骑马与砍杀0.894怎么骑高级马?
骑马与砍杀0.894怎么骑高级马?
08-11-10 &
你升级后多加骑术就可以了? 不过骑术加个4点就差不多了? 这个游戏真的好爽? 强烈建议楼主千万别用***器哦?? 慢慢打?一步步扩大自己的部队? 很爽?
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如果骑术加不上去先加敏捷,再加骑术,加到五六点基本上什么马都能骑了,吟游者战马比较好
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敬仰的各位装备大大,0.894装备问题请教
:(& &前段去玩BF2,现在回归M&B,发现各位大大出了很多新装备.超级喜欢...:D
可是很多都会在导入正玩的&0.894暗黑流浪&后出错.估计版本不适吧....
所以现在,请各位大大帮个忙
给偶 些0.894黑流 能用的装备名称,或链接.&&要不给个衣服的就好....总觉得玩MB不自己带点兵器去会被COMPUTER欺负的很惨&&..谢谢
(送上些刀剑给大大们激发灵感之用,挑了几张貌似没出现过的贴上)
坛子贴图真方便
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大部分装备都是可以在各个mod中通用的,我自己从别的mod中提取的很多都没什么问题
这个之前讨论过,装备代码问题
en&&en 谢谢:D
这些在那找到的啊
公司的素材库里找的几张
真好看啊& &估计除了第一个别的都不太实用吧《骑马与砍杀》0.894加入新npc的方法 - 单机游戏秘籍 - 齐云社区!
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研究了一整天先說說最簡單的方法
前提是要有module system
打開module_troops.py
搜尋馬德尼marnid
會找到以下文字(npc技能跟裝備我修改過了,僅供參考)
& ["borcha","Borcha","Borcha",tf_hero, 0, reserved, fac_commoners,[itm_plate_armor,itm_iron_greaves,itm_scale_gauntlets,itm_knife,itm_magyar_helmet_a,itm_wooden_stick,itm_tutorial_sword],str_6|agi_6|int_30|cha_30|level(28),wp(50),knows_pathfinding_2|knows_tactics_8|knows_trainer_9|knows_spotting_2,0x918a01fd],
& ["marnid","Marnid","Marnid", tf_hero, 0,reserved, fac_commoners,[itm_mail_with_surcoat,itm_hide_boots,itm_short_sword,itm_turret_hat_green,itm_flintlock_pistol],str_3|agi_12|int_26|cha_3|level(28),wp(50)|wp_firearm(200),knows_trade_10|knows_inventory_management_5|knows_engineer_10,0xc],
& ["ymira","Ymira","Ymira",tf_female|tf_hero, 0, reserved, fac_commoners,[itm_court_dress,itm_morningstar],def_attrib|level(28),wp(90),knows_wound_treatment_8|knows_first_aid_7|knows_surgery_7,0x351bab4558],
& ["rolf","Rolf","Rolf",tf_hero, 0, reserved,& fac_commoners,[itm_leather_jerkin,itm_nomad_boots, itm_sword],def_attrib|level(1),wp(20),knows_common,0xcc0a4ab8ad50a],
這裡就是放著npc加入的代碼,0.894跟0.808的加入代碼是不通的,
作者是利用slot的方式來處理加入npc,我搞不太懂,不過要加入新npc是很簡單的,只要複製上面任何一個人,
貼到下方,把前三個名字改掉,例如:"rolf","Rolf","Rolf"改成"jack","Jack","Jack"
應該會隨機在酒店出現新的npc,不過沒測試過,我是把出現位置放到禪達酒館,
其他檔案都不用管,除非你想製作個別的加入劇情
經過測試沒有問題
& ["jack","Jack","Jack", tf_hero, scn_the_happy_boar|entry(4),reserved, fac_commoners,[itm_pilgrim_disguise,itm_hide_boots,itm_knife,itm_tutorial_throwing_daggers,itm_pilgrim_hood],str_12|agi_30|int_6|cha_3|level(28),wp(50)|wp_throwing(240),knows_spotting_8|knows_pathfinding_8|knows_athletics_10|knows_power_throw_6|knows_tracking_8,0xcb86b3bb0d063],
& ["sandra","Sandra","Sandra",tf_female|tf_hero, scn_the_happy_boar|entry(6), reserved, fac_commoners,[itm_brigandine_a,itm_double_axe,itm_polehammer,itm_steel_shield,itm_wrapping_boots],str_30|agi_3|int_6|cha_12|level(28),wp(50)|wp_two_handed(250),knows_ironflesh_7|knows_power_strike_7|knows_shield_4|knows_trainer_5|knows_weapon_master_10,0xad],
