求PVE7.15痛苦术士pveSS高玩

>>>>>>[wod]6.1--德拉诺痛苦术士PVE输出指南
[wod]6.1--德拉诺痛苦术士PVE输出指南
17:31:25 条 来源:NGA 作者:hyzhangwany ]
6.1痛苦术士PVE输出指南。
  现阶段可以使用的天赋
  1.牺牲鬼魅
  2.仆从鬼魅
  3.仆从大哥
  4.统御鬼魅
  5.牺牲大哥
  除去仆从大哥天赋无须插上黑混雕文,四种天赋配合黑魂雕文的效果也不相同
这里分条说明四种天赋的优劣
  牺牲鬼魅
  这种天赋应该是最容易想到的,在最近的依次修改中牺牲的效果提高到25%,牺牲提高的不仅仅是鞭子的伤害同样包括带出来DOT伤害,也使得这种天赋变为成长性最好的痛苦术天赋,个人十分倾向于这个天赋。
这种天赋,适用于装备几乎全身BIS且大多数装备为急速精通装,而且暴击属性也不弱的情况下。
优点是,起手爆发很高,能够开出大哥同时具备鬼魅灵魂天赋,吃到满BUFF鞭子带出来的DOT伤害高
缺点也显而易见,极其看脸,期间饰品不触发黑魂CD转好,或者饰品触发碎片不够打出鬼影的情况很多,如果期间断掉鬼魅灵魂BUFF甚至全程保持但是碎片数量不多,DPS都会有很大的落差。
  仆从鬼魅
  这里感谢归零SS与我交流手法时提及这个天赋,在最近的BUFF之后,我尝试了仆从大哥和 牺牲鬼魅,感觉很不理想,因为要兼顾开荒使用恶魔天赋,所以在全是FM宝石全是精通的情况下,急速仅仅900,鬼魅灵魂的BUFF经常会断。而仆从鬼魅天 赋很好做到在低急速下打出伤害。首先不插黑魂雕文,当时是佩戴悬锤堡的5号手动饰品(现在+5之后,除去没有M兽王急速饰品,应该都是佩戴黑石饰品),起 手爆发配合嗜血双黑魂起 手交掉,这时候是有大哥,仆从小鬼,召唤小鬼三个宝宝输出,因为是全BUFF所以第一个召唤的仆从小鬼能吃到很高的急速BUFF(这里指出,佩戴强化宝宝 雕文会存在急速阈值),而在爆发期过后,如果是低急速的情况下,期间可能会断鬼魅灵魂BUFF,而且期间的碎片存量也仅能够保持鬼魅灵魂。不过因为是 2min一次的爆发周期,所以影响不大。
  仆从大哥
  这个天赋应该是最主流的痛苦天赋,也是痛苦术的入门天赋配合。仆从从20S提升到25S效果拔群,而且2min一次的CD完美配合黑魂,大哥伤害不俗,有斩 杀,手法简单容易上手都是这个天赋的优点所在,缺点也很明显,起手伤害不足,对于长时间战斗而言,这个天赋非常适合,而短时间的RUSH甚至以后的冲榜, 这个天赋的疲软就会显现出来。
  统御鬼魅
  这个天赋是最古老的痛苦术天赋了已经&&&这边就不再说明了,唯一可能上场的地方可能是M黑手下去接火圈并且治疗没空群驱的时候小鬼丢一发。但是统御的大哥伤害是真心高。
  ??牺牲大哥??
