to re-create realistic crowd sizesbasedon real-life attendance levels. A game like Bobcats @ Bucks isn’t like tosell outthe Bradley Center, but Heat @ Bucksis a surefire way to pack the house. Beyondthis, Dynamic Attendance aims toemulate fans arriving late to the game and leavingearly in blowouts. Withinthe scope of The Association, we have added a number ofnew variables to ensurethat the right amount of crowd is on-hand to cheer at yourgames.
动态出席的目的是重新创造个基于现实中的真正的观众的真实的人群聚集的功能,像是山猫@公鹿比赛的票在布莱德利中心并不容易卖光,可是如果是热火@公鹿是肯定会爆满的,基于此,动态出席旨于仿真球迷们对于比赛的迟到或早退,这些范围包括王朝模式,我们还增加了数个变更项目以确保正确的人数在你的比赛中加油~
The important thing to note is you can change the culture of a franchise.Youcan take the Nets and sell the place out with the right personnel and somewins.You can take a team like the Lakers and turn them into one of the lowestattendedteams in the league. While quite complex, the system is fundamental onthe surface.Star players and Ws bring people to the stands. Trading away ornot re-signing yourbest players coupled with losses drives the fans away.
重点是你可以改变你经营的文化,只要使用对的人和一些胜利你可以使篮网队的票卖光,你也可以带领像是湖人队然后把它变成联盟中观众最少的球队,虽然相当复杂,这系统对外观上是十分重要的,明星球员和连胜把人们带来观众席,交易出或不跟你最好的球员续约让你失去球迷~
Events that happen during your season will absolutely have an effect on yourfansand their propensity to come to the games. If your team goes on a little 5game winningstreak, the buzz will start to build. If you trade for a starplayer rated 90 orabove, the buzz will grow very loud. On the other hand, ifyou make a trade whereyou trade away that 90+ rated player and don’t get muchin return, the fans willbegin to lose confidence in the team. Additionally,once the team is eliminated fromplayoff contention, you will slowly see theattendance decline until season’s end.You don’t blame the fans in that case,do you? Dynamic Attendance is one of thosefeatures that you begin toappreciate more and more as you play through your Association.The varyingcrowd levels really give you a sense of the status of a given franchise,andequally, how ‘big’ of a game you are playing in.
发生在你球季中的事件绝对会影响你的球迷和他们来看球的意愿,假如你的球队来个5连胜的话,加油声又会再度出现,假如你交易来一个能力90+的明星球员,加油声将会变得非常大声,相反的,假如你交易出你自己队上能力90+的球员可是却没得到多少回报,球迷将会对球队失去信心,此外,一旦球队确定进不了季后赛,你将会看到球迷慢慢的减少直到球季结束,在这种情况下你别去怪球迷,动态出席是种使你开始会在玩王朝模式越来越感谢球迷的功能,不同的人群出席率将会让你感到经营球队的地位,相同的,你玩的比赛有多&大&'场面?
The Little Things
For anyone that has read one of my Insights before, you know I love to pointoutthe Little Things. Little Things are small additions to the game that oftenmakea world of a difference, though that’s not necessarily apparent from theirdescription.The following is a few of the items that stood out the most to methis year.
对于每位之前有看过我的观点文章的人,你知道我喜欢指出些小东西,小东西是个小小附加上去会使游戏整个不同的玩意,尽管他们不一定很明显,以下是一些我觉得特别突出的项目
Hall of Fame: New to The Associationthisyear is the Hall of Fame. As players play through their careers, weinternally keepa ‘Hall of Fame’ score that tallies their accolades andstatistical accomplishments.Upon retiring, proven players will be selected tothe Hall of Fame where you’ll beable to reminisce on their careers whileviewing their career stats and accolades.
今年王朝模式新增的是名人堂,当球员完成了他的球员生涯,我们内部有个&名人堂&评分,纪录球员的荣耀与数据成绩,退休后,经过证明的球员将会选中进入名人堂,在那里你可以怀念起他们的职业生涯和欣赏他们的生涯数据与荣耀
Classic Teams: I’ve seen so muchdiscussionon this in the forums despite us previously confirming this. Yes,you absolutelycan take our classic teams into Association. This means you canbring any of Jordan’sBullsinto the league. Equally as fun I have found is to bring in theMalone/Stockton Jazzand the Ewing Knicks alongside the Jordan teams. It’s aninteresting wrinkle to theAssociation formula that people in the office havebeen enjoying for months now!
