魔兽争霸进图秒退的怎么一进图就退了啊

魔兽争霸3冰封王座 我进游戏地图后,一进去就被弹出来是什么问题? 请高手指教_百度知道魔兽争霸 运行地图诛仙 的时候 自动退出 提示一堆英文 点确定就自动退出了~!!_百度知道查看: 6012|回复: 33
魔兽争霸TD地图手把手教你怎样改成只有一个出口(掉线玩家方不再出怪)
本帖最后由
11:49 编辑
首先了去网站下个改图***
***好后 打开SE 选择你需要的图 鼠标右键把J文件 解压出来,SE打不开可以用HWM解压J文件
然后打开改图***上的J语编辑并打开刚解压的J文件
再分别在globals下面一行添加
location udg_danji3=null
location udg_danji4=null
real array udg_danji1
real udg_danji2=0
integer udg_danji0=0
trigger gg_trg_danji1=null
trigger gg_trg_danji2=null
未命名.jpg (23.26 KB, 下载次数: 40)
11:46 上传
然后搜索endglobals
在endglobals下面一行添加
function danji_1 takes nothing returns nothing
local integer i=0
exitwhen(i&1)
set udg_danji1=0
set udg_danji2=0
set udg_danji0=0
endfunction
function Trig_danji1_Conditions takes nothing returns boolean
if(not(IsUnitEnemy(GetTriggerUnit(),Player(0))==true))then
return false
return true
endfunction
function Trig_danji1_Func005Func001C takes nothing returns boolean
if(not(udg_danji1[udg_danji0]&=udg_danji2))then
return false
return true
endfunction
function Trig_danji1_Func006Func001C takes nothing returns boolean
if(not(GetPlayerSlotState(ConvertedPlayer(udg_danji0))!=PLAYER_SLOT_STATE_PLAYING))then
return false
if(not(udg_danji2==udg_danji1[udg_danji0]))then
return false
return true
endfunction
function Trig_danji1_Actions takes nothing returns nothing
set udg_danji3=GetUnitLoc(GetTriggerUnit())
call SetUnitScalePercent(GetTriggerUnit(),70.00,70.00,70.00)
set udg_danji0=1
exitwhen udg_danji0&10
set udg_danji4=GetPlayerStartLocationLoc(ConvertedPlayer(udg_danji0))
set udg_danji1[udg_danji0]=DistanceBetweenPoints(udg_danji3,udg_danji4)
set udg_danji2=udg_danji1[udg_danji0]
call RemoveLocation(udg_danji4)
set udg_danji0=udg_danji0+1
call RemoveLocation(udg_danji3)
set udg_danji0=1
exitwhen udg_danji0&10
if(Trig_danji1_Func005Func001C())then
set udg_danji2=udg_danji1[udg_danji0]
call SetUnitUserData(GetTriggerUnit(),udg_danji0)
set udg_danji0=udg_danji0+1
set udg_danji0=1
exitwhen udg_danji0&10
if(Trig_danji1_Func006Func001C())then
call KillUnit(GetTriggerUnit())
call RemoveUnit(GetTriggerUnit())
set udg_danji0=udg_danji0+1
endfunction
function InitTrig_danji1 takes nothing returns nothing
set gg_trg_danji1=CreateTrigger()
call TriggerRegisterEnterRectSimple(gg_trg_danji1,GetPlayableMapRect())
call TriggerAddCondition(gg_trg_danji1,Condition(function Trig_danji1_Conditions))
call TriggerAddAction(gg_trg_danji1,function Trig_danji1_Actions)
endfunction
function Trig_danji2_Func002A takes nothing returns nothing
call RemoveUnit(GetEnumUnit())
endfunction
function Trig_danji2_Func takes nothing returns boolean
return(IsUnitEnemy(GetFilterUnit(),Player(0))==true)
endfunction
function Trig_danji2_Func003Func001C takes nothing returns boolean
if(not(GetUnitUserData(GetEnumUnit())==GetConvertedPlayerId(GetTriggerPlayer())))then
return false
return true
endfunction
function Trig_danji2_Func003A takes nothing returns nothing
if(Trig_danji2_Func003Func001C())then
call ExplodeUnitBJ(GetEnumUnit())
endfunction
function Trig_danji2_Actions takes nothing returns nothing
call DisplayTimedTextToForce(GetPlayersAll(),10.00,(GetPlayerName(GetTriggerPlayer())+&&&绂诲紑浜嗘父鎴忥紒宸插垹闄ゅ尯鍩熷唴鍗曚綅鍜屾晫浜恒 ?))
call ForGroupBJ(GetUnitsOfPlayerAll(GetTriggerPlayer()),function Trig_danji2_Func002A)
call ForGroupBJ(GetUnitsInRectMatching(GetPlayableMapRect(),Condition(function Trig_danji2_Func)),function Trig_danji2_Func003A)
endfunction
function InitTrig_danji2 takes nothing returns nothing
set gg_trg_danji2=CreateTrigger()
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(0))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(1))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(2))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(3))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(4))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(5))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(6))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(7))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(8))
call TriggerRegisterPlayerEventLeave(gg_trg_danji2,Player(9))
call TriggerAddAction(gg_trg_danji2,function Trig_danji2_Actions)
endfunction
function danji_2 takes nothing returns nothing
call InitTrig_danji1()
call InitTrig_danji2()
endfunction
未命名2.jpg (41.62 KB, 下载次数: 36)
11:47 上传
然后搜索InitBlizzard
然后在call&&InitBlizzard的下面一行添加
call danji_1()
call danji_2()
未命名3.jpg (17.26 KB, 下载次数: 29)
11:48 上传
然后保存J文件,用SE 打开地图,替换J文件,重压缩就可以了
你写J语谁看的懂啊,发下触发吧
sddsgdsgdf
哪有 InitBlizzard啊
{:6_324:}{:6_324:}
看看看才知道
学习学习谢谢

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