  据说是始祖徐小黑所创,不吹不黑,牺牲掉地狱火之后拿一个1minCD的AOE技能,并且有晕眩,想象一下开荒兽王的时候有一个这种队友,牺牲掉地狱火去帮你堵门AOE,一发暗怒接一发这个,自行脑补。
关于黑魂雕文
  我的选择是带上黑魂雕文,理由是在黑石的饰品选择中,所有能使用的饰品都是RPPM,而之前我的帖子里也说到过,痛苦的爆发技能黑魂的冷却时间会因为套装效果而变化,而如何能最大程度上利用双RPPM的10秒爆发显而易见。
  双RPPM饰品的选择上我是选择急速饰品+溅射饰品,急速饰品无用疑问,10S高急速配合10S黑魂,无论是伤害还是附资源的回复都是很好的,
在高装等高急速支持下,基本可以等于一个饰品+黑魂等于一个稳定的碎片回复,所以当鬼魅的BUFF快断,但是触发急速BUFF且身上有黑魂CD,直接开启黑魂不用犹豫,而选择溅射饰品一是因为常驻智力高,二是相比较暴击而言溅射饰品稍好。
当然可能理解不同,我个人的理解是:因为牺牲天赋不仅仅加吸取灵魂这个主要填充技能,另外还有爆发技能鬼影缠身,而我在战斗中对于溅射饰品配合鬼影缠身打出溅射鬼影情有独钟,而事实上感觉这样做的伤害其实不低,但是毕竟不是伤害大头,而且过多这种操作得不偿失,但是确实在起手的爆发战斗中可行,
这里仅仅作为细节参考。
关于起手嗜血黑魂雕文是否影响,我的感觉是不影响。因为在配合了急速饰品+两层黑魂+嗜血的情况下,起手的碎片回复率很大,很大的几率起手能吃到30秒的黑魂效果,这里排除掉起手必须的预读鬼影上3DOT开大哥,嗜血的利用率很大,所以起手和双黑魂不带雕文的效果几乎没有差距。
关于各天赋的适用性
  在整个黑石副本中,痛苦术的适用性很差,AOE弱,单体不高,唯一赖以生存的多线也被恶魔代替,毁灭天赋也能在远山BOSS中大放异彩(很想使用痛苦开荒,但是很无奈,不恶魔就出本)
  这里的感受是,单体输出我会选择鬼魅灵魂天赋
长时间的多线我会选择仆从天赋,理由很简单,套装效果决定了痛苦术必须有一个稳定的时间来进行吸取灵魂,而多线仅仅是保证三目标的3DOT效果+鬼影爆发已经是非常紧张,加入过多的吸取灵魂操作不切实际。
所以结论是当多线的目标个数越多,痛苦术 套装效果越差,而套装效果越差造成的是碎片量的减少,本身单体输出碎片量就不是特别充裕,多线更加无法保持。而仆从天赋很好的弥补了这一点,2min的爆 发可以在身上碎片量很足,且多目标身上的3DOT剩余时间不短的情况下开启,给尽可能多的目标打上鬼影,随后吸取灵魂。
另外很多人诟病痛苦术多目标很累很痛苦,其实个人感觉并不难,甚至很流程化,以钢铁女武神的战斗为例,起手我会预读鬼影,选择上单目标的3DOT,然后调换三个目标上,开启黑魂爆发,这个时候RPPM饰品还剩2秒左右,卡BUFF打出一发鬼影给任意目标,随后根据身上的碎片数量决定是否用鬼影覆盖三目标。之后痛苦无常持续时间最短,所以肯定是第一个时间到的DOT,因为是调换出去的DOT,所以持续时间依次相差一秒,所以我的习惯是在4秒左右对着第一个上DOT的目标补上鬼影,然后在BOSS框体上依次补上,同理,瞬发的痛楚和腐蚀术都在3秒到4秒的时候补上。然后剩余时间就是抽鞭子打鬼影分流(如果是多目标战斗,由于长时间都处在补DOT的情况下,生命契约雕文可行,全程满篮)其实和打地鼠一样,尝试一下会爱上这种感觉的,不过伤害只能说中规中矩
  大多数场合我会牺牲蓝胖得到一个破斧效果,2minCD的主动保命技能。而在有稍微移动战斗(或者恶趣味害别人没法AOE)的时候我会牺牲魅魔,得到一个瞬发范围伤害技能,伤害很低,曾经尝试满BUFF打出,放弃了,但是不想浪费移动战斗的GCD,一个直伤法术还是不错的
  说明下目前牺牲存在的问题
1.当先点灵魂连接天赋牺牲掉BB然后点掉灵魂连接换牺牲契约天赋,血量依旧加20%
2.牺牲掉地狱火或者大哥再点鬼魅灵魂天赋,牺牲掉的宝宝技能能够使用
  在现在这个大版本下,痛苦术参与开荒其实老实说,没有什么亮点,单体输出的疲软,多线输出的繁琐决定了这个天赋只能是并不出彩的,只能期待版本改动,和朋友 交流后感觉,除非提高主要输出DOT的伤害,或者是再次提高牺牲的加成,否则很难有大范围的全民天赋更改,所以我个人还是建议在开荒期间使用其他两种天赋 进行开荒,而开荒结束了,可以使用痛苦。至于各个BOSS的痛苦,我也会在接下来的FARM期进行录制上传,现在做好了女武神的两种天赋的视频,但是上传了会花屏,现在也在修改
  下面分享下我开荒用的TMW代码,包括团长做的技能什么的
至于插件我个人常用的是
TIDYPLATES
  ^1^T^SNumGroups^N18
^STextureName^SEui_10 ^SGroups^T ^N1^T ^SPoint^T ^Sy^N67.