我已经看到很多论坛在讨论这件事情,尽管我们先前已经确认这一点,是的,你绝对可以把你的经典球队带进王朝模式,这意味着你可以带着乔丹的公牛队进入联盟,同样欢乐的是我发现带入马龙/史塔克顿的爵士队和尤恩的尼克队在乔丹的公牛队旁,是个有趣的好主意,能让人们在办公室玩好几个月呢~
Player Progression Tracking: Attheend of every season, you will now be presented with a menu that will you showyouhow much your players have progressed/regressed since the last offseason.You’llbe able to see both the before and after for every rating, for everyplayer in theleague. This is a very handy feature that will definitively tellwho is in the up-and-up,and who is on their last legs.
球员进展追踪
在每个球季结束后,会出现一个菜单显示你的球员比上一季进步或退步多少,你将可以同时看到之前与之后的每个等级,对于联盟中的每个球员,这是个非常方便的功能,可以知道谁正在渐入佳境,和谁正在苟延残喘
White House Visit: This one is quitepossiblymy favorite visual addition to the mode this year. Every offseason,you have theopportunity of watching the team that won the Finals visit BarackObama at the WhiteHouse. The White House Visit consists of the championshipteam donning suits andposing for a variety of pictures with Barack. It’s apretty simple thing, but it’swhat I like to call icing on the cake.
这很可能是我今年最爱的新增影像,每次季外你将会有机会观赏到赢得冠军的球队去白宫拜访欧巴马总统,冠军队会穿上西装并和总统拍许多合照,这是个相当简单的东西,但这就是我所说的锦上添花
07:30:39 上传
My beloved Clippers are seen here visiting the White House after dispatchingtheHeat in 5 games at the NBA Finals. A man can dream, can’t he?
在冠军赛与热火队激战5场后,我心爱的快艇队正在这里造访白宫,人人可以做梦不是吗?
Auto-GeneratedPortraits: Forthose of you who play many yearsinto Association, you will recall from last yearthat all generated players hadsilhouettes for their portraits. Aside from beingunsightly, this really drawsyou away from the authentic feel of being in the NBA.In NBA 2K11, ALLgenerated players will have auto-generated portraits that will 100%resemblethe physical appearance of the player. No longer will you have a leaguefull ofplayers who have silhouettes as portraits!
自动生成肖像
对于那些可能会玩好多年王朝模式的人来说,你将记得去年所自动生成的肖像轮廓,除了丑还是丑,这实在是会把你抽离在NBA比赛的拟真感,在NBA2K11,所有生成的球员将会自动生成肖像,而且将会是100%跟外观相符的肖像,你将不会再有个充满肖像轮廓的联盟
Autosave: For those of you who were frustrated bythe inabilityto disable Autosave within Association last year, we havere-engineered the modesuch that box scores are not lost when there isn’t asave file present. In short,yes, you will be able to successfully turn offAutosave this year if you so choose.
对于那些在去年无法在王朝模式中关闭自动记录的你,我们已经重新设计了模式,像是没有马上纪录的时候比分纪录不会消失,总之,是的,假使你想要的话,你将能成功的关闭自动记录
Intra-Squad Scrimmages: Another newfeaturethis year is the ability to run Intra-Squad Scrimmages with your team.Here, wepit the starting 5 against the best of your bench players. You canchoose to runwith the starters or with the bench unit. This is a great way toget some time withsome of your lesser talent in a ‘game’ situation withouthaving to worry about Lspiling up in the loss column.