提供我的範例給你們試,貼上之後應該就是
& ["borcha","Borcha","Borcha",tf_hero, 0, reserved, fac_commoners,[itm_plate_armor,itm_iron_greaves,itm_scale_gauntlets,itm_knife,itm_magyar_helmet_a,itm_wooden_stick,itm_tutorial_sword],str_6|agi_6|int_30|cha_30|level(28),wp(50),knows_pathfinding_2|knows_tactics_8|knows_trainer_9|knows_spotting_2,0x918a01fd],
& ["marnid","Marnid","Marnid", tf_hero, 0,reserved, fac_commoners,[itm_mail_with_surcoat,itm_hide_boots,itm_short_sword,itm_turret_hat_green,itm_flintlock_pistol],str_3|agi_12|int_26|cha_3|level(28),wp(50)|wp_firearm(200),knows_trade_10|knows_inventory_management_5|knows_engineer_10,0xc],
& ["ymira","Ymira","Ymira",tf_female|tf_hero, 0, reserved, fac_commoners,[itm_court_dress,itm_morningstar],def_attrib|level(28),wp(90),knows_wound_treatment_8|knows_first_aid_7|knows_surgery_7,0x351bab4558],
& ["rolf","Rolf","Rolf",tf_hero, 0, reserved,& fac_commoners,[itm_leather_jerkin,itm_nomad_boots, itm_sword],def_attrib|level(1),wp(20),knows_common,0xcc0a4ab8ad50a],
& ["jack","Jack","Jack", tf_hero, scn_the_happy_boar|entry(4),reserved, fac_commoners,[itm_pilgrim_disguise,itm_hide_boots,itm_knife,itm_tutorial_throwing_daggers,itm_pilgrim_hood],str_12|agi_30|int_6|cha_3|level(28),wp(50)|wp_throwing(240),knows_spotting_8|knows_pathfinding_8|knows_athletics_10|knows_power_throw_6|knows_tracking_8,0xcb86b3bb0d063],
& ["sandra","Sandra","Sandra",tf_female|tf_hero, scn_the_happy_boar|entry(6), reserved, fac_commoners,[itm_brigandine_a,itm_double_axe,itm_polehammer,itm_steel_shield,itm_wrapping_boots],str_30|agi_3|int_6|cha_12|level(28),wp(50)|wp_two_handed(250),knows_ironflesh_7|knows_power_strike_7|knows_shield_4|knows_trainer_5|knows_weapon_master_10,0xad],
或許不算什麼大發現,可能許多高手都會,不過我研究了許久,而且論壇沒有0.894的教學,
就在此獻醜了,還有可以製作對話的加入方法,已經可以成功加入了,不過我還沒完全搞清楚指令
下次在發,或是有高手可以指點一二,附上成功的加入對話代碼
& [trp_jack,"start",[(is_between, "$g_talk_troop", companions_begin, companions_end),
&&&&&&&&&&&&&&&&&&&& (troop_slot_eq, "$g_talk_troop", slot_troop_occupation, 0)],
& "jack talk 1", "jack_introduce_1",[]],
& [trp_jack|plyr,"jack_introduce_1",[],"jack talk 2", "jack_introduce_2",[]],
& [trp_jack,"jack_introduce_2",[],"jack talk 3","jack_introduce_3",[]],
& [trp_jack|plyr,"jack_introduce_3", [], "jack talk 5", "jack_introduce_4",[]],
& [trp_jack,"jack_introduce_4", [], "jack talk 6", "jack_introduce_4",[]],
& [trp_jack|plyr,"jack_introduce_4", [], "jack talk 7", "jack_introduce_5",[]],
& [trp_jack,"jack_introduce_5", [], "jack talk 8", "close_window",
&& [(call_script, "script_recruit_troop_as_companion", "$g_talk_troop")]],
& [trp_jack|plyr,"jack_introduce_3", [], "jack talk 4", "close_window",[]],
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