^Sx^F5585 ^f-50^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t
^SScale^F4364 ^f-52^SRows ^N5^STree2 ^b^SEnabled ^b^SIcons
^T^N24^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1IoyX2OyHqd7
^N2^STMW:icon:1IoyX2OyNxLI ^N3^STMW:icon:1IoyX2OyTz3f
^N4^STMW:icon:1IoyX2OyaDoY ^N5^STMW:icon:1IoyX2Oyg0Up ^t^t^N13^T
^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B
^SShowTimerTextnoOCC^B ^SName^S30108 ^SUnAlpha^N0.43 ^SShowWhen^N3
^SOnlyMine^B ^SUnit^Starget ^SEnabled^B ^t^N7^T ^SType^Sbuff
^SName^S108503 ^SShowWhen^N1 ^SEnabled^B ^SConditions^T ^N1^T
^SType^STALENTLEARNED ^SName^S?牲魔典 ^t^N2^T ^SType^SGROUP
^SOperator^S& ^t^Sn^N2 ^t^t^N14^T ^SShowTimer^B
^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B
^SShowTimerTextnoOCC^B ^SName^S48181 ^SUnAlpha^N0.39 ^SShowWhen^N3
^SOnlyMine^B ^SUnit^Starget ^SEnabled^B ^t^N15^T ^SShowTimer^B
^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SShowTimerText^B
^SShowTimerTextnoOCC^B ^SName^S1490;~`93068;~`116202 ^SConditions^T
^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget
^t^N3^T ^SType^SGROUP ^SOperator^S&= ^SLevel^N1 ^t^Sn^N3
^t^SShowWhen^N1 ^SEnabled^B ^SUnit^Starget ^t^N9^T ^SType^Sbuff
^SEnabled^B ^t^N11^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff
^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S980 ^SUnAlpha^N0.39
^SShowWhen^N3 ^SOnlyMine^B ^SUnit^Starget ^SEnabled^B ^t^N6^T
^SType^Scooldown ^SConditions^T ^N1^T ^SType^SMANA ^SOperator^S&=
^SLevel^N35 ^t^Sn^N1 ^t^SName^S1454 ^SEvents^T ^N1^T ^SType^SAnimations
^SAnimation^SACTVTNGLOW ^SEvent^SOnSpell ^SInfinite^B ^t^Sn^N1
^t^SEnabled^B ^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL
^SOnlyMine^B ^SType^Sbuff ^SName^S146739;~`腐?? ^SShowTimerTextnoOCC^B
^SShowTimerText^B ^SUnAlpha^N0.39 ^SShowWhen^N3 ^SCustomTex^S172
^SUnit^Starget ^SEnabled^B ^t^t^SColumns^N5
^SGUID^STMW:group:1IoyX2OpJynm ^STree3^b ^SConditions^T ^N1^T
^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^t^N2^T ^SPoint^T
^Sy^F0698 ^f-46^Sx ^F5708^f-49 ^Spoint^SBOTTOM
^SrelativePoint^SBOTTOM ^t^SRows^N3 ^SIcons^T ^N1^T ^SShowTimer^B
^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S105174
^SShowWhen^N3 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER
^SConditionAlpha^N1 ^SType^Sbuff ^SUnAlpha^N0.5 ^SStackMin^N1
^SName^S熔火之心 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SConditions^T
^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S&= ^SLevel^N20
^t^Sn^N1 ^t^SStackMinEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations
^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^t^Sn^N1
^t^SShowWhen^N3 ^SCustomTex^S6353 ^SEnabled^B ^t^N3^T ^SShowTimer^B
^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B
^SShowTimerTextnoOCC^B ^SName^S47960;~`124915 ^SUnAlpha^N0.5
^SShowWhen^N3 ^SOnlyMine^B ^SUnit^Starget ^SEnabled^B ^t^N4^T
^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S104316
^SUnAlpha^N0.5 ^SShowWhen^N3 ^SEnabled^B ^t^N5^T ^SShowTimer^B
^SType^Scooldown ^SShowTimerText^B ^SName^S113861 ^SUnAlpha^N0.5
^SShowWhen^N3 ^SGUID^STMW:icon:1IoyX2Pl6e8W ^SEnabled^B ^t^N6^T
^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff
^SName^S腐蚀术 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SUnAlpha^N0.39
^SShowWhen^N3 ^SCustomTex^S172 ^SUnit^Starget ^SEnabled^B ^t^N7^T
^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTimerText^B