内部练习赛
今年的另一项新功能就是可以和你的球队进行内部练习赛,我们放先发5人对抗你板凳上最好的球员,你可以选要用先发队伍或是板凳队,这是个很好的方法去获得些时间与你的较差的球员在比赛模式中相处,而不用去担心人员推积的损失
(接下来由板友ANDY兄完整补充!感恩啦~T_T)
Simulator Improvements: We spent a lot of time this year working on our simulator and the variouscomponents of it. For starters, you will notice that simulated stats will be muchmore accurate this year as we continue to tweak and tune our stat engine to be closerand closer to real life. I can personally guarantee that Chris Bosh will no longerbe your league leader in Rebounding! As for how it determines who wins and losses,we put a lot of effort into the matchups when simulating the games possession bypossession. In previous years, it was not uncommon to have a 6 seed playing a 5seed (or some similar configuration) in the NBA Finals. Upsets should occur at amuch lower frequency now and will be dictated exclusively by matchups. We reallyfeel we hit the nail on the head this year in regards to the simulator.
仿真器的改进
我们花了很多时间再对于仿真器跟多样的内容上,对于初学者,你将会注意到今年由于我们持续压榨数据引擎让他更接近真实生活所以仿真数据会更加正确,我个人保证Chris Bosh不再是今年联盟的篮板王,说到如何决定输赢,我们花了很多力气在于模拟对战上,前几年,在总冠军赛并非罕见的看到第五种子对上第六种子(或是一些相同的情况),今年会有很小的机率会如此翻转,在对战中也会被特别的命令出来,我们对于今年仿真器是一针见血的改进
New Metric Stats:I can admit that I am a huge stats/numbers geek. I’m always looking for new waysto measure players against one another, to find out who stands out from the crowdin various ways. There are a number of new Metric Stats in The Association thisyear, the following is just a few of them:
Rebound Rate: Thisstat will tell you the percentage of rebounds a player grabs during his time onthe court. The true rebounders are on your team will immediately jump out at youhere.
新的评估数据:我承认我是个数据狂,我永远在找寻衡量球员间的新方法,用不同的方法找出谁是那出众的一人,今年的王朝模式有一堆的新评估数据,接下来的只是一小部分
篮板比率:这项数据告诉你一个球员在他的上场时间篮板的比率,真正在你队伍的篮板好手会立即的浮现出来
Usage Rate: Thisstat will tell you the percentage of offensive possessions a player is personallyresponsible for ending while he is on the floor (either via a field goal attemptor a turnover).
这个数据告诉你一个球员当他在场上时有多少进攻机会的比率(可以透过出手次数或是失误)
Estimated Wins Added: This stat aims to estimate the number of wins that a player adds to a team’sseason total above what a league average player player at that position would add.This is a great tool to determine where upgrades are needed on your roster.
估算胜场增加
这个数据是指出以联盟中一样位置的平均数会带给球队整个球季增加多少胜场数,这个好工具可以决定你的名单中有哪里需要升级的
Splitting The MLE: This one is short and sweet. Users are now able to split the MLE amongstas many players as they want during free agency. This should give you a little moreflexibility when it comes to filling out your teams.
分离MLE(中产阶级条款)
这个数据很短但是很贴心,玩家可以任意的对于自由球员使用分离MLE,这会对你再填满球员名单多了一点弹性
D-League Utilization: CPU teams will now be making effective use of the NBA D-League this year.They will be sending down young players who aren’t getting enough playing time toensure they continue to develop. Remember, the more playing time young players get,the better the chance they have of reaching their full potential. If you draft aplayer and stash him on your bench for a few years, his development will take asignificant hit. Give your players every opportunity to develop into all they canbe!
发展联盟的利用
今年计算机球队将会有效利用发展联盟,他们将会把一些还没有足够上场时间的年轻球员下放确保他们能继续锻炼,记住,年轻的球员得到越多时间打球,他们的潜能越容易有机会开发,当你选了一位球员却长年将他放在冷板凳,他的发展将会显著的被打击,给你的球员机会跟发展吧
Morale & Foul Trouble: A highly requested addition, players will no longer take negative moralehits when they don’t play their desired minutes due to foul trouble. They will nowonly get mad at themselves and not at you for keeping them off the court!
