行会2威尼斯修改大法
修改游戏主目录下的& userconfig.cfg文件
[UserConfig]
CharFirstName = "L\00u\00i\00g\00i\00"
CharLastName = "F\00a\00l\00c\00o\00n\00e\00"
Skill_0 = 1.000000
Skill_1 = 1.000000
Skill_10 = 2.000000
Skill_2 = 1.000000
Skill_3 = 3.000000
Skill_4 = 1.000000
Skill_5 = 1.000000
Skill_6 = 1.000000
Skill_7 = 2.000000
Skill_8 = 1.000000
Skill_9 = 2.000000
其中skill0是你的总xp
skill_1~skill_10 就是人物创建界面对应的10种技能
建议修改是 Skill_0 = 000
skill_1~skill_10 的值修改为20 (当然实际进入修改界面的达不到&
这是因为几种职业天赋不同造成的)
注意在创建人物界面不要更换职业 否则修改会无效化
更换职业请修改m_Class = 1.000000
1 地主& 2 手艺人& 3
学者&& 4 游侠
《行会2威尼斯》斯开局金钱修改
09:32:36 来源: 编辑:风云儿 查看/发表评论 0 条 我要投稿
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在游戏目录的config.ini文件里找到下面这些
[INIT-PLAYER-0]
HasResidence = 1
Workshops = 0
Money = 10000
Married = 0
[INIT-AI-0]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 3000
Married = 0
[INIT-PLAYER-1]
HasResidence = 1
Workshops = 0
Money = 6000
Married = 0
[INIT-AI-1]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 4000
Married = 0
[INIT-PLAYER-2]
HasResidence = 1
Workshops = 0
Money = 4000
Married = 0
[INIT-AI-2]
InitDelay = 0
HasResidence = 1
Workshops = 1
Money = 5000
Married = 0
[INIT-PLAYER-3]
HasResidence = 1
Workshops = 0
Money = 3000
Married = 0
[INIT-AI-3]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 5000
Married = 1
[INIT-PLAYER-4]
HasResidence = 1
Workshops = 0
Money = 2500
Married = 0
[INIT-AI-4]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 6000
Married = 1
Childs = 2
其中[INIT-PLAYER-0中player代表玩家,0代表难度是最低难度
[INIT-AI-0]中的AI代表电脑
修改相关Money值就可以了
打开游戏目录下文件夹Scripts\City\CityPingHour.lua这个文件,用记事本打开。
1.找到这行代码:local Level = CityGetLevel(""),
在下面添加代码:local CHEAT_Immortal = GetSettingNumber("GAME",
"CHEAT_Immortal", 0)
2.找到这行代码:citypinghour_CheckCrimes(),
在下面加入这行变量代码:
if CHEAT_Immortal then
citypinghour_SetPlayerDynastyImmortal()
3.现在跳到文本最后,加入一段代码:
function SetPlayerDynastyImmortal()
GetLocalPlayerDynasty("dynasty")
local iCount = DynastyGetFamilyMemberCount("dynasty")
local CHEAT_ImmortalAge = GetSettingNumber("GAME",
"CHEAT_ImmortalAge", 18)
local iIndex
local iCIndex
local DynAge
local iChildCount
local SimArray
for iIndex = 0, iCount-1 do
if DynastyGetFamilyMember("dynasty", iIndex, "member") then
&&&&&&&&&&&&
DynAge = SimGetAge( "member" )
&&&&&&&&&&&&
LogMessage("DynAge: "..DynAge..".")
&&&&&&&&&&&&
if DynAge & CHEAT_ImmortalAge then
&&&&&&&&&&&&&&&&
SimSetAge( "member" ,CHEAT_ImmortalAge)
&&&&&&&&&&&&
4.现在你使用的人物都是锁定在18岁的年龄了
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