^SShowTimerTextnoOCC^B ^SName^S603 ^SUnAlpha^N0.39 ^SShowWhen^N3
^SOnlyMine^B ^SUnit^Starget ^SEnabled^B ^t^N8^T ^SShowTimer^B
^SType^Scooldown ^SShowTimerText^B ^SName^S26297 ^SUnAlpha^N0.5
^SShowWhen^N3 ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown
^SShowTimerText^B ^SName^S89751;~`115831;~`119915 ^SUnAlpha^N0.5
^SShowWhen^N3 ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Sbuff
^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S104025;~`1949
^SUnAlpha^N0.5 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations
^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1
^t^SShowWhen^N3 ^t^N11^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL
^SOnlyMine^B ^SType^Sbuff ^SName^S172 ^SShowTimerTextnoOCC^B
^SShowTimerText^B ^SUnAlpha^N0.3 ^SShowWhen^N3 ^SUnit^Sfocus ^SEnabled^B
^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Sfocus ^t^Sn^N1 ^t^t^N12^T
^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff
^SName^S603 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SUnAlpha^N0.3
^SShowWhen^N3 ^SUnit^Sfocus ^SEnabled^B ^SConditions^T ^N1^T
^SType^SEXISTS ^SUnit^Sfocus ^t^Sn^N1 ^t^t^N13^T ^SType^Scooldown
^SConditions^T ^N1^T ^SType^SMANA ^SOperator^S&= ^SLevel^N35 ^t^Sn^N1
^t^SName^S1454 ^SEnabled^B ^t^N14^T ^SShowTimer^B
^SBuffOrDebuff^SEITHER ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B
^SName^S1490;~`93068;~`116202 ^SConditions^T ^N1^T ^SType^SEXISTS
^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T
^SType^SGROUP ^SOperator^S&= ^SLevel^N1 ^t^Sn^N3 ^t^SShowWhen^N1
^SEnabled^B ^t^N15^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B
^SName^S30283 ^SUnAlpha^N0.5 ^SShowWhen^N1 ^SEnabled^B ^t^t^SEnabled^b
^SColumns^N5 ^SGUID^STMW:group:1IoyX2OphWZl ^STree1^b
^SSettingsPerView^T ^Sicon^T ^SSpacingX^N3 ^SSpacingY^N3 ^t^t^STree3^b
^t^N3^T ^SPoint^T ^Sy^F-9415 ^f-47^Sx
^F9261^f-45 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT
^t^SScale^F8044 ^f-52^SIcons ^T^N1^T ^SShowTimer^B
^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSOUL_SHARDS
^SLevel^N1 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T
^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S1
^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S104756
^SGUID^STMW:icon:1IoyX2OyHqd7 ^SEnabled^B ^SFakeHidden^B ^t^N2^T
^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSOUL_SHARDS
^SLevel^N2 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T
^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S2
^t^t^t^SCustomTex^S104756 ^SGUID^STMW:icon:1IoyX2OyNxLI ^SEnabled^B
^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SConditions^T ^N1^T
^SType^SSOUL_SHARDS ^SLevel^N3 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T
^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S3
^t^t^t^SCustomTex^S104756 ^SGUID^STMW:icon:1IoyX2OyTz3f ^SEnabled^B
^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SConditions^T ^N1^T
^SType^SSOUL_SHARDS ^SOperator^S& ^SLevel^N3 ^t^Sn^N1
^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR
^STexts^T ^N1^S4 ^t^t^t^SCustomTex^S104756
^SGUID^STMW:icon:1IoyX2OyaDoY ^SEnabled^B ^SFakeHidden^B ^t^N5^T
^SShowTimer^B ^SType^Sconditionicon ^SAlpha^N0.48 ^SConditions^T ^N1^T
^SType^SSOUL_SHARDS ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SSettingsPerView^T