士气&犯规麻烦
一个被玩家高度要求的附加功能,球员将不因为犯规麻烦影响他想要的上场时间导致士气下降,它们只会对自己发飙而不是因为你把他们带离球场
Season Awards: Where appropriate, Season Awards are now handed out properly using the 2guards, 2 forwards, and 1 center format rather than how we have had it in yearspast where it was strictly, 1 PG, 1 SG, 1 SF, 1 PF, and 1 C. It should be notedthat the All-Rookie teams are also now handed out without respect to position.
今年正确的季赛奖项将是颁发给2个后卫,2个前锋跟一个中锋,而不是像去年严格的设定一个PG,一个SG,一个SF,一个PF跟一个C,要注意的是今年的新秀队伍也不再是以位置来选择
Wrapping It Up
As you guys can see, we’ve put a lot of work into TheAssociation this year. So many developers out there tend to ignore their franchisemodes for years on end. At 2K, we realize this is where you spend the majority ofyour time, so we are constantly working to improve the experience year-over-year.With the changes we have made this year, I can honestly say this is the best ‘franchise’mode the company has ever put out, and it’s not even close.
你们看到了我们放了许多心力在今年的王朝模式,许多开发人员试图将前几年的模式忽视,在2K,我们明白你们主要花在这个模式,我们年年持续的工作以求经验进步,今年的改变我可以诚实的说这是这个公司所做过最棒的王朝模式,最棒还不足以形容
October 5th is coming up fast, so make sure and placeyour pre-order to ensure you’re the first of your friends playing NBA 2K11 on releaseday. This game is worth it folks, trust me. Good luck with your ‘Chises!
10月5日已经快到了,确定你有预购所以你会是发售日在朋友间第一个玩到的,相信我,这个游戏是值得的,祝好运
[ 本帖最后由 eggplant19 于
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感谢对岸巴网的兄弟,辛苦了... ...
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图片以上翻译...
在过去的几年中,我们已经实现了一些非常棒的特点,玩家角色的士气,球员的个性,等等。我想这个结构是以前完全不同的定义,那是最漂亮的经营模式
核心系统已经被加入到AI
该系统实际治下的其他系统(我会细节如下),这个系统负责创造最强的球队的风格可能采用的教练组。第一步,在建立一个成功的团队是识别哪些球队目前的目标。今年,我们将进入一个AI下列四组状态。
这是一个团队,拥有足够的实力来赢得冠军。他们不会过于活跃于市场,不会扰乱他们,但是他们也不会让一个有利的交易的人通过呈现 除非当你想抗衡湖人队
一个团队或打造球队,这仅仅是一个收购或交易能够接受。只会主动追求一个来球员 来升级在首发阵容或最初几个替补席上的缺陷。如果是一个完美的搭配,球队会经常能够抵押未来的球员。当你觉得买团队,想开拓者。就像开拓者
这是一个组合,他们已经关闭窗户,显然是试图移动老球员 坏小子 选秀权 或是不经常在球队比赛的这种状态中球员,或是长期在真正的NBA奋斗的球员。当它发生时,最好趁热打铁。当你认为值得销售,像上赛季的奇才队或凯尔特人和马刺就在大约12至24个月几个月之后发生。对不起凯尔特人队和马刺球迷。现实即将来临…
很大的一部分NBA球队往往生活在这个国家很长一段时间。这只是出现在我们的游戏。重建球队,简单来说,期待更新他们的15人常规赛名单。通过建立自由球员,免费球员,把衰老的,高龄的。如果你打算提供一个一个重建球队,他们的价值相当低(除非你给他一个不错的选秀权),你会得到几美分。当你想重建球队,建议森林狼,巫师,国王,等等。
名单的建立
