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《子弹风暴Bulletstorm》解决色块问题的方法
发布时间: 23:48
来源:网络
作者:翼风
〓〓〓解决色块问题方法〓〓〓 官方修复前的办法 由于每个人的电脑都有差异不保证适用所有人 自己动手修改才是最适合自己的 首先进游戏设置自己需要的游戏分辨率
〓〓〓解决色块问题方法〓〓〓 官方修复前的办法
由于每个人的电脑都有差异不保证适用所有人 自己动手修改才是最适合自己的
首先进游戏设置自己需要的游戏分辨率和画面选项 调整好以后退出游戏
下载BulletstormINIeditor
(下载地址:/file/f0a841dae3)
X:My DocumentsMy GamesBulletStormStormGameConfigStormEngine.ini
修改其中的
(提醒一下如果找不到这些内容可以利用上面的软件全选内容CTRL+A然后CTRL+C把里面的所有内容复制出来CTRL+V粘贴进TXT文档进行编辑 编辑完成在复制回去保存)
AmbientOcclusion=False
LowQualityPostProcess=TRUE
进入游戏不要在修改任何画面选项以免设置被改动
可以大幅度缓解色块问题
还是等待官方更新补丁 或者 驱动程序 才是最根本的解决办法呀
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
不建议大家使用下面我的设置 仅供参考 能打开的基本都打开了
bUseMaxQualityMode=False(高级质量模式吧) 千万别开太卡了
其他的自己尝试吧 我的配置目前这样 还很流畅 效果比较不错 小BUG还是有的
[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
LightShafts=True
MotionBlur=True
MotionBlurPause=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=True
bAllowDownsampledTranslucency=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
AllowRadialBlur=True
SkeletalMeshLODBias=1
ParticleLODBias=
DetailMode=2
ShadowFilterQualityBias=-1
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=800
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
DisallowResolutionOverwrite=True
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=1.000000
PreShadowResolutionFactor=0.500000
bEnableVSMShadows=True
bEnableBranchingPCFShadows=True
bAllowHardwareShadowFiltering=True
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
bAllowWholeSceneDominantShadows=True
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.700000
UnbuiltWholeSceneDynamicShadowRadius=
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=20
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=True
bDisableSkeletalInstanceWeights=True
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldHigh=(MinLODSize=256,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterHigh=(MinLODSize=512,MaxLODSize=2048,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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