^Sicon^T ^STextLayout^STMW:textlayout:,J2X`hZ?cLrR ^STexts^T ^N1^S0
^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S104756
^SGUID^STMW:icon:1IoyX2Oyg0Up ^SEnabled^B ^SFakeHidden^B ^t^t^SEnabled^b
^SColumns^N5 ^SGUID^STMW:group:1IoyX2OqKXQn ^t^N4^T ^SPoint^T
^Sy^F7313 ^f-46^Sx ^F-7350^f-51 ^Spoint^SBOTTOM
^SrelativePoint^SBOTTOM ^t^SScale^F4981 ^f-52^SRows
^N4^STree2 ^b^SEnabled ^b^SIcons ^T^N5^T ^SType^Scooldown ^SEnabled^B
^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff
^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S80240 ^SUnAlpha^N0.39
^SShowTTText^B ^SOnlyMine^B ^SEnabled^B ^t^N7^T ^SShowTimer^B
^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SUnAlpha^N0.29 ^SShowTTText^B
^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SConditions^T ^N1^T
^SType^SEXISTS ^SUnit^Sfocus ^t^N2^T ^SType^SISPLAYER ^SUnit^Sfocus
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^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff
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^SOperator^S&= ^SLevel^N20 ^t^N2^T ^SType^SEXISTS ^SUnit^Sfocus
^t^N3^T ^SType^SALIVE ^SUnit^Sfocus ^t^N4^T ^SType^SBURNING_EMBERS
^SOperator^S& ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations
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^STextLayout^Sicon1 ^t^Sbar^T ^STextLayout^Sbar1 ^t^t^SEnabled^B
^SUseActvtnOverlay^B ^t^t^SColumns^N5 ^SGUID^STMW:group:1IoyX2OrohY9
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^SPoint^T ^Sy^F6925 ^f-47^Sx ^F8367^f-50
^t^SScale^F8201 ^f-51^SIcons ^T^N1^T ^SShowTimer^B
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^SColumns^N1 ^SGUID^STMW:group:1IoyX2Ow0ZS6 ^STree1^b ^SConditions^T
^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^t^N6^T ^SPoint^T
^Sy^N54. ^Sx^N93. ^t^SScale^N1.8
^SIcons^T ^N1^T ^SShowTimer^B ^Swasmscd^B ^SOnlyMine^B ^SType^Sbuff
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^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B
^t^Sn^N1 ^t^SEnabled^B ^SRangeCheck^B ^t^t^STree2^b ^SColumns^N1
^SGUID^STMW:group:1IoyX2Owds5V ^STree1^b ^SConditions^T ^N1^T
^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^t^N7^T ^SPoint^T
^Sy^F6845 ^f-46^Sx ^F-9138^f-48
^t^SScale^F0876 ^f-52^SIcons ^T^N1^T ^SShowTimer^B
^SCLEUEvents^T ^S^B ^t^SType^Sbuff ^SUnAlpha^N0 ^SCLEUDur^N7.47
^SName^S170000 ^SShowTimerTextnoOCC^B ^SShowTimerText^B
^SSourceUnit^Splayer ^SOnlyMine^B ^SEnabled^B ^SDurationMax^N3
^t^t^SColumns^N1 ^STree2^b ^SGUID^STMW:group:1IoyX2OwlW_j ^STree1^b
^SSettingsPerView^T ^Sicon^T ^SSpacingX^N3 ^t^t^t^N8^T ^SPoint^T
^Sy^F-0362 ^f-49^Sx ^F2716^f-47
^t^SScale^F6899 ^f-52^SRows ^N2^SIcons ^T^N1^T ^SShowTimer^B
^SType^Scooldown ^SShowTimerText^B ^SName^S105174 ^SUnAlpha^N0.5
^SShowWhen^N3 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL
^SType^Sbuff ^SAlpha^N0.8 ^SShowTimerText^B ^SName^S146739
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^t^N3^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Sbuff ^SAlpha^N0.8
^SStackMin^N1 ^SShowTimerText^B ^SName^S熔火之心 ^SUnAlpha^N0.2
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^SShowWhen^N3 ^SGUID^STMW:icon:1KZJhkiK7Icn ^SEnabled^B ^t^N8^T
^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SAlpha^N0.8
^SName^S47960 ^SShowTimerText^B ^SUnAlpha^N0.2 ^SShowWhen^N3