在以前的版本,它不是NBA 2K少见的方法&&就好像黄蜂队会签下一流的控球后卫。这没有道理…。在NBA 2K11,游戏核心是足够聪明能知道黄蜂应该升级什么位置 什么才是理想的情况,或者至少在他们的板凳席上。
在队伍里,具有明显的方法来建立不同的名单,而这一切名单建设关系到主教练和类型的进攻.防守和他的跑位。简单的说,球队会趋于球员的打法。这些游戏方式是遍布节奏(半场vs.团队集中(进攻),vs.防守),重点进攻vs.守卫),(vs.球员风格(技能)的球员,射击选手(vs.偏好外)。这个令人兴奋的事情,关于这个新的系统时,你就会看到球队风格独特的发挥出来,它会学会不再仅仅是一大杂烩球员扔到团队一起见鬼,你能看到自己在今年早期 由简单的方法 来运行一个充满幻想的演出,注意风格的球员,每个小组模拟。
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我们的下一步就是更换球员评估体系。毕竟,玩家将会有不同的价值观,不同的队伍与球队系统。有玩家来估价
顾名思义,重视球员。。
在先前的版本的游戏,它并不常见管理层的合同,或者最起码合同远高于其实际价值的显示。这个新的系统,球员的工资应该更多的与他们的实际价值的。
有一点始终考虑的是,尽管一些球员认为自己的技能要大大超过其价值更高(指的是NBA的2K11).我们也看到了真正的NBA本队每年在那里感受到的压力,使他们的球迷签名。还有人记得小牛那个球员嘛(PS 不认识),几年前两名中锋的犯规吗?有时会让他们的球队能力过高的家伙。这是其中的一个商业,我们觉得这是它很重要的一部分,因为这是个游戏。
PS:下面很多都是交易系统 就简单翻译一下。
交易的逻辑
填加核心角色
比如科比,韦德,詹姆斯,霍华德等有价值的核心球员。想交易他们基本是不可能的。你可以不需要和他们交易了。
签署的逻辑
球员野心现在已经决定一个更强有力的角色,并且要关注他们的雄心(忠诚度)等
NBA选秀日交易
我觉得它很重要,今年,我们在麦迪逊广场花园完全呈现与大卫一起在领奖台
球员搜索/查找
PG是28岁以下,少于1000万,每年有一个B +或更好的外线投篮,有一个B +或更好的外线防御等级。就这样,我有一个清单,每一个球员都在联赛,适合我的标准。.使用恰当地说,是一个非常有价值的球员填写在你的名单。寻找专家从来都不容易。
[ 本帖最后由 35菜鸟 于
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荣誉吻合,退休后可以欣赏观看。
玩家进展跟踪
每个赛季结束的时候,你将看到一个菜单,可以告诉你多少球员进步/倒退
这是一种非常简便的特点,将明确告诉谁在上升 谁是拖他们的腿。
这是我最喜欢的视觉模式。每个赛季后,你有机会观看球队赢得决赛 并且拜访奥巴马在白宫
自动生成的肖像
模拟器的改进
对初学者来说,你会发现模拟数据将会更加精确,我可以保证波什将不再是你的联盟篮板球领袖。
他们将派遣了那些没有得到足够的上场时间的球员,以确保它们继续发展
10月5日即将到来,所以一定要确保你在当地地点预购,。
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大致说明一下
1.&&ai 提高了 其他球队会根据自身情况选择发展方向
&&a. 总冠军争夺者& &&&不会大幅度更换人员去破坏球队化学反应&&但也不会错过合适的补强机会 比如湖人
&&b.引进球员型& && &&&这类球队实力不错但不足以争夺总冠军 他们会积极的引进球员来提升实力 比如开拓者
&&c. 出售球员型& && &这类球队遇到发展瓶颈或球员老化 会倾向出售老球员 换取新人或选修权 比如奇才或者两年后的马刺和凯子
& &d.完全重建型& && &这个就不用解释乐&&代表国王和狼队
2.球员角色与阵容
&&教练会根据现在的阵容来决定引进球员倾向 比如黄蜂队就不可能再随便引进其它顶级控卫而会选择补强锋线
& &不同球队根据教练战术有不同打法 引进球员也不同 比如运动型球员 和技巧性球员
3. 球员价值
&&以前的2k会出现角色球员要求顶级千万年薪的情况 这种情况 在2k11得到改善 但是为了符合现实 也有一定几率出现 比如小牛签diop
4.交易逻辑
&&更加重视当家球星 科比 维德 勒布朗 霍华德之类的 不要再想用两个2个82级球员 交换超级巨星
&&电脑ai提高 比如jazz对控卫的交易就不会太感兴趣
5.签约逻辑
&&大概和球员价值类似 不过 同数值球员 电脑回进一步评估 比如 两个都是75能力&&一个是普通球员 一个是有丰富经验的前全明星 电脑的选择会更有争队形
&&能够看到麦迪逊广场和斯特恩 选修的时候可以交易 模仿现实 电脑会根据现有整容补强 而不会一味选择能力高的
7.搜索功能
&&设定条件搜说球员 更好的寻找交易目标
8.球迷人数
& &根据球队的表现来决定 比如山猫的球迷到场数远远不及湖人 不过这种情况也是会改变的 大牌球星的交易会影响到你得球迷出席数 而你把湖人迈阿密之内的球队带的像一拖屎的话球迷出席数也会下降
9.一些细节
& &名人堂建立 比较厉害的球员退役会进名人堂 可以看他们的荣誉和数据
& &经典球队可以出现在王朝中