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^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SAlpha^N0.8 ^SShowTimerText^B
^SName^S603 ^SUnAlpha^N0.2 ^SShowWhen^N3 ^SOnlyMine^B ^SUnit^Starget
^SEnabled^B ^t^t^SColumns^N7 ^SGUID^STMW:group:1Ixx2R0xIgIo ^STree1^b
^STree3^b ^t^N9^T ^SPoint^T ^Sy^F8252 ^f-49^Sx
^F7349^f-49 ^t^SScale^F6950 ^f-52^SIcons ^T^N1^T
^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SShowTTText^B
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^SUnAlpha^N0.7 ^SShowWhen^N3 ^SUnit^Starget ^SEnabled^B ^t^N3^T
^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff
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^SType^Sbuff ^SShowTTText^B ^SShowTimerText^B ^SName^S48181
^SUnAlpha^N0.7 ^SShowWhen^N3 ^SOnlyMine^B ^SUnit^Starget ^SEnabled^B
^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SUnAlpha^N0.7 ^SShowTimerText^B
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^t^t^STree2^b ^SColumns^N5 ^SGUID^STMW:group:1KFuqBdx_h4C ^STree3^b
^t^N10^T ^SPoint^T ^Sy^F6701 ^f-49^Sx
^F6748^f-48 ^t^SScale^F8597 ^f-52^SIcons ^T^N1^T
^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff
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^SType^Scleu ^SUnAlpha^N0.3 ^SShowTimerText^B ^SShowTimerTextnoOCC^B
^SName^S104232 ^SEnabled^B ^SSourceUnit^Splayer ^SShowWhen^N3
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^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B ^t^N5^T
^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2
^SText^S2 ^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B
^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N1
^SText^S1 ^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B
^t^Sn^N6 ^t^SEnabled^B ^t^N16^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER
^SType^Scast ^SShowTimerText^B ^SName^S156991;~`156998;~`156030
^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW
^SEvent^SOnShow ^t^N2^T ^SPassingCndt^B ^SType^SSound ^SCndtJustPassed^B
^SValue^N10 ^SSound^SFel~`Nova ^SEvent^SOnDuration ^SOperator^S&=
^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S
^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S156998 ^SUnit^Sboss~`1-5
^SEnabled^B ^t^N17^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff
^SShowTimerText^B ^SName^S156631;~`164271 ^SEvents^T ^N1^T
^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow
^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow
^SInfinite^B ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements
^SChannel^SSAY ^SValue^N6 ^SText^S6 ^SEvent^SOnDuration
^SOperator^S&= ^SCndtJustPassed^B ^t^N4^T ^SPassingCndt^B
^SType^SAnnouncements ^SChannel^SSAY ^SValue^N5 ^SText^S5
^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B ^t^N5^T
^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N4
^SText^S4 ^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B
^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N3
^SText^S3 ^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B
^t^N7^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N2
^SText^S2 ^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B
^t^N8^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SValue^N1
^SText^S1 ^SEvent^SOnDuration ^SOperator^S&= ^SCndtJustPassed^B
^t^Sn^N8 ^t^SEnabled^B ^t^N18^T ^SShowTimer^B ^SUnit^Sboss~`1-5
^SType^Scast ^SName^S160838;~`160845;~`160847;~`160848 ^SShowTimerText^B