& &球员每个赛季的能力可以与上赛季对比
& &夺冠可以进白宫和美帝首领哦巴马合影
& &电脑建立的球员又有自己头像了
& &自动保存
& &可以队内比赛 首发打替补
& &模拟数据更真实
& &添加新的数据统计
& &发展联盟的运作
& &修改了球员因为犯规问题得不到足够上场时间满意度下降的问题
& &赛季第一第二队 会按照现实 两个控卫 两个前锋来分 而不是以前的一个pg一个sg一个sf一个pf
最后就是让大家支持游戏买正版。。。
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感谢LS,翻译的很好。很期待王朝模式。不知到时候能不能把Obama换成涛哥。
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???巴?!!!!!!!!!!!!!!!!!!!![害怕] [害怕]
Intel Core 2 Quad QGhz
Galaxy Geforce GTX275
4GB Adata DDR2 1066Mhz CL4
Asus P5QL Pro motherboard
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嗯&&看完了& &很多关于王朝的改进,不错
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不错呀,王朝模式改进了不少,号期待呀。
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王朝有头像就是好啊~这个最重要了
河南建业 最佳射手NBA名人堂球员 ☆→Μаg iС←☆
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对于王朝骨灰级玩家来说& & 去年的无头像太折磨人了& & 今年希望2K给点力
操作系统& & & & Windows 7 旗舰版 64位 SP1 ( DirectX 11 )
处理器& & & & 英特尔 Core i7-4700MQ @ 2.40GHz 四核
主板& & & & Type2 - Board Vendor Name1 Type2 - Board Product Name1 (英特尔 Haswell)
内存& & & & 8 GB ( 尔必达 DDR3L 1600MHz / 三星 DDR3L 1600MHz )
主硬盘& & & & HGST HTSE680 SCSI Disk Device ( 1000 GB )
显卡& & & & NVIDIA GeForce GTX 760M ( 2 GB )
显示器& & & & 友达 AUO21ED ( 15.3 英寸 )
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电脑建立的球员又有自己头像了
喜欢这个了
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是亮点..终于不是一群文字+1张图片了..
啾啾骑士团团长?の中の圣骑士?散位 武士
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哇~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
再次期待。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。
这个游戏发售之后就可以当我女友了~ - -
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原帖由 dzaman 于
04:46 发表
大致说明一下
1.&&ai 提高了 其他球队会根据自身情况选择发展方向
&&a. 总冠军争夺者& &&&不会大幅度更换人员去破坏球队化学反应&&但也不会错过合适的补强机会 比如湖人
&&b.引进球员型& && &&&这类球队实力不错但 ...
这个概括的很具体,期待ING
太阳王朝第三季:
首发:君子雷、道格拉斯、杰夫格林、托马斯、波兰铁锤
第六人:维拉纽瓦
角色球员:里德、东塔格林、
板凳:持***男、大圣、斯维特尼(2011新秀)
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这次的王朝太让人期待了啊,等的就是这个王朝啊
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内容真多,,看图片真实了不少... 现在就看翻译党了.....
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我对2k11充满了无限的期待啊!呵呵!
大头像勋章
永久勋章,统一售价:8888金币。购买地址:待定
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