^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONSHAKE
^SEvent^SOnShow ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW
^SEvent^SOnShow ^t^Sn^N2 ^t^SEnabled^B ^t^t^SColumns^N6
^SGUID^STMW:group:1Kqa9YLI9ZDS ^SName^SBRF-Hege ^t^N17^T ^SPoint^T
^Sy^F-9773 ^f-48^Sx ^F8890^f-45
^t^SScale^F9372 ^f-52^SRows ^N2^SIcons ^T^N1^T ^SShowTimer^B
^SBuffOrDebuff^SEITHER ^SUnit^Sboss~`1-5 ^SType^Sbuff ^SName^S157322
^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations
^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1
^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER
^SType^Scooldown ^SName^S恶魔法阵:传送 ^SShowTimerText^B ^SUnAlpha^N0.3
^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S
^t^t^t^SShowWhen^N3 ^t^t^SGUID^STMW:group:1KyUNYRzH1=i ^t^N18^T
^SPoint^T ^Sy^F-6130 ^f-47^Sx ^F4837^f-52
^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F1835
^f-51^SIcons ^T^N3^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff
^SName^S死亡标记 ^SConditions^T ^N1^T ^SType^SRAIDICON ^SLevel^N2 ^t^Sn^N1
^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW
^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T
^STextLayout^Sicon2 ^STexts^T ^N1^S中 ^t^t^t^SCustomTex^S156096
^SGUID^STMW:icon:1L0sSwtcrfMz ^SEnabled^B ^SFakeHidden^B ^t^N4^T
^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S死亡标记
^SConditions^T ^N1^T ^SType^SRAIDICON ^SLevel^N1 ^t^Sn^N1 ^t^SEvents^T
^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow
^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2
^STexts^T ^N1^S左 ^t^t^t^SCustomTex^S156096
^SGUID^STMW:icon:1L0sSwtV=PHV ^SEnabled^B ^SFakeHidden^B ^t^N5^T
^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S死亡标记
^SConditions^T ^N1^T ^SType^SRAIDICON ^SLevel^N3 ^t^Sn^N1 ^t^SEvents^T
^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow
^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2
^STexts^T ^N1^S右 ^t^t^t^SCustomTex^S156096
^SGUID^STMW:icon:1L0sSwtjSf_E ^SEnabled^B ^SFakeHidden^B ^t^N7^T
^SShowTimer^B ^SUnit^Sboss~`1-5 ^SType^Scast ^SShowTimerText^B
^SName^S大范围爆炸 ^SEvents^T ^N1^T ^SType^SSound ^SSound^SWham!
^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW
^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SEnabled^B ^t^N8^T ^SType^Smeta
^SIcons^T ^N1^STMW:icon:1L0sSwtV=PHV ^N2^STMW:icon:1L0sSwtcrfMz
^N3^STMW:icon:1L0sSwtjSf_E ^t^SCustomTex^S156096 ^SEnabled^B
^t^t^SColumns^N13 ^SGUID^STMW:group:1L0sSwtRuVmh ^t^t^SVersion^N73003
^t^N73003^S~`~| ^Sprofile^S又一个小?~`-~`狂热之刃 ^^
  ^1 ^T^N1^T
^SOutline^SOUTLINE ^SStringName^S能量 ^SSize^N8
^t^SGUID^STMW:textlayout:,J2X`hZ?cLrR
^SName^SIcon~`Layout~`2~`(来自:~`又一个小术~`-~`燃烧平原) ^t^N73003^S~`~|
^Stextlayout^STMW:textlayout:,J2X`hZ?cLrR ^^
  ^1 ^T^N1^T
^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT
^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT
^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey
^SStringName^S绑定/标签 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2
^Sx^N-2 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM
^SrelativeTo^SIconModule_Texture_ColoredTexture ^t^t^SStringName^S叠加数量
^SDefaultText^S[Stacks:Hide(0)] ^SSize^N10
^t^SGUID^STMW:textlayout:,YkHShxAc1y1 ^Sn^N2
^SName^S图标样式~`2~`(来自:~`又一个小术~`-~`燃烧平原) ^t^N73003^S~`~|
^Stextlayout^STMW:textlayout:,YkHShxAc1y1 ^^

参考资